Today is a sad day for fans of Atlus' critically-acclaimed PS3-exclusive game, Demon's Souls. Hot off the heels of my Dark Souls review, the announcement that Dark Souls will be ported to the PC, and new rumors that DLC is in the works for Dark Souls, Atlust just announced that the Demon's Souls servers will be shut-down at 11:59 PST on May 31st, 2012.
We knew it had to happen sooner or later, and the shut down was already delayed at least once (it was originally scheduled to happen shortly after the release of Dark Souls). It just seems like this is way too early. The game is only two-and-a-half years old!
It's also really too bad that FromSoftware and Atlus don't seem to have any plans to update the game to support some sort of P2P, direct IP/TCP, or proxy-server multiplayer set-up. I know it would defeat the idea behind the online components, but something would be better than nothing. Letting the fans connect to each other directly, or to set up their own servers would be nice, but I'm not even sure if it's technically possible given the structure of the PlayStation Network.
UPDATE (June 1, 2012): Atlus extends server operation indefinitely
Just found out that Atlus has extended the operation of the Demon's Souls servers "indefinitely!
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de948236-194a-4156-b811-5dd2bf379a55|2|1.0
Tags:Demon's Souls, From Software, Atlus, Sony, PS3, PlayStation 3, PSN, PvP, co-op, multiplayer, Dark Souls, Namco/Bandai, PC
As part of my review for this game's DLC (Artorias of the Abyss), I have decided to re-evaluate the score (using the new scoring system). My opinions about this game have changed a bit over the past couple years (in a positive way), and so I am including an updated score and several pieces of hindsight commentary to explain where my original criticisms may have been flawed or unjustified. Locations that include hindsight commentary have been notated in the Table of Contents.
If you had asked me in the middle of 2011 what my favorite games on the PS3 were, three of the games that I would have named would have been: Uncharted 2, Demon’s Souls, and Batman: Arkham Asylum. All three of these games received sequels or follow-ups in the fall of 2011, so it was a pretty exciting holiday season for me in terms of gaming. Batman: Arkham City and Uncharted 3 were both very good games, but didn’t quite live up to my (possibly unjustifiably) high expectations. Sadly, Dark Souls ended up suffering a similar fate Dark Souls disappointed me with its initial impressions, but in the years since, has proven itself to be almost every bit as good (although not as elegant in its gameplay) as Demon's Souls.
This review of Dark Souls is (like many of my reviews) considerably late. This is due to several factors:
- I wanted to try to finish the game’s story and play through large chunks with several different character classes before coming to a final verdict.
- I wanted to see what kind of post-release support the game received.
- I wanted to have several opportunities to engage in PvP encounters.
I still haven’t beaten the game (as of the time of original publication) with any characters (hey, it’s a hard game and pretty long!), but I did play with multiple characters and get my ass kicked in enough PvP encounters that I finally feel that I can give an honest and complete appraisal of the game. Even if it is six months after release…
But hey! A PC port is likely due out soon, so maybe people considering the PC version will still find this review useful!
Table of Contents:
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945cb2ec-66a2-4f7f-a6ff-b78fcb5987c4|5|3.8
Tags:Dark Souls, Demon's Souls, From Software, Namco/Bandai, PS3, PSN, XBox 360, XBox Live, PvP, co-op, summon, invasion, invader, phantom, covenant, RPG, action, adventure, review, Hidetaka Miyazaki, Firelink Shrine, Lordran