
After the disappointment of College Football 26, I wasn't sure if I would care enough to play this year's Madden. If the college game that everyone was excited about and praising last year somehow managed to get worse this year, that didn't bode well for Madden. As usual, I waited a couple weeks and bought it used, then still put off playing it for another week or so. After having to click through multiple advertisements for Ultimate Team and the stupid Season Pass, getting into the actual game didn't make me feel any better.
Just like with College Football 26, my single, biggest problem with Madden 26 (at release) is the inability to run the ball. Just like with the college game, blockers seem incapable of holding blocks, and defensive pursuit is uncanny good. There's like 3 run plays that even seem viable: draws from shotgun, read option keepers, and 01 Trap. With almost every other run play that I call, there is always a defender in the gap. Unless you are able to quickly react to cut back, or you have the stick skills to make a move or break a tackle in the gap, you'll be lucky to average more than a single yard per run.
That's the case for the user, anyway. For the CPU, every inside running play seems to break for 20 yards, and the CPU running back will successfully juke at least 2 defenders every play.
People online are saying that in order to run the ball, you need to utilize the new "Untarget Defender" feature in order to force your blockers to ignore backside defenders in favor of sending an extra blocker to the play-side. There are a few problems with this. First and foremost, as a matter of principle, I should not have to change the blocking assignments every single play in order to get competent blocking!
Running the ball was borderline impossible when the game launched.
Madden also doesn't bother to teach or explain this new "Untarget defender" mechanic. Unless you pay attention to pre-release promotional material, you probably won't know that this option is even available. It isn't documented anywhere, and there's no tutorials for it. I had no idea about it until I went online looking for advice on how to run the ball. Worse yet, this option is located under the "Pass Protection" pre-play menu, which means that a lot of users might not even realize that this feature can be used to modify run blocking assignments.
Almost as important is the fact that, unlike College Football, Madden does not show the actual individual blocking assignments of your blockers on running plays. It does for [most] pass plays, but not for run plays. I have no idea who the offensive line is actually going to try to block, so how am I even supposed to know that I should be modifying the blocking assignments? Or how am I supposed to know that the Untarget Defender command is even working?
The coach cam can show pass blocking assignments,
but not specific run blocking assignments.
If it ain't broke, break it!
Or at least, that was the case when the game released. In mid-September an update was released that seems to have inverted that problem so that running the ball is easy for the user, but the CPU cannot run the ball to save its life. I've had to reduce my Run Blocking sliders down to 20 or below in Franchise just to make CPU run defense competent, while tuning CPU Run Blocking into the 70s or higher just to make it so that the CPU running backs can gain positive yards.
Unfortunately, setting this slider so low leads to recurring problems where my own blockers will cut right in front of my running back right as he hits the hole. This is particularly annoying with receivers or tight ends who go in motion across the formation, away from the run, only to U-turn as soon as the ball is snapped and run through the hole as if to lead block. Despite there being a huge hole, my running back runs right into the back of one of my own players, has all his momentum stopped, and gets dragged down by a backside defender. It doesn't happen every time, but it happens frequently enough to really get on my nerves.
Maybe I would be able to fix some of these problems if the game would only let me see who each of my blockers is supposed to block on running plays. Then, maybe I could use the "Untarget Defender" function to force my pullers to block someone else, so that they don't get in my running back's way. But I can't do that because I have no idea who each of my blockers is actually supposed to block!
It would be really nice if publishers would stop being so reliant on post-release updates, and would actually put some QA effort into their games before they launch. That way, I wouldn't keep feeling like I have to write 2 fucking reviews for every one of these damn things!
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Tags:Madden NFL, Madden NFL 26, Electronic Arts, EA Sports, football, franchise, coach, gameplan, playbook, play sheet, practice, wear and tear, injury, special teams, longsnapper, training camp, mini-game, halftime, highlight, Rich Eisen, Saudi Arabia, Jered Kushner

This is a follow-up to the previous topic, in which I talked about gameplanning, and Madden's general failure to simulate the process of gameplanning for an opponent. This time, I will be talking more about the procedural element of preparing for the next opponent, which is the various practice and preparatory tasks that coaches and players perform in the week leading up to a match. Weekly practice is something that Madden also currently fails to simulate. But it's also something that Madden (and other football games from other developers) has made multiple attempts at emulating in the past. Some of the previous solutions that EA came up with are, in my opinion, much better than what is available now.
Skill Trainer was good practice!
I will begin by actually ranting about something that I like in modern-ish Madden!
Up until a few years ago, Madden's Franchise Mode allowed the user to play Skill Trainer drills for offense and defense as your weekly practice. In general, I love the Skill Trainer in Madden! I genuinely think that it is one of the best features that has ever been included in any sports video game ever. In addition to acting as a series of gameplay tutorials, the Skill Trainer also makes an effort to teach some basic football concepts and strategies to gamers. The Skill Trainer teaches users things ranging from how blocking schemes work, to how to read the conflict defender on option plays, to how to read different route combinations against different defenses. And it also teaches some defensive concepts such as how to play as a force or cutback contain defender, and which defensive coverages are designed to stop which route combinations, and much more!
The fact that EA used to incorporate these tutorials into Franchise Mode was especially genius. Each week, you could choose one offensive and 1 defensive Skill Trainer drill to run. Depending on how well you performed in the drills, your team would get scaled ratings boost whenever you call the relevant plays in the upcoming match. This allows the player to take the role of a coach and choose specific concepts to practice and focus on in a given week, depending on the relative strengths and weaknesses of the opposing team. If that sounds a heck of a lot like how I described actual NFL gameplanning in the previous installment, then yeah! That's kind of the point! Madden used to do this, and do it fairly well, but it doesn't any more.
Skill Trainer drills used to be part of Franchise's Weekly Training feature.
A few years ago, EA changed the Weekly Training feature in Franchise and removed the Skill Trainer. Now you choose very broad, vague concepts to practice, such as "defend inside run", or "throw the ball deep", instead of more specific concepts based on an individual team's scheme. Ironically, this new Weekly Training menu gives a more detailed scouting report of opponent tendencies, that would have worked better with the old training mode using the Skill Trainer. It actually shows which concepts the opponent runs most in different situations, which would have helped the user choose which Skill Trainer drills to run. Now, we have this extra information, but no Skill Trainer drills; and the more vague practice categories don't relate directly to the tendencies listed in the new scouting report.
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0514cd00-46df-4662-a54d-675a04073edb|10|3.6
Tags:Madden, Madden NFL, Madden NFL 25, EA, EA Sports, Electronic Arts, football, simulation, sports, coaching, strategy, gameplan, playbook, practice, injury, mini-game, skills trainer
The NFL regular season has ended. Teams are starting their annual fire sales on coaches and coordinators. Some of the early casualties include Patriots' head coach Bill Belichick, Chargers' head coach Brandon Staley, Washington Commanders' head coach Ron Rivera, Chicago Bears' offensive coordinator Luke Getsy, and others. That's on top of mid-season firings of Raiders' head coach Josh McDaniels and Carolina Panthers' head coach Frank Reich. During the second half of the season, speculation about which coaches would get fired was accompanied by fans arguing over whether these bad teams were "tanking" the season (or should tank the season) to improve their draft picks. The Bears were one of the most talked-about teams in this regard.
I don't pretend to know what goes on behind closed doors in NFL front offices, and no NFL front office has ever (to my knowledge) actually come out and said "we're deliberately tanking this season", so whether or not a team might be tanking is pure speculation. But if you ask me, no professional sports team should ever deliberately tank a season! And this goes double for any team that is operating with a 1st or 2nd year coaching staff or general manager, as is the case for the 2022 and 2023 Chicago Bears.
Many fans speculated (and even wanted) that the Bears would tank in 2022. And after a 1-5 start to the 2023 season, some fans even began to think the Bears were tanking this season too. Reddit was awash with posts insisting that the Bears' should tank in order to get the top 2 picks in the 2024 NFL draft (the Bears own the Panther's first round pick, in addition to their own pick). This would allow the Bears to cut Justin Fields and draft Caleb Williams, as well as get some other top-tier elite talent.
Photo credit: John McGillen, Photography LLC.
Many fans expect the Bears to cut or trade Justin Fields in order to draft Caleb Williams.
Personally, I am willing to go on the record as saying that I do not agree with this popular consensus that the Bears should draft Caleb Williams. I am still on the fence about Justin Fields' potential, and would like to see him stay with the team. I would prefer that the Bears trade down to get more draft capital, and focus on taking an elite receiver (Marvin Harrison Jr.), offensive lineman, pass rusher, and/or cornerback. But my feelings on the Bears' specific 2024 strategy is neither here nor there. The main point is that regardless of the Bears' plans with Justin Fields (or any teams' plans with any roster), no team should ever deliberately tank a season.
The thing about tanking is that "tanking" is practically indistinguishable from actually sucking.
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Tags:Chicago Bears, football, NFL, draft, Caleb Williams, Matt Eberflus, Ryan Poles, Luke Getsy, Justin Fields, Marvin Harrison Jr., tank, playoff, Ki-Jana Carter, Kenneth Sims, Tim Couch, Gale Sayers, Andrew Luck, injury

The performance of the Bears' offense in 2023's preseason has softened a lot of my hope and excitement about the upcoming season. I was hoping for a major turn around, and for the Bears to be playoff contenders in a relatively weak NFC North. But now, I'm not so sure. I doubt we'll see a completely pathetic flop of a season like last year, in which the Bears earned the number 1 overall draft pick. But I now see a winning season as more of a stretch.
Put simply, the Bears' offense showed a lot of explosive promise in its 3 preseason games, but it didn't really show a lot of general competence. Justin Fields went 3 of 3 for 129 yards and 2 TDs in the preseason opener, with TD passes to DJ Moore and Khalil Herbert. But both of those touchdowns (and the vast majority of those yards) came from Moore and Herbert breaking screen passes behind the line, and running halfway across the field for scores. It was all Moore and Herbert; not Fields. All in all, a lot of the rest of the Bears' preseason play showed a lot of the same struggles that we saw last year.
Protection didn't last very long, and Fields had to run on multiple occasions, and also took a few hits. Neither the run game, nor the pass game, looked particularly efficient, and the first team offense saw multiple 3-and-outs. But worst of all, the injury bug has already taken a toll. Both guards, Teven Jenkins and rookie Darnell Wright, missed games with injuries. Jenkins has already shown himself to be injury-prone, and now it looks like Wright might have problems with injuries as well. Both players are being evaluated on a day-by-day or week-to-week basis, so it's possible they will both be ready for the regular season opener in 2 weeks. But even if they are healthy in the opener, how long with that health last?
Dante Pettis, the presumptive punt returner, has also already been placed on injured reserve. So it looks like Velus Jones and/or rookie Tyler Scott will be competing for that job. Jones didn't play much in the preseason due to his own injury, and Scott got plenty of reps at returning punts. He didn't have much of an opportunity to show what he can do in that role, however, since few (if any) of the punts he fielded were returnable. But the important thing is that he held onto the ball. He did have a big kick return in the final preseason game against the Bills, in which a shoe-string trip-up from the kicker was the only thing that kept him out of the endzone. Another sign of potential explosiveness.
Photo credit: Charles REx Arbogast, AP
D.J. Moore and others showed explosive potential in the preseason.
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Tags:Chicago Bears, football, preseason, Matt Eberflus, Justin Fields, Tyson Bagent, DJ Moore, Roschon Johnson, Khalil Herbert, Teven Jenkins, Darnell Wright, Tyler Scott, injury

2022 was an unusually disappointing season for UNLV football. Every year is a disappointing season for UNLV, but the hot 4-1 start gave us fans and alumni actual hope that UNLV could be a contender in the Mountain West. Then injuries happened, and UNLV only won a single game in the second half of the season to close out with a 5 and 7 record.
After blowout losses to San Jose State and Air Force while starting quarterback Doug Brumfield (and several wide receivers and defensive leaders) sat out with injury, an embarrassing loss to a 2-win Hawai'i team in the penultimate game that guaranteed a losing season and no bowl game, and barely pulling off a last-second win against a 2-win Nevada team, UNLV's athletic director decided to fire head coach Marcus Arroyo after only 3 seasons. The decision is understandable, even if a bit sudden. Completely blundering the second half of the season after such a hot start is bad. Losing that must-win game against Hawai'i (one of the worst teams in the conference) was inexcusable. I get why the new athletic director decided to fire Arroyo.
I get it. But I don't really agree with it.
Photo credit: Steel Brooks, LV Review Journal.
Marcus Arroyo has not had much success as UNLV's head coach, but does he deserve to be fired?
Competitive losses
Yeah, this season ended in disappointment, but Arroyo's team has seen steady and consistent improvement in its 3 years. I, personally, don't hold the COVID-shortened 2020 season against Arroyo. He was coming into a tough position. A former offensive coordinator with no head coaching experience coming into a pandemic situation in his first year with a perennial losing team. Business closures prevented the team from holding many of the normal training activities. Yeah sure, every team around the country was dealing with COVID as well, but only a handful of them were doing so with a brand new coaching staff, which made Arroyo and UNLV's position particularly disadvantaged.
2021 showed incremental progress, in terms of win-loss record, with UNLV only winning 2 games. But that 2021 UNLV team (which started out 0-6, by the way), was surprisingly competitive in almost all of its losses, which lead me to call them "the best 0-6 team that I've ever seen". Many of those losses in 2021 were by a single score, with UNLV playing competitive football well into the 4th quarter. That was impressive considering that I was used to seeing previous UNLV teams come out completely flat to start the second half, and only get worse as the games would progress into the 4th quarter. They weren't winning, but Arroyo had his players playing! Every. Single. Game. And that was something that I hadn't really seen before.
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Tags:UNLV, University of Nevada Las Vegas, bowl game, Mountain West Conference, Marcus Arroyo, Las Vegas, football, college football, Allegiant Stadium, Doug Brumfield, injury, New Mexico State University, Valparaiso, waiver
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