Ace Combat 7

Some number of PC players may have booted up Namco/Bandai's recently-released Ace Combat 7 on PC, only to be disappointed to find that their preferred flight stick doesn't work with the game. Un-supported controllers apparently includes the very popular (and very expensive) Thrustmaster Warthog. This isn't a technical issue; it's a hardware-exclusivity deal that Namco/Bandai apparently signed with Thrustmaster and Hori. Only two flight sticks are supported by the game: the Thrustmaster T. Flight and HORI AC7 flight stick. Apparently, the same restrictions apply to the PS4 and XBox One versions of the game

If you're like me, and don't play a lot of flight sims, any flight stick that you have is likely old and obsolete. But you probably still hoped it would work with the game. It's PC, after all, and controllers are mostly plug-and-play. Worst case scenario, you'd have to custom configure the control mapping. Right?

Not so. If the game detects a flight stick that isn't on its approved list, it apparently refuses to recognize it.

I'm not exactly a huge Ace Combat fan, but Ace Combat 4 (which I played on PS2 back in the day) is on my short list for "favorite games ever". Perhaps I'll put up a retro-review of it at some point. Needless to say, AC4 was a near perfect hybrid of acrade dogfighting and realistic flight sim, and it's nuanced depiction of war might make it my single favorite video game about war -- except for maybe This War of Mine.

So I was excited that a new game was coming out. I had bought a Logitech Attack 3 flight stick some years ago for another game, and I was also excited to see how Ace Combat would feel with a flight stick instead of a game controller. So I bought the game on PC expecting the flight stick would work. It didn't, and I was pretty bummed. I bought the game on the weekend of its PC release, and when I found that my flight stick didn't work, I shelved the game and went back to Resident Evil 2 and Civilization VI: Gathering Storm. I figured I'd come back to AC7 in a few weeks, at which point, the flight stick situation would hopefully be resolved, or modders would maybe add unofficial support for un-supported flight sticks.

You can configure an un-supported flight stick via Steam's built-in Controller Settings.

After a little bit of research, I discovered Steam's built-in "General Controller Settings" gamepad mapping, and that it can be used to "trick" Ace Combat 7 into thinking you're playing with a third-party gamepad. I tested it last night, and was pleased to discover that it works!

To see if your flight stick will work (and it's no guarantee), perform the following steps:

  1. Open Steam and select "Steam -> Settings" in the top menu.
  2. In the Settings panel, click "Controller".
  3. In the Controller Config panel, click the button that says "GENERAL CONTROLLER SETTINGS". A big, blue menu with several check boxes should appear in a new window.
  4. In the Controller Settings window, check the "Generic Gamepad Configuration Support" box.
  5. If your flight stick is plugged in, and the PC is registering it, you should see it in a list of "Detected Controllers". Click it.
  6. This should take you to a key binding screen. Set up your key bindings as you see fit. You do not necessarily have to map every single button, as most flight sticks may not have enough buttons.
  7. Click "Save" and a dialogue should appear asking you if you want to "Share this controller definition?". You can name the controller anything you like. The important part here is that there is a drop down labeled: "Select the type of controller:". You must select "Generic Gamepad" from the drop down! You can then click "No, Thank You" if you do not wish to share the settings.

You should now be able to boot up Ace Combat 7, and the game should now believe your flight stick is a third-party gamepad (rather than a forbidden flight stick), and it should function based on the bindings that you specified.

You can configure your flight stick as a "Generic Gamepad" in Steam's Controller Settings.

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UPDATE 28 JANUARY, 2019, 6:44 PM (PST)
Twitter user @HillardHouseDan referred me to a gamefaqs post at gamefaqs.gamespot.com/boards/179835-resident-evil-2/77419853 that has a work-around for this issue. That post claims that disabling HDR (High Dynamic Range) in the PS4's video settings will allow you to stream and capture Resident Evil 2 footage. Commentor Jon had also posted the same work-around just as I was loading up RE2 to test it. So thanks readers!

I had actually come across this post last night, but had dismissed it because it was specifically about "Share Play" and not about streaming. I have been streaming Red Dead Redemption II for two months with HDR enabled without any problem, so it didn't even occur to me to test that setting.

Besides, the message was telling me that the scene was "blocked", so I had assumed that Capcom had blocked it as a "spoiler" section. Games in the past have done this for screens in which players enter email accounts, passwords, credit card numbers, or other sensitive information (which is the only acceptable use of blocking share functionality!). But Atlus had also recently blocked streaming of Persona 5 in order to prevent spoilers from leaking onto the internet. I was assuming that Capcom was doing the same thing. Atlus had patched Persona 5 to remove the streaming block for after about a week.

So, long story short: If you disable HDR on the PS4's video settings, you should be able to stream Resident Evil 2. You'll be playing at lower resolution, and with less color range, but it'll be playable and streamable. I guess I'll have to chalk this one up to a bug for now? Maybe Capcom will fix it with a patch. I can't imagine that they had deliberately blocked HDR or 4k streaming, but left non-HDR and regular HD enabled.

So pending any other setbacks, I do expect to play Resident Evil 2 this week, and will hopefully have a review out in a couple weeks. I'm leaving the rest of this post intact for posterity. Some of the points about fair use and blocking functionality of the console are still valid for situations like Persona 5, so maybe this blog will serve as a cautionary tale for any publishers or developers who do try to pull something like this deliberately.

UPDATE 26 February, 2019:
I have a full review up for the game now. I have also adapted that review into a video critique on YouTube:

I have adapted my review into a video critique on YouTube.
I was really looking forward to this remake of RE2.

After having to wait all of Saturday night for Resident Evil 2 remake to download and install on my PS4 (and playing Red Dead Redemption 2 to pass the time), I tried booting up the game on Sunday and played 15 minutes, only to find that the entire game is blocked from streaming. Even the built-in "capture" functionality (of the last 15 minutes of gameplay) of the PS4 console is disabled! I didn't even know games on the console could disable the built-in capture.

This realization sent me into a rabbit-hole of digging through the internet to find out if there was a work-around. I couldn't find one. Apparently, only the PS4 version of the game suffers from this problem. Players on Steam and XBox One do not seem to have any issues streaming.

I was very exciting to play this game. I really loved the REmake that was released on PSN a couple years ago, and I've been looking forward to an "RE2make" ever since. Resident Evil VII was also pretty damned good, and a return to form that made me optimistic about the series moving forward. But the game being blocked from streaming and capture put a damper on the experience that makes me not want to play the game. Basically, my night -- and my weekend -- were ruined by this petty decision from Capcom (and the fact that Sony even allows this bullshit on their platform).

This makes blogging about the game much harder

Why is this such a big deal? Why can't I just play the game and not stream it to Twitch? Well, the reason is that I use the streaming and capture functionality to get screenshots (and occasionally video) for use on this blog. After playing the game, I go through the archived footage to get relevant screenshots for blogs, strategy guides, analyses, or whatever I happen to be writing about the game -- all of which is legally protected under fair use!

It isn't just streaming that's disabled; even the capture function built into the PS4 is disabled!

I could maybe have lived without the Twitch broadcast, as I usually prefer to save important footage using the PS4's built-in capture function. The captured footage is much higher quality than what is saved by Twitch, and so it's essential for getting good screenshots of action segments. But the PS4 only saves the last 15 minutes of footage, so I have to make sure to remember to capture any video that I feel I'll need. I use the Twitch stream as a backup in case I forget.

The principle of the thing

More importantly, however, is the principle of the thing...

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