
Firaxis will be releasing Civilization VI DLC packs with new game modes, new civilizations, and new leaders through March of 2021. The first such "New Frontiers" pack released in May of 2020 and included two new civilizations: the Maya and Gran Colombia.

For future releases that include multiple leaders or civilizations, I may put up polls on Patreon to let my Patrons decide which civ or leader to cover first (if Firaxis gives enough advance notice). I may also put up polls asking if my Patrons would prefer that I make guides focused on the new game modes. So if you would like to vote on which content you would prefer to see sooner, I hope you'll consider supporting the creation of this content on Patreon.
The group of peoples collectively known as the "Maya" occupied the Yucatán region of Central America. The Maya never unified under a singular state, instead consisting of a variety of theologically-governed chiefdoms and city-states, whose elites engaged in court intrigue against each other. Despite never being unified, the culture is well-known for its sophisticated writing, architecture, mathematics, astronomical observations, and its calendar system.

The Maya are perhaps most famous in popular culture for their "mysterious" disappearance, but this is mostly the result of popular misconception. It is true that large, classical Mayan cities were abandoned in the 8th and 9th centuries, but the decline is more gradual, and the civilization did not suddenly collapse overnight. Its population and power centers simply migrated north, where the Maya continued to flourish until the Spanish conquistadors conquered them. Though the exact cause(s) of the decline and migration is still a hotly disputed topic of modern archaeology. It is very likely that environmental factors played a large role, as the Maya built many of their cities in dense jungle, with thin soil and limited access to water, where they would be highly susceptible to drought and disease. In fact, the decentralized nature of the Maya allowed many remote Mayan villages to survive the Spanish conquests barely aware that anything had happened. Because of this, more than 6 million Mayan descendants still occupy the ancestral lands and speak Mayan languages.
Wak Chanil Ajaw (also known as Lady Six Sky) was the daughter of the chieftain of the city of Dos Pilas who's marriage was arranged with a prince of Naranjo in order to bring Naranjo into the Calakmul–Dos Pilas alliance. In the meantime, however, Naranjo engaged in its own conquests, and by the time Lady Six Sky took over as ruler of Naranjo (possibly as an informal regent for her son), Naranjo already had its own small empire going. As queen regent, she is believed to have acted as a warrior queen, and went on to successfully conquer several other Mayan city states. Her victories are depicted on several surviving monuments.
DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.
I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.
This guide is up to date as of the release of the "New Frontiers" August 2020 Update (ver. 1.0.4.8)
Lady Six Sky likes to build a tightly-packed core of highly-defensible cities improved with farms and plantations to feed her population. Cities that she builds or conquers beyond this tightly-packed core will less productive. [More]
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Tags:Sid Meier's Civilization, Civilization VI, Maya, Lady Six Sky, ix mutal ajaw, mayab, observatory, hul'che, solitary, campus, science, plantation, farm, housing, amenity, capital

Well, Firaxis is apparently not done with Civilization VI. They will be releasing new DLC packs with new game modes, new civilizations, and new leaders through March of 2021. The first such "New Frontiers" pack released in May of 2020 and included two new civilizations: the Maya and Gran Colombia. As usual, I try to give priority for my strategy guides to civilizations and leaders who have never been depicted as playable in the Civilization games before. In this case, we have a civilization that has been in previous games with a leader who has not, and a leader who has been in a previous game attached to a civilization that has not. I'm going to give priority to the leader who seems more straightforward to play, so that I can get this guide out to my loyal fans as quickly as possible. I will thus start by covering Simón Bolívar of Gran Colombia. Simón Bolívar appeared as a leader of New Spain in Civilization IV: Colonization, but has never been included as a leader in a mainstream Civilization game. And Gran Colombia is making its first appearance in the series as a playable faction.

For future releases that may include multiple leaders, I may put up polls on Patreon to let my Patrons decide which civ or leader to cover first. I may also put up polls asking if my Patrons would prefer that I make guides focused on the new game modes. So if you would like to vote on which content you would prefer to see sooner, I hope you'll consider supporting the creation of this content on Patreon.
Following Simón Bolívar's victory at New Granada in the Colombian War of Independence against Spain, political leaders of the colonies in Colombia and Venezuela established the Republic of Colombia (now known as "Gran Colombia") -- even though the War of Independence was still ongoing. The federal republic divided its territory into 12 "departments", each headed by an intendant (some of whom were also commandante generals in the military), with the nation as a whole being governed by an executive branch with a president and vice president. The country only survived 12 years before dissolving over in-fighting between federalists and centralists in its ruling parties.

Gran Colombia's president, Simón Bolívar, had a vision of all the former Spanish and Portuguese colonies of Latin America being independent republics that cooperated in a league (similar in principle to the modern-day European Union) with a centralized parliamentary assembly and unified policy towards European colonial powers. The treaty was only ratified by Gran Colombia, and Bolívar's dream faded. A few years later, he became ill and died of tuberculosis, and his nation of Gran Colombia died the following year. Before he died, it is said that Bolívar stated that "America is ungovernable", as he became jaded towards the end by all the bickering and political in-fighting that had dominated Gran Colombia's brief existence. Though he failed to unite the entirety of Latin America, his prominent role in liberating Latin American countries from Spanish rule has him regarded as a father figure of many South American countries. The nations of Bolivia and the Bolivian Republic of Venezuela are named in his honor, and their currencies are know (respectively) as "boliviano" and "bolívar".
DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.
I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.
This guide is up to date as of the release of the "New Frontiers" Maya and Gran Colombia DLC pack (May 2020) (ver. 1.0.1.501)
Simón Bolívar is built to be an aggressive leader in Civilization VI who should use his units' extra movement, and his free Commandante Generals each era to wage lightning warfare against his enemies.
... [More]
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Tags:Sid Meier's Civilization, Civilization VI, Gran Colombia, Simon Bolivar, campana admirable, ejercito patrioto, commandante general, llanro, hacienda, carabobo, great general, plantation, era, war

Without a decent, new iteration of SimCity for me to play, I've been looking high and low for new city simulator games in order to scratch that particular itch. I spent a large chunk of time a few years ago playing Cities XL, but never got around to reviewing it (maybe I'll post aretro-review in the future). Cities XL has so far been the best of the bunch and has a very wide scope, but it's developer has folded, and the game has never truly felt complete.
So I've started looking at more niche titles. I gave Children of the Nile and Caesar IV a go a few years ago, and both were pretty good, but just didn't hold me over for very long. So when Tropico 5 went on sale on Steam, I picked it up and put it on the shelf till I took a break from Civ. The game has also been released on XBox 360, and it has also been announced for a PS4 release sometime in 2015, but I've been playing the PC version.
The primary gimmick of the Tropico series is that the player isn't a mayor (as most city simulators claim); instead, you play as a dictator who is granted governorship of a small Caribean island-nation by a European power. It's basically a Cuba-simulator. At the start of a game, you must create a dictator avatar, and that character can have children and heirs in order to maintain your dynasty. From a meta standpoint, this gives much greater justification for the breadth of power that the player has over the development of the city. But this dictatorial theme isn't just a gimmick; the game actually does use it for gameplay purposes.
Poor management of relations with internal factions and external nations can lead to revolts and open warfare on your streets.
In addition to balancing workers versus jobs and various citizen satisfaction metrics, the player also has to worry about maintaining your position of power and dealing on the international stage. Much like the Democracy games, the player actually has to win elections in order to avoid losing the game, and so you must balance the favor of various competing factions. It's nowhere near as deep as Democracy, since there's only about four factions (which change depending on the current era), but it does add an extra challenge that a game like SimCity lacks. After all, your mayor-hood in SimCity is indisputable.
It can be hard to manage the favor of these various factions and their members, since it's hard sometimes to tell exactly what is making them happy or unhappy... [More]
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Tags:Tropico 5, Haemimont Games, Kalypso Media, PC, Steam, strategy, city simulation, government, public service, industry, communism, socialism, capitalism, dictatorship, island, World War I, World War II, Cold War, United States, Soviet Union, Cuba, plantation, colony, election
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