Earlier today, I published my first real mod for Sid Meier's Civilization V. As you may recall, I had previously uploaded a mod as an April Fools joke. But this new one is for real!
The mod is titled "Code of Laws (Version A)(v. 1)".
As the title indicates, this mod's primary function is to add a new technology to the game, called "Code of Law", and to move the Courthouse building into that technology.
What the mod does
My primary purpose for doing this was to deepen the Classical Era of the tech tree. As it stands, the Classical Era of the game's tech tree is only one technology deep. This means that era goes by exceedingly fast! I've seen players and AI tech to the Medieval Era as early as 1000 B.C. in some games.
UPDATE (August 8, 2012): Mod no longer available
This mod is no longer available since Civilization V has switched to using the Steam Workshop for mods. I plan to eventually upload an updated version of this mod, and will update this post if/when that happens.
A new version of this mod designed for Gods & Kings was just released on the Steam Workshop. This version is only compatible with the Gods & Kings expansion, and does not work on the base Civilization V game. I apologize for the inconvenience.
UPDATE (October 18, 2012): Update to Vanilla version now on Steam Workshop
Due to a request by Steam user The Octopus Creating New Worlds, I went ahead and published an update to the original version of the mod (for the base game) onto the Steam Workshop. [More]
This post is a continuation of the post Anything and Everything - Upgrades for Civ V (Part I), in which I listed upgrades/changes I would like to see in the turn-based strategy game, Civilization V.
The list on the original post was a compilation of forum posts that I had made in Kevik's Civilization V forum topic: Anything and Everything We Can Add to Civ V [More]
This April has been a busy week for video games, and a very weird one, too. And the news has varied from good, to bad, to ugly, and everything in between. Here's some of the stuff that caught my attention:
Table of Contents
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Tags:E3, Sony, PSN, PlayStation, PS3, Nintendo, Wii, Microsoft, Valve, Portal, Metal Gear Solid, Hideo Kojima, Resident Evil, Grand Theft Auto, Facebook, Netflix, EA Sports, NCAA Football, Madden NFL, Backbreaker, Civilization, Sid Meier's Civilization, Civilization V, multiplayer, sports, puzzle, physics, patch, XBox 360, Civilization V
Yesterday, 2K Greg (community manager for the 2K Civilization V forums) posted a topic previewing the changes being made in the next patch (supposedly due out by the end of April). In addition to a large list of changes, 2K Greg teased the Civ V community with this quote from Dennis Shirk (the producer of the game):
"The patch notes below are the first part of a large two-part update. We wanted to focus this part of the update on stability and bugs, and as you’ll see in the notes below, we’re progressing nicely. There is also continued work going into the AI, the modding framework, and WorldBuilder, and we expect to have this in your hands shortly. The second part we have begun working on will be released in the coming months, and will include our next balance pass (for those areas of the game that were not included in the March 1 update), as well as continued work on AI, diplomacy, and a much-requested addition to the game that we’ll be discussing in more detail very soon. You guys have all been instrumental in helping us to continue to make Civilization V better with each update, and there’s more to come!"
So what might this "much-requested addition" actually be?
There are 3 main possibilities:
- Addition of the previously-promised pit-boss, hotseat, and pbem multiplayer modes
- Addition of the previously-promised mod support for multiplayer games (currently, multiplayer games do not allow mods)
- Addition of source C++ and AI code access to the modding SDK (hopefully along with some better documentation
[More]
Earlier today, I published my first actual Civilization V mod!
This mod is titled: "A Better Civ Experience", and is described as:
"This mod allows players to transform their Civ experience, providing greater depth, balance, and realism."
The mod can be found by searching for its title in the Civilization V Mod Browser. Download, install, and then enable the mod (as shown below) in order to play it.
UPDATE (August 8, 2012): Mod no longer available
This mod is no longer available since Civilization V has switched to using the Steam Workshop for mods. Since this mod was originally an April Fool's joke, and doesn't add anything of any worth to the game, I have no plans to update the mod to be accessible through the Steam Workshop. [More]
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