One of the thoughts that dominated my playtime with Assassin's Creed IV: Black Flag was "Oh I hope the next game is a viking-themed game!". I felt that the open-ended sailing and naval combat would work well in a viking setting, complete with raiding coastal villages as an extra way of obtaining wealth and loot (in addition to plundering trade ships in the open sea). Black Flag was so good, it seemed like a sure-fire, slam-dunk idea! What could possibly go wrong?
Well, it turns out: almost everything could go wrong.
I've been hoping for a viking-themed game ever since Black Flag.
For starters, I refused to buy Assassin's Creed: Valhalla at its release because I did not want to give any money to Ubisoft, which has had ongoing legal issues regarding multiple sexual harassment and sexual assault allegations against high-level managers and executives. Like the Catholic Church, Ubisoft may have systematically hid these alleged transgressions and protected the executives who were committing them. Even the company's HR department has been accused of being complicit.
So fuck Ubisoft and its executives, who (if these allegations are true) should all be in prison, and the company's ownership should be given to the employees who were wronged. I wasn't going to give that company a dime of my money, so I waited and watched eBay for cheaper, used copies to show up. I specifically filtered for "used" copies -- none of that "new, sealed" wholesale scalping nonsense that is all over eBay. Buying a sealed copy from an eBay scalper is the same as buying a new, retail copy, as far as I'm concerned. Several months after release, I finally bought a cheap, used copy for about $30 from someone who claimed to have played the game and got bored of it, so that my partner could kill time while stuck at home during the ongoing pandemic in 2021.
She played through the entire game, and liked it just fine. I played a little bit, hated the early hours, and stopped playing it so that I could work on other projects. I only came back to it later (after she had finished) to see if the game had any redeeming qualities. And even then, I did not even come close to completing the game because it's just too damn long, and I have much better things to do with my time.
You had one job, Valhalla! And you couldn't even get that right!
Assassin's Creed: Valhalla is a tedious, repetitive, drawn-out, copy-pasted, glitch-laden, slog of a game and story. It tries to copy the one thing that Black Flag did so well, and which inspired all future sailing mechanics for every Assassin's Creed game that followed, but it actually somehow manages to remove that thing! That's right, there is no naval combat in the game at all. Worse yet, there is absolutely nothing to do with the longship except use it as a vehicle for moving about the empty, sterile seas and rivers. There isn't even much in the way of islands to discover out in the open seas, so even the exploration incentive is gone. The Norway map has a few islands, but the England map has virtually none. In fact, you don't even use the longship to sail the seas around England; you only use it to sail up and down rivers looking for villages to raid. The key selling point of Valhalla, the longship, is nothing more than a glorified truck, and the rivers that run across England are basically just roads.
The longship is little more than a truck, and the rivers are little more than roads between raids.
Things are spaced out a bit more than I usually expect from an Assassin's Creed game. The map isn't quite as littered with mindless collectibles, even though it is still littered with mindless collectibles. But the map still isn't quite big enough, the distances still not quite far enough, and fast travel is still accessible enough, that I never felt it necessary to use the boat as the most efficient method of traversal. If you're stopping at every village to raid, to search for every collectible, and to play every side quest, then you're better off just using your horse, because any time you would save from using the boat will be offset by the extra time it takes to board and unboard the thing everytime you stop for a side quest.
It's like Ubisoft took the castle sieges from Middle-Earth: Shadow of War, stripped out the Nemesis system that gave those sieges context that made them worth playing, and then just put rivers between all the castle gates so you'd have an excuse to attack from the boat. But the longship feels completely unnecessary to the game. Early in the game, the longship feels like it might be a more integral part of the game, when you're sailing around the seas, fjords, and snaky coastlines of Norway, and crossing large bodies of water is necessary. But then you get to England, and the map is almost completely land-locked, save for those traversable rivers.
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