A few months ago, I wrote a blog piece about suggestions to expand Madden 16's feature set to make the game a deeper, more realistic depiction of the management of an NFL team. This year's Madden game has proven to be a much better game than the previous few years, and I actually have found myself playing it well into the new year. As such, I've also been coming across new, nagging annoyances, and new ideas for features and enhancements. Most notably, I finally got to play through a complete off-season, and I have several ideas for how offseason can be improved in future years of Madden.
So I've decided to write a follow-up piece with more suggestions for future games. This article will focus on off-season activities. In order to keep things clean and concise, I've also made a few changes to the original post as well. I wanted to keep specific topics grouped together. There's also less to talk about in this new post, so I've moved the "Little Things" section from the original post into this article in order to shorten the original post and pad this one out to about the same length. I've also made some small revisions and clarifications in the original post, so I highly recommend re-visiting that post to see the changes.
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a2744e61-a97e-4105-ad00-35dde819c59c|3|3.3
Tags:Madden NFL, Madden NFL 16, Madden NFL 17, Madden NFL 18, wishlist, EA, EA Sports, Tiburon, sports, football, NFL, simulation, franchise, offseason, draft, draft board, free agent, contract, negotiation, training camp, skills trainer, practice squad, scout team, rookie, scheme, mentor, coach, veteran, injury, Tony Romo, Tom Brady, Jay Cutler, NCAA Football 14
I've been really dismayed by the focus that EA has placed on its Ultimate Team feature in the past couple years of Madden releases. I've made my distaste known in my reviews of both 16 and 15. With the NCAA football series dead due to the revocation of the license, Madden is all we have. I feel like the best thing for me to do at this point is to just give up, since it seems that EA has no interest in appealing to the small demographic of simulation die-hards to which I belong. Instead, they want to keep their model of annual releases that force people to have to give up their established decks of Ultimate Team cards so that they can spend more money on micro-DLC to buy the credits necessary to rebuild their collection.
But as cynical as my reviews can be, I don't want to give up on football gaming. I love football, and I love gaming, and I want to continue to be able to enjoy the union of the two. And right now, Madden is the only way that I can do that.
So I'm going to take some time to write up a wishlist of the kind of features that I want - no expect - a modern football game to include. Some of them are new features that football games have never attempted. Others are ones that previous games just never got right. And still others might be things that were present in earlier games, worked just fine, but have been inexplicably removed to make room for less worthwhile features.
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4fd5b939-3284-4e4a-8b9f-96a72208a4b6|4|4.5
Tags:Madden NFL, Madden NFL 16, Madden NFL 17, Madden NFL 18, wishlist, EA, EA Sports, Tiburon, sports, football, NFL, simulation, franchise, preseason, game prep, scouting, practice, drills, film study, practice squad, scout team, rookie, weather, special teams, kicker, punter, onside kick, longsnapper, rugby punt, Dave Toub, skills trainer, ESPN NFL 2K5, Ben Roethlisberger, Russell Wilson, Cam Newton, Colin Kaepernick, Tony Romo
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