Prerelease promotional material really soured my interest in this game to the point that I waited over 6 months to pick up a used copy cheap off eBay. And the movie ended up being sloppy and wrong on numerous levels. And Edge of Time had caused me to lose faith in Beenox’s competency as a developer of Spider-Man games.
So there was a lot stacked up against this game, and I went into it gritting my teeth and ready to be furious. Maybe I set the bar a little bit too low, but I ended up enjoying Amazing Spider-Man. It cut a lot of corners and is easy and boring, but there’s enough good ideas in here that I’m actually excited to see if Beenox gets another chance to hopefully knock one out of the park.
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Spider-Man can swing without anything nearby for his webs to stick to, including over the tops of parks and the city skyline itself. This instantly pulls me out of the game experience everytime it happens.
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59c86de3-4f8c-41f5-ac74-a016bac6309a|1|4.0
Tags:The Amazing Spider-Man, Spider-Man, Marvel, comic book, Peter Parker, Gwen Stacy, Curt Connors, the Lizard, Allistair Smythe, Spider Slayers, rhino, scorpion, genetics, physics, Sony, Sony/Columbia Pictures, PlayStation, PS3, Microsoft, XBox, XBox 360, Wii, action, beat-em-up, movie tie-in, comic

Wearers of glasses beware: the Wii U is determined to give you eye strain!
I got a chance to sit down for a while with a friend's Wii-U tonight. I managed to make an avatar and sign up for the Nintendo network, as well as try out an hour or so of ZombiU. I have to say that I was not impressed with either the hardware or the software.
First and foremost, the controller, despite its size, is actually pretty comfortable to hold. It is lightweight, and the cradles nicely in the hand. The screen is bright and vibrant; and sound is clear, but probably better with headphones. Button placement on the right side felt a bit awkward for me. It might just be my familiarity with PlayStation and Xbox controllers, but I didn't like having the buttons below the right stick, and they seemed a bit too close. I frequently missed the 'X' button (the top button), which was annoying because it was the most commonly-used button in the game I played.
I really wasn't digging the screen on the controller though. The avatar creation and network sign up screens annoyed me because most of the data input is done on the controller screen, but the TV screen presents a lot of information. The password screen was particularly annoying, since all the messages were displayed on the TV, and I just didn't see them because I was focused on the controller screen.

I like survival horror, but I'm so sick of zombies...
On top of that, even a brief time with the system exposed me to a glaring problem for myself (and likely many people): I am nearsighted. I need glasses in order to see at a distance. I'm not blind to things that aren't directly in my face, but after about 6 to 8 feet, things start to get fuzzy, making reading text or discerning other very finely-detailed information hard. I wear glasses, but I don't like to wear them to look at things up close. I often take them off when using a laptop, using a cell phone, reading a book, looking at a computer monitor, writing or drawing, and other "point blank" activities. Wearing my glasses for such things often causes my eyes to strain and gives me a headache (and probably further degrades my vision).
I can already tell that games that require the player to constantly shift between focusing on the controller screen and the TV screen will be very uncomfortable for me, since I'll either have to keep taking my glasses off and putting them back on, or I'll have to deal with the eye strain when looking at the controller screen. Perhaps Nintendo needs to release Wii-U-branded bifocals! [More]
8f9ca423-4456-4b6b-8ac5-cbae2843b6c4|2|3.0
Tags:Wii-U, Nintendo, ZombiU, PlayStation, PS3, XBox, motion control, touch screen, sixaxis, survival horror, zombie
A slimmer PS3.
It is being reported that Sony is planning on releasing a slimmer version of the PS3 console this holiday season. I have yet to see any detailed technical specs of the new unit other than that it will be lighter and smaller than the existing PS3 Slim models and will have a bigger hard drive out-of-box (250 gig or 500 gig models will be available).
I don't really see the point in this move; although, I guess if the lighter, smaller unit is going to cut production costs, then it's a smart business move for Sony. But from the consumer standpoint, I don't see any reason why someone would want or need to "upgrade" to the new model.
Maybe they'll release additional technical specs at the upcoming Tokyo Game Show? [More]
d7d736a8-1c94-4c7c-9278-2413eb553a62|1|4.0
Tags:Sony, PlayStation, PlayStation 3, PS3, PSN, PS2, PlayStation 2, Tokyo Game Show, Demon's Souls, Dark Souls, repair, replace, upgrade
It seems pretty apparent that EA doesn’t give a damn about releasing the best product possible. They just want to milk it for all the money it’s worth. If they really cared about making NCAA Football ‘13 the best game it could be, then they would have delayed it a few weeks in order to install the same, potentially revolutionary, physics engine that is being implemented in this year’s Madden. The game releases six weeks prior to the start of the college football season anyway, so it wouldn’t have hurt to delay it a month. It still would have made it onto store shelves before the kickoff of the season. Heck, most teams haven’t even finalized their depth charts yet, and some are still revealing new uniforms and stadiums!
It is now easy to "throw a receiver open."
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deeaa6ec-4a67-440b-9b4c-a29df7aa0ce7|4|2.8
Tags:NCAA Football 13, review, NCAA Football, Madden NFL 13, Electronic Arts, EA, EA Sports, Tiburon, sports, football, PlayStation, PlayStation 3, PS3, PSN, Infinity Engine, broken controller
The last thing that any PS3 owner wants to see:
The "Yellow Light of Death"
Some of you may remember that I wrote about my experiences (and frustrations) with trying to repair or replace a PS3 through Sony last year. It was not a pleasant experience. So when that replacement unit suddenly failed on me a few weeks ago while playing Dark Souls with a "Yellow Light of Death", I was understandably very upset. The system would not even turn back on after the failure occurred. That, combined with the sudden nature of the failure meant that I had no chance to even try backing up the data on the hard drive, let alone uploading any copy-protected save files onto the PSN Cloud. Heck, I couldn't even remove the Dark Souls disc that was now stuck in the drive! What ever happened to good 'ol latch-and-spring lids? You don't have to worry about getting discs stuck in those!
So it seemed that I was up shit creek without a paddle. I already knew, from previous experience, that Sony probably would not fix the console, and would instead just send me a refurbished replacement, and that my hard drive would, therefore, not be useable with the new system. I didn't want to give Sony any more of my money, since it is their bullshit DRM policies that prevent consumers from being able to reliably transfer saves from one system to another, so I decided to try my luck with a local repair shop instead.
Well, that hasn't worked out any better for me. [More]
21b40459-05fc-4ec3-98ba-86aed9022eda|2|5.0
Tags:PlayStation, PlayStation 3, PS3, PSN, Sony, Yellow Light of Death, Red Ring of Death, GPU, blu-ray, error 80010514, repair, replace, horror, Dark Souls
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