
This is a follow-up to the previous topic, in which I talked about gameplanning, and Madden's general failure to simulate the process of gameplanning for an opponent. This time, I will be talking more about the procedural element of preparing for the next opponent, which is the various practice and preparatory tasks that coaches and players perform in the week leading up to a match. Weekly practice is something that Madden also currently fails to simulate. But it's also something that Madden (and other football games from other developers) has made multiple attempts at emulating in the past. Some of the previous solutions that EA came up with are, in my opinion, much better than what is available now.
Skill Trainer was good practice!
I will begin by actually ranting about something that I like in modern-ish Madden!
Up until a few years ago, Madden's Franchise Mode allowed the user to play Skill Trainer drills for offense and defense as your weekly practice. In general, I love the Skill Trainer in Madden! I genuinely think that it is one of the best features that has ever been included in any sports video game ever. In addition to acting as a series of gameplay tutorials, the Skill Trainer also makes an effort to teach some basic football concepts and strategies to gamers. The Skill Trainer teaches users things ranging from how blocking schemes work, to how to read the conflict defender on option plays, to how to read different route combinations against different defenses. And it also teaches some defensive concepts such as how to play as a force or cutback contain defender, and which defensive coverages are designed to stop which route combinations, and much more!
The fact that EA used to incorporate these tutorials into Franchise Mode was especially genius. Each week, you could choose one offensive and 1 defensive Skill Trainer drill to run. Depending on how well you performed in the drills, your team would get scaled ratings boost whenever you call the relevant plays in the upcoming match. This allows the player to take the role of a coach and choose specific concepts to practice and focus on in a given week, depending on the relative strengths and weaknesses of the opposing team. If that sounds a heck of a lot like how I described actual NFL gameplanning in the previous installment, then yeah! That's kind of the point! Madden used to do this, and do it fairly well, but it doesn't any more.
Skill Trainer drills used to be part of Franchise's Weekly Training feature.
A few years ago, EA changed the Weekly Training feature in Franchise and removed the Skill Trainer. Now you choose very broad, vague concepts to practice, such as "defend inside run", or "throw the ball deep", instead of more specific concepts based on an individual team's scheme. Ironically, this new Weekly Training menu gives a more detailed scouting report of opponent tendencies, that would have worked better with the old training mode using the Skill Trainer. It actually shows which concepts the opponent runs most in different situations, which would have helped the user choose which Skill Trainer drills to run. Now, we have this extra information, but no Skill Trainer drills; and the more vague practice categories don't relate directly to the tendencies listed in the new scouting report.
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Tags:Madden, Madden NFL, Madden NFL 25, EA, EA Sports, Electronic Arts, football, simulation, sports, coaching, strategy, gameplan, playbook, practice, injury, mini-game, skills trainer

Yesterday, I posted a new video to YouTube which critiques the Training Camp mini-games in Madden 24, and their pitiful attempt at playing off of players' nostalgia for the almost-20-year-old Madden games on PS2. I'm not going to reproduce a transcript of the entire video here, since most of the points in the video were already made in my full review of Madden 24 on this blog.
A critique of Madden 23's Training Camp mini-games is available on YouTube.
In summary, the video compares the execution of the mini-games in Madden 24 to the overall execution of the mini-games in Madden 2006, and how these new drills fail to replicate many of the design decisions that made those old drills good. Most notably, the new drills lack any of the classic risk / reward mechanics of the old drills, and the new drills seem designed for the user to just grind them for the maximum reward possible. The critique also compared each new mini-game with the analogous drill from Madden 2006, and how each individual new drill is poorly designed in comparison to the classic drills.
I also rant a bit about the lack of any mini-game for offensive linemen. To be fair to Madden 24, the old Madden games didn't have offensive lineman mini-games either. But then again, those older games also didn't have any mechanics or controls for playing as an offensive lineman. Madden 24 does. So there is no excuse for Madden 24 to not have offensive lineman mini-games.
I do wonder how this Training Camp feature is being received by the Madden community. If the rest of the community dislikes them as much as I do, then I wouldn't be surprised to see EA completely drop this feature from next year's game. Honestly, I don't even think I would miss it.
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