After posting 2 essays about how Deep Space Nine realizes the ideals of Star Trek and how it was ahead of its time, I would feel remiss if I concluded any discussion of the greatness of Star Trek Deep Space Nine without praising its outstanding cast of recurring guest actors and characters. Seriously, DS9's recurring guest characters are some of the true highlights of the entire show. Their natural charisma as performers is bolstered by the show's fundamental structure as a serialized story, and its setting on a stationary outpost. These two decisions in the design and production of the show allow guest characters to recur frequently, with their own storylines and arcs, and helps make them just as vital to the plot of the show as any of the main cast.
As mentioned previously, Deep Space Nine wasn't a starship like the Enterprise. It didn't have the luxury of sailing off into the sunset at the conclusion of every episode, leaving the people and problems of the episode behind. The crew of Deep Space Nine were stuck dealing with the long-term fallout of the events of any particular episode, and that included the circumstances of characters in the station's immediate neighborhood. Some of these characters come and go, leaving Deep Space Nine behind forever. But others become permanent fixtures on the show, almost as much a part of the main cast as Armin Shimerman or Andrew Robinson.
Being a stationary starbase, a diverse collection of guest characters repeatedly visit Deep Space 9.
The following post will discuss specific plot points regarding multiple guest characters, including some who don't appear until the later seasons of the series. As such, this post will have the most explicit story spoilers of any of these 3 Deep Space Nine retrospectives. Read on at your own risk.
Star Trek's best villain(s)
The highlight of Deep Space Nine's guest cast is its principle villain, the best villain in all of Star Trek: Gul Dukat.
Yes, you read that right. Dukat is Trek's best bad guy.
Dukat is better than Khan. Better than General Chang (but only barely). Better than the Borg (and their stupid queen). Certainly better than the Duras Sisters or any of Trek's rogues gallery of throwaway villains like Commander Kruge. He's better even than Q -- if you want to consider Q a "villain" to begin with.
- Star Trek II: The Wrath of Khan, copyright Paramount Pictures.
Sorry Khan, I do not think you are Star Trek's best villain. You're 2nd place, at best.
Yes, Dukat is my favorite Trek villain -- by a long shot. It's not even close.
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Tags:Star Trek, Star Trek: Deep Space Nine, Deep Space Nine, space station, demagogue, Quark, Armin Shimerman, Garak, Andrew Robinson, Gul Dukat, Marc Alaimo, Kai Winn, Louise Fletcher, Weyoun, Grand Liquidator Brunt, Shran, Jeffrey Combs, Rom, Max Grodénchik, Nog, Aron Eisenberg, Grand Nagus Zek, Wallace Shawn, Ishka, Moogie, General Martok, J.G. Hertzler, Ziyal, Damar, Michael Eddington, Kenneth Marshall, Agent Sloan, Section 31, Vic Fontaine, Ezri Dax, Nicole de Boer
While I was searching the PlayStation Store for some VR games to play on my PSVR2 headset (and on a PS4 VR headset that a friend let me borrow, since the PSVR2 headset isn't backwards-compatible), I stumbled upon an old sci-fi game that had apparently slipped under my radar when it released back in 2016. That game is a near-future space disaster game called ADR1FT. Unfortunately, this particular game doesn't have PSVR support, even though it apparently does have PC VR support, but it looked pretty and intriguing, so I bought it anyway.
Space station by Michael Bay and Roland Emmerich
In ADR1FT, the player plays as an astronaut who is a survivor of a catastrophic disaster aboard an orbital space station. The entire station has broken apart, and even the sections that are still intact are without power or life support. It is up to the player to explore the debris, look for any other survivors, and restore enough power and computer functionality to escape back to Earth in an Emergency Escape Vehicle (EEV). Personally, I think it's silly that an Emergency Escape Vehicle would be rendered useless in the event of an emergency that disables power and computer functionality. Kind of defeats the purpose of such a vehicle. One would think that such a vehicle would have an independent power supply and computer, and some way of detaching or ejecting the vehicle without the station being powered -- like, I don't know, some kind of explosive decompression of the clamps that attach the escape vehicle to the station, which works based on simple physics, rather than requiring power or computers.
But whatever, suspension of disbelief. I have to restore power to the main computer to get the escape pods to work. Fine. I can live with that contrivance.
The space station debris hovering over the Earth is a striking visual.
The space catastrophe itself is loaded with striking visual details. From the vistas of the Earth spinning below, to the fields of debris suspended in space, to water bubbles floating around certain chambers, ADR1FT really sells the look and feel of being trapped on a near-future destroyed space station. This includes the feeling of isolation, loneliness, and hopelessness of being trapped in space. In fact, it might be too good at selling this aesthetic, because it does so to the point of occasional frustration.
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