In anticipation of the upcoming Brave New World expansion pack for Sid Meier's Civilization V, I've been working on some mod projects.
Today, I published a small resource mod called "Just a pinch of salt" that adjusts the yield of the salt luxury resource. By default, salt is a very strong resource to start near, as it provides +1 food and +1 gold base yield. Since it shows up frequently on plains, these tiles give your fledgling city a 2 food, 1 production, 1 gold tile out of the gate. With the addition of a mine, the food and production yield goes up by 1.
Extra food from salt requires building a Granary.
This mod aims to scale back the power of salt a little bit by removing the base +1 food modifier and moving that bonus to require the construction of a Granary building. In addition to it's existing bonuses, the granary now adds the +1 food to salt.
- Salt: +1 Gold base yield.
- Granary: +1 Food from salt worked by the city.
Total salt yield after building Granary and mine.
Once you have mined the salt and built a granary in the city, the total output of the salt tile is the same as in the unmodded game.
The mod can be downloaded from Civilization V's in-game mod browser by searching for "just a pinch of salt", or through Steam by visiting MegaBearsFan's Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=145306648). [More]
5e1bc327-3d30-442f-8225-1bb0e5f1bf70|2|4.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civilization V: Brave New World, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, salt, granary, 2K Games, Just a pinch of salt, Civilization V
In anticipation of the upcoming Brave New World expansion pack for Sid Meier's Civilization V, I've been working on some mod projects.
Today, I published a small resource mod called "Copper Buff" that improves the effectiveness of the copper resource in the game. Currently, copper is a fairly weak luxury resource, since it doesn't get buffed by any buildings in the game. This mod adjusts the Forge and Mint buildings to provide a bonus towards nearby copper as follows:
- Forge: +1 Production from copper worked by the city.
- Mint: +1 Gold from copper worked by the city.
Both buildings can be constructed in a city if copper is present within the city's borders.
Forge and Mint improve nearby copper.
The mod can be downloaded from Civilization V's in-game mod browser by searching for "copper buff", or through Steam by visiting MegaBearsFan's Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=144822605). [More]
01707497-1794-44b8-9962-41fa7a4c7eb3|3|5.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civilization V: Brave New World, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, copper, forge, mint, 2K Games, Copper Buff, Civilization V
Now that Gods & Kings has rearranged the tech tree, I decided I would revisit my old Code of Law mod and update it for the new expansion. That updated version is now uploaded onto the Steam Workshop.
The new Code of Law technology requires Writing and leads to Philosophy and Civil Service.
It allows Courthouses and Open Borders treaties.
The primary intent of this mod is to move the Courthouse building away from Mathematics so that players do not gain access to the building that nullifies unhappiness from city occupation at the same time that they unlock the first siege weapon. This way, overly-aggressive players who beeline to Iron Working and/or Mathematics so they can capture cities will have to take a minor detour through the culture and science path of the tech tree in order to be able to annex those cities and start using them as unit-farms. [More]
50556c27-24ef-4441-a175-6878c81251a1|1|4.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, Code of Law, technology, tech tree, 2K Games, forum, whoward69, Civilization V
Earlier today, I uploaded my newest mod for Sid Meier's Civilization V onto the Steam Workshop.
This new mod is titled "Fat Man and Little Boy". The effects of the mod are as follows:
Completing the Manhattan Project now grants a free Atomic Bomb unit in the city that built the project. The unit will be received regardless of whether the player has access to Uranium (usually required to build an Atomic Bomb). In addition, the first player to complete the Manhattan Project will be given two free Atomic Bombs, which are appropriately named "Fat Man" and "Little Boy". [More]
458081a7-6149-426c-9ca1-1831505007d1|1|5.0
Tags:Sid Meier's Civilization, Civilization, Civilization V, Civilization V: Gods & Kings, Civ V mod, modding, Steam, Steam Workshop, Valve, strategy, Fat Man and Little Boy, Manhattan Project, atomic bomb, uranium, Civilization V
I noted in my original review of Civilization V that I expected an espionage system of some sort to be added in an expansion. I also stated, in a February edition of the Civilization Polycast webcast that I expected an expansion to be announced soon. I was right on both accounts!
I’ve spent a lot of time with Gods & Kings in the few months since its release, but I’m disappointed to say that it hasn’t quite lived up to my expectations.
The expansion isn’t a complete let-down though. It does include some significant enhancements to the core experience.
Table of Contents
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683c642f-1a9e-43a4-b6c8-4e88c8cbe789|2|5.0
Tags:Civilization V: Gods & Kings, Civilization V, Sid Meier's Civilization, Civilization, Firaxis, 2K Games, expansion, PC, Steam, strategy, grand strategy, turn-based strategy, tactics, religion, espionage, navy, review, Civilization IV, Civilization V
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