After a couple years of rumors, Colossal Order has finally officially announced a sequel to Cities: Skylines. I would have thought that this would mean the end of new content for the first Cities: Skylines. But instead, we've seen a deluge of new content from the studio. I already reviewed the Plazas & Promenades expansion from last fall, but that expansion was followed by a "World Tour" of new content.
Most of this content comes in the form of "content creator packs", which are assets that were originally created by modders, but which Paradox and Colossal Order have bought and are selling in packs (and giving full credit to the creators, and presumably a cut of the sales). It's nice to see some big-name modders getting this formal recognition in the game, and an opportunity to profit a little bit from their hard work.
But there has also been some first-party content in the form of a mini-expansion called Financial Districts. This DLC adds a stock exchange, banks, and the ability to invest city funds into an in-game stock market. There is also another full expansion called Hotels & Retreats, but I'll be reviewing that separately.
Colossal Order is releasing one final barrage of DLC and mini-expansions before releasing a full sequel.
Insider trading
I'm going to start with the Financial Districts DLC, since it's the only content in this review that is actually first-party content created by Colossal Order, and it's the only of these DLCs that actually has any new rules and mechanics associated with it. The rest are all just collections of assets. Financial Districts isn't a full expansion. It's more in-line with previous DLC like the Match Day or Concerts DLC, in that it adds only one very specific thing, and a couple new mechanics.
This expansion adds a new type of office specialization: the titular Financial Districts. This district creates tall skyscrapers which belong to banking and investment firms. These buildings also generate increased tax revenue if near one of the expansion's ploppable buildings, the Stock Market. Combined with the "Tax Increase for Offices" policy, these districts can be incredibly profitable for the city.
Financial districts include tall office buildings for banks, investment firms, and the like.
As for the Stock Market itself, it allows the city to invest in a variety of fictional stocks for companies that supposedly exist in the city. Different stocks unlock based on the level of the Stock Market or based on certain criteria within the city (such as having enough of a certain type of building. The Stock Market is basically a cheat device for earning more money for your city. The performance of the various stocks all depend on factors within the city that the player has a degree of control over. For example, the player could bulldoze all your hospitals, let the healthcare stock crash, buy a bunch of it, then re-build those hospitals, and sell the stock after it shoots up. You can then also bulldoze the hospitals again and repeat the process until you have as much money as you want. The player can also affect the value of various stocks by simply increasing or decreasing the relevant budget sliders.
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