
In between games of Madden 17, I need something to tide me over until the release of Civilization VI consumes my life at the end of October. As such, I did what I usually do in these situations, and I dove into my Steam backlog to look for something that's been sitting around, unplayed, for a couple years. Usually, I try to find some short games like This War of Mine or Papers, Please. I try to avoid the bigger games because they can end up consuming more of my time than I want them to, and if I jump to something else, then I may not go back to such a game to give it a fair chance. Sorry, Master of Orion, Endless Legend, and Endless Space 2, you'll all have to wait until after my upcoming Civ VI bender before I can give any of you a fair chance. That being said, I decided to take a risk and try out a city-builder that I've had sitting around for awhile. I love city-builders, and so this could easily have dragged on for weeks or months, but I hoped that the narrow scope of this game would mean that it wouldn't take as long to get my fill of it.
Banished is a game that offers unforgiving tough love. I feel like this game is the "Oregon Trail" of city-builders, and it's enjoyable as a challenging game of resource management. Unfortunately, it isn't exactly the best at explaining itself, and so it requires a lot of trial and error in order to get going. There's a lot of cycles of cascading success or failure, so you'll likely be restarting your games multiple times before you get anything remotely close to a sizable village. I would also advise that you try to keep multiple save states for your early cities so that if you make a small mistake that starts to spiral into catastrophe, you can reload and fix it without having to restart the entire game.
The tutorial explains a lot of the basic functionality of the buildings, but it never really addresses how to get the most out of these buildings. This results in an unnecessarily high learning curve and bar of entry as you try to stumble upon the optimal placements and uses of buildings. I kept making little mistakes that had big repercussions that forced me into restarting my very first game multiple times - even going so far as to save the random map seed so that I could restart in the same map and try different approaches to some things.
I had to iterate through some sub-optimal building placements before stumbling upon a viable city.
An example of a small misstep that crippled a game was that I built a farm that overlapped slightly with a single tree in one corner. Normally, farms are created as soon as you finish zoning them, and you simply have to select which crop to plant and assign workers to work it. But if there are any rocks or trees, then you must first remove them in order for the farm field to be built (like with any other building). So while I waited for some laborers to come chop down the trees (uncertain why nobody was bothering to cut down that one fracking tree!) spring passed and the window for planting closed. So the farm went un-used for the rest of the year, I had no crops saved up, and several adults and children died, leaving my village under-staffed for the following year. So I restarted and placed my farm entirely in an open field, planted during the first spring, and collected a healthy reserve of wheat to keep all my villagers fed through the winter...
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f4887e6d-007a-43fa-9a02-db5781c5c44b|1|5.0
Tags:Banished, Shining Rock Software, Steam, indie gaming, city simulation, simulation, strategy, survival, medieval, renaissance, agriculture, farming, resource management, food, minerals, roads, seasons, winter, Oregon Trail
Now that Dark Souls is supposedly over (pending the inevitable DLC for Dark Souls III), it's time to wonder what new games From Software and Hidetaka Miyazaki might decide to make. Will they continue to make Souls-like games (ala Bloodborne)? Will they go back to older IPs like Armored Core or King's Field? All indications seem to point towards the company going back towards making mech games along the lines of Armored Core (though it may be a new IP).
I've played some of the Armored Core games, and I actually really liked some of the PS1 / PS2 - era games. But I would actually much rather see the company try their hand at something different. I'd like to see this company (under Miyazaki's direction) take a stab at a genuine horror game.
Miyazaki has said that Dark Souls is likely over. So what's next for his company?
They've already played around with some horror concepts in some of the Souls games. Levels like the Tower of Latria and Valley of Defilement in Demon's Souls had genuinely frightening atmospheres. The Dark Souls games also had their share of some horror-inspired levels. Sen's Fotress and Tomb of the Giants have the pacing of a horror level. And of course, Bloodborne was a whole game inspired by Gothic horror and Lovecraft.
Granted, these games were all hack-and-slash action games, rather than genuine horror games, but ...
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dc7859e5-750b-4d0a-8b97-ea244ddeecd1|1|5.0
Tags:Hidetaka Miyazaki, From Software, Armored Core, Dark Souls, Demon's Souls, Bloodborne, Tower of Latria, Valley of Defilement, Sen's Fortress, Tomb of the Giants, horror, medieval, fantasy, gothic horror, H.P. Lovecraft, environmental story-telling, world-building