UPDATE 28 August 2024: I was wrong about how the Option controls work.
It turns out that I was mis-understanding how the Option controls work in this game. It's actually not nearly as bad as this blog (and its accompanying video) make it out to be. I will be posting a new blog and video in the coming days to address my mistake and explain how the Option actually works, and also the logic behind why I think EA made this change. I apologize for the misunderstanding.
In my previous post about EA Sports College Football 25, I mentioned that there are 4 big challenges that I'm having, which have caused me to loose the vast majority of matches that I've played against the CPU, on the All-American difficulty, with no adjustments to any gameplay or A.I. sliders. 1 of those problems is my fault, which is that I need to get better at reading the defenses and not turning the ball over as much. I'm still working on it... The second issue is that CPU-controlled defenders do not properly play outside containment and take horrible pursuit routes that give up big plays and scores. That's not on me, since I can't personally control all 11 players on the defense, and am dependent on them doing their assigned jobs. The third problem that I've been having is the same problem that everyone else is having, and was the primary topic of the previous post, which is that the kicking meter is too damn hard.
The 4th major issue that I'm having with College Football 25 is the changes to the Option mechanics and controls. Option controls have been changed, such that the user now has to hold the X button (on PlayStation) in order for the QB to keep the ball, or release the button in order to hand off to the fullback or halfback. More importantly, however, is that the timing rules for the option hand-off no longer lines up with the animations, making it difficult or impossible for the user to execute these plays as they are designed.
The tutorial pop-up appears once, and then will never be seen again.
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As many of you already know, EA Sports College Football 25 is considerably more challenging to play than your average Madden. I have been struggling a lot. At the time of this writing, my record against the CPU currently stands at an abysmal 2 wins to 10 losses, after starting 0 for 7. All of these matches have been played at the All-American difficulty without any modifications to the sliders. They've all been close losses. I'm not getting blown out by any stretch of the imagination. But these struggles are really starting to sour me on the game as a whole. I have personally found that most of my struggles have been the result of 4 factors, 3 of which should not be causing as many struggles as they are causing, and I am starting to chalk those up to poor design, rather than my own lack of skill.
This post is also available in video format on YouTube.
The first factor is my own mistakes, to which I take full responsibility. And I'll admit, I am making a lot of mistakes. Specifically, I have been interception prone. Most of these interceptions are being caught by lurking linebackers in the middle of the field. These linebackers seem to play their zone coverages considerably deeper than in Madden, and so routes in the middle of the field that are usually open in Madden are being intercepted in College Football 25. The linebackers are not super-jumping or making one-handed catches or anything like that. They're just playing their zones differently than in Madden, and I haven't adjusted to it yet. Pass trajectories could maybe have more arc and touch on them, but maybe that's just me not using the pass charging mechanic correctly. Though EA's games have a long-standing track record of low pass trajectories.
The 2nd problem is that my CPU-defenders are not playing contain very well, and are routinely taking poor pursuit angles and giving up big plays. This is something that EA and Tiburon definitely need to address, as defensive force players and safeties should do a better job of keeping the play in front of them.
I have been losing a lot of close matches against the All-American CPU.
But this isn't the issue that I want to talk about today. The issue that I want to discuss is the 3rd reason why I am losing matches of College Football 25, and if you have been keeping up with the early reviews and impressions of the game on the internet ... or you read the title of this post ... then you probably already know what I'm going to talk about. The single biggest reason why I am losing all my matches of College Football 25 is because of the new kick meter. And this kick meter is coming dangerously close to making me hate this game.
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I really enjoyed Pacific Drive, but I admit that I struggled a bit in the early hours. The tutorial is decent, but it's a bit of an information overload, and the player doesn't really get much opportunity to practice certain mechanics so that they sink in.
So I wanted to share some of my tips based on the confusions and growing pains that I experienced, so that other new players can hopefully shorten the learning curve and get to enjoying the game more quickly.
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From Software has released its newest, brutally-difficult game, Elden Ring, and it does quite a few things differently from the previous game's in From Software's "Souls-Borne" series. Most notably, Elden Ring has a full open world. That is, an "open world" by the definition that most players would use. Personally, I always thought that Dark Souls and Bloodborne counted as "open worlds" in all the ways that matter, but that's using a very generous personal definition. In any case, this legit open world in Elden Ring does dramatically change the way that Elden Ring is designed, balanced, and paced, and it should also change the way that players approach the game compared to previous titles.
I want to do the same thing that I did with Bloodborne and Sekiro, and provide my own personal tips and tricks for Elden Ring, from the perspective of an experienced, but not elite, player. These tips are geared towards new players coming into Elden Ring fresh, and for other experienced Souls-Borne players who may be having a hard time coming to grips with the new design of the game.
The open world dramatically changes how players should approach the early hours of Elden Ring.
In any case, I hope the following tips help you to get a leg up against the trademark challenge of From Software's Elden Ring. [More]
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Tags:Elden Ring, From Software, Namco/Bandai, Limgrave, open world, horse, Torrent, prisoner, magic, parry, counter, summon, spirit, torch
Stranded Deep released on consoles last year after having spend half a decade in early access on Steam. I downloaded it for my PS4 when it was offered as the free monthly game, and had a lot of trouble getting into it. I was very frustrated with how little the game bothers to explain itself, and how much trial-end-error I had to put up with just to learn the basics. However, I did stick with it, and started to warm up to it after several restarts and some time spent on the wiki.
I imagine I'm not the only one checking out this game on consoles, especially since it was free for PSPlus users earlier this summer, so I thought I'd share 7 tips that I wish I'd known when I had started out. Hopefully, I can spare other players a lot of the trial-and-error and frustration that I had to endure, so that you can get to enjoying the game a lot quicker and more fully. I also want to point out that I'm playing the game on a PS4, and I understand that the PC version of the game is a little bit different. The tips that I offer here should also be relevant to PC players, but they are geared towards console players. That being said, here are 7 tips for surviving Stranded Deep:
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