
After coming off of playing Foundation, and while jonesing for the Manor Lords castle update, I picked up another medieval village-builder: Farthest Frontier. I played this game while it was still technically in Early Access (and cheaper to buy), but its 1.0 release was only a month away, so I was basically playing (and reviewing) the release version. So for once, I'll actually have a review of a game out on the game's release! (Instead of weeks or months later, when everybody has stopped caring).
Farthest Frontier is another city-builder that's been on my radar for a long time, but I always figured that it would have a hard time competing with Manor Lords. Sure enough, I don't think Farthest Frontier is a good as Manor Lords, but it does have a lot of features and ideas that I really like, and which I would love to see ported or adopted into Manor Lords (and to other medieval survival city-builders.
I feel like the winters in Farthest Frontier look worse than they actually are.
Frontier fog
If anything, I think that fans of Banished should really like Farthest Frontier, as it feels very similar to that game. Both are grid-based city-builders, which stubbornly refuse to allow building on diagonals. One of my pet peeves with grid city-builders is when they generate maps that have diagonal features, and allow road-building on diagonals, but do not allow buildings to be placed on diagonals.
Both Banished and Farthest Frontier also put a large emphasis on logistics and trade. They also both have harsh winters -- though I did not find Farthest Frontier's weather or winters to be nearly as threatening as I remember them being in Banished.
Instead, Farthest Frontier plays up its "frontier" nature by including a fog of war that conceals potential threats and hazards. Even though the weather never posed as much of a threat to my village as I expected it to, I always had to be careful about exploring or expanding into the fog of war. You just never know what's out in that fog. Builders, loggers, hunters, or foragers who wander out into unexplored territory may run into bandit camps or wild predatory animals. If you send them out at the wrong time of year, they can also potentially get caught in a summer drought or winter blizzard, which could kill them from dehydration or cold if they can't get back to the village quickly enough.
The fog of war can hide dangerous wild animals or bandit camps.
Bandits and predators can also wander into your village or outposts from the fog of war, and can attack villagers, plunder resources, or damage or destroy buildings. You need to be sure to keep visibility of the perimeter of your village and satellite hamlets, and be prepared to defend it on a moment's notice. Watchtowers are therefore very important, but keeping them staffed takes precious population away from other jobs.
Villages in Farthest Frontier also never feel like they turn into full-blown cities or metropolises, like they can in Banished (and other games). Farthest Frontier actually has a hard cap on how high the population can get. This cap can be configured in the game's options (based on your computer's specs), implying that it's a technical and performance limitation (rather than a stylistic choice), and it defaults to 500 people. So unlike other games, you'll never fill up the map in Farthest Frontier (though you may have satellite villages all over the map). This limit may be a technical concession, but it does also contribute towards the "frontier" feeling of the game.
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6beca834-1afb-4863-bd5f-2410ec5c8cb6|0|.0
Tags:Farthest Frontier, Crate Entertainment, medieval, city management, city simulation, frontier, fog of war, animal, bandit, trade, crop rotation

I've had Foundation on my wishlist for years, while it was in Early Access, but I never got around to buying it and playing it while it was Early Access. As soon as it released to 1.0, I bought it, but I was still neck deep in Manor Lords, and so it took me a while to put any notable amount of time into the game.
Foundation is certainly a very different kind of game compared to other recent, popular, medieval city builders. Most other medieval city builders over the past decade or so (Banished, Manor Lords, Settlement Survival, and the like) have been "survival city builders", with harsh winters, weather disasters, and lots of other ways for your population to die. Foundation takes a different approach. It doesn't have the survival elements of these other games. There's no harsh winters, no droughts or floods, and no bandits. Foundation feels a lot more like a medieval version of classic city builders such as SimCity or Cities: Skylines, in that the principle challenge is keeping your economy balanced and your population happy. Foundation is a much more cozy game than most of its peers.
Foundation is much more colorful and pastoral than other medieval city-builders.
Your home; your castle
What Foundation lacks in danger, it makes up for with extensive customization and expressiveness. Many buildings in the game can be customized with modular parts, giving the player a lot of control over the look and feel of your village. Buildings ranging from the Lord's Manor, to churches, to taverns, to market squares, to woodcutter camps, and others all have modular parts that can be freely placed to your heart's content. Most parts have locking points that they will stick to, but you can also freely place these modular parts to create even more unique designs.
Better yet, these modular parts are not purely aesthetic; they have function. For example, adding a Treasury to a Manor will increase the maximum amount of money that you can have on hand at any given time. Adding an Inn extension to a Tavern will give visitors a place to stay and increase their comfort.
Sub-buildings add additional functionality to a building, and extra rooms may increase their capacity.
Even without placing full sub-buildings, almost all pieces that you add to a building will provide some function or purpose. Adding new rooms or an extra floor to a church or tavern will increase the capacity of villagers that it can serve. Increasing the height of a Watchpost, or adding a new room to it will increase the number of town watchmen that you can assign to provide security and guard patrols. Adding an extra tent to a Woodcutter camp will increase the worker capacity, and adding an extra storage cart will increase the capacity of wood that the camp can store. Many decorative elements will increase the "splendour" of the building, which is used for unlocking higher tier buildings and upgrades. Decorating your little village is actually the primary means of progression through the game!
Better yet, these decorative elements will also often be used by the villagers. People will sit at tables or chairs, take naps under your planted trees, and walls and fences will actually control the flow of traffic through your village. All of this helps to make the town look more lively and organic, and it makes an outdoor courtyard, park, or tavern patio look like a more bustling part of your town.
All progression is tied to the aesthetic customization of your village.
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I've finally been working at my current job for long enough that I have more than a month of paid time off. This affords me more time to be able to take extended holidays throughout the year without having to worry about saving time for sick days or to take time off around Thanksgiving or Christmas. After a few years of not taking any major vacations (other than short weekend road trips) due to having a baby at home, my partner and I finally decided that the toddler was old enough to be able to stay with his grandparents for more than just a weekend. So we finally treated ourselves (and our daughter) to a real vacation with another trip to Europe.
I spent a week on vacation in France
with my lovely partner and our daughter.
This time, we decided to go to France!
My partner actually spent almost 3 weeks abroad with our daughter. They went to the U.K. as well. I did not go with them to London, since I have already been there multiple times, and I didn't want both of us to be away from the toddler for too long. I decided to stay home while they were in the U.K.. My partner already had the experience of being a single mother and not being able to do things like travel because of having a baby, so I volunteered to stay behind so that she would have the opportunity to do the things that she wanted to do. Instead, I flew out to Paris to meet them during the 2nd week of their trip.
I'm going to write about the plane flight and my feelings about modern air travel in a separate post, since I want to reflect on the pleasant parts of the trip first.
2 Days in Paris
The first part of the trip (for me) was 2 nights in Paris. Overall, Paris reminded me a lot of San Francisco. The nice parts of the city are beautiful and a joy to walk around. The other parts are filthy, and full of homeless people. And these neighborhoods can literally be separated by a single block. It can be emotional whiplash going from the awe-inspiring sights like Notre Dame to the heartbreak of having to walk past block after block of homeless beggars (including children!) -- many of whom have given up on even trying to panhandle for cash.
Since they live in Europe, hopefully they at least still have access to health care. Right? Surely one of the benefits of having socialized healthcare is that people like this can at least have access to physical and mental health care. I hope that is the case. Regardless, there's not much that I can do about it, especially since I don't live in France and cannot vote in their elections. All I can do is vote in American elections, and to advocate for more public policies that promote the humane and dignified treatment of homeless people and those in poverty. Plenty of my tax dollars go towards bombing black and brown people in other countries, much to my disgust and frustration. If I'm going to be paying those taxes, then I'd much rather that they go towards services like shelters, food banks, healthcare, addiction treatment, and job training for the poor and homeless, many of whom are victims of circumstance and exploitation, and do not deserve to be in the situations they are in.
My partner likes medieval tapestries, and the Lady and the Unicorn is one of her favorites.
My partner and daughter did pretty much all of the usual Paris sight-seeing. They visited the Eiffel Tower and Palace of Versailles, which are both things that I would have liked to do, but which were lower on my priority list. Together, we went to the Musée de Cluny to see the Lady and the Unicorn tapestries. This is one of my partner's favorite medieval artworks, and we have a copy of one of the tapestries hanging in our living room. We also spent a full afternoon at the Musée de l'Armée, which is loaded with medieval armor, swords, rifles, canons, uniforms, and weapons from medieval history, all the way through Napoleonic Wars, and both world wars -- not to mention Napoleon's Tomb. They even have Napoleon's horse, stuffed and preserved in a glass box.
I also learned from this museum that, apparently, "gun-swords" were a real thing. You win this round, Final Fantasy VIII...
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afb659b9-d31e-476b-950a-e13a3e2d45cb|1|5.0
Tags:travel, vacation, France, Paris, Rouen, Jeanne d'Arc', Bayeux, Normandy, Omaha Beach, D-Day, World War II, Mont St. Michel, Notre Dame, Bayeux tapestry, chateau, Eiffel Tower, Seine River, castle, medieval, history, museum, Le Mans, Gran Turismo, racing, Sid Meier's Civilization, wonder, escargot, Arc de Triomphe
Manor Lords had a big update recently (with more coming soon), which has encouraged a lot more people to start playing it again. I even started a Let's Play, with commentary on my secondary YouTube channel, "MegaBearsFan_Plays". I've been playing the game off and on since it's initial launch into Early Access, and so I thought I might also take this opportunity to share some tips and advice that I have for any players who are new to the game, or who might be struggling.
I started a Let's Play with commentary about strategy and my overall thoughts about the game.
Remember that it's Early Access
The first "tip" is actually more of a disclaimer. If you play Manor Lords, please remember that it is an Early Access game. Though it is playable (and quite good), it is not fully-featured. It contains bugs, isn't finely-tuned or balanced yet, and has entire features and modes that don't actually work yet. For example, take a look at the Policies menu, and you'll notice that there are only a couple working policies, and the rest are place-holders that cannot be activated.
More importantly for the purposes of this guide, the game will change considerably over the coming months (or years), and leading up to its eventual retail release. These tips apply specifically to the Early Access build (in early 2025), and may not be relevant in the final release version of the game. I may write an additional tips guide for the full retail release, if I think the game has changed enough to warrant additional tips. [More]
3f6c3853-5901-4ef8-b85f-c89ce9930e80|1|5.0
Tags:Manor Lords, Slavic Magic, early access, medieval, survival, city simulation, town, resource, ox, burgage, farm
I wanted to see The Last Duel in theaters. It is a story that my partner was interested to see, and we were making tentative plans to see it. I'm still hesitant to go to a movie theater due to the ongoing COVID pandemic. I actually passed on seeing Spider-Man: No Way Home in the theater because I don't want to sit in such a crowded space with total strangers. I was actually kind of relieved that The Last Duel was bombing in theaters. It would mean that we could go see it in theaters, and I could be comfortable in the knowledge that we should expect to have no problems social distancing in the theater.
But real life happened. We got busy with stuff, and kept putting it off. Then my partner actually caught COVID, so we were self-quarantined for 2 weeks. By the time we would have had an opportunity to go to the theater, I think The Last Duel had already been pulled.
So when we were sitting around in the holiday week between Christmas and New Year, with plenty of free time on our hands, we saw it while scrolling through HBO Max and decided to finally watch it.
The structure of The Last Duel is quite unorthodox for a feature film. It abandons the typical 3-act structure of most mainstream movies in favor of more of kind of a 4-act structure, in which the first 3 acts retell the same events from 3 different characters' perspectives. There isn't technically a 4th act, as the climactic duel is actually part of the 3rd act, but as it's a culmination of all 3 characters' plots, I kind of see it as its own 4th act.
I'm on the fence about this particular style of story-telling. On the one hand, there's a lot of subtly and nuance that re-frames or re-contextualizes most of the events depicted. We get to see multiple characters' conflicting perspectives of the same events, and how one person can believe himself a hero, while everyone else might see him as a self-righteous dick.
However, I have two significant complaints with the structure of this film, in particular.
The first complaint that I have with The Last Duel is that the desire to re-tell the same events 3 times leaves little time for anything else. We get one scene early in the movie of De Gris and Carrouges fighting together on the battlefield. There's nothing else to help build up and develop the deep friendship and respect that they supposedly have. The audience is constantly being told that they are good friends, but all we ever see is petty bickering between them. We just have to take the characters' word for it that they were ever friends to begin with. [More]
b7718c92-7e52-493a-b5f7-6ddcf9286607|1|5.0
Tags:The Last Duel, Ridley Scott, Amazon Prime, movie theater, Jean de Carrouges, Jacques Le Gris, Marguerite de Carrouges, France, history, medieval, duel, court politics
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