As many of you already know, EA Sports College Football 25 is considerably more challenging to play than your average Madden. I have been struggling a lot. At the time of this writing, my record against the CPU currently stands at an abysmal 2 wins to 10 losses, after starting 0 for 7. All of these matches have been played at the All-American difficulty without any modifications to the sliders. They've all been close losses. I'm not getting blown out by any stretch of the imagination. But these struggles are really starting to sour me on the game as a whole. I have personally found that most of my struggles have been the result of 4 factors, 3 of which should not be causing as many struggles as they are causing, and I am starting to chalk those up to poor design, rather than my own lack of skill.
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The first factor is my own mistakes, to which I take full responsibility. And I'll admit, I am making a lot of mistakes. Specifically, I have been interception prone. Most of these interceptions are being caught by lurking linebackers in the middle of the field. These linebackers seem to play their zone coverages considerably deeper than in Madden, and so routes in the middle of the field that are usually open in Madden are being intercepted in College Football 25. The linebackers are not super-jumping or making one-handed catches or anything like that. They're just playing their zones differently than in Madden, and I haven't adjusted to it yet. Pass trajectories could maybe have more arc and touch on them, but maybe that's just me not using the pass charging mechanic correctly. Though EA's games have a long-standing track record of low pass trajectories.
The 2nd problem is that my CPU-defenders are not playing contain very well, and are routinely taking poor pursuit angles and giving up big plays. This is something that EA and Tiburon definitely need to address, as defensive force players and safeties should do a better job of keeping the play in front of them.
I have been losing a lot of close matches against the All-American CPU.
But this isn't the issue that I want to talk about today. The issue that I want to discuss is the 3rd reason why I am losing matches of College Football 25, and if you have been keeping up with the early reviews and impressions of the game on the internet ... or you read the title of this post ... then you probably already know what I'm going to talk about. The single biggest reason why I am losing all my matches of College Football 25 is because of the new kick meter. And this kick meter is coming dangerously close to making me hate this game.
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The UFL hasn't even started yet, but It's already proving to be a disappointment. The recently-merged XFL and USFL announced some of its rules recently, which give an insight into how the league's managers are approaching the sport. And it isn't good.
Easily the single best idea that the XFL implemented was its lower-risk kickoff rules. This rule lined the kickoff coverage team at the receiving team's 35 and the kick return team at their own 30 -- only 5 yards apart from each other. The only 2 players not lined up on these yard markers are the kicker (who kicks the ball from his own 30), and the returner (who lines up around his own 10). No return blocker or coverage player may move until the ball has been fielded by the returner or has bounced no the ground. This rule put all of the players only a few yards apart from each other, instead of staggering the blockers across the half the length of the field. This eliminates the high speed collisions that resulted from coverage players running into blockers or the returner at a full sprint, and was expected to dramatically reduce major kickoff injuries (the kickoff being one of the most dangerous plays in all of football).
There has been talk over the years of eliminating kickoffs from football entirely, because of the danger inherent to the high speeds on the play. But the XFL rule provided perhaps the best opportunity to save the kickoff. It was such a smart idea, that both the NCAA and the NFL have considered adopting the XFL's kickoff. Neither has done so yet, but they should. If kickoffs are going to stay in football, I think this is how it will be done.
The XFL's old kickoff rule should be the standard for all football leagues -- but apparently not the UFL.
But the UFL apparently doesn't think so, as the UFL's rules managers are apparently opting to ditch the XFL kickoff rule in favor of the traditional, higher-speed, kickoff.
The UFL is claiming that the XFL kickoff did not result in a significant reduction in injuries, but I'm skeptical of that claim. The league only operated for 2 seasons, and teams didn't play more than 10 games in either of those 2 seasons. That's not a whole lot of time to establish long-term trends. It's not like major injuries are happening in NFL kickoffs every single game. It would take years to establish whether the rate of injuries is actually lower than the NFL, or if it is substantially higher than on any other football play from scrimmage.
Other than a flimsy excuse that the XFL kickoffs didn't apparently reduce injuries in the highly limited sample size that was available, the league's head of football operations, Daryl Johnston, said "the stationary kickoff [...] just didn't look like football.". So the XFL rule is at least as safe as the NFL rule, but the UFL provided no justification (that I could find) based on fair competition -- only a superficial preference that the traditional kickoff "looks better".
In fact, the UFL is actually moving the spot of the kick back to the kicking team's 20 yard line (instead of the 35 yard line in the NFL, or the 30 yard line in the XFL). This is their attempt to eliminate touchbacks and force more returns. This means that the UFL's kickoff rule will likely end up being more dangerous than the NFL's kickoff rule because the UFL will have a higher rate of kickoffs being fielded and returned, which means a higher rate of players running into each other at a full sprint and risking major injuries.
The XFL's kickoff, by the way, had more than a 90% return rate. So it also successfully resulted in almost all kickoffs being returned.
If this lack of forward-thinking is going to be common in the rationale that the operators of the UFL are using to create their rules, then I have zero faith in their ability to run a successful football league.
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Here we go again. The NFL is modifying its overtime rules. Now, both teams will have an opportunity to possess the ball in overtime. Even if the winner of the coin toss scores a touchdown on the opening drive of overtime, they will still have to kick off to the other team, who will now have an opportunity to match with a touchdown of their own, or potentially win the game if they convert a 2-point conversion.
The rule change is in response to the Chiefs' victory over the Bills in last season's AFC Divisional Playoff. If you recall, the 4th quarter of that game was a shootout with 5 lead-changes. The Bills scored what should have been the game-winning touchdown with 13 seconds left in regulation. The Chiefs then gained 44 yards in 2 plays and kicked a game-tying 49-yard field goal to trigger overtime. The Chiefs received the opening kickoff, drove down the field, and scored a game-winning touchdown against the exhausted Bills' defense. The Bills never got to possess the ball in overtime because, according to the old rule, if the opening drive results in a touchdown, the game ends.
Photo Credit: William Purnell/Icon Sportswire
The Chiefs beat the Bills in overtime of the 2022 AFC Divisional Playoff.
Fans have complained about NFL overtime rules for a very long time. The common complaint is that the winner of the game often comes down to a coin toss. But this is only partially true. In fact, in the regular season, the winning percentage of the team receiving the overtime kickoff is only barely more than 50% (86-67-10). This percentage changes to over 90% (10-1) in the playoffs (since the current hybrid sudden death rule went into effect). The disparity probably results from playoff teams being generally better and having better offenses.
So what else can be done to change the rules? I've already expressed my distaste for proposals to implement college overtime rules. I'm not going to rehash that here, since that isn't what the NFL is doing. Other proposals include making overtime an extension of the 4th quarter, which just gives an overwhelming advantage to the team who possesses the ball at the end of the 4th quarter, and removes any pressure for that team to execute in the final minute or so. Or maybe overtime should just be decided by a field goal shootout? Just take the offenses and defenses out of the equation entirely, and let the kickers decide the winner!
Really though, the NFL's new rule still doesn't solve the underlying problem: which is the coin flip. Now, if both offenses score, the game still goes into sudden death, and the team that gets the tie-breaking 3rd possession was still determined by the coin toss. In that Chiefs vs Bills Divisional Playoff game, even if the Bills had scored a TD to match the Chiefs in overtime, the Chiefs would still get the ball next, and it would be sudden death. The Chiefs would probably still win against a tired Bills defense that was completely incapable of stopping them. The game would just go on longer, the defenses would be even more tired, and the risk of injury would be greater. So here's my proposal:
I propose the NFL get rid of coin tosses.
Get rid of the coin toss
I think the NFL should go back to having sudden death overtime, and should get rid of the coin toss entirely. Instead of having a coin toss, the visiting team should just be able to chose whether it wants to receive the opening kickoff, and the home team should be able to chose whether they want to receive the overtime kickoff. This might sound unfair, but the idea here is to remove a coin toss from the equation, and make the opening possession of overtime become a part of a team's home-field advantage.
In regular season games, teams play half their games at home -- or at least they do over a 2-year average, since the NFL added a 17th game to the schedule. This means each team will have a 50/50 change of getting the opening possession in regular season overtimes, so it's fair. In the post-season, the home team is determined by playoff seeding, which is a function of the teams' regular season records. The team with the better regular season record gets homefield in a playoff matchup. This means that getting the opening kickoff in a playoff overtime will be a privilege that the home team will have earned by having the better record (or the seeding tie-breaker). [More]
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Tags:football, NFL, tie, overtime, offense, defense, special teams, kickoff, playoff, Buffalo Bills, Kansas City Chiefs, coin toss, SuperBowl
This week, I came across a video from Fox Sports outlining some of the "innovative" new rules being employed in the XFL for its [second] inaugural season. The rules are intended to make the game more exciting and streamlined. Some of them sound like generally good ideas. Others seem like poorly thought-out attempts to make the offenses' jobs easier, at the expense of defense and special teams.
The XFL released a video detailing its new rules.
Overtime shootout sounds dumber than college overtime
I am not surprised that the XFL is experimenting with a new overtime design. I am, however, surprised that they managed to come up with an overtime that is somehow even more divorced from football than college's overtime rules. Now, I've made my distaste for college overtime clear in the past. In summary, college overtime changes the rules of the game such that the teams' relative strengths or weaknesses may shift dramatically, in such a way that the outcome of the game may not be representative of the game as a whole. For one thing, special teams is almost completely removed from the game.
The XFL is going even further. Overtime games will be decided by what is essentially a two-point conversion shoot-out. Basically, the teams will take turns trying two-point conversions until one team scores and the other doesn't.
Special teams stars like Devin Hester will be
completely irrelevant in XFL overtime.
So now, not only are kick and punt returns eliminated from the game in overtime, but the field goal kicker has to sit on the bench knowing that he can't contribute either. Does your team have an elite kicker? Too bad! He doesn't get to see the field. How about an explosive kick returner? He also has to sit on the bench and watch without being able to use his talents to help his team win the game.
Heck, unless your team specializes in converting short-yardage situations, your team is going to be handicapped. Have a trio of speedy receivers who stretch the field, and a QB with a rocket arm? Sorry, they only have about 12 yards to work with. Have a dominating pass rush that leaves rival QBs with little time to make a five or seven-step drop before being buried into the ground? Well, they probably won't have time to get to the QB, since the rules are basically mandating a three-step drop or less.
Put simply, this overtime is not football.
My other complaint with college rules has also been carried over to the XFL: games can't tie. The rapid nature of the shootout should hopefully mean that overtimes don't drag on for as long as college overtimes often do, and the scores won't be as wildly inflated. So those are improvements. But sometimes, a tie might be representative of a hard-fought game against two closely-matched opponents. But the XFL rules prohibit this.
No, I do not like these overtime rules at all.
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I've been hearing some complaints about the difficulty of kicking the football in Doug Flutie's Maximum Football 2019 (from Canadian developer Canuck Play). Many players seem to be having difficulties making field goals longer than an extra point. At the risk of sounding like an elitist, the kicking in this game really isn't that hard once you learn one simple thing about how it works. So I just wanted to put out a short post here to help out players who are struggling with the kick meter, so that they don't have to spend too long going through trial-and-error.
The kick trajectory defaults to a low, line drive.
Basically, the kick meter defaults to a line drive trajectory. This results in short, low kicks (like a squib kickoff). All you have to do is pull down on the right analog stick to raise the kick trajectory arrow. I usually raise the trajectory almost as high as it will go.
This design is counter-intuitive to most people who have played football games in the past, since most other games set the kick trajectory default to a basic kick that is usually "good enough" for most purposes. In many situations, you can just kick the ball without having to bother with aiming at all. NFL 2k5 and All Pro 2k8 continually dragged the kick trajectory off to the side, and forced you to have to adjust. This was (I assume) to simulate the pull of the wind and the kicker's handedness -- or is it "footedness"? But the height of the kick usually did not have to be adjusted.
Other games do not require as much adjustment of the kick trajectory.
Once you have the kick trajectory in Maximum Football aimed correctly, all you have to do is flick the stick down, then back up to actually make the kick. Flick the stick quickly in order to maximize the power your kicker puts behind it. The game doesn't have any meters or anything to give you feedback on whether you're doing it correctly, but the faster you flick the stick, the better. As far as I know, pulling the stick a little to the left or right will not cause your kicker to shank the kick left or right (as it would do in earlier versions of Madden).
Just aim your kick up with the right stick, then flick as quickly as you can with the left stick, and you should be making 50-yard field goals like a pro in no time!
With the proper trajectory, you'll be making 50-yard field goals like a pro!
Personally, I actually like that the game requires the player to have to manually aim every kick. It's not an automatic action like it is in so many other football games. It's not perfect, but it certainly isn't broken, the way that some people seem to think it is.
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