After the disappointment that was Cities: Skylines' Snowfall expansion, Colossal Order has tried to renew loyalty in the brand by offering free updates and a whole free DLC. Despite my disappointment with Snowfall, I still love Skylines, and I support its developer Colossal Order. They've shown a great deal of good will towards the consumers by offering their game at a budget price, and by continuing to provide exceptional post-release support, maintenance, and improvements to the core Cities: Skylines gameplay. One of the recent major updates added terraforming tools and the ability to create canals. There's also a free DLC called "Match Day", which adds the ability to build a soccer stadium and maintain your own team.
Its game day in the city!
"Couldn't you already build a soccer stadium?" you may ask. Well, yes you could. But now there's an additional soccer stadium (which is oddly much larger than the original soccer stadium), and you can inspect it in order to customize your team and set a handful of policies regarding them. If you team wins games (which happen annually in the game's calendar), then your city gets a large lump sum of reward money. You can increase the odds of winning by enacting the various policies. They include making public transit free on game day, hiring private security to keep the peace (you know, soccer hooligans), or [the much more expensive] option to enact a youth subsidy that recruits the best players from the community. Ticket prices are also adjustable, and affect both the income you earn from sales and the attendance and support of fans. You'll also need to provide adequate transit to and from the stadium in order to encourage visitors (including tourists) to attend the games.
Your soccer stadium has some limited customization options.
Of course, you won't be getting a full-fledged soccer management game. You won't be managing a roster of players, setting depth charts, recruiting new players, or trading players with other teams. This is a city-building game, not EA Sports! I do wish that the stadium had more secondary color customization option in order to personalize it more. It would also be nice if there were multiple stadium architectures to chose from and multiple sports, but I guess we can leave that to the modders. The stadium that was already in the game is still present, but it does not function like the new stadium. I don't see any reason why they couldn't have moved that stadium into the new "Football" sub-category and make it function the same. Hopefully, it's easy enough to mod, say, a basketball arena that has the same policies attached to it. The Match Day DLC is free, so temper your expectations.
I'm kind of surprised that the devs keep adding stuff that generates more money for the city, since Skylines has always had the problem of money being a bit too easy to come by...
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ebb788e2-d9b1-4110-9e01-0119545caa95|0|.0
Tags:Cities: Skylines, Colossal Order Ltd., Paradox Interactive, Steam, city simulation, DLC, match day, sport, soccer, stadium, policies, terraforming, landscaping, canal, water
I've been on quite a city-builder bender this past eight months or so, and I've gone through quite a variety of games! From Tropico 5, to Cities XXL, Banished, and even a foray into the mobile game SimCity Buildit. Since the SimCity reboot in 2013 turned out to be a bust, I've been desperately searching for a modern game to fill the hole that was left after I moved on from SimCity 4. Cities XL held me over for a while, but my interest in it waned, and I was back to searching.
Well now that search can finally end, because I think I found my new, definitive city-builder: Cities: Skylines!
Almost immediately after starting a game, Skylines stands out as a very pretty game. The graphics have a very slight, cartoonish quality with very bright, vibrant colors. The animations are very smooth and fluid, which makes the map look very organic and alive. There's also some film grain and depth of field filters that can provide an immersive sense of being in the city when you zoom in. The depth of field effect only focuses on the center of the screen, which can look weird when you zoom very far in to look at certain objects. But if these effects become too bothersome, then you can always turn them off, and the game still looks great without them.
The various overlays are also very vibrant and have their own animations that show the flow of traffic along roads or water through pipes, and these overlays are also very pretty. The color contrasts also make them very easy to read and understand at a glance.
This game has very vibrant and attractive graphics and art styles that make the city look alive.
The game also has a very simple interface that looks good and is easy to read. Navigating through the menus is comfortable and intuitive, and it doesn't take up very much screen space.
Much like Cities XL, Skylines also gradually unlocks new buildings, infrastructure, and services as the city grows. Again, as somebody who routinely ran my SimCity 2000 cities into bankruptcy by overbuilding services and utility infrastructures early, I appreciate how this feature creates a gentler learning curve and helps to tutorialize new players in how the new features work.
Skylines differentiates itself from Cities XL and SimCity by providing a much more comfortable compromise of pacing and scale...
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b004b9b6-ce66-4953-8dd0-cc1289e3a97a|2|5.0
Tags:Cities: Skylines, Colossal Order Ltd., Paradox Interactive, Steam, Steam Workshop, city simulation, resources, roads, traffic, utilities, water pipes, power lines, garbage collection, cemetery, asset editor, policies