I felt like College Football 25 would be a real make-or-break title for EA Sports. Madden has been getting criticized for its focus on Ultimate Team, lack of attention to Franchise Mode, and myriad legacy issues that EA just refuse to address. The market has been jonesing for a licensed college football game -- in fact, it's been jonesing for any alternative to Madden. This is EA's chance to really put out a quality product that can earn it a lot of good faith to help carry it through the coming years of renewed football video game competition. I honestly expected that College Football 25 would hit a home run with its Dynasty Mode and feature set in order to earn back that trust and good faith -- especially after it was delayed a whole year from its original expected release.
Instead, I keep feeling disappointed and frustrated with College Football 25 at almost every turn. It feels, to me, like a pale shadow of its NCAA Football forebears. It's a mess of missing features, confounding control and interface issues, bad A.I. (especially on defense), and rosters that are muddled and obfuscated by the legal tightrope of name-and-likeness rights. It checks off almost all of the "must have" feature boxes (like adding the playoff and transfer portal), but this game seems to aggressively refuse to go above and beyond in any capacity.
Strap in and get comfortable. This is going to be a long review...
No-huddle gameplan
The launch version of College Football 25 is really friggin' hard! I started 0 for 7 against the CPU (on the All-American difficulty, with default sliders). I had to play a Boise State home match against lowly cupcake New Mexico in order to get my first victory. Since then, I've been doing a lot better, but victories do not typically come easily.
I have my share of responsibility in this. I don't know the playbooks yet, and I threw some facepalm-inducing interceptions. Linebackers seem to play a lot deeper in College Football 25 compared to Madden, and my QBs weren't putting enough touch on passes over the middle of the field. So Post and Dig routes that would be wide open in Madden were repeatedly being picked by lurking linebackers.
Lurking linebackers make a lot of interceptions between the hashes.
Despite my own mistakes, the designers of the game seem to have gone out of their way to make sure that the barrier to entry would be as high as it could possibly be. The game doesn't seem to want to teach its new features, mechanics, or controls, and it insists on changing things just for the sake of change -- screw my decade (or longer) of muscle memory! Many problems that have long frustrated me in Madden reared their ugly heads to conspire against me as well. I often felt like I could call out exactly how an upcoming play would unfold before the snap, because I've seen all of this so many times in Madden.
Sacks and interceptions tended to come in pairs or triplets.
My star receivers refused to catch open downfield passes, while the CPU receivers all had hands of glue.
Force defenders refused to do their job, and my defense in general refused to contain the edge or take viable pursuit angles. Even if I expected an outside run and spread my line or linebackers, they'd still all crash inside and get smothered by down-blocks.
CPU receivers would repeatedly beat my DBs on in-breaking routes and break free for huge gains or scores, even though I explicitly set inside shade before the snap.
Outside shade was basically an invitation for the CPU to score on a post or quick slant, even if I had a single-high safety or robber to supposedly stop those specific routes.
My blockers would absolutely refuse to block the single most important assignment on the play whenever I needed a run play to be successful, even with elite running teams (such as Michigan).
My own big plays would consistently be called back by penalties.
The CPU teams would go into un-beatable "turbo mode" as soon as the 2-minute warning hit.
And so on, and so on. You've heard or read all of this before if you've looked at any review of Madden in the past decade or so.
CPU-controlled defenders take horrible containment and pursuit angles.
There was even a patch, released a couple days before this review was published, which was supposed to have improved pursuit angles. But in my limited play since the patch, it seems to have actually made pursuit even worse, somehow! Not only do players continue to take horrible containment angles, but any defender that happens to be in the open field on the perimeter, and in a position to stop an outside run, now has an infuriating habit of just bouncing off the ball-carrier. So perimeter tackles that were being made a week ago, are now being missed after the patch, giving up even more big runs and scores to the outside.
I cannot understate how much these poor pursuit and containment angles are ruining my enjoyment of this game! So many of my losses can be directly traced to my defense just completely shitting the bed and giving up big run after big run because they are completely unwilling to defend the perimeter. And there is little-to-nothing that I can do about this, because I can only control a single player on the defense at a time. [More]
834f901f-c853-4eb9-b25a-4e43764b97e4|0|.0
Tags:EA Sports College Football, EA Sports College Football 25, EA, Electronic Arts, EA Sports, EA Orlando, Tiburon, football, college football, dynasty, name and likeness, recruiting, draft, transfer portal
The Chicago Bears did exactly what everyone expected them to do in the 2024 NFL Draft. They traded Justin Fields to the Steelers prior to the draft, and then used their first overall pick to select quarterback Caleb Williams from USC. They had 2 top-10 picks, and went on to also select receiver Rome Odunze (from Washington) with the 9th overall pick. With their remaining 2 picks in the 3rd and 4th rounds, they selected offensive lineman Kiran Amegadjie from Yale and punter Tory Taylor from Iowa. Lastly, they traded back into the 5th round (by giving away next year's 4th round pick) in order to select edge rusher Austin Booker from Kansas.
Aside from selecting a punter in the 4th round (which may have been a bit of a reach), I don't think anybody was surprised by any of these selections. I also don't think anybody can be disappointed by these selections. Williams and Odunze were exactly who I expected and hoped the Bears to take (I was more excited about Odunze than about Williams).
Photo credit: Associated Press, Nam Y. Huh.
The Bears drafted exactly who I expected them to draft with their 2 top-10 picks.
Even the punter is a hard pick to be disappointed with, since he's one of the most elite punter prospects to come out of the draft in a long time, and has the potential to be an All-Pro or Hall of Fame directional kicker. We could argue about whether the Bears reached for this pick. Perhaps they could have traded back, picked Taylor in the 5th round or so, and then also gotten an additional 6th or 7th round pick that could have been used to select a defensive back. I doubt that there were too many teams chomping at the bit to pick a punter in the 4th round. Usually kickers don't start getting drafted until the 6th round.
It is, however, humorously ironic that the Bears invested so heavily in offense (in both free agency and the draft), only to use a 4th round draft pick to select an elite punter. [More]
8c076cd0-8bba-44f0-b6e2-b5285af41110|0|.0
Tags:NFL, draft, football, Chicago Bears, Carolina Panthers, Caleb Williams, Rome Odunze, Kiran Amegadjie, Tory Taylor, Austin Booker, quarterback, wide receiver, punter, edge rusher, trade, Justin Fields
The NFL regular season has ended. Teams are starting their annual fire sales on coaches and coordinators. Some of the early casualties include Patriots' head coach Bill Belichick, Chargers' head coach Brandon Staley, Washington Commanders' head coach Ron Rivera, Chicago Bears' offensive coordinator Luke Getsy, and others. That's on top of mid-season firings of Raiders' head coach Josh McDaniels and Carolina Panthers' head coach Frank Reich. During the second half of the season, speculation about which coaches would get fired was accompanied by fans arguing over whether these bad teams were "tanking" the season (or should tank the season) to improve their draft picks. The Bears were one of the most talked-about teams in this regard.
I don't pretend to know what goes on behind closed doors in NFL front offices, and no NFL front office has ever (to my knowledge) actually come out and said "we're deliberately tanking this season", so whether or not a team might be tanking is pure speculation. But if you ask me, no professional sports team should ever deliberately tank a season! And this goes double for any team that is operating with a 1st or 2nd year coaching staff or general manager, as is the case for the 2022 and 2023 Chicago Bears.
Many fans speculated (and even wanted) that the Bears would tank in 2022. And after a 1-5 start to the 2023 season, some fans even began to think the Bears were tanking this season too. Reddit was awash with posts insisting that the Bears' should tank in order to get the top 2 picks in the 2024 NFL draft (the Bears own the Panther's first round pick, in addition to their own pick). This would allow the Bears to cut Justin Fields and draft Caleb Williams, as well as get some other top-tier elite talent.
Photo credit: John McGillen, Photography LLC.
Many fans expect the Bears to cut or trade Justin Fields in order to draft Caleb Williams.
Personally, I am willing to go on the record as saying that I do not agree with this popular consensus that the Bears should draft Caleb Williams. I am still on the fence about Justin Fields' potential, and would like to see him stay with the team. I would prefer that the Bears trade down to get more draft capital, and focus on taking an elite receiver (Marvin Harrison Jr.), offensive lineman, pass rusher, and/or cornerback. But my feelings on the Bears' specific 2024 strategy is neither here nor there. The main point is that regardless of the Bears' plans with Justin Fields (or any teams' plans with any roster), no team should ever deliberately tank a season.
The thing about tanking is that "tanking" is practically indistinguishable from actually sucking.
[More]
1f286c63-4235-46c0-9549-908588ac029c|0|.0
Tags:Chicago Bears, football, NFL, draft, Caleb Williams, Matt Eberflus, Ryan Poles, Luke Getsy, Justin Fields, Marvin Harrison Jr., tank, playoff, Ki-Jana Carter, Kenneth Sims, Tim Couch, Gale Sayers, Andrew Luck, injury
I'm going to change pace a little bit for this installment of "How Madden Fails To Simulate Football". Previously, I've focused on the rules of the game and on on-field gameplay. This time, I'm going to go off the field and start talking about team-building and coaching strategies, which are key to creating an engaging Franchise Mode experience.
This is a topic that was voted upon by my Patrons. If you would like to have voting power to influence the content that I create, then I encourage you to support my content creation through Patreon. Patron support helps offsets the cost of the server for my blog, the license for the software that I use to YouTube edit videos, and any research material that I buy.
The COVID years have been hard on a lot of people, and many of my Patrons had to discontinue their support due to financial hardships. I want to take a moment to wish all my former Patrons the best. I hope that 2022 treated you better, and that 2023 will be better yet. I'd also like to thank my current Patrons and those who stuck with me. To all my Patrons -- past, present, and future -- thank you for your support.
Now let's talk football! I'm writing drafted this essay in the month or 2 leading up to the 2023 NFL Draft, so this topic will actually be kind of relevant at the time that it is published.
The full video on YouTube contains additional commentary and examples.
One of the ways that Madden is most different from real life football is that in Madden, the exact skill level of every player in the league is known to everyone all the time. Because of the way that Madden implements player attributes and progression, users don't have to evaluate player talent at all. Ever. In the vast majority of cases, ordering your depth chart is a simple matter of sorting the players by their overall ratings. And if it's not the overall rating, then there's usually a single other attribute rating that determines who starts and who doesn't. It's usually speed. For example, I favor kick and punt returners with speed, and usually put my fastest reserve player as my starting returner, regardless of his overall rating. So yes, there are some edge cases where a user gets to make judgement calls about which player better fits your play style. But for the most part, it's all about that overall rating.
This means that there is no mystery or question about which players are actually good, which players aren't so good, and which players are outright busts. It also means that Madden doesn't have true position battles. One player is objectively better than the other in the vast, overwhelming majority of cases, even if it is just marginally so. It means there's no question whether a free agent or trade will be an upgrade over the players already on your roster. It means that there isn't much value in testing out rookies in the preseason because you already know exactly how good those players are, and whether they are deserving of a starting position or roster spot based on their overall rating.
All of the intrigue and "what ifs" that go into roster movements and decisions in NFL front offices are simply non-existent in Madden because so much of the game is based on these absolute numbers that are completely open and transparent to everybody.
photo credit: Pittsburgh Post Gazette
photo credit: John Jones / Icon Sportswire
Every year, there are questions about who is the best player in many teams' lineups.
Think of some of the big questions from early in the 2022 season: Is Mitch Trubisky better than the rookie Kenny Pickett? Should Devin Singletary get more carries than James Cook? How about Tony Pollard or Ezekiel Elliot? Should the Packers look to Allen Lazard or Sammy Watkins to replace the lost productivity of Devante Adams? Will Nakobe Dean play well enough as a rookie linebacker for the Eagles, or should they stick with their veteran starter from last year? Is Bailey Zappe better than Mac Jones? Is Trey Lance better than Jimmy Garoppolo?
[More]
9f10d671-d80e-4d7a-9525-a0be037a7e58|19|2.8
Tags:Madden, Madden NFL, How Madden Fails to Simulate Football, EA, EA Sports, Electronic Arts, Tiburon, football, simulation, sports, YouTube, preseason, training camp, draft
After the end of the NFL season, I was expecting (and hoping) for the Bears to prioritize taking an offensive tackle or a wide receiver. Those were the 2 weakest spots on the offensive, and the things that would help Justin Fields the most. Defense was also problematic, and I would have been fine with a defensive pick. But I wasn't hoping for any particular defensive pick because the defense was just kind of bad on the whole, and there wasn't really 1 or 2 positions that could single-handedly fix the defense. The defense would need a lot of work in free agency as well.
But then the Bears made some free-agency moves that changed things. The first was trading away the top overall pick to the Panthers in exchange for DJ Moore. That filled the wide receiver need, and Darnell Mooney can go back to a secondary or slot role, where I think he will do much better.
The Bears also traded David Montgomery to the Lions. This left them with an underwhelming backfield of Khalil Herbert, Trestan Ebner, and Darrynton Evans. Herbert could probably be a serviceable starter, but only in a rotational role. I was high on him when he was drafted, but I don't see him being a productive every-down back.
photo credit: Jared C. Tilton / Getty Images
photo credit: Nuccio DiNuzzo / Getty Images
The Bears acquired receiver DJ Moore from Carolina, and traded David Montgomery to the Lions.
So considering that the defense needs a complete overhaul that couldn't be satisfied with just a single draft pick, and the offseason moves, my personal top two priorities for the Bears heading into the draft were running back and offensive tackle.
Another developmental tackle?
Even though the Bears did take an offensive tackle with their 1st-round pick, I was kind of disappointed by the pick. I was hoping for the Bears to take Peter Skoronski, the offensive tackle from Northwestern. He was the highest-rated offensive lineman in this draft class, the only offensive lineman who was a consensus top-15 pick, and the one who was considered the most "pro-ready" by scouts. And he was still available when the Bears went on the clock with the 10th overall pick
The Bears have been relying a lot on veteran free agents in their offensive tackle positions for years now, and have been repeatedly looking for young players to fill those positions long term. They tried drafting Teven Jenkins to play tackle, but he struggled at that position in his first year, was moved to guard, and has been doing well as a guard. Then they threw Braxton Jones into the fire of offensive tackle and traded for Alex Leatherwood from the Raiders to play the opposite tackle. Jones and Leatherwood were serviceable, but inconsistent. Jenkins, Jones, Leatherwood, and also reserve tackle Larry Borom have all proved to developmental projects.
photo credit: Daily Herald
I wanted an offensive tackle, but Darnell Wright was not my preferred pick.
Instead of Skoronski, the Bears picked Darnell Wright from Tennessee. Wright is supposed to be a very good run blocker who will probably play right tackle. I fear that he's going to be more developmental when it comes to pass blocking. Unless the Bears find an elite veteran to fill the left tackle position, that position will be a battle between Braxton Jones, Alex Leatherwood, and Larry Borom. If one of them steps up and shows dramatic improvement from last year, then maybe Justin Fields' blindside will be well-protected. If not, Fields may find himself running for his life a lot in 2023, as he had to do in 2022.
[More]
18d4e73c-c3fa-460b-8b5b-e8a2fbdafdfa|4|2.0
Tags:Chicago Bears, NFL, football, draft, Bijon Robinson, Peter Skoronski, Darnell Wright, DJ Moore, David Montgomery, Roschon Johnson, Tyrique Stephenson, Tyler Scott, Teven Jenkins, Justin Fields, Braxton Jones, Alex Leatherwood, D'onta Foreman, Robert Tonyan
|
12 | | | | | | | 60 | 11 | | | | | | | 55 | 10 | | | | | | | 50 | 09 | | | | | | | 45 | 08 | | | | | | | 40 | 07 | | | | | | | 35 | 06 | | | | | | | 30 | 05 | | | | | | | 25 | 04 | | | | | | | 20 | 03 | | | | | | | 15 | 02 | | | | | | | 10 | 01 | | | | | | | 05 |
|