
After watching and responding to Max Derrat's video about Silent Hill's timeline not making sense, I went back and watched one of Max's older videos, and I have some more I want to say. Don't worry, this time, I'm actually agreeing with Max, and want to add my 2 cents to what he has to say about the topic of the upcoming remake of Silent Hill 1. In Max's video, titled "Let's Talk About Silent Hill 1 Remake...", he mentions that he thinks Harry's character needs to be more fleshed out and developed for a modern re-telling, so that he doesn't come off as stale and robotic as he does in the original game.
Max Derrat has some good thoughts about what Bloober should do with the Silent Hill remake.
I personally don't think that expanding the character is strictly necessary. I think more emotive character models and vocal delivery would go a long way by itself, without having to necessarily change anything about Harry's character or backstory. But even though I don't think it's strictly necessary to expand Harry's character, I do still think it has the potential to be a great idea, if Bloober does it well and stays true to Harry's original character. And if you already watched my first critique on the Return To Silent Hill movie, then you know how I feel about Harry, and specifically about his role as a heroic single father figure.
I do not think that Bloober will make the same mistake the Christophe Gans made, and recast Harry as a mother in order to conform to outdated gender stereotypes. Bloober sure as hell better maintain Harry as that heroic and somewhat idealized single father that he is in the original game -- a single father who unconditionally loves his adopted daughter, and will go through literal Hell and back to protect her. Part of what made me love the first Silent Hill game was that I loved Harry as a character. I saw him as an aspirational figure -- the kind of father that I would like to be if I ever had children, or if I ever decided to adopt a child. I absolutely want that to be preserved in any remake or adaptation of the first Silent Hill.
I expressed my opinions about Christophe Gans changing Harry to Rose in a video critique of Return To Silent Hill.
[More]

Max Derrat is one of my favorite YouTube content creators. He specializes in talking about occult and psychological (Jungian or Freudian) themes in videos games, with a special emphasis on Silent Hill, Metal Gear Solid, and FromSoftware. He recently posted a video titled "The Silent Hill Timeline Makes No Sense", in which he attempts to place the original 4 Silent Hill games on a timeline, in response to the trailer for Silent Hill: Townfall stating that game takes place in 1996.
Max Derrat's video about Silent Hill's timeline.
Well, Max, I (and others) have tried this exercise in the past. I specifically wrote a lengthy blog about a decade ago in which I tried to create a timeline for Silent Hill. It was a bit of a cluster fuck then, and it's still a cluster fuck now, as Max found out. The problem gets even worse when you try to account for the games that have released since Silent Hill 4.
Max largely comes to similar conclusions as I did, with Silent Hill and Silent Hill 3 being shifted by a few years. But we did have one major point of disagreement, which is the placement of Silent Hill 4 on the timeline. Since Max is directly addressing an issue I attempted to solve a decade ago, I thought I would make my own response video to express both my agreement with the majority of Max's research and conclusions, but also my [respectful] disagreement with his placement of Silent Hill 4. So I spent the last week or so writing and editing a video response to Max, which you can watch below.
Max Derrat's video about Silent Hill's timeline.
I'm not going to rewrite that entire video's script here, especially since most of what I discuss is based directly on my original blog from a decade ago. So I recommend you read that blog for all my detailed arguments, evidence, and reasoning. I will however, take a moment to summarize some of the key points of my response for my faithful readers. [More]
5b2e3ed9-91b5-4c06-bfba-31ef6a26a1af|1|5.0
Tags:Silent Hill, Max Derrat, YouTube, timeline, Silent Hill 2, Silent Hill 3, Silent Hill 4: The Room, Silent Hill: Townfall, Team Silent, sequel, prequel, anachronism, Walter Sullivan, Dahlia Gillespie, Alessa

A few weeks ago (or I guess more than a month ago, at this point -- geez I'm slow at writing these), Firaxis released it's "Test of Time" update for Civilization VII. Civ VII players can now finally play as the same civilization throughout the entire game, which addresses one of the player base's biggest criticisms with the game. The internet is now abuzz with the question of whether or not this patch "fixes" or "saves" Civilization VII. From what I've seen so far, it seems to be very well-received, with many internet pundits saying (or implying with their YouTube thumbnails) that Civ VII is "fixed".
Test of Time certainly is a good update. The biggest change is that players now have the choice to play as any civilization in any age, and can choose to play as the same civilization for the entire game, if you choose. To accomplish this, Firaxis gave every civilization an "apex age" in which they are the most powerful. During the apex age, their abilities are the strongest, and they have access to all of their unique units. During non-apex ages, each civ has less powerful versions of their ability, and they are stuck with stock units.
Players can now choose to keep the same civilization when transitioning into a new age.
This approach is similar to Humankind, which also gave players the option to stay as the same culture when progressing to a new era. The big difference is that in Humankind, staying with the same culture would give that culture the same generic bonus every time; whereas in Civ VII, each civ still has a unique ability, it's just a weaker version of their apex unique ability. So Civ VII's approach is a little bit more flavorful in that regard. Basically, Humankind's version of this feature was (as far as I can tell) just a fall-back option if all the good cultures have already been selected by other players. If you don't want any of the available cultures, you can just stay as the same culture, and continue to field their unique units and build their unique infrastructure, and get some small buff. In Civ VII, by contrast, sticking with the same civ is framed as a more assertive decision. You choose that civ because you want their abilities, not simply because you don't want the other civs.
Personally, I still prefer Humankind's method of culture-switching over Civ VII's. I prefer how it is tied to the individual civilization's progress through the eras, and doesn't stop the game at arbitrary points to force everyone to switch. I also like how there's a competitive, first-come-first-serve aspect to switching cultures in Humankind, which lights a fire under the player's butt to make sure to advance fast enough to get a prime pick of the upcoming era's cultures. Humankind's approach feels like a much more organic and natural part of the game that doesn't interrupt the game's pacing at all (but in fact, adds to the pacing). This is in stark contrast to Civ VII's design, which feels forced, arbitrary, and exceedingly "game-ified".
But perhaps a full analysis of Humankind's culture-switching compared to Civ VII should be the subject of another essay, similar to what I did with Civ VII and Ara: History Untold... For now, I want to talk about Civ VII specifically.
In addition to being able to play civs outside of their apex age, Test of Time completely replaces the Legacy paths with new, more granular and more varied "Triumphs". These are smaller goals and milestones that unlock dedication bonuses for the next age. This is intended to add more variety to each age, and make it so that players don't feel like they're following the same rote steps to achieve the same 4 goals every time they play.
Legacy paths were replaced with more varied and granular Triumphs.
Again, this is a good change. [More]
I may have posted a written review of Return To Silent Hill, but there were still other things that I wanted to expound upon that I did not feel were appropriate (or in the scope of) a simple movie review. So I decided to adapt my extended thoughts into a video critique. I was planning on doing after having seen the movie in theaters and writing the review, but things kept coming up, and I kept pushing it back until eventually it got to the point that the movie was already available on DVD and streaming.
I decided to split the critique up into 2 separate videos. The first video is already available on YouTube. It is specifically about the sexist and chauvinistic attitudes and biases that I felt underlined many of the creative decisions that went into butchering Silent Hill 2's stories. More specifically, I compared and contrasted how Christophe Gans chose to adapt the characters of Harry Mason (from the first game) and James, and how these adaptation decisions seem to reveal those underlying sexist attitudes and biases. I used this video to vent some long-standing frustrations that I had with the first Silent Hill movie, and its gender-swap of single father Harry into married mother Rose.
My initial video critique was a comparison between the adaptations of Harry Mason and James,
and how both chauvinistically reinforce outdated gender stereotypes.
Obviously, I don't have a problem with gender or race-swapping in adaptations of media. But, as I explain in the video, I felt that the character of Harry Mason presented a golden opportunity to present a competent single father character in a medium that is largely devoid of such examples. The gender-swap from male-to-female, in this particular case, and the reasons that director Christophe Gans cites for having made the casting decision, only serve to reinforce out-dated gender stereotypes, while also missing out on an opportunity to present a particular demographic that is under-represented in popular media.
The second video is about the other characters in the movie, with an emphasis on Mary -- considering that she is basically the only other character in the movie.
[More]
7058ea5e-4bea-42af-a841-4c62cc15a320|1|5.0
Tags:Silent Hill, Silent Hill 2, Return To Silent Hill, Konami, Christophe Gans, James Sunderland, Mary Shepherd-Sunderland, Angela Orosco, Laura, Maria, Eddie Dombrowski, Pyramid Head, Harry Mason, Rose Da Silva, Born From A Wish, gender equality
2 years ago, after playing both Star Trek: Resurgence and Star Trek: Infinite, I started thinking about how the ludic genres of "point-and-click"-style adventure games and grand strategy games are both very good ludic genres for the Star Trek IP. I had originally planned on creating a short, 20-30 minute video talking about these 2 games, specifically, and how they manage to faithfully adapt the source material. And I wanted to contrast these 2 games against a few other Star Trek games in other ludic genres, such as Elite Force (a first-person shooter), and some of the old starship operation games like Starfleet Command.
However, as I worked on the script, I kept wanting to talk about more and more Star Trek video games, and I kept reading about other Star Trek games that I had never played. So I expanded the scope of that original project to start to include more examples of adventure and strategy games, as well as to talk about Star Trek games in other genres. I bought some games to try out, and fell into a rabbit hole of playing every Star Trek game that I could get my hands on, and watching let's plays of all the games that I couldn't play.
Before long, that 20-30 minute project had ballooned to over an hour of script. At that point, I decided that this was too much for a single video, and I decided to do 2 things:
- I would split the video up into multiple parts (originally, I expected 3 or 4 parts),
- I would make each video be about games in a particular ludic genre (such as adventure games, shooters, strategy games, etc.).
This necessitated more research, and more play-time with other games in other genres. Eventually, after 2 years of on-again-off-again work, I ended up with over 2 hours of videos talking about the different ludic genres into which Star Trek had been adapted. I talk about which ones work, which ones don't work as well, and also what I would like to see from Star Trek games in the future.
In the meantime, just as I was getting ready to finally release this epic project, 2 new Star Trek games were announced: Voyager: Across the Unknown (not to be confused with a Star Trek tabletop game called "Into the Unknown"), and Star Trek: Infection. So I may talk about those games in a future update video. Infection, in particular represents an entirely new ludic genre for Star Trek games, since it's a VR horror game -- the first true horror game that I've ever seen for the Star Trek IP.
The first part of my retrospective series is now available on YouTube, after a short period of Patreon-exclusivity:
The first part of a 5-part retrospective on Star Trek video games is now available on YouTube.
The other 4 parts are already available to Patreons at the following link: https://www.patreon.com/posts/exploring-new-of-137678510. I will be releasing each new episode every few weeks, but Patreons are able to view all 5 episodes now. [More]
|
| 12 | | | | | | | 60 | | 11 | | | | | | | 55 | | 10 | | | | | | | 50 | | 09 | | | | | | | 45 | | 08 | | | | | | | 40 | | 07 | | | | | | | 35 | | 06 | | | | | | | 30 | | 05 | | | | | | | 25 | | 04 | | | | | | | 20 | | 03 | | | | | | | 15 | | 02 | | | | | | | 10 | | 01 | | | | | | | 05 |
|