Wednesday, September 4, 2024 09:30 AM

The Bears were 2024 Preseason champions!

in Sports | Chicago Bears by MegaBearsFan
Chicago Bears alt logo

Well, I don't know how the Bears are going to play during the regular season, or if they'll make the playoffs, but it kinda felt like they won the 2024 preseason. The Bears went 4-0 in the preseason, and absolutely dominated all 4 teams they played, including both the Buffalo Bills and the defending NFL champion Chiefs.

The defense was particularly stifling. Watching these preseason games almost looked like watching the '85 Bears' playoff run. Opposing teams simply could not move the ball, and the Bears dominated field position and time of possession.

Unfortunately, going undefeated in the preseason has been a bit of an albatross for NFL teams throughout history. The 2008 Lions and 2017 Browns both went winless in the regular season after having won all 4 of their preseason games. More generally, since 2010, teams that won all their preseason games would not do well in the regular season. Most would have losing records when all was said and done.

On the flipside, no team in this century has won the SuperBowl after failing to win a single preseason game. This does not bode well for the defending champion Chiefs, who lost all their preseason games, including the one against the Bears.

Something that doesn't help the analysis of the Bears' perfect preseason is the fact that the performance of the starters was lukewarm at best. It was really the backups who lit things up. It's hard to judge the Bears' top 2 draft picks because they didn't see a ton of action. Caleb Williams had a few good plays and showed a lot of the improvisational excitement that he was known for at USC. But all those theatrics did not result in many points, as the Bears' starting unit was mostly stagnating in the red zone and kicking field goals.

Rome Odunze almost had a touchdown against the Bengals, if only he'd stayed in-bounds.

There could have been a highlight touchdown between these 2, if Odunze had kept his feet in-bounds for a catch at the back of the endzone after a Caleb William's scramble. In Rome's defense, the sidelines and back lines were not fully painted. Usually, the lines around the perimeter of a football field are thick, solid white lines that are several yards wide. But in the preseason, these lines were hollow, so Rome may have thought he was inside the endzone because he was looking at the exterior line, instead of the interior line. In the regular season, he will hopefully be more aware of where he is on the field.

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University of Nevada, Las Vegas

I've been anxiously awaiting the start of UNLV's 2024 football season. Last year's unprecedented success caught me off-guard, and I was afraid that it would be a fluke Cinderella story that would not repeat. Especially after standout QB Jaydan Maiava transferred to USC, I was afraid that UNLV would not be able to replicate last year's success.

Well, they certainly got 2024 off to a good start with a blow-out (almost shut-out) victory over Big 12 Houston Cougars. UNLV appeared dominant in all phases of the game. In fact, they were actually more dominant than the final score makes it appear, since they had multiple score-less trips the redzone after failing to convert a fourth down and having a field goal blocked. This could easily have been a 37-0 shut-out.

But at the same time, I'm not sure if the victory was as much a dominating performance by UNLV, or just an abysmal performance by Houston. Watching the game on Saturday afternoon, it looked to me like Houston's offense (and starting quarterback Donovan Smith, in particular) were just not prepared to play football Saturday night. Donovan Smith was off-target, took sacks, made a lot of bad decisions, and just generally looked like a deer caught in headlights. When backup QB Ui Ale came in late in the 4th quarter, he and Houston's offense carved through UNLV's defense like butter and scored a seemingly effortless touchdown. Maybe UNLV had all its backups in on defense at that point. It's hard to tell on broadcast cameras.

I really do not think that UNLV's defense is quite as good as it looked against Houston. I think it was mostly just a bad game by Houston's offense, and by Donovan Smith especially. If that backup QB had been playing earlier in the game, Houston surely would have scored more than 7 points. If he had started the game, who knows? Maybe Houston would have won.

That being said, the defense does look a lot better than it has been in the past. Defense has always been an Achilles' heel for UNLV's football team. They have a long-standing history of letting opposing offenses get away with mistakes, and of giving up big plays down the field in critical situations. Last year, the defense played better than usual, helping to take UNLV to the Mountain West Championship game and a bowl. In this case, however, Houston played poorly and made a lot of mistakes, and UNLV's defense punished Houston for almost every mistake they made. This defense did not let Houston get away bad play. That is an improvement, and it is worth celebrating!

UNLV football @ Houston Cougars - Jalen Catalon pick 6
Photo credit: UNLV Athletics.
UNLV's defense punished Houston's offense for every mistake it made, including this pick-6 on a screen pass.
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This is about the time of year when I would be working on a review of the new Axis Football video game. But that won't be happening this year. Fans of the indie Axis Football video game series will have to wait another year to get their hands on a new release of the game. Earlier this year, the development studio, Axis Games, announced (via the company developer blog) that they will be moving the game to a bi-annual release schedule. That means a new edition of Axis Football will only be released once every 2 years, instead of every year. As such, there will not be an Axis Football 25, and the next game will be Axis Football 26, which will presumably launch sometime in fall of 2025.

This is bittersweet news. On the one hand, I usually have a good time playing Axis Football each year, and am disappointed that I won't have a new version to play this year.

On the other hand, the new schedule will supposedly give the development studio more time to make more substantive updates for each new release of the game. The rate at which the game was improving has been slowing down the past few years, and a lot more of the features have felt incomplete or un-polished. We also weren't really getting broad updates each year. New features and upgrades were becoming increasingly narrow and focused on a few distinct areas of gameplay. In any given year, we would get either Franchise updates, or gameplay updates, but rarely both.

I did not feel that the playbooks were varied enough to justify a playbook editor.

For example, last year's game include a new playbook editor, but the game lacks the variety of plays and schemes that really make a custom playbook worthwhile.

Axis Football 23 was actually one of the best single-year upgrades for the series, owing largely to dramatic improvements in catch and pass defense animations, and an innovative player-in-motion system. But as good as that release was, it didn't have any new Franchise features. Well, at least not any explicit Franchise features. The other gameplay features, such as a new fatigue system, did have knock-on effects that indirectly improved the Franchise experience.

In any case, this new release schedule will hopefully mean that Axis Games can include substantial gameplay upgrades, and also Franchise updates, and also maybe new features, all in a single new release. Instead of having to spend time supporting an updated a new release every year, and also trying to port the game to consoles and phones, Axis can spend that time working on more features and updates. Hopefully, the result of all of this will be that Axis Football 26 will be the best release of the game so far!

Axis Games is releasing developer blogs about new features of the next game.

Unfortunately, Axis Games is still a very small indie studio. In fact, lead designer Danny Jugan might be the only full-time employee. I know they used to have some part-time developers, but I'm not sure how much (if any work) those individuals still do on the game. So they are still going to be limited in what they can do, and we can't expect a quantum leap in one new release.

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EA Sports College Football 25 - title

I felt like College Football 25 would be a real make-or-break title for EA Sports. Madden has been getting criticized for its focus on Ultimate Team, lack of attention to Franchise Mode, and myriad legacy issues that EA just refuse to address. The market has been jonesing for a licensed college football game -- in fact, it's been jonesing for any alternative to Madden. This is EA's chance to really put out a quality product that can earn it a lot of good faith to help carry it through the coming years of renewed football video game competition. I honestly expected that College Football 25 would hit a home run with its Dynasty Mode and feature set in order to earn back that trust and good faith -- especially after it was delayed a whole year from its original expected release.

Instead, I keep feeling disappointed and frustrated with College Football 25 at almost every turn. It feels, to me, like a pale shadow of its NCAA Football forebears. It's a mess of missing features, confounding control and interface issues, bad A.I. (especially on defense), and rosters that are muddled and obfuscated by the legal tightrope of name-and-likeness rights. It checks off almost all of the "must have" feature boxes (like adding the playoff and transfer portal), but this game seems to aggressively refuse to go above and beyond in any capacity.

Strap in and get comfortable. This is going to be a long review...

No-huddle gameplan

The launch version of College Football 25 is really friggin' hard! I started 0 for 7 against the CPU (on the All-American difficulty, with default sliders). I had to play a Boise State home match against lowly cupcake New Mexico in order to get my first victory. Since then, I've been doing a lot better, but victories do not typically come easily.

I have my share of responsibility in this. I don't know the playbooks yet, and I threw some facepalm-inducing interceptions. Linebackers seem to play a lot deeper in College Football 25 compared to Madden, and my QBs weren't putting enough touch on passes over the middle of the field. So Post and Dig routes that would be wide open in Madden were repeatedly being picked by lurking linebackers.

Lurking linebackers make a lot of interceptions between the hashes.

Despite my own mistakes, the designers of the game seem to have gone out of their way to make sure that the barrier to entry would be as high as it could possibly be. The game doesn't seem to want to teach its new features, mechanics, or controls, and it insists on changing things just for the sake of change -- screw my decade (or longer) of muscle memory! Many problems that have long frustrated me in Madden reared their ugly heads to conspire against me as well. I often felt like I could call out exactly how an upcoming play would unfold before the snap, because I've seen all of this so many times in Madden.

Sacks and interceptions tended to come in pairs or triplets.

My star receivers refused to catch open downfield passes, while the CPU receivers all had hands of glue.

Force defenders refused to do their job, and my defense in general refused to contain the edge or take viable pursuit angles. Even if I expected an outside run and spread my line or linebackers, they'd still all crash inside and get smothered by down-blocks.

CPU receivers would repeatedly beat my DBs on in-breaking routes and break free for huge gains or scores, even though I explicitly set inside shade before the snap.

Outside shade was basically an invitation for the CPU to score on a post or quick slant, even if I had a single-high safety or robber to supposedly stop those specific routes.

My blockers would absolutely refuse to block the single most important assignment on the play whenever I needed a run play to be successful, even with elite running teams (such as Michigan).

My own big plays would consistently be called back by penalties.

The CPU teams would go into un-beatable "turbo mode" as soon as the 2-minute warning hit.

And so on, and so on. You've heard or read all of this before if you've looked at any review of Madden in the past decade or so.

CPU-controlled defenders take horrible containment and pursuit angles.

There was even a patch, released a couple days before this review was published, which was supposed to have improved pursuit angles. But in my limited play since the patch, it seems to have actually made pursuit even worse, somehow! Not only do players continue to take horrible containment angles, but any defender that happens to be in the open field on the perimeter, and in a position to stop an outside run, now has an infuriating habit of just bouncing off the ball-carrier. So perimeter tackles that were being made a week ago, are now being missed after the patch, giving up even more big runs and scores to the outside.

I cannot understate how much these poor pursuit and containment angles are ruining my enjoyment of this game! So many of my losses can be directly traced to my defense just completely shitting the bed and giving up big run after big run because they are completely unwilling to defend the perimeter. And there is little-to-nothing that I can do about this, because I can only control a single player on the defense at a time.

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EA Sports College Football 25 - title

UPDATE 28 August 2024: I was wrong about how the Option controls work.

It turns out that I was mis-understanding how the Option controls work in this game. It's actually not nearly as bad as this blog (and its accompanying video) make it out to be. I will be posting a new blog and video in the coming days to address my mistake and explain how the Option actually works, and also the logic behind why I think EA made this change. I apologize for the misunderstanding.

In my previous post about EA Sports College Football 25, I mentioned that there are 4 big challenges that I'm having, which have caused me to loose the vast majority of matches that I've played against the CPU, on the All-American difficulty, with no adjustments to any gameplay or A.I. sliders. 1 of those problems is my fault, which is that I need to get better at reading the defenses and not turning the ball over as much. I'm still working on it... The second issue is that CPU-controlled defenders do not properly play outside containment and take horrible pursuit routes that give up big plays and scores. That's not on me, since I can't personally control all 11 players on the defense, and am dependent on them doing their assigned jobs. The third problem that I've been having is the same problem that everyone else is having, and was the primary topic of the previous post, which is that the kicking meter is too damn hard.

The 4th major issue that I'm having with College Football 25 is the changes to the Option mechanics and controls. Option controls have been changed, such that the user now has to hold the X button (on PlayStation) in order for the QB to keep the ball, or release the button in order to hand off to the fullback or halfback. More importantly, however, is that the timing rules for the option hand-off no longer lines up with the animations, making it difficult or impossible for the user to execute these plays as they are designed.

The tutorial pop-up appears once, and then will never be seen again.
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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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