University of Nevada, Las Vegas

There was a lot of drama for the UNLV Rebels football team last week. After a surprising and gutsy upset win over Kansas a couple weeks ago, in which transfer QB Matt Sluka accounted for almost all of the team's production on the game-winning drive, UNLV found itself in the Top-25 coaches' poll for the first time in team history. After decades of 2 or 4-win seasons, it seemed like the sky was finally the limit for the lowly UNLV Rebels. But then, after a bye week before going into conference play, that same QB, Matt Sluka, suddenly announced that he would be redshirting the rest of the season, with the intent of transferring in the offseason. The next day, reports surfaced that transfer running back Michael Allen was also redshirting with the intent to transfer. With just a few days before opening conference play against a fellow championship contender Fresno State, it suddenly looked like UNLV might be imploding.

It's still not entirely clear what happened between Matt Sluka and UNLV. There's a lot of "he said" / "they said", and neither party seems to have anything in writing that proves or corroborates their account of the situation. As best as I can tell from the myriad official statements, articles, and social media posts that I've read, it seems that the best explanation for what happened is that Matt Sluka (and his family and agent) got the impression from primary recruiter (and offensive coordinator) Brennan Marion that UNLV (or its boosters) would be paying Sluka over $100,000 in NIL ("Name, Image, and Likeness") payments. Whether Marion actuall promised that is not publicly known, and only the parties involved actually know what was said.

Matt Sluka is sitting out the rest of the season,
and transferring out of UNLV.

In any case, after a few weeks of winning games, Sluka apparently went to head coach Barry Odom to ask when that money would be paid. Odom apparently said that there would be no money, and Sluka said he wanted off the team.

UNLV and coach Odom insist that Sluka's demands violate the NCAA's rules regarding NIL payments (and state law), and that if Marion had made such a promise, then he did not have the authority to make such a promise.

As for Michael Allen, he insists that his transfer request has nothing to do with money, and that he simply isn't satisfied with his role on the team. Presumably, he expected to be the starting, workhorse running back, and is not happy in his role as a rotational back behind Jai'Den Thomas.

I was very nervous going into that Fresno State game. But at the same time, I was paradoxically relieved and excited. I hadn't been loving Matt Sluka's play, and I felt like UNLV's offense might be better off with a quarterback who can actually complete a pass downfield, which Sluka had struggled to do. Honestly, I was more concerned about Michael Allen leaving, because UNLV's Go-Go offense is contingent on having a deep bench of rotational running backs, and losing a productive running back seems like a more devastating loss than losing a mediocre running quarterback.

But I still couldn't help but wonder: had UNLV's coaches lied to Sluka and Allen in order to get them to transfer? Had they lied to or mislead other players and recruits? Was the entire team on the verge of mutiny? Would any future recruits be willing to sign with UNLV knowing that Odom and his staff might not be entirely honest when recruiting? Was UNLV's turn-around to success over before it had really begun?

Apparently not.

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Madden NFL - title

I think I've finally decided to take a stab at some long-form video analysis and critique on Youtube. My first go at this came in the form of a nearly-hour-long breakdown of my frustrations with the Madden NFL video game series (broken up into 2 parts). For the benefit of my readers, I'm also transcribing the video onto this blog post. Though reading this post will certainly convey all the same points that I make in the video, I still highly recommend watching the video, as the video footage included will do a better job than screenshots of demonstrating the problems I report. The entire video is embedded below.

If you want to see more (better-produced) video content like this from me, then I invite you to support me on Patreon.

Watch the full video on Youtube.

EA's ethos of releasing a new Madden entry every single year has become a tremendous detriment to the game as a whole. Modern games have become very large, very complicated, and very expensive to create, and every game series that has relied on an annual release cycle has, in my opinion, suffered for it. Even companies like Ubisoft have recognized this, which is why the company has decided to end the cycle of annual Assassin's Creed releases, opting instead for a major release every two or three years, with some large-scale DLC and expansions to fill out the intervening period. Despite re-using the same game engines, the huge cost of creating a new game every year stretches the company's resources further than they can go. Though I still didn't think that Assassin's Creed: Origins was particularly great, the game still clearly benefited from the extra design and development time that the year's hiatus provided, and the general internet consensus is that the game is very good.

Assassin's Creed: Odyssey was released only a year after Origins, and it looks like a terrible, derivative, waste of time fueled by a grindy micro-transaction economy pulled straight out of a mobile free-to-play game, except with a $60 upfront price tag. We'll have to wait and see if Ubisoft follows through on its promise to "spend more time making fewer, better games", or if it goes back to milking its franchises with slapped-together annual releases.

EA's Madden game is in an even worse boat than Assassin's Creed was in. Not only is Madden an annual release, but it's internal resources are being stretched out between multiple, completely divergent game modes! EA has to chose how much resources to devote to each of these modes, and that commitment comes at the expense of the other modes. In addition to having to make general gameplay improvements every year, the team is also tasked with coming up with new features and improvements for Franchise mode, Ultimate Team, and now Longshot. They're basically developing three different games, and trying to squeeze them all into a single annual release cycle.


Madden's resources are divided between three divergent game modes every year!

Worse yet, one of these game modes clearly makes a lot more money than the others...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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