With Starships released, an expansion for Beyond Earth announced, and support for Civ V apparently done, I thought it would be a good time to take a look back at the game. I'm going to spend a few posts to discuss what Civ V did right, and what it did wrong, so that future games can learn lessons from this iteration's successes and failures.
Here I will present a Top 10 list of my favorite new features, mechanics, and design philosophies in Sid Meier's Civilization V (and its two expansion). These are the elements of the game that stood out the most to me as contributing to the fun and addictiveness of the game, and which push the series in positive directions. Most of these features are things that I would probably like to see return in future sequels.
But even though my intent here is to shine glowing praise on Civ V, I'm not going to ignore the faults of even my favorite features. Some of these mechanics are great ideas, but still suffered from problems in execution. So I won't shy away from constructive criticism where applicable, and I'll make recommendations to improve these great features in the future.
In a future post, I will also look at the things that Civ V got wrong.
Of course, any list of "good ideas" or "bad ideas" is going to be subjective. You may not agree with my opinions, and that's OK. If there's any features, mechanics, or design decisions that you really love in Civilization V, its DLC, or its two expansions, please feel free to leave a comment!
... [More]
e0c9eca7-cd83-4140-a7a1-718f8ff1627f|0|.0
Tags:Civilization V: Brave New World, retrospective, Sid Meier's Civilization, civilization, top 10, Civilization V: Gods & Kings, religion, pact of secrecy, diplomacy, tactics, social policies, resource, archaeology, tourism, natural wonder, city state, great work, Civilization V
Now that I've finished my series of strategy posts about Brave New World's new civilizations, I want to take some time to look into some of the legacy civs that have received updates since Brave New World. France received a major revision in Brave New World out of the box, having its national trait completely redesigned, and one of its unique units was replaced with a powerful new unique improvement.
Humans have been occupying the land of France for at least 1.8 million years. The caves of Lascaux are a famous paleontological / archaeological site, as its cave paintings are some of the earliest and best-preserved examples of early human art and culture. After the fall of the Roman Empire, the region was split up between numerous Germanic tribes. One Germanic group, the Franks, eventually came to control most of the region, and this is where the term "France" was eventually derived. They set up the first French Kingdoms, which gained strength during the medieval periods despite threats from the Vikings and English. The European Enlightenment can trace many of its roots to the intellectual circles of France, which eventually culminated in the French Revolution that deposed and executed King Louis XVI and established a fledgling Republic.
Napoleon Bonaparte seized control of this young Republic in 1799, eventually declaring himself the Emperor of France. He was a military genius of the time and an expert in the use of artillery. He conquered much of Europe from Spain all the way to Russia, and even fought campaigns in Africa (although these campaigns were not successful). His conquests helped to spread French culture, ideals, and reforms around the world, including widespread adoption of the metric system, new military traditions, and the Declaration of the Rights of Man. His armies eventually fell victim to the harsh Russian winters, which halted Napoleon's aggressions and forced a withdrawl. His reign eventually culminated in a devastating defeat at Waterloo (then part of the United Kingdom of the Netherlands). He was forced into exile on the island of Saint Helena, where he eventually died of stomach cancer in 1821.
One of Napoleon's nephews, Louis-Napoleon Bonaparte (Napoleon III), launched an enormous public works program in Paris in the mid 1800's in order to build hundreds of kilometers of wide boulevards and streets, replace the sewer system, construct parks, and be the first city in the world to install artificial lighting (originally oil-lit lanterns). This made Paris into the world's first "City of Light", allowing people to work and engage in recreational activities around the city during the night, eventually establishing a 24-hour culture and the urban nightlife.
[More]
9f3d3eec-89be-41a6-a1c0-4bd688440079|9|3.0
Tags:Sid Meier's Civilization, Civilization V: Brave New World, Civilization V, great work, theming bonus, luxury resource, Ancient Regime, France, unique improvement, Napoleon, City of Light, Chateau, Musketeer, Foreign Legion, Paris, tourism, culture, wonders, capital, Musketman, Civ-V
I have not had a chance to play all the new civilizations in the Brave New World expansion. Each new civilization is pretty interesting though, as they all have very unique bonuses and utilize novel game mechanics. I am planning on writing a brief strategy post about each of the new civilizations as I play them, and I'm going to start with my favorite of the new civs (so far): Assyria.
Assyria is one of the most powerful and feared civilizations of the ancient world. Their prowess on the battlefield and brutal treatment of subjugated foes made their armies so feared by rivals, that most opponents would seal themselves behind walls rather than face Assyrian armies in the open field. That is, if they didn't just surrender in exchange for leniency. Because of this, Assyria became masters of siege warfare and developed many novel tactics and inventions to assist in the storming of walls and breaking of gates. This prowess in siege is represented in Civilization V: Brave New World with both the presence of the Siege Tower unique unit, and the military experience boost given by the Royal Library unique building, as well the strong incentive that Assyrian players are given for capturing cities.
Ashurbanipal was the last significant king of the Neo-Assyrian Empire. He ruled through most of the middle of the seventh century B.C.E. Although Ashurbanipal oversaw the beginning of the decline of the Assyrian Empire, he is best known for his legendary collection of cuneiform documents that were stored in his royal palace at Nineveh.
UPDATE January 6, 2014 (8:40 pm PST):
It was brought to my attention that I had erroneously reported that Assyria could not steal technologies from City-States. This impression was based on an early attempt that I had made to capture a city state, but for which I did not receive a technology. I had assumed that City-States did not qualify because they do not progress through the technology tree in the same manner as normal civs (although they do generate science, their tech level seems to be based on the tech level of the most advanced normal civs that they have met).
Upon further testing, I confirmed that Assyria can, in fact, steal techs from City-State. I have corrected the section about the Treasures of Nineveh ability, and have updated the strategy accordingly. [More]
371e717f-87f1-4fc3-8f59-7ea43c70a728|6|5.0
Tags:Sid Meier's Civilization, Civilization V: Brave New World, Civilization V, Ashurbanipal, Assyria, technology, Royal Library, Siege Tower, siege, war, Nineveh, Treasures of Nineveh, sapper, literature, catapult, library, great work, Civ-V
|
12 | | | | | | | 60 | 11 | | | | | | | 55 | 10 | | | | | | | 50 | 09 | | | | | | | 45 | 08 | | | | | | | 40 | 07 | | | | | | | 35 | 06 | | | | | | | 30 | 05 | | | | | | | 25 | 04 | | | | | | | 20 | 03 | | | | | | | 15 | 02 | | | | | | | 10 | 01 | | | | | | | 05 |
|