Stranded Deep - title

I've been diving into my Steam wishlist and backlog while waiting for this fall's suite of football video games. Stranded Deep is a game that I had on my Steam wishlist for years -- when it first became available through "early access" -- along with games like The Long Dark and The Forest. I don't typically invest in early access games because I don't want the incompleteness of the game to combine with my overly-critical eye and completely sour me to an experience that would likely be positive when the game is finished. This is also the reason that I rarely go back to games that received major overhauls post-release, like No Man's Sky or SimCity (2013) -- I'm already soured on the game, and it's unlikely to win me back.

I never got around to buying Stranded Deep on Steam, even after it left early access which is apparently still in early access on Steam, because the "survival sim" fad had petered out and my own interest in that particular game fizzled out as well.

Survival sims were a huge fad on Steam, but the fad started to fizzle out
long before indie titles like Stranded Deep or The Forest ever saw full releases.

But Stranded Deep showed up as another free game for PSPlus subscribers (along with Control), and I went ahead and downloaded it. Gotta get that $60 per year of value from the subscription somehow. Honestly, I use my PSPlus subscription mostly for the cloud storage. I consider it "game progress insurance" in case my console fails on me. So I rarely play the free games. But I mostly liked Control, so went ahead and gave Stranded Deep a shot too.

Stranded Deep is definitely not as good as Control.

Survival of the wiki-est

I kinda knew I was in for a disappointing experience when I had to pause the game during the tutorial in order to look up how to proceed. My girlfriend also said as much and wondered out loud why I would even continue playing a game that couldn't even do an adequate job of communicating its fundamental mechanics. She said I have much more patience than her, because she would have given up right then and there.

I had troubles right from the start with simple things like operating the inventory and performing some of the early tutorial crafting. The thing that dead-ended my progress and forced me to look online was trying to figure out where to get the leaves to make rope to craft the knife. I thought I would use leaves from trees, but I wasn't sure which trees, nor was I sure how to pull leaves from trees. The game lets me pluck coconuts off of trees, so I thought it would allow the same for plucking leaves off of trees. Nope. So I tried using my stone tool to cut leaves off of palm trees, only to get palm fronds, which cannot be made into rope. Then I started doing laps around the island looking for seaweed or hemp or something. So 2 minutes into the game, and there I was stuck on the tutorial.

I had to go online to find where to get fibrous leaves.

It turns out, the necessary fibrous leaves are harvested from the exactly 2 yucca plants on my starting island, both of which are kind of hidden next to large boulders. Or I could cut the baby palms growing all over the island for small amounts of fibrous leaves. But I didn't think to try this because I didn't have any reason to think that the baby palm fronds would be any different from the adult palm fronds.

This specific tutorial problem could have been fixed by modifying the tutorial objectives to specifically tell the player to harvest fibrous leaves from a yucca or baby palm. More generally though, it would have been helpful if the game could provide a tooltip when the player hovers over certain resources that explains what that resource might be used for. Or have the character speak to himself out loud that "I could probably use the leaves of that yucca to make rope.". The character comments out loud how "disgusting" it is to skin an animal every time I do it (even though the character has been living off of skinned animals for weeks and should be used to it), so the developers were definitely able to implement contextual dialogue. And even if that kind of dialogue is too difficult to implement, an "examine" button (like in old-school survival horror games) could have worked to tell the player in plain text what can be done with any given resource on the island.

[More]

Tags:, , , , , , , ,

Civilization VI - Harald Hardrada of Norway

Now that I've covered all the civilizations which are new to the Civ franchise in the Gathering Storm expansion, I'm going to cover the other civs that my Patrons voted on. This guide will be for Viking King Harald Hardrada of Norway. Norway was included in the vanilla release of Civilization VI, but the strategies for playing as them (and all militaristic civs) changed considerably due to the loyalty mechanics introduced in the first expansion, Rise & Fall. The leader, Harald Hardrada, also had his Thunderbolt of the North ability enhanced by the Gathering Storm expansion.

Civilization VI - Harald Hardrada portrait

After the fall of the Western Roman Empire, migration out of the former Roman territories lead to a growth in population of the Scandinavian regions as the Medieval Warm Period made the frigid northern lands more amenable to agriculture. As populations grew, resources became scarce and piracy grew. The clans of Scandinavia began creating local or regional assemblies called "things", with the purpose of making laws, settling disputes, and directing the activity of pirates to territories outside of Scandinavia, eventually leading to a seasonal, sea-faring raiding culture. In 793 A.D., Norse raiders pillaged the English Catholic monastery at Lindisfarne, and kick-started the "Age of Vikings". Viking seafarers developed remarkably sea-worthy boats that allowed them to explore and colonize parts of the English isles, Iceland, Greenland, the Mediterranean, and they are even believed to have founded a short-lived colony in modern Canada.

The death of Harald Sigurdsson at the Battle of Stamford Bridge in England is often cited as marking the end of the Viking Age. Harald accumulated great wealth during his youth as a Byzantine Varangian Guard (a group of elite soldiers recruited from Northern Europe to protect the Eastern Roman Emperor). Upon returning to Norway, Harald inherited the throne from his nephew Magnus, and went on to unite Norway and institute a singular coinage economy that allowed Norway to enter into international trade. He earned the nickname "Hardrada" ("the hard ruler") for his stern rule, and propensity for using violence to put down internal opposition. He spent much of his life trying (unsuccessfully) to conquer Denmark before finally turning his attention to his fateful invasion of England.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion's "Red Death" (September 2019) (ver. 1.0.0.341)

Norway is an aggressive ocean-faring civilization that gets strong bonuses for raiding and pillaging. Their naval units can enter ocean tiles earlier in the game, allowing them to partially explore and settle other continents and meet distant civilizations sooner in the game.

[More]

Civilization VI - Dido of Phoenicia

Civilization VI's second expansion, Gathering Storm released earlier this year and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I want to start with the civilizations and leaders who are completely new to the franchise. The final technically "new" civilization is Phoenicia. Phoenicia's leader, Dido has appeared in previous Civilization games as the leader of the Carthagenian civilization, but this is the first time that Phoenicia has been a civilization in the game.

Phoenicia never existed as a singular nation or empire, as the culture consisted of a collection of ancient, independent city states that built a vast Mediterranean trade network based on the export of dates, purple dyes, and textiles. The cities of Tyre, Byblos, and Sidon, on the Mediterranean coasts of modern-day Lebanon and Israel made up the core of the civilization, but colonies reached as far as Carthage in northern Africa and Cadiz in Spain. Phoenician ships were among the first to sail beyond the Strait of Gibraltar and begin exploring the Atlantic Ocean, and some fringe historians suggest that ancient Phoenicians may have made it as far as the southern tip of Africa, and maybe even to the Americas (though this is highly speculative).

Civilization VI - Dido portrait

Dido is a semi-mythological figure who is regarded as the Mother of Carthage. Most historians agree that Dido existed, that she fled Tyre after a power struggle with her brother Pygmalion, and that she founded the cities of Byrsa and Carthage. There is, however, considerable disagreement about when and how it all happened. According to Virgil's Aeneid, Dido falls in love with Aeneas in Carthage after Aeneas flees the sacked city of Troy (much to the dismay of the Berber king who sought her hand in marriage). Aeneas is ordered by the god Mercury to leave Dido and settle in Italy, which he reluctantly does, and his sons Romulus and Remus would go on to found the city of Rome. Dido kills herself on a pyre and curses the descendants of Troy, thus establishing the rivalry between Rome and Carthage and foreshadowing the Punic Wars that ultimately resulted in the destruction of Carthage. Some traditions even say that Dido continues to haunt Aeneas forever in the underworld. This story contradicts the other accounts of Dido's death, in which Aeneas is never referenced, and Dido killed herself in the Pyre in order to escape marriage to the Berber King and remain faithful to her first husband. The truth is probably forever lost to the sands of time.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion's "September 2019 update" (ver. 1.0.0.341)

I debated with myself about whether to write a guide for Dido at this time, since I've already written a guide for her in Civ V, but I decided to go ahead and cover Phoenicia because it and Dido have some unique abilities that I was curious to play around with, and Firaxis added a new map type that potentially works well with her abilities. Dido is the only leader in Civilization VI who is allowed to willingly move her capital, and moving that capital actually does have some utility within the game.

[More]

Civilization VI - Kupe of Maori

Civilization VI's second expansion, Gathering Storm recently released and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I want to start with the civilizations and leaders who are completely new to the franchise. This time, I'll be writing about one of the more interesting of the new civs and leaders: the Māori, lead by Kupe the Navigator.

Natives of the Polynesian Triangle are some of the most successful sea-faring peoples in the history of the world. Between 1400 BC and 900 BC, they had begun sailing large ocean-going craft called "waka", that enabled them to cross from Taiwan, through the Philipines, and out to the Melanesian and Samoan islands. Over the next two thousand years, they managed to colonize Pacific islands as far as Hawai'i, Easter Island, and New Zealand. Some historians even believe that they made it as far as the coast of South America! Sometime in the 13th or 14th century, settlers from Polynesia sailed west, began colonizing New Zealand, conquered the local tribes, and began to culturally diverge from their Polynesian ancestors to become the Māori.

Civilization VI - Kupe portrait

According to legend, the first Polynesian to arrive in New Zealand is Kupe the Navigator, chief of Hawaiki. Kupe is figure in Māori mythology, but like Gilgamesh, Hiawatha, and others, he is believed to be an actual historic figure. Historians have constructed accounts of Kupe's life that differ from the various oral legends of the Maori and Polynesian peoples. According to legends, Kupe sailed from Hawaiki (the mythological birthplace of the Polynesian people), along with great migration fleets, to colonize New Zealand as far back as antiquity, battling sea demons along the way. According to historians, Kupe probably found New Zealand between 750 AD and 925 AD after his cousin drowned on a fishing trip and Kupe fled across the sea with his cousin's kidnapped wife, only to return to Hawaiki later to convince others to migrate to the newly-discovered lands with him.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion's "Great Works and Trade Update" (April 2019) (ver. 1.0.0.317)

Māori are a sea-faring and environmentalist-focused civilization. They can embark and sail across ocean from the beginning of the game, and they get extra yield from unimproved feature tiles.

[More]

Terraforming Mars

Steam recently released a digital version of the board game Terraforming Mars. I haven't played the digital version (which is getting "mixed" and negative reviews at the time of this writing), but I have played the board game version. It's pretty fun, and in celebration of the latest NASA probe landing on the surface of Mars, I thought I'd launch a review of the board game.

Terraforming Mars has a wide variety of gameplay mechanics, which makes it kind of difficult to clearly categorize it. It also makes it a little difficult to teach the game to new players efficiently. It's not an overly-complicated game, however. It's just a lot of different concepts that you have to explain. Regardless, I've been able to get through learning games with new players in about three or three-and-a-half hours (including the rules explanation). So it's not overly burdensome to learn and play. It's also not terribly hard to simply play a sample round to teach the game flow, and then mulligan the game if any players feel they dug themselves into a hole.

Terraforming Mars has multiple distinct mechanics, ranging from tableau-building to tile-placement.

There's tile placement with adjacency bonuses. There's resource management. There's action economy. There's a little bit of tableau building and hand management. There's even a certain degree of bluffing. Playing with the non-basic corporations adds variable player powers, You can even optionally play with card drafting! Pretty much the only thing that we're not doing is loyalty / betrayal mechanics. Despite including so many varying game mechanics, nothing feels out of place, and everything fits together well.

The rulebook includes footnotes explaining the scientific basis for the rules and mechanics.

Depending on how you play, however, the actual game board and your tableau of cards can sometimes feel very disparate. If you're not actively placing tiles on the board, then the whole board can pretty much boil down to a score and prerequisite tracker. However, if you're avoiding placing tiles on the board, then you're probably going to lose, as I've yet to see a predominantly card-based strategy win the game.

The board itself includes a map of Mars' surface, and has notable landmarks on Mars clearly labeled. Unfortunately, the board only covers one half of Mars' surface, so there's some notable landmarks that are not included at all (perhaps the other side of the planet is an expansion?). The resource cubes are very shiny and pretty, and have an appropriately sci-fi aesthetic to them. The rulebook also includes little footnotes that explain some of the scientific bases for the game's rules and mechanics. it's like the kind of thing you might expect if Neil DeGrasse Tyson wrote a board game. Science and space nerds will probably really appreciate these efforts at scientific accuracy.

The resource cubes are pretty, but shift around very easily on the flimsy, card stock economy boards.

Other components besides the resource cubes are kind of cheap and flimsy though. The player economy boards are printed out on basic card stock. There aren't any slots or grooves for the production cubes to sit in, so they slide around very easily if the table is jostled, or if the economy board is shifted around. You may want to invest in some third-party replacements or overlays in order to solve this problem.

The box also doesn't have any inserts of any kind for storing components -- just a handful of plastic, zip-lock bags. They expect you to just drop all the cards in a plastic baggie and just toss them in the box haphazardly along with all the other pieces!

At a price point of $70 (USD), I expect more from a game's components! Fortunately, where the game lacks in production value, it more than makes up for in entertainment value!

...

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The un-fulfilled promise of Civilization VI's announcement trailerThe un-fulfilled promise of Civilization VI's announcement trailer03/04/2022 The announcement trailer for Sid Meier's Civilization VI made me very excited. Not just because there was a new iteration of my favorite PC game franchise, but also because the message of the trailer made me excited for the possibility that Civilization VI would take a much more humanist and globalist approach to its gameplay...

Random Post

Whatever you think Pig is going to be, it's not. But it's probably betterWhatever you think Pig is going to be, it's not. But it's probably better08/11/2021 "We don't get a lot of things to really care about." It is really difficult to talk about this movie without kind of spoiling the whole reason to recommend watching it. Needless to say, Pig is a cleverly-subversive rebuke of the toxicly-masculine "revenge porn" movies that it is inspired by -- movies like John Wick and Taken...

Tag Cloud

Month List

Recent Comments

Comment RSS