I didn’t have high hopes for Silent Hill Downpour. As such, I didn’t buy it new. I waited two weeks, bought it used off ebay, and finished it over a weekend. Sadly, pretty much all of my pre-release expectations turned out to be true.
Upon booting up the game, I was immediately given mixed opinions about the game. There was a mandatory install, which fortunately only took a few minutes, but which is always an annoying thing to sit through (except for Metal Gear Solid 4, which managed to make it somewhat amusing). After the install though, I was treated to a stylish title screen with new composer Daniel Licht’s enjoyable title track.
Then the game starts, and the very first thing you do as the new main character, prison inmate Murphy Pendleton, is murder a defenseless fellow inmate during a combat tutorial that takes place in the prison showers. Murphy clearly has some beef with this fellow inmate (named Napier), and it seems like Napier probably deserved it, but murdering a defenseless person in cold blood is hardly what I’d expect from a Silent Hill game.
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a67ddc95-77b6-40e5-9a04-23f4912e6f2b|9|4.4
Tags:Silent Hill Downpour, Silent Hill, Silent Hill Homecoming, Konami, review, PS3, Achievement unlocked, Murphy Pendleton, survival, horror, survival horror, fan fiction, XBox 360, Vatra Games
Konami recently released a new promotional video that supposedly showcases the improved visual quality of the HD remakes of Silent Hill 2 and 3.
Does the video make the HD versions look considerably clearer than the PS2 counterparts? I wouldn't blame you for saying "yes". But to the trained eye (and to experienced Silent Hill players), this video is a blatantly disingenuous attempt to make the PS2 versions look bad.
First of all, all the HD clips are shown with the film grain effects turned off and some of the fog effects disabled as well. This is a cheap trick on Konami's part, as these settings can be turned off in the original game, and doing so clears up the images considerably. The fact that Konami didn't even bother to compare the shots on an equal footing goes to show how far out of their way they are willing to go to make the original games look worse than they actually are. [More]
Following the review of Silent Hill 3 on Twin Perfect’s "The Real Silent Hill Experience", DerFuzhwar, Fungo, and Rosseter assert that Silent Hill 3 should have ended the series: "Silent Hill over".
 Twin Perfect declares "Silent Hill Over".
They don’t seem to have any confidence that Vatra or any other developer will be able to replicate the success of Team Silent, and that future installments are only going to dilute the quality of the series as a whole. Although they appreciate Silent Hill 4 for making a contribution to the game’s universe, they also say that it was not necessary to make, as Silent Hill 3 wrapped up the story of the franchise successfully and satisfactorily.
While I agree that the outside developers have completely squandered their attempts opportunities with Silent Hill, I respectfully disagree with their position that the series should be terminated. I still think there is plenty of material in the context of the first four games that is left to explore. [More]
1547f117-5041-48b2-9340-d3d15a6162f6|13|3.8
Tags:Silent Hill, Silent Hill Downpour, Konami, K.C.E.T., Team Silent, Vatra Games, Tomm Hulett, The Real Silent Hill Experience, Eternal Darkness, Twin Perfect, Cybil Bennett

The depiction of the town of Silent Hill in its titular game has lead to a lot of confusion and over-analysis from many casual and some hard-core Silent Hill fans. The stories of the first few games are told in very indirect manners, with the player often being shown the story through the acquisition of clues and context, rather than being directly told what is going on by an objective character or outside narration.
One of the most common misconceptions about the games is the idea that the “Otherworld” in Silent Hill is some kind of “parallel dimension” that exists in conjunction with, but separate from, the “real world”. Alternatively, some fans claim that the games utilize some kind of “parallel perception” mechanism, in which everything that happens in the games that is even remotely supernatural is all just happening inside the character’s mind, such that separate characters can be in the same place at the same time, but see things differently. These interpretations have lead to many misunderstandings about other elements of the town and events, such as Alessa having hostile motivations, the residents of Silent Hill being turned into monsters, or that the people who visit the town can never truly leave.
These ideas are all fallacious, and they are derived from fundamental misunderstanding due to how the game presents information, or by a reliance on out-of-game information that presents a false picture of what is happening in the games.
What’s worse, these misguided ideas have found their way into “official” Silent Hill material, including the motion picture and all of the post-Konami-developed games in the series.
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d1af12ac-cc8c-45d2-bda0-bdcb4badf1f1|23|4.5
Tags:Silent Hill, Otherworld, parallel dimension, Konami, Silent Hill 2, Silent Hill 3, Silent Hill 4: the Room, Harry Mason, James Sunderland, Heather Mason, Alessa, Twin Perfect, DerFuzhwar, Fungo, Rosseter
I somehow missed this back at the end of September, but apparently, Konami has struck a deal with the Guy Cihi and the original voice actors from Silent Hill 2 in order to be able to re-use their original voice and motion capture performances. Supposedly, both the original voice work and the newly-recorded voice work will be included in the game.
UPDATE November 22, 2011 (3:18 PM PST)
According to an article on gamepur, the version of Silent Hill 3 that is included in the Silent Hill HD Collection will not include the original voice work:
"The HD Collection is on schedule for Jan 2012 release. The deadline for releasing the masters to the duplicators is like, this week. All major actors for SH2 have signed releases and so the SH2 game will offer players both voices – original and new. One SH2 actor was unwilling to sign, or had unreasonably delayed signing, but he has only two lines in SH2, so Devin and Tomm decided to use the new voice for those two lines. SH3, however, is a problem. Konami people have been unable to locate/contact Heather Morris so they cannot get her to sign a rights release. I have tried to find Heather but I was unable. If you know her contact information, please tell me ASAP otherwise SH3 will not have the original voices." -Tomm Hulett
Wait, what?
Why is this the first I've heard about the HD Collection not containing the original voice work for Silent Hill 3? As far as I was aware, Guy Cihi (from Silent Hill 2) was the only one preventing the original voice work to be included in Silent Hill 2. I had no idea they were having problems with the Silent Hill 3 cast as well.
I don't understand why this is such a problem. Doesn't Konami own the rights to the games and all vocal performances within? Why is it so hard to re-use the original voices?
Unfortunately, this means that I can no longer recommend the Silent Hill HD Collection for purchase by any Silent Hill fan when it is released on January 24th. If you want to play the games, buy the original versions. You can find used copies on ebay or Amazon at fairly reasonable rates.
As for the people who know me personally: if you have any interest in playing Silent Hill 2 or 3 (or any Silent Hill game for that matter), you are welcome to come over and play mine or borrow a copy. I have plenty to go around! [More]
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