When Star Trek was rebooted by J.J. Abrams in 2009 and brought the franchise into mainstream popularity, it was a bitter-sweet moment for many long-time fans. On the one hand, Abrams had made Star Trek "cool" for the first time in the franchise's history and ensured that Star Trek would continue to live on since it's future following the cancelation of Star Trek: Enterprise and the bombing of Star Trek: Nemesis was uncertain. On the other hand, the movie was a reset that took place in a new Star Trek continuity that essentially erased the more than 40 years of Star Trek history. Long-time fans suddenly had to deal with the possibility that the timeline (as it originally existed) was over. There would likely never be any further development of the original Star Trek continuity, since all future projects would probably be based on Abrams' reboot.
Star Trek, as it originally existed, seemed dead.
This meant that the only likely outlets for extension of the original continuity would come from novels, comic books, and the craptacular Star Trek Online MMORPG computer game. And since Star Trek canon generally only includes official, on-screen material, none of those sources would be considered truly canonical.
This would mean that many Trek fans might have some very serious questions about the future of their beloved series go unanswered... [More]
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Tags:Star Trek, Gene Roddenberry, science fiction, CBS, Paramount, David Foster, 1947 Entertainment, Bryan Singer, J.J. Abrams, Roberto Orci, Star Trek Online, Enterprise, Battlestar Galactica
The first Dead Space really impressed me. A lot. I think it was released in the same year as Grand Theft Auto IV and Metal Gear Solid 4. And Dead Space ended up being my favorite game of that year. Of course, part of that was because I was actually able to finish Dead Space by the end of the year, and Grand Theft Auto took longer. In hindsight, GTA IV was probably better. The first Dead Space game perfectly captured the feel of the classic science fiction horror film Alien, but with a bit more action.
The attention to detail was astounding, and the Ishimura just felt so functional! Like a real spaceship. Other than the artificial gravity, the Ishimura seemed like something you might see on a Science Channel special about hypothetical space mining craft The layout and organization of the ship just made sense, and the use of holographic displays as the game’s HUD and interface was brilliant design. And the space setting made the clunkiness of the character's movements actually work thematically - even though he still performed better than the characters from Resident Evil 4 and 5 anyway!
The concept of dismembering enemies to kill them was novel and added a unique dynamic to the otherwise stale shooter formula. On top of that, every one of the improvised engineering tools that were offered as weapons kicked ass (only, ironically, the military pulse rifle felt weak). And the boot stomp! Oh, the boot stomp!
Dead Space hit a gaming sweet spot for me that would be very difficult to improve upon in a sequel. Everything about it just felt so right – except that asteroid shooter segment – that part blew big time. [More]
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Tags:Dead Space, Dead Space 2, Isaac Clarke, necromorph, EA, EA Redwood, Visceral Games, horror, science fiction, action, shooter, PS3, Silent Hill 3, Demon's Souls, Resident Evil 4, Resident Evil 5, review
I recently discussed some the problems inherent to time travel in works of fiction. Most notably, the paradoxes contained in the Terminator and Back to the Future movies. But now I want to take a step back and look at time itself.
Does "time" even exist?
The standard notion of time is that it is a fourth dimension just as fundamental and intrinsic to the universe as the three spatial dimensions of length, width, and height.
But the truth is: time is just an abstraction of the human imagination. It is a convenient construct that we use to explain relationships between things in our universe. Like motion, time does not exist without the objects that we use as a frame of reference for measuring it.

Time is scientifically defined as a relationship to the rate of decay of a radioactive caesium atom. It is also often linked with the speed of light, which is often seen as a “cosmic speed limit”.
But is this view of time really necessary? Is time truly a fundamental property of our universe?
“What we observe is not nature itself, but nature exposed to our method of questioning” - Werner Heisenberg, father of quantum physics. [More]

A few weeks ago, I had the pleasure of participating in a podcast called Geek Fights, and the topic was "Worst episode of Star Trek". During that debate, I railed pretty heavily against a particular episode of Star Trek Voyager called "Dark Frontier", and alleged that that episode (and Voyager in general) ruined the Borg - one of Star Trek's most compelling villains. Although, I don't think I was as hard on "Dark Frontier" as Allen was on Republicans...
But, due to time constraints, I tried to restrain myself, and I mentioned that I would go into more detail on my blog.
Well, Geek Fights fans, the podcast was recently released, and so here is that blog!
First of all, the podcast itself is included in the embedded player below, or you can listen to it from its original source at Geek Fights.
The story arc from "Dark Frontier" is a representation of the 2 things that I most hate about the last few seasons of Voyager. The first being that they were too heavily focused on Seven of Nine and the Doctor. Yeah, she looked great in that skin-tight unitard. Yeah, sure, she and the Doctor are probably the best and most interesting characters in the entire series. And I will defend Jeri Ryan's acting performance to the last -- she totally nailed the part! And yeah the Doctor is Voyager's equivalent of TNG's Data (arguably that show's most popular character). And Robert Picardo probably provides the second-best acting performance on the series. But there are like 7 other major characters on the show, make an episode about one of them for a change...
The other problem I had with Voyager was the Borg. The Borg were probably the best, most perfect villain for Roddenberry's Star Trek because Star Trek was supposed to be a "human voyage". The Borg were antithetical to everything that the show was about: the human spirit, the spirit of discovery, self-betterment, compassion, friendship, loyalty, and so on.

The Borg had none of that. They were mindless, infallible automatons with a collective will, who single-mindedly sought out technology and mercilessly destroyed anything and anyone that got in their way. They were a representation of technology gone amok.
They had NO humanity.
But that's not even the worst of it! [More]
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Tags:Star Trek, Geek Fights, Star Trek: First Contact, Star Trek: the Next Generation, Star Trek: Voyager, Star Trek: Enterprise, Borg, Jean-Luc Picard, Patrick Stewart, Benjamin Sisko, Avery Brooks, Borg Queen, Seven of Nine, Jeri Ryan, Locutus, USS Enterprise, USS Defiant, Worst Episode of Star Trek, science fiction, time travel, first contact
Time travel is a difficult subject. It also happens to be a very popular subject of many stories in books, television, movies, video games, and so on. But human kind's limited understanding of the workings of time and the possibility of time travel (especially the limited understanding of the casual book reader, movie viewer, or video game player) leads to depictions of this subject being wrought with logical inconsistencies, paradoxes, and plot holes.
One of the most common problems with time travel stories is the creation of paradoxes. Of these, some of the most common paradoxes are the "predestination paradox", the "bootstrap paradox", and the "grandfather paradox" (or the "reverse grandfather" paradox). You're probably familiar with all of these, but you may not know them by name, so I'll take a moment to define them for you: [More]
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