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2 years ago, after playing both Star Trek: Resurgence and Star Trek: Infinite, I started thinking about how the ludic genres of "point-and-click"-style adventure games and grand strategy games are both very good ludic genres for the Star Trek IP. I had originally planned on creating a short, 20-30 minute video talking about these 2 games, specifically, and how they manage to faithfully adapt the source material. And I wanted to contrast these 2 games against a few other Star Trek games in other ludic genres, such as Elite Force (a first-person shooter), and some of the old starship operation games like Starfleet Command.

However, as I worked on the script, I kept wanting to talk about more and more Star Trek video games, and I kept reading about other Star Trek games that I had never played. So I expanded the scope of that original project to start to include more examples of adventure and strategy games, as well as to talk about Star Trek games in other genres. I bought some games to try out, and fell into a rabbit hole of playing every Star Trek game that I could get my hands on, and watching let's plays of all the games that I couldn't play.

Before long, that 20-30 minute project had ballooned to over an hour of script. At that point, I decided that this was too much for a single video, and I decided to do 2 things:

  1. I would split the video up into multiple parts (originally, I expected 3 or 4 parts),
  2. I would make each video be about games in a particular ludic genre (such as adventure games, shooters, strategy games, etc.).

This necessitated more research, and more play-time with other games in other genres. Eventually, after 2 years of on-again-off-again work, I ended up with over 2 hours of videos talking about the different ludic genres into which Star Trek had been adapted. I talk about which ones work, which ones don't work as well, and also what I would like to see from Star Trek games in the future.

In the meantime, just as I was getting ready to finally release this epic project, 2 new Star Trek games were announced: Voyager: Across the Unknown (not to be confused with a Star Trek tabletop game called "Into the Unknown"), and Star Trek: Infection. So I may talk about those games in a future update video. Infection, in particular represents an entirely new ludic genre for Star Trek games, since it's a VR horror game -- the first true horror game that I've ever seen for the Star Trek IP.

The first part of my retrospective series is now available on YouTube, after a short period of Patreon-exclusivity:

The first part of a 5-part retrospective on Star Trek video games is now available on YouTube.

The other 4 parts are already available to Patreons at the following link: https://www.patreon.com/posts/exploring-new-of-137678510. I will be releasing each new episode every few weeks, but Patreons are able to view all 5 episodes now.

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It's been a few years since Black Mirror released any new episodes. The last 2 seasons, and the interactive special, Bandersnatch were all let-downs, and it was starting to feel like the show had run out of creative juices. I kept hearing that the reason for the hiatus was a combination of the creators having run out of ideas, and also that some of the ideas that had come up with were getting too close to being real, and they didn't want to give real-life companies any ideas. (But I can't find a primary source for any of these claims, so take them with a grain of salt).

Well, Black Mirror is back with a seventh season, and I think it's a return to form for the series!

If you were disappointed with Bandersnatch and seasons 5 and 6, then you will be in for a pleasant surprise, as season 7 comes out of the gates swinging with an episode that I believe to be one of the series' best. It follows that up with 2 underwhelming episodes. I feel like these are more a problem of a failure to stick the landing, than of being fundamentally bad ideas, as they both start out with interesting premises. But then it goes on a real tear with 3 good-to-great episodes to close out the season. The penultimate episode is also fantastic and ranks among my favorite of the entire series.

Black Mirror - Common People
Image ©: Netflix.
Black Mirror - Eulogy
Image ©: Netflix.
Season 7 includes 2 of the best episodes of the entire series.
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The Twilight Zone VR - title

I like the original The Twilight Zone TV show. I wouldn't call myself a huge mega fan or anything, but it's easily my second favorite show from the 60's. Heck, The Twilight Zone might even hold up better than the majority of original Star Trek episodes, and the show is probably more progressive too. For one thing, it isn't loaded with as much of the casual sexism and fetishization of women that keeps popping up in Star Trek.

In any case, the PSVR2 release of a Twilight Zone game kind of came out of nowhere. I saw a preview of it on my Google news feed on my phone the day before the game went on sale on PSN. Heck, the PSN didn't even have it listed as "coming soon". It didn't even show up in the store until it was released, and I immediately jumped on it and bought it.

The game is a small anthology of 3 short, original Twilight Zone stories with some contemporary themes. I was glad to see the game divided up into multiple chapters, and for these chapters to apparently be playable in any order (even though I opted to play them in order anyway). The Twilight Zone really works better as short stories like this, as the premises and twists rarely (if ever) hold up for longer stories. In fact, trying to pad some of its stories into an hour runtime or longer was one of the biggest problems with CBS and Jordan Peele's recent reboot.

You are about to enter The Twilight Zone.

As a tiny nitpick, I will say that I don't understand why Pocket Money chose to use the term "chapters" instead of "episodes"? The use of the word "chapter" implies a small section of a larger story, with that small section not being a story in itself; while the word "episode" would imply self-contained stories that may relate to or follow one another, but which have their own beginning, middle, and end that does not necessarily depend on the other episodes. Yes, all 3 chapters do refer to one another, and seem to take place in the same continuity, and one of them kind of acts as a prequel to another. Regardless of those connections, each chapter is a completely independent, self-contained story that does not at all rely on the events of the other chapters in order to understand what is happening. You can play these chapters in any order, or play any one of them without playing the others, and it wouldn't make any difference to the perception or interpretation of the stories. And in fact, the game is perfectly willing to let the player play them in any order.

Each of this game's chapters takes about 30 minutes to an hour to play, and the whole game should be playable in 2 hours (give or take). Any of the chapters may take longer depending on how many times you might have to repeat some of its more tedious stealth or shooting sections. So these little VR stories hit the sweet spot in terms of length, and they don't over-complicate their gameplay such that it distracts from the story being told. In terms of story-telling, Pocket Money Games puts up a really solid product here. The actual game, however, is a lot less solid.

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A few months ago, the Jimquisition had an episode about gamers criticizing game reviews and reviewers for "not finishing the game". James/Stephanie Sterling correctly points out that this complaint with a game review is most often employed to deflect from valid criticism of a game -- usually because the person complaining likes the game and gets overly defensive in response to any criticism. While I agree with James/Stephanie Sterling's response in the original video, I also have strong feelings about other practical concerns regarding whether a video game reviewer should need to finish a game in order to review it. As an amateur game critic and YouTube essayist, this particular brand of attack against reviews and reviewers is relevant to me, my gaming habits, and my content creation, so I hope that I have a worthwhile perspective about this topic.

This essay was inspired by a recent episode of The Jimquisition.

As for the underlying issue of whether a game reviewer should have to finish a game before reviewing it: the answer to that question is a resounding, absolute, unequivocal "no".

As an amateur, who plays games and creates written reviews and video essays, all on my free time, outside of a full-time job, I cannot play every game to end credits -- let alone to 100% completion or a Platinum Trophy.

And you know what? Neither do most players.

This essay is available in video format on YouTube.

Go ahead, take a look at the achievement or trophy metrics for any game you play. You'll probably find that the achievement for beating almost any game will be owned by well below half of all players, and might actually be less than a quarter of players for many longer games like RPGs. And while there are certainly some players who play offline and don't report their stats to Steam, Microsoft, Sony, or Nintendo, the achievement stats for the vast, overwhelming majority of games is very closely representative of the population, since most players don't go to the trouble of playing "off the grid".

Finishing a game is a relatively rare thing for the average gamer to do, which means the average gamer isn't going to care if a particular review finished the game or not. That average gamer is probably not going to see the end of the game anyway, so a review that only covers the first half or so of the game will still be perfectly adequate and informative for such a player.

Most games are completed by well under than half of all players.

Patreon

So as an "average gamer" who plays as a hobby and writes reviews and other content on the side, as an un-paid amateur, not finishing a game is good enough for me too. Yes, I will try to finish the main campaign of a game that I review, if it's possible and practical. For most shorter games (with campaigns less than 20 hours), I do, indeed, almost always hit the end credits before I publish a review. It will usually take me a few weeks to do it, which is why, even if I bought the game on release day, my reviews will still be several weeks late, or longer. Most of my reviews are practically retro reviews by the time I get them out.

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Oh, boy. Here we go. The Matrix: Resurrections is basically The Last Jedi of Matrix movies. If you hated The Last Jedi, then you'll probably hate this for much the same reason. Similar to The Last Jedi, The Matrix Resurrections is all about the creative pressure to live up to toxic fandom expectations, and it's predicated on a twist that a lot of fans might consider to be "unfaithful" to the original trilogy.

Personally, I liked The Last Jedi much more than most. I think it's the best film in the sequel trilogy, even if it does make a lot of very hard missteps. And the stuff that I liked most about The Last Jedi happened to be the stuff that most other people were most offended by.

Despite the similarities, I doubt that The Matrix Resurrections will be received with the same level of vitriol as The Last Jedi was. For one, we've seen a lot of these sort of cynical deconstructions of fandoms and sequel expectations since The Last Jedi released, and so I think a lot of the public is desensitized to it now. But secondly, and perhaps more importantly, The Matrix Resurrections doesn't commit as fully to its cynical view of the franchise. While that might appease many fans who just want to see another "Matrix" movie, it's probably the biggest reason that I felt disappointed by The Matrix Resurrections.

Personally, I enjoyed the first half of the movie, but was immensely disappointed with the second half.

The Matrix Resurrections - sad Keanu
© Warner Bros., 2020.
The Last Jedi - jaded Luke
© Disney, 2017.
The Matrix Resurrections reminded me a lot of The Last Jedi, but without the guts to commit to its polarizing twist.

This review will be pretty spoiler-y, as I will be talking about the plot twist. So consider yourself warned, and watch the movie before reading further if you don't want to have it spoiled. Though at this point, just telling you that there are spoilers at all is probably already a spoiler, so what's the point of the warning?

...

If you care enough to not be spoiled, have you watched the movie yet? If not, then I'm assuming you don't care. OK. Good. Let's continue.

...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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