Before Your Eyes - title

I finally had a few hours to play some VR while the kids were out of the house a few weekends ago. I only had a limited amount of time though, so I decided to go with a short game that I could hopefully finish in a single sitting, instead of trying Aces of Thunder again. I was looking forward to Aces of Thunder (literally counting down the days till its release), but after a couple days of playing it after release, frustrations with the controls and lack of any tutorials put me off of playing it. I decided to put it off to the side in the hopes that it would be updated with a tutorial or more accessibility options.

Not having the time to learn Aces of Thunder, I settled on a game that's been in my back-log for quite a while: the slice-of-life, BAFTA-award-winning indie game Before Your Eyes. This is a novel VR experience that is controlled entirely through eye-motion and blinking. No controller needed! The core conceit is that the game is made up of a series of slice-of-life vignettes, and when you blink your eyes, the game advances to the next vignette. As such, the protagonist's life literally "flashes before your eyes".

Maybe I'll be able to come back to Aces of Thunder next week, when my 4-year-old is with his grandparents visiting my sister out of state?

Life moves quickly, and often feels like a series of "blink-and-you-miss-it" events.

Blink and you miss it

I was expecting a game about witnessing a person's entire life, seeing relationships come and go, children grow up, pets and loved ones growing old and dying, and so forth. It was pitched to me as emphasizing the idea that life happens fast, and that there are moments that feel like you "blink and you miss them". Like one minute I'd witnessing the birth of a child, and 2 blinks later, that child would be going to the first day of school, and then a couple blinks later, graduating high school and going off to college. Before I know it, I'd be seeing the birth of grand children. I'd be left wondering what happened to all the time in between. It would supposedly be about living in the moment and trying to treasure the time you have as you're experiencing it, because that time will be fleeting and gone before you know it. And maybe there would be branching plots based on unconscious decisions such as whether your gaze lingers on certain things, or how long you stay in a particular vignette.

I was expecting something along the lines of a VR version of The Inner Light.

How would life be different if you studied instead of playing video games all day? (Or vice-versa?)

The game is still about these things, to some extent, but it goes in a direction that I totally did not expect. I was expecting a story that is sentimental and maybe nostalgic, and just a general vision of the highs and lows of life in general. What I got instead was something that was a lot more specific and a lot more heartbreaking.

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2020 has been a shit year for most of us here on Earth. But it may turn out to be a landmark year for science, and the search for life outside of Earth.

The search for extra-terrestrial life has mostly focused on Mars and the icy moons of the outer solar system.

For decades, the focus of the search for extraterrestrial life has focused on Mars, the outter solar system (such as the moon Titan and Europa), and searching for non-natural radio signals from other stars. But a recent review of data from the Pioneer 13 space probe has revealed that the probe detected one of the tell-tale indications of life in the atmosphere of Venus way back in 1978. The review of Pioneer 13's data was prompted by the recent discovery (by scientists using a land-based telescope) of a chemical called phosphine in the atmosphere of Venus. The findings were published in the journal Nature Astronomy a month ago, on September 14.

Phosphine is a class of gas that can be produced from atmospheric chemistry under high pressure, or as a by-product of anaerobic biology. Phosphine has also been detected in the atmosphere of gas giants such as Jupiter, where the incredibly high pressure and energy of Jupiter's interior atmosphere produces the compound, which then floats up to the upper atmosphere, where it reacts with other chemicals and oxidized (or dissolves). The atmosphere of Venus, however, lacks the higher pressure of Jupiter that would be continually-creating phosphine. As such, the chemical cannot be produced in Venus' atmosphere, in the quantities detected, by the same mechanisms that produce it on Jupiter. Another explanation is required, and the only other known way to produce this type of phosphine is through anaerobic biological processes.

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At the end of April, our family's beloved cat, Gynx passed away. My father found him lying dead next to the curb outside the house. There were no apparent signs of injury or trauma, so we don't think he was hit by a car. Perhaps he had a heart attack or a stroke? Because nobody was there to witness it, we'll never know for sure.

My sister took it particularly hard. She had just fed him his breakfast 20 or 30 minutes before my dad found him outside. All seemed well. Just another routine morning. My how suddenly things can change...

She was hit hard with grief, and felt responsible. "If only I hadn't let him outside", she said. But it wasn't her fault. She had no way of knowing. He could just as easily have passed inside the house.

Our cat Gynx died this month after 20 happy and loving years.

Yes, I do wish that we could have had some warning. One of my friends once lost an old cat who had become ill. She got to hold her cat and pet him and make him comfortable as he slowly passed and breathed his last breath. If I were a cat, that's how I'd want to go: comfortably resting in the lap of my beloved human. I wish that Gynx could have had that as well.

But as I said, none of us can feel responsible or guilty. We can't have known that his time was coming. He was healthy and active right up till the end. We all worried that someday he'd go outside and we'd never see him again, and over the years, it became harder and harder to let him go. But he loved to be outside, so keeping him locked inside would have just made him miserable and stressed, and probably only accelerated his demise.

A life worth celebrating; not grieving

I've written about the loss of pets before on this blog. Back in 2014, Nipper, a tortoise that I had since I was about 7 or 8 years old died after apparently becoming trapped in her burrow. The following year, I also lost my baby tortoise Koopa to some kind of tragic accident. Like with Gynx, I have little-to-no idea what actually happened, since I wasn't there to witness the event itself. The sudden and tragic loss of those tortoises was gut-wrenching and depressing, and I grieved very hard, and for a very long time.

I was much more prepared for Gynx's death than I was for the deaths of my tortoises Nipper and Koopa.

Though Gynx's death was also sudden, it was not altogether unexpected. Gynx was 20 years old, which is very old for a cat. I had thought cats only lived for 15-ish years, so I had spent the past 5 or 6 years thinking that Gynx's time could come any day now. I didn't expect for him to hit 20! So when his time finally came, I think I was emotionally prepared for it -- had been for a long time, in fact. I knew that phone call from my mom, dad, or sister would be coming eventually, and when it came, I knew what it would be.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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