Share
submit to reddit
Pin it
Total War Rome II: title

I had high expectations for Total War: Rome II. Shogun 2 is one of my favorite games of the recent years, and its second expansion Fall of the Samurai made it even better!

Total War is one of the few game franchises that has managed to keep itself outside of the grasp of the casual-gaming market, and has time after time provided some of the deepest, and most engaging strategy games available. But it was only a matter of time before Sega and Creative Assembly began to treat their flagship franchise as a mainstream release rather than a niche title, and they chose to begin with Rome II. The result is a series of questionable changes to the way the game is played, a dumbing-down of the overall interface, a gutting of features, and a host of bugs and balance issues in a game that feels more like a paid-for beta than a full release.

Creative Assembly has been tweaking the game with patches every one or two weeks since release trying to bring the game up to par, so it's in a state of constant flux as major balance tweaks, mechanic changes, and even new feature sets are being introduced. As such, I don't feel it's appropriate to fully review the game quite yet, and I will treat the release version more like a public (paid for) beta. Hopefully, the game will see marked improvement, and it will not end up like disastrous SimCity "reboot". I also wrote an impressions post about that game, but never got around to a full review because the game never became worth playing.

More or less control...

Total War Rome II: amphibious engagements

Amphibious invasions help to integrate your naval operations with general conquest, and adds a sense of scale to coastal battlefields.

The most immediately noticeable area in which depth and control have been lost is in the interface. I'm not going to complain too much about the campaign interface, since it still has most of the information that you would expect. Provinces are divided up into regions, and each region contains a settlement, but the province interface allows you to manage all the settlements in the province. This is a little bit of streamlining that makes sense. You don't have to manually click on every little settlement in order to give build orders or view public order. The only downside is that this system has minimized the role of resources. You don't build specific structures on improvements (such as mines or pastures). Instead, this is all apparently handled by the cities, which would be fine, except that now enemy armies can't pillage your resources directly. Instead, a more abstract "raid" order has been tacked on to armies that lets them automatically pillage resources in the province.

The place where the game has really suffered from a minimized interface is in the battles. A lot of the formation controls have been removed (such as the ability to rotate units or adjust their rank and file), and so deploying and moving your armies can be much less orderly and much more of a pain in the ass.

War has changed

There have been several significant changes to the game that dramatically alter the way that you fight wars on both land and sea.

Armies just aren't what they used to be

Probably the most significant change (from an overall campaign gameplay standpoint) is that all units must now be attached to a general (or admiral for navies), and the number of generals that you can have in the field at any given time is limited by your current senatorial influence level. This was apparently done in an attempt to minimize the amount of unit micromanagement. Generals now recruit units while in your territory, which automatically appear in the army the following turn. If you need more troops to continue an invasion, you can also immediately hire mercenaries to fill your ranks (if there are mercenaries available to hire). You don't have to build units in cities and then march them to the front lines. This makes invasions easier, but you don't have to worry about controlling supply lines anymore. And if you do need to build a reinforcing army, you have to build a general to go with them, or march an existing general back in order to recruit the units.

The need for defensive armies has also been mitigated by the inclusion of large city garrisons. This means that you don't have to keep armies at home in order to defend your empire from invasion, but since the enemies also have large garrisons, you'll usually be stuck needing two or three of your [limited] armies in order to capture capitals, since they will be very heavily reinforced by garrison troops.

Total War Rome II: hiring mercenaries

Mercenaries can be recruited and used immediately, even while in enemy territory, but they cost a lot of maintenance.

I understand why these changes were made, but I don't really like them.

I do like the mercenary concept. They are cheap to hire, but cost very high maintenance, which makes them useful when you need a quick boost to manpower. But you need to disband them after you use them or else they become a huge drain on your treasury. But not being able to build stand-alone units is a pain, and the mercenaries don't fill that need. A lot of times, I can't hire mercenaries anyway, so in order to bring in reinforcements, I need to march a general all the way back to friendly territory. And if the general needs a unit that only a single province has the ability to train, then he needs to march all the way back to that province. Huge pain in the ass!

The battles themselves aren't really all that much better than campaign management. The intro prep speech cutscenes are replaced with a short and simple in-game voice over, and units seem designed to route very quickly so that battles will take less time. Massive battles with tens of thousands of soldiers are routinely over within several minutes because overmatched units flee within seconds of being engaged. Oh, and if you're sieging a city with a wall, make sure you take the time to build siege engines (ladders and battering rams), since grappling hooks apparently haven't been invented yet. So if you don't have a ladder to climb the wall or a ram to break down the gate, it is impossible to get into the city!

Randomized character advancement

An equally irritating feature of armies and generals is the new trait system. Much like Shogun 2, generals can earn experience that you can use to give them valuable upgrades. The interface for this has been significantly screwed up, since there is no visible upgrade tree like there was in Shogun 2, so you don't know which abilities are going to unlock new upgrades.

In addition, characters will gain random traits that will have wildy varying effects. Characters seem to gain new traits every turn, regardless of what they are doing, and these traits can sometimes completely undo your planned upgrade path by assigning penalties that completely offset or negate the upgrades that you've given them! There was a similar mechanic in Shogun 2, but it wasn't nearly as annoying. That game's pace was slower, so traits were earned much more gradually, and they were usually based on long-term actions taken by the character. Park the general in a city for several years, and he may get lazy or complacent. Send him on a rapid spree of successful conquests over the course of several seasons, and he may instill his soldiers with courage. The traits that you gained made sense and added flavor to the game. In Rome II, they just feel so arbitrary and rushed. I'm not sure if they are based off of the general's actions, but if they are, they can only be taking one or two turns into account. So leaving a general camped in a city for just one turn may result in a permanent debuff! Total bullshit!

Naval engagements seem to be completely broken. The emphasis of naval combat is now on ramming enemy ships in order to break their hull and sink them. Boarding and capturing enemy ships is still part of the strategy, but it's much more difficult this time around.

Unfortunately, naval battles seem to be completely broken! Units don't follow orders, don't stay in formation, have trouble with pathfinding, and seem to intentionally expose their flanks to the enemy in order to be rammed and sunk. Maybe I'm just missing something about how naval battles work, but they seem completely unplayable.

Total War Rome II: naval units feel broken

The focus on ramming and boarding highlights problems with ship pathfinding and A.I.

I don't even bother playing them; I just autoresolve. Unfortunately, even the autoresolve is crap. The autoresolve seems to use raw manpower as an overwhelming determinant for success. This means that an embarked land army on a bunch of makeshift transports can easily overwhelm and decimate a fleet of trained sailors and marines on dedicated warships. Absolutely unacceptable!

Land armies can embark onto sea without the need for dedicated transport vessels (similar to Civilization V). I don't have a problem with this mechanic as a concept, but it's very poorly implemented in this game. It doesn't take any time (and consumes very little movement) for a land unit or army to embark. Since the map has been scaled out so much, this means that it's very easy for an army to escape onto the sea. An army in Rome II can march from the east coast of Italy to the west coast, embark, and sail halfway out into the Mediterranean in a single turn. So if you're pursuing an enemy army, and they embark onto the sea, you will most likely lose them, since embarked units move faster than when on land. It would be much better (in my opinion), if an army needed to stop for a turn at the coast and set up camp in order to build its transports before being able to embark. It seems kind of overkill that an army has to spend a whole year of game time in order to embark, but these sorts of things are the inherent cost of trying to make a game with as wide a breadth as Rome II has.

Scale versus granularity

Scale is a big problem for Rome II right now. The devs wanted the game to cover a very large amount of time and a huge amount of land. The campaign begins a little after 300 B.C., and lasts till the fall of Rome around 4 or 500 A.D. (I think). That's a lot of history to cover! As such, every turn on the campaign is a full year. In addition, the map covers all of Europe and the Middle East, Northern Africa (Carthage and Egypt), and parts of the Near East (ends near the western border of India). So individual provinces cover large swaths of land (entire countries sometimes), and armies can travel across entire nations in a single turn. It's not as bad as Empire's campaign map, but it just doesn't feel comfortable.

Total War Rome II: campaign map

The campaign map covers a large area, but feels small and cramped.

Part of what made Shogun 2 so exceptional (in my mind) was the scale of the map and the scope of the game. Putting the focus exclusively on feudal Japan (China and Korea were not part of the map) meant that the map could have a much greater level of granularity. On top of that, the shorter time span meant that turns represented seasons instead of years, so you had to think about seasonal weather (snow and rain) when deciding when to invade an enemy's land, army movement wasn't as ridiculous, and characters had much greater usefulness and longevity. It all felt so much more comfortable and manageable, and Japan felt like this huge, intimidating empire. Rome II's Europe feels rushed and small by comparison.

Where's the senate? Where's the intrigue? Where's the character?

Pre-release videos and interviews also promised much more fleshed-out diplomacy, intrigue, and a dynamic Roman Senate. None of these features have made it into the game (yet). Hooray for broken promises!

Diplomacy is about the same as what was in Empire and Shogun 2, except that you can't buy and sell land (as in Empire), nor can you exchange family members as hostages (as in Shogun 2). So diplomacy feels simple and dull compared to those games. The A.I.s are also strangely passive. Aside from an apparent scripted declaration of war from Carthage, the A.I.s seem completely unwilling to start wars with the player, and even when they're at war, they are very reluctant to invade and conquer land (Carthage's boats just love to sail around in circles not doing anything).

Speaking of family, the family tree from Shogun 2 is gone. The only characters in the game are your own generals, admirals, and agents. There are no faction leader characters, or rival family characters that you have to deal with.

Total War Rome II: political intrigue

Political intrigue feels very arbitrary and are not organic or dynamic in any way.

The Senate is also a joke!

Every now and then, a random event will pop up and you'll be given a few choices on how to deal with it. But these events aren't given any context or flavor, and the outcome of the decision is completely random (and so your decision, ultimately, is arbitrary). I am reminded very much of the non-combat missions from the Indie Steam game F.T.L.: in that they're a total crap shoot!

One very positive change, however, is the inclusion of alternative victory conditions. Instead of requiring a military victory in which you conquer a majority of the provinces in the game, there are two other paths to victory: economic and cultural. Economic victories require the player to build up trade relations, horde money, and acquire resources. The cultural victory involves completing the tech tree and building multiple Wonders of the World. This adds flexibility to how you approach the game, and opens up more strategic options! On top of that, the campaign map does include some nice aesthetic features. Cities will actually grow as you develop them, and you can see every structure that you build within them, which does add a lot of flavor to the game's campaign.

Feels like we bought a beta

Total War Rome II: armies cannot invade cities that are blockaded

A glitch prevents armies from invading cities that are already blockaded by navies.

Much like with the initial release of Civilization V, Rome II feels very much like the consumers were sold a paid-for beta. There are huge, glaring issues with gameplay as well as significant bugs and performance issues. For example, encountering rain in a tactical battle will reduce the frame rate to about 1fps. One of the most annoying bugs that I encountered was an issue that prevents a land army from attacking a city that is blockaded by an ally's navy. In one of my campaigns, I could not complete an early-game objective an unify Italy because one of my war allies navies blockaded the harbor of Ariminum, which prevented my armies from invading the city. This better be a bug, because if this is operating "by design", then there is something seriously wrong with Creative Assembly's design teams.

Some other issues that I've read reports of but not observed directly:

  • Elephant units are supposedly invincible and can single-handedly wipe out entire armies.
  • Units will run around in circles instead of engaging a nearby enemy.
  • A.I.s will fill their cities with high-level buildings that cause unhappiness from squalor, then get overrun by rebels and eliminated from the game. I did capture Carthage at one point because all their cities were under the control of rebels, but I didn't know why that had happened at the time.
  • Numerous multiplayer bugs, such as the game going out of sync during A.I. turns, making it impossible to progress in the campaign.

There is a bit of a silver lining: as I said above, the release of Rome II reminds me a lot of Civilization V. Well, as bad as that game was at release, it received exceptional post-release support by Firaxis, who listened very closely to player feedback on their forums! Within a year of it's release, Civ V was a much better game than it was at release, and the recent Brave New World expansion has made that game every bit as good as its predecessors.

Creative Assembly has been releasing major patches every week or two since the game's release, as well as taking a great deal of feedback from players. So with time and a little bit of luck, Rome II might be brought up to a level of quality that Total War fans expect. It might take the better part of a year before it gets there, though; and even then, I doubt the game will match the greatness of Shogun 2. I'll be coming back to play Rome II every now and then, and keeping tabs on the updates that Creative Assembly make, and maybe in a few more months, I'll feel the game has reached a level of stability and/or finality that warrants a genuine review. And hopefully, that review will be much more positive than this "impressions" post was.

If I had to review and score the game now, it would probably earn a very unsatisfying 5 out of 10.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Assassin's Creed IIIAssassin's Creed IIIAssassin's Creed IV: Black FlagAssassin's Creed IV: Black Flag
Assassin's Creed: OriginsAssassin's Creed: OriginsAssassin's Creed: ValhallaAssassin's Creed: Valhalla
Atomic SocietyAtomic SocietyAxis Football 18Axis Football 18
Axis Football 2019Axis Football 2019Axis Football 2020Axis Football 2020
Axis Football 2021Axis Football 2021Axis Football 2023Axis Football 2023
Axis Football 2024Axis Football 2024Back to the Future Episode OneBack to the Future Episode One
Backbreaker FootballBackbreaker FootballBanishedBanished
Batman: Arkham CityBatman: Arkham CityBattlefield 1Battlefield 1
Blair WitchBlair WitchBloodborneBloodborne
Bloodborne: the Old HuntersBloodborne: the Old HuntersCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us MarsDeliver Us Mars
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
DredgeDredgeEA Sports College Football 25EA Sports College Football 25
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthIndikaIndika
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
Madden NFL 25Madden NFL 25MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Project Wingman: Frontline-59Project Wingman: Frontline-59
Propagation: Paradise HotelPropagation: Paradise HotelRed Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRoboCop: Rogue CityRoboCop: Rogue City
Rock Band 3Rock Band 3Room 404Room 404
Sekiro: Shadows Die TwiceSekiro: Shadows Die TwiceSettlement SurvivalSettlement Survival
Shadow of the Colossus (2018)Shadow of the Colossus (2018)Sid Meier's Civilization VSid Meier's Civilization V
Sid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & Kings
Sid Meier's Civilization VISid Meier's Civilization VISid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering Storm
Sid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and FallSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 2Silent Hill 2
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill DownpourSilent Hill Downpour
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silent Hill: The Short MessageSilent Hill: The Short MessageSilicon DreamsSilicon Dreams
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Trek: InfiniteStar Trek: InfiniteStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Still Wakes The DeepStill Wakes The DeepStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Twilight Zone VRThe Twilight Zone VR
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This War of MineThis War of MineThis War of Mine: the Little OnesThis War of Mine: the Little Ones
Tomb Raider (2013)Tomb Raider (2013)Total War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Until DawnUntil DawnVirginiaVirginia
VisageVisageWhat Remains of Edith FinchWhat Remains of Edith Finch

Comments (1) -

Joseph
Joseph
05/06/2014 03:15:16 #

Spot on review...this game is in its 13th PATCH and just now coming around after 9 apparently.   Also, I haven't seen ANY gameplay that looks close as Epic as the cinematics from 2012 pre-release hyping.....

Really a shame for what should have been the Game of the Year, too an Epic fail on scale with SimCity

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

NASA physicist Harold White proposes "Warp speed ahead!"NASA physicist Harold White proposes "Warp speed ahead!"06/20/2014 Concept of the IXS Enterprise Recently, a NASA physicist Harold G. White made headlines in the science and technology media by showcasing a 3-D artist's render of a "real life" warp drive starship (affectionately named the "I.X.S. Enterprise" - not sure what the "I.X.S." stands for). The starship model poposed is based on mathametical...

Month List

Recent Comments

Comment RSS