Monday, September 28, 2020 05:00 PM

Is Chicago's Trubisky experiment over?

in Sports | Chicago Bears by MegaBearsFan

Readers of my blog know that I was not a big fan of the Chicago Bears' decision to trade up in the 2017 draft to select Mitchel Trubisky. The decision seemed flat-out stupid considering how much money they had given Mike Glennon in the trade with the Buccaneers. Why spend so much money to trade for veteran QB, if you were planning to go all-in on a QB in the draft? It was especially non-sensical considering that Trubisky wasn't even the highest-rated passer in the draft.

This past offseason's decision to trade for Nick Foles initially excited me. That excitement turned to disappointment when head coach Matt Nagy announced that Trubisky would remain the starter. The move to pay for a high-profile QB in a trade, only to keep the under-performing incumbent as the starter wreaked of poor decision-making in the same way that the Glennon / Trubisky situation did 3 years ago.

Mitchel Trubisky has not been nearly as infuriatingly bad as Jay Cutler was.

It isn't like Trubisky is a horrible quarterback. He had a phenomenal 2018 season that lead to a Pro Bowl invitation. His 2019 season was a noticeable regression (possibly due to nagging injury), but it was never as bad as the worst Jay Cutler years. Remember that Cutler lead the NFL in interceptions multiple years during his tenure in Chicago that got three coaching staffs fired. Trubisky has not been that bad, and he is a big upgrade over Cutler.

But Foles seemed like an upgrade over Trubisky. Foles had, after all, lead the Eagles to the Super Bowl (as a backup to injured Carson Wentz). If the Bears made the trade for Foles, then I had to conclude that it meant they didn't have faith in Trubisky.

When Nagy announced that Trubisky had won the job in offseason competition, I expected that he must have looked damn good to have beat out Foles. In fact, Trubisky did look fantastic in the comeback win against the Lions in week 1. The offense then went on to struggle in week 2 against a bad Giants team, then appeared to falter again in the first half against the Falcons. Apparently, all it took was a single interception from Trubisky for the Nagy to decide to pull him out in favor of Foles.

I didn't get to watch the game because it wasn't televised in my region of the country. The highlights that I saw made it look like Trubisky was playing a good game up until that interception. The offense was moving the ball. They just weren't scoring points, and some of that is on the kicker for missing a field goal on the opening drive.

Trubisky was benched after botching the primary read on a dagger concept.

Even though the interception was a bad decision, there must've been more going on that wasn't in the highlights that I saw. I can't imagine that the one interception by itself was enough to replace the starter. Even though Trubisky ultimately is responsible for botching the primary read and throwing the drag route right into a flat zone defender who Trubisky is supposed to be keying off of (instead of the wide open deep in route), Jimmy Graham didn't help Mitch by running a lazy-looking route and carrying it right into the defender (as opposed to stopping and sitting in the hole of the zone). So this one wasn't all on Mitch.

[More]

Tags:, , , , ,

Earlier this week, both the Mountain West and MAC collegiate sports conferences announced that they were going to "indefinitely postpone" fall sports as a reaction to the ongoing COVID-19 pandemic in the United States. Both said that they are planning on rescheduling games for the spring if the pandemic has subsided. The Big Ten and PAC-12 followed up a day or two later by announcing that they will also cancel their fall sports season. The remaining power five conferences are currently planning on going through with their fall schedule.

The Big Ten specifically cited concerns over a condition called Myocarditis, which is a complication of the COVID-19 disease that leads to long-term or permanent heart problems. A number of players within the Big Ten have already been diagnosed with the condition following recoveries from COVID-19, and physicians are warning that the normal fall timeline would not give those players enough time to recover from the condition (assuming that they ever recover at all).

The cancellation of Mountain West football means that my alma mater, UNLV, won't be playing this year. 2020 was looking to be an especially exciting transitional year for the team, as they would be breaking in the fancy new Allegiant Stadium which was built for the Raiders' move to Las Vegas, and they would also be introducing a high profile new head coach in Marcus Arroyo. I was definitely looking forward to not having to sit out in the hot Las Vegas sun during those August, September, and October games.

I was looking forward to seeing Marcus Arroyo as the UNLV head coach.

That being said, I was also terrified of the idea of attending a sporting event during the midst of a pandemic. With the pandemic numbers in southern Nevada being as high as they are, my dad and I would probably have been forced to stay home for at least the first few games -- probably the whole season, since it doesn't look like the pandemic situation is going to improve at all. Even though I would certainly have had to chose to stay home in order to protect myself and my family, it was a decision that I really did not want to make. In that sense, I'm kind of relieved that the Mountain West conference let me off the hook by canceling the season.

Or at least, they delayed my decision. The cancellation is actually a "postponement". The league has said that they want to play the conference games in the fall. I assume the non-conference games would likely be cancelled altogether, unless the non-conference schools also decide to reschedule. But I'm not optimistic that the pandemic will be over in the spring. Instead, I suspect that we'll likely be on the tail end of a massive uptick in cases, as the normal fall and winter cold and flu season exacerbates the COVID-19 situation.

[More]

Madden NFL - title

I had previously written about how the Madden NFL video game series from Electronic Arts has failed to simulate football by using a shortened quarter length to keep games around 30 minutes long. These shortened games lead to a rushed pace of play, fundamentally change the strategy of football, and also affect other aspects of balance and game design that are not easily fixed by simply setting the game to 15-minute quarters.

This time, I'm going to move away from the rules of the game, and look at more specific game mechanics that fail to simulate how real football players actually play football. This installment, and the next, will look at how real NFL quarterbacks make reads and go through progressions, and then at how defensive pressure packages are used to disrupt those reads and progressions to force the quarterback to make bad decisions. Then we'll look at how Madden completely fails to model these aspects of football, and the various ways that EA and Tiburon have tried to fix or cover up these problems over the years. Some have worked; others have been little more than band-aid solutions.

See this blog in video essay format on my YouTube channel!

How Madden succeeds at simulating football: pre-snap reads

Let's start with some good faith towards EA and Madden and talk about the things that the game actually does get fairly right: pre-snap reads. As a QB in Madden, you'll be looking at whether the middle of the field is open or closed before the snap, and this will give you a reasonably accurate idea of whether the route concept that you called will be successful. If you call a cover 2-beating post or dagger concept, but the defense comes out in a Cover-3 look, with a safety in the middle third, then you will be well-served to either adjust the routes using hot routes, audible out of the play entirely, or call a timeout to regroup and come up with another play.

Madden players can make sure
that a blitzing Mike LB is blocked.

Over the past few years, Madden has also gradually introduced concepts such as reading the Mike linebacker. This determines who the blockers will prioritize blocking, which can be important if the defense sends multiple blitzers. Identifying the most dangerous blitzer as the "Mike" ensures that someone on your offensive line will try to block him. Usually, this will be the inside-most blitzer (the one lined up closest to the center). You can also slide pass protection left or right to deal with an overload blitz, and can also assign a double team in order to neutralize a particularly dangerous pass rusher.

To Madden's credit, it gets most of this stuff right. Hopefully all the mechanics that I just mentioned are still in the game by the time you're reading this, and they haven't been stripped out by Tiburon in order to make room for some new gimmicky feature...

A Madden user can make many of the same reads that a real NFL quarterback would. The game will even highlight the key reads before the snap on certain plays to remind the user how to execute the selected play. Good stuff. I don't have many complaints here. Defenses can even disguise coverages, can fake blitzes, and use other similar tactics to try to fool the human user and force a bad read. Again, good stuff. The problems begin when a CPU QB steps on the field, and only get worse when the ball is snapped.

[More]

It's summer time, which means that football video game developers are hard at work implementing features for the fall release of this year's games. It's probably too late to influence the design of the 2020 slate of games (due to release in September), but I'd still like to take some time to express some of my ideas for growing these games over the long term. This post should hopefully give both Canuck Play and Axis an idea of the roadmap of improvements that I'd like to see over the next two or three years.

For each suggestion that I'm going to make, I'm going to try to provide a general goal that I want to achieve with the idea. Then I will provide one (or more) ideas for how I think the games' developers can attain that goal. If Canuck and/or Axis like the ideas, then by all means use them. If, however, they think they can accomplish the goal with a different method or implementation, then by all means do that. You know your games better than I do. I'm just a blogger with a YouTube channel and little more than a basic understanding of how game development work. You guys and gals do whatever you think is going to make your games the best that they can possibly be.

Table of Contents

[More]
This series of blog post will also presented as a video essay on YouTube.

My first foray into long-form video analysis was a cathartic, hour-long, breakdown of how EA and Tiburon's design philosophy causes its Madden NFL video game series to feel disappointing and stagnant. That video was mostly about how EA's insistance on releasing the game annually forces them to come up with gimmicky features that they can plaster on the back of the box and on marketing material to try to re-sell the game every year, while neglecting the core problems and bugs that are the real thing holding the game back.

The fact that Ultimate Team is the biggest money-maker, and the impetus of the game's design efforts certainly doesn't help. You'd think that wanting to have a competitive, e-sport-level product would lead to the developers (and the competitive players) emphasizing and demanding solid, robust gameplay. Apparently not.

I will discuss how and why things are done in real football.

I'm starting up a new series of blog posts and video essays dissecting the failures of the Madden NFL video games' ability to simulate the sport of football. I'll start by talking about how and why something is done in real football (with an emphasis on NFL football). Then I'll dissect the ways in which modern Madden games (that is any Madden since 2008) completely fails to model that respective aspect of football. If relevant, I'll even address the silly ways that EA and Tiburon have tried to cover up the problems with band-aid solutions. Lastly, I'll even propose my own suggestions for how EA could potentially resolve the issues I'm going to bring up. So there will be some constructive criticism to go along with the complaining.

Before I begin the critique, I want to say that I'm not making this content simply to shit all over Madden or EA for the sake of shitting all over Madden or EA. Not that they don't deserve it. I'm doing this because I love football, and I love football video gaming, and I want our football video games to be better -- whether those games come from EA, 2K, or any other developer. I've also written reviews and done video breakdowns of the successes and failures of the indie football games in 2019, but I'm not going to go into the same level of nit-picking with those, since they are from studios that are severely limited by a low budget and lack of manpower. Madden, on the other hand, is developed by a corporate conglomerate with 30 years of experience making sports video games, hundreds of millions of dollars to throw around, and has a staff of hundreds of people working on it, almost a hundred of which are programmers. Bottom line is that EA has lots of money and the resources, and they have the exclusive rights to the NFL at least through 2026 (and used to have the exclusive rights to NCAA football as well). EA could make the definitive football video game. They just choose not to.

EA Sports logo NFL

Besides, almost everything I'm going to say in this series will likely apply to indie games as well. Those indie games have been getting consistently better, so there's a chance they might get more of this stuff right before Madden manages to. So I'm going to be directing most of my criticism towards EA's multi-million-dollar Madden series because I expect Madden to be able to do these things right.

...

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

UNLV will break in the Raiders' new stadium with a new head coachUNLV will break in the Raiders' new stadium with a new head coach12/16/2019 Freshman Kenyon Oblad seemed to improve considerably over the course of the season I had given up on Tony Sanchez as UNLV's head coach early in the 2019 season. After failing to recognize that Armani Rogers just wasn't working out at QB, Sanchez waited until conference play had started before benching Rogers in favor of Kenyon...

Tag Cloud

Month List

Recent Comments

Comment RSS