Star Wars Armada wave II

I might have been a bit unfair to X-Wing when I originally reviewed the Star Wars: Armada core set. I gave Armada a pretty glowing recommendation and praised it for giving the player more meaningful decisions and for fixing a handful of complaints that I had with X-Wing. But I kind of neglected the fact that the Armada core set has pretty much the same fundamental problem that stopped me from giving a similarly high grade to X-Wing: the limited content of the package.

X-Wing had three small ships, and a handful of alternate pilots and upgrades to add some replayability. But the game really needed some expansions to really come into its own. And I pointed that out in my review of X-Wing's core set, and docked its final score.

Don't get me wrong, Armada does offer more content in its core set than X-Wing did! It also has three ships, along with alternate ship cards and upgrades. But those three ships are different sizes and strengths, and there's ten fighter squadrons to go along with them. Armada's core set also includes the objective cards that helped to give that game more structured play, while X-Wing only had a couple of scenarios. So I still think that the Armada core set offers more value than the X-Wing core set.

However, I also knew that having a roster of expansion ships would improve the game, and I baked that assumption into my review for Armada. This may have been unfair to X-Wing, especially considering that the Armada core set has other problems that X-Wing doesn't have.

The core learning scenario doesn't do the game justice

It's been difficult for me to get friends into playing Armada. X-Wing has always seemed to be the more popular game. It took me a very long time to finally figure out why. During the past couple years of the COVID pandemic, it hasn't been viable to get together large groups for bigger board games, so I focused more on playing smaller, 2 and 3-player games to limit the number of people over at once. Games like X-Wing and Armada were ideal for that situation. In doing so, I tried a new technique for introducing friends to Armada that would hopefully get them up to speed faster, and which also seems to be much more successful than my earlier teaching attempts using the Learning Scenario.

Put simply: Armada's learning scenario is kind of crap. After teaching friends and co-workers to play the game through the learning scenario, their responses to the game has always been a resounding "meh". I then have to spend thirty minutes or an hour explaining [in vain] the merits of the full game to people who have already lost interest.

The learning scenario takes most of the strategic decisions away from the players.

The problem with the learning scenario is that it puts pre-configured fleets up against each other with no upgrade cards, no objectives, and no obstacles to navigate around. Without upgrades giving ships special abilities that can turn the tide of a game, and without objectives that give the players something to fight over, the early-game decisions of setting the starting queue of commands are really the only significant decisions in the entire game. Unfortunately, the learning scenario takes those decisions away from the players by recommending a default starting queue of commands! Once ships have been pointed at each other and met in the middle of the board, the last 3 or 4 turns of the learning game easily degrade into a passive process of drifting ahead and mindlessly rolling attack dice. Or the players forget to queue up a Navigate command, and the ships fly past each other in round 3, and spend the rest of the match trying to circle back around to get back in firing range.

Sid Meier, the designer of the original Civilization PC game has defined a game as "a series of interesting decisions". By that definition, the learning scenario of Star Wars Armada isn't even a game at all because all of the interesting decisions have already been made by the rule book before the players have taken a single turn.

[More]

The Last Jedi poster

If there was one thing that was going to completely derail this movie for me, it was going to be its tone. The cockpit furby in the trailer was completely off-putting for me, and the actual movie begins with a dumb joke that makes one of the movie's key villains look like a complete dolt. Maybe that's the point, but the joke fell completely flat, pulled me out of the movie, and the movie had to do a lot of work from then on in order to pull me back in.

Fortunately, it eventually did pull me back in and held me throughout. I was totally on-board with the direction Rian Johnson took Luke Skywalker, and the parts of the movie that take place on the island were the definite highlights for me. Tone was still an issue though. There's a lot of attempts at humor that fall flat on their face. About the only jokes that worked for me were Luke tickling Rey's hand with the leaf and Luke chucking the lightsaber over his shoulder (apparently in the same place he chucked his X-Wing and all his other unwanted garbage).

Obviously, this movie takes a lot of its thematic and tone queues from The Empire Strikes Back. It's the middle movie in a trilogy that's [assumedly] not going to end with the main character murdering all the other good guys in cold blood and turning into a bad guy, so it has to be dark and brooding. The juvenile humor (along with the cartoonish action) just completely doesn't work in a movie that takes itself as seriously as this one does.

Those bad jokes and occasional cartoonish action sequences are surrounded by a movie that actually does have a lot of meta-thematic weight to it and tries very hard to push the Star Wars universe in a new and interesting direction. This isn't the fan service vehicle that The Force Awakens and Rogue One were. This is an actual movie with something to actually say about movies and fan communities. It doesn't hit quite as hard as Black Mirror's recent evisceration of fan entitlement via a Star Trek parody, but it comes close. As much as The Force Awakens delighted audiences with its whole-hearted embrace of nostalgia and fan service, The Last Jedi works very hard to actively disappoint fans. As the trailers promise, "this does not end the way you think", and from here on out, it's SPOILER TIME:

The Last Jedi goes out of its way to disappoint, regardless of what fan theory(ies) you subscribed to.
[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Hippies take over in Cities Skylines: Green CitiesHippies take over in Cities Skylines: Green Cities12/16/2017 Didn't we just have another Cities Skylines expansion this spring or summer? Yep, we sure did. Mass Transit released only five months earlier (May 18th)! Heck, there was also another, tiny DLC pack released later in the summer as well. I didn't pick up the Concerts DLC. At $7 (more than half the price of a full DLC), I just...

Month List

Recent Comments

Comment RSS