In between games of Madden 17, I need something to tide me over until the release of Civilization VI consumes my life at the end of October. As such, I did what I usually do in these situations, and I dove into my Steam backlog to look for something that's been sitting around, unplayed, for a couple years. Usually, I try to find some short games like This War of Mine or Papers, Please. I try to avoid the bigger games because they can end up consuming more of my time than I want them to, and if I jump to something else, then I may not go back to such a game to give it a fair chance. Sorry, Master of Orion, Endless Legend, and Endless Space 2, you'll all have to wait until after my upcoming Civ VI bender before I can give any of you a fair chance. That being said, I decided to take a risk and try out a city-builder that I've had sitting around for awhile. I love city-builders, and so this could easily have dragged on for weeks or months, but I hoped that the narrow scope of this game would mean that it wouldn't take as long to get my fill of it.
Banished is a game that offers unforgiving tough love. I feel like this game is the "Oregon Trail" of city-builders, and it's enjoyable as a challenging game of resource management. Unfortunately, it isn't exactly the best at explaining itself, and so it requires a lot of trial and error in order to get going. There's a lot of cycles of cascading success or failure, so you'll likely be restarting your games multiple times before you get anything remotely close to a sizable village. I would also advise that you try to keep multiple save states for your early cities so that if you make a small mistake that starts to spiral into catastrophe, you can reload and fix it without having to restart the entire game.
The tutorial explains a lot of the basic functionality of the buildings, but it never really addresses how to get the most out of these buildings. This results in an unnecessarily high learning curve and bar of entry as you try to stumble upon the optimal placements and uses of buildings. I kept making little mistakes that had big repercussions that forced me into restarting my very first game multiple times - even going so far as to save the random map seed so that I could restart in the same map and try different approaches to some things.
I had to iterate through some sub-optimal building placements before stumbling upon a viable city.
An example of a small misstep that crippled a game was that I built a farm that overlapped slightly with a single tree in one corner. Normally, farms are created as soon as you finish zoning them, and you simply have to select which crop to plant and assign workers to work it. But if there are any rocks or trees, then you must first remove them in order for the farm field to be built (like with any other building). So while I waited for some laborers to come chop down the trees (uncertain why nobody was bothering to cut down that one fracking tree!) spring passed and the window for planting closed. So the farm went un-used for the rest of the year, I had no crops saved up, and several adults and children died, leaving my village under-staffed for the following year. So I restarted and placed my farm entirely in an open field, planted during the first spring, and collected a healthy reserve of wheat to keep all my villagers fed through the winter... [More]
f4887e6d-007a-43fa-9a02-db5781c5c44b|1|5.0
Tags:Banished, Shining Rock Software, Steam, indie gaming, city simulation, simulation, strategy, survival, medieval, renaissance, agriculture, farming, resource management, food, minerals, roads, seasons, winter, Oregon Trail
I've been trying to get myself hyped up for Dark Souls III by playing through the Scholar of the First Sin edition of Dark Souls II. I made myself a knight character as well as a sorcerer character. I hadn't played as a dedicated caster in the original release, so I made the sorcerer my primary character for Scholar.
So I put myself through the misery of trying to farm the Lizard Staff for my sorcerer character. This staff is one of the three or four best staves in the game (for Int-based sorcerers), but it's extremely rare. It is only dropped by the two Hollow Black Mages that accompany the Executioner's Chariot in the Undead Purgatory. So it's only even possible to acquire in this one, specific location in the game, and once you beat the boss, the mages don't respawn. So it's even harder than trying to farm the Sea Bow or other such items, because you can't simply go back to the area later and farm the enemies.
To make matters worse, I didn't realize that this staff could be acquired here, so I made the mistake of killing the boss early in the game (before I had equipment to raise my item discovery rate). So the only way for me to acquire this staff now would be to warp to the Undead Purgatory bonfire, use a Bonfire Ascetic to respawn the boss, fight may way back through the Huntsman's Copse, and hope to get the rare drop. I had to fight harder versions of the Purgatory Executioners. It was tough, but doable. I was able to lure them out one at a time and easily dispatch them. It's only if they ganged up on me that I had problems. But then I also had to get past the Red Phantom Tower Knight (who now respawns because of the Bonfire Ascetic). I died several times trying to run past them all, as the Tower Knight's weapon tracking was pretty spot-on. Eventually, I resorted to spell-sniping him from just outside his pursuit range. It was cheap, but I wasn't here to fight, I was here to farm a staff.
The Lizard Staff and Sea Bow are among several items in Dark Souls II that are extremely rare drops.
Then I made it into the Executioner's Chariot boss fight, and I died. And then I died again. And again. This was getting tedious.
Bonfire Ascetics, Soul Memory, and grinding / farming in Dark Souls II
I hate grinding and farming in games. I really do. It's something that I really don't think games need to have anymore. It was something that worked fine when games were relatively short, and grinding or farming for obscure items and secrets was a challenge reserved for the most dedicated players. But Dark Souls II is already long enough without including grinding for hours for rare item drops. It's one thing to hide items behind secret bosses or particularly tough challenges, such that the item is a symbol for overcoming a challenge. It's a totally different thing to hide items behind random drops from enemies that appear literally in one spot in the entire game, and who despawn after beating them.
In Dark Souls II's case, there's even mechanical reasons why this sort of grinding or farming should not be in the game. And that reason is Soul Memory... [More]
67cbe268-c8f0-446d-b36e-1cf6e7d9ec41|4|4.3
Tags:Dark Souls, Dark Souls II, Dark Souls II: Scholar of the First Sin, Scholar of the First Sin, Lizard Staff, sorcerer, mage, Huntsman's Copse, Undead Pergatory, Executioner's Chariot, skeleton, yearn, spell, amber herb, rusted coin, bonfire ascetic, soul memory, farming, grinding, PSN, PSPlus, cloud, PS4, Hidetaka Miyazaki
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