Dark Souls II - title

Despite being very excited about this game and pre-ordering the collector's edition (contrary to my typical avoidance of pre-orders), it took a couple months before I was able to spend much time with it. My strategy guides for Civilization V: Brave New World was a lot of work and took up a lot of time. I was only able to play bits and pieces of Dark Souls II during that time and didn't make much progress. I was hoping to have a review out in time for the PC release, but that didn't happen. Then I was hoping to publish the review before the first DLC hit, but that didn't happen either. I'll probably review the DLC later, once all three have been released.

Full disclosure: I haven't actually finished the game yet, but I do feel that I've played enough of it to be able to write a review. If completing the game changes my opinion considerably, then I will revise this review as I've done with other games in the past (including the first Dark Souls). I've also considered getting the Steam version, since it may be better than the console versions. If I do play that version, I may revise this review to include opinions on that version.

But for now, I've only played the PS3 version,

Table of Contents

Dark Souls II - Victory!
Is Dark Souls II a victorious successor to a masterpiece of design and storytelling?
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Dark Souls: Artorias of the Abyss - title

I may have been a bit hard on Dark Souls in my original review (despite spending like six months playing it before I reviewed it). I guess - despite my best efforts - I just couldn't get over my love for Demon's Souls (which I still think was a better game for its time). But Dark Souls ended up eating up a lot of my time, and I have fallen as much in love with it as I had for Demon's Souls. As such, I have updated my original review with a new, retrospective score to go along with this DLC review. I bought and downloaded Artorias of the Abyss DLC on day one (PSN) when it was released last year, but didn't get around to playing it until earlier this year.

Instead of just unlocking a special quest as soon as the DLC is download (ala Skyrim), the DLC of Dark Souls can only be accessed by defeating an existing, but entirely optional boss in an existing, but entirely optional area of the world; then defeating an existing enemy that allows access to a specific NPC; then defeating another monster in one of the end-game areas (after acquiring the Lordvessel) in order to unlock the "key" to the DLC content. Phew. That's a lot of hoops to jump through! So it took me a while just to be able to access the new content - let alone play through it. Sure, you may have paid for this DLC, but FROMSOFTWARE is still gonna make you work for it; and kudos to them for not compromising on their principles!

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Dark Souls II - banner

Viewers of the 2012 Video Game Awards got a special treat in the form of an announcement teaser for Dark Souls II.

The teaser is a pre-rendered cinematic that gives only vague hints of the sequel's plot and provides absolutely nothing in terms of gameplay information. In any case, we have confirmation that a direct sequel (rather than a spiritual successor, ala Demon's Souls to Dark Souls) is in the works. Dark Souls was almost universally acclaimed by fans and critics, but a large portion of the loyal Demon's Souls fans held out that Dark Souls was actually a step backwards from its predecessor. Since a very large portion of Dark Souls players were Xbox and PC users who had never tasted the greatness of the PS3-exclusive Demon's Souls, many of them didn't know any better than to love the game without reservation. Being a big fan of Demon's Souls, I knew better and was one of the critics who argued that Dark Souls didn't quite hold up to Demon's Souls.

Don't get me wrong, I like Dark Souls! It's a really good game! I just felt that Demon's Souls was a more competent and cohesive overall package (especially factoring in the time it was released), in which all the features and mechanics worked fluidly with each other, and which was immensely better balanced (i.e. providing a challenge that was brutal, but fair).

I'm going to reserve my excitement for Dark Souls II until we start learning details of the gameplay. I fear that the marketing folks at the publisher might push FROM Software into making an even more mass-marketable game than Dark Souls was, which could lead to an even further simplification and dumbing-down of the game mechanics and concepts.

However, I'm not going to let that reservation stop me from expressing my desires for what I'd like to see in the game, just like I did prior to Dark Souls' release.

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Diablo III

Recently came across Toronto-based software engineer Alex Curelea's blog, in which he describes the psychology behind why Diablo III may not be as satisfying as Diablo II was. It was a good read, and very quick too.

In the analysis, he compares Diablo fans to monkeys who are rewarded with flavored juice when they pull a lever after a specific sequence of shapes is displayed on screen. Eventually, the monkeys begin to associate the reward with the sequence of shapes, and the reward center of their brain becomes stimulated when the sequence appears, rather than when the actual reward is given later.

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Demon's Souls - banner

Today is a sad day for fans of Atlus' critically-acclaimed PS3-exclusive game, Demon's Souls. Hot off the heels of my Dark Souls review, the announcement that Dark Souls will be ported to the PC, and new rumors that DLC is in the works for Dark Souls, Atlust just announced that the Demon's Souls servers will be shut-down at 11:59 PST on May 31st, 2012.

We knew it had to happen sooner or later, and the shut down was already delayed at least once (it was originally scheduled to happen shortly after the release of Dark Souls). It just seems like this is way too early. The game is only two-and-a-half years old!

It's also really too bad that FromSoftware and Atlus don't seem to have any plans to update the game to support some sort of P2P, direct IP/TCP, or proxy-server multiplayer set-up. I know it would defeat the idea behind the online components, but something would be better than nothing. Letting the fans connect to each other directly, or to set up their own servers would be nice, but I'm not even sure if it's technically possible given the structure of the PlayStation Network.

UPDATE (June 1, 2012): Atlus extends server operation indefinitely

Just found out that Atlus has extended the operation of the Demon's Souls servers "indefinitely!

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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