Madden NFL 23 - title

I have a confession to make ... a confession that I don't make lightly...

I'm actually kind of enjoying Madden 23.

No, I'm not ready to say that Madden 23 is better than NFL 2k5 or All Pro Football 2k8, or Madden 2006. Nor am I going to say that it currently represents a "good" football simulation. I wrote a scathing review back in September, and I stand by that review. Especially as a time capsule of the messy state of the game at release. Don't worry, I'm not about to become a Madden apologist or fanboy, and my criticisms of the series (such as my video series "How Madden Fails At Simulating Football") will continue into the foreseeable future.

Madden 23's biggest issue at launch was the broken "Interception" A.I. sliders that caused both CPU and user DBs to make frequent impossible interceptions. This one bug completely defeated the entire purpose of the new passing mechanics. It doesn't matter where I place the ball, or how hard I charge the accuracy meter, if a DB can, in a single frame of animation, overcome 5 yards of separation to make a blind swat or interception. It took until October before that was fixed, and the game was made reasonably playable -- which is, frankly, inexcusable.

And beyond the broken Interception sliders, there's still a litany of complaints which have not been fixed, and which I do not expect to see get fixed anytime soon.

But I'm not here to complain about all of these problems -- many of which have been in the game for years now. And I don't blame you if any one of these, or the combination of them, makes Madden 23 dead on arrival for you. I'm not going to try to convince you to give Madden 23 another shot, and I still recommend that if you do buy the game, that you please buy it pre-owned so as to continue to put financial pressure on EA to show consistent improvement. Believe me, there are plenty of people eager to get rid of the game on eBay.

Instead, I want to express my surprise that I'm still playing the game. I want to share some of my observations about the gameplay. And I want to highlight some of the subtle indications that EA and Tiburon might actually be learning from past failures and criticisms of the game -- including criticisms that I, myself have levied against them.

I've posted this as a video on YouTube already, and I'm not going to transcribe the entire video here. I will instead just summarize my thoughts on the game (as of the time of this writing), and will encourage you to watch the full video for a more detailed explanation of how I feel about the present state of Madden NFL 23.

The full video is available on YouTube.
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Madden NFL 23 - title

When John Madden was originally approached by EA about consulting with them on a new 7-on-7 football video game, he insisted that the game be "simulation football". He wanted authentic, 11-on-11 gameplay that could potentially be used as a tool for teaching the sport of football. It was the only way that he was willing to put his name on the product, and EA held fairly true to the philosophy of "simulation football" through the 90's and into the 2000's.

I think John Madden's last major contributions to the video game were around 2008, when he provided commentary and narration for the "Madden IQ" Skill Trainer. It wasn't long after this that EA's dedication to "simulation football" began to wane. A few years later, Ultimate Team was added to the game, Franchise Mode was gutted and replaced with a stripped down "My Careers" mode, and Madden himself stopped providing commentary for the game. Franchise Mode and core gameplay have been largely neglected in the years since, in favor of introducing terrible story modes, expanding the arcadey Ultimate Team mode, and adding even more arcadey game modes like SuperStar KO and 5-on-5 The Yard. The Madden video game series has fallen far from the goals and priorities of its namesake -- a fall that is made even more tragic and frustrating by an exclusivity deal with the NFL that bars any other company from producing an NFL-licensed "simulation" football game.

Madden 23 starts off with a tribute to the life of John Madden, who passed away this past December.

It's fitting that, with John Madden himself having passed away this past year, EA Sports and Tiburon seems to be trying to honor him by taking the video game back to basics and finally, after years of neglect, trying to address long-standing issues with the on-field gameplay, physics, and A.I.. Is it enough to satisfy the "simulation" expectations of John Madden, himself? Spoiler alert: NO.

Back to Simulation Football?

Madden 23 starts off well enough. The very first thing that the game asks the user to do is play through a tutorial of the new charge-up passing mechanics (largely ripped-off from Legend Bowl). Madden doesn't simply throw the user into a live game situation and expect new players to just know how to play -- though, expecting users to already know how to play the game from last year was always a sad testament to how little had changed in Madden from year to year.

After finishing the tutorial and deciding how difficult I want the passing mechanic to be, Madden 23 threw me directly into a demo "Legend Game". It's a Pro Bowl of All-Madden players from throughout NFL history, with 2 versions of John Madden coaching each respective team. The entire game is largely an excuse to let the commentary team of Charles Davis and Brandon Gaudin give a history lesson about John Madden's career and celebrate his accomplishments. My partner commented that I'd been playing for 15 minutes and she was already sick of listening to the game flagellate John Madden. Personally, I was more annoyed that the game defaulted to Pro difficulty, so scoring was relatively easy for me, and the CPU Tom Brady threw 3 interceptions. Each score and turnover interrupted the commentary about Madden's career, preventing me from hearing the unique dialogue, which the commentary team would not return to if an interruption occurred.

Madden 23 tutorializes its new mechanics before throwing users into a game situation.

Whatever. The game itself is mildly entertaining. It uses clips and graphics from older Madden games as part of its presentation, some NFL Films music, and it includes old commentary clips of Madden himself introducing some of his favorite players, from Brett Favre to Tom Brady to Tony Gonzalez. It's as good and fitting a tribute to the ol' coach and commentator as I would have expected to see in a video game, short of playing through some kind of story mode and re-living moments from his actual career.

But that's just the tutorial and demo game. Is the rest of the actual game as fitting a tribute to the man who demanded "simulation football" from video games bearing his likeness?

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A few months ago, I wrote a blog piece about suggestions to expand Madden 16's feature set to make the game a deeper, more realistic depiction of the management of an NFL team. This year's Madden game has proven to be a much better game than the previous few years, and I actually have found myself playing it well into the new year. As such, I've also been coming across new, nagging annoyances, and new ideas for features and enhancements. Most notably, I finally got to play through a complete off-season, and I have several ideas for how offseason can be improved in future years of Madden.

So I've decided to write a follow-up piece with more suggestions for future games. This article will focus on off-season activities. In order to keep things clean and concise, I've also made a few changes to the original post as well. I wanted to keep specific topics grouped together. There's also less to talk about in this new post, so I've moved the "Little Things" section from the original post into this article in order to shorten the original post and pad this one out to about the same length. I've also made some small revisions and clarifications in the original post, so I highly recommend re-visiting that post to see the changes.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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