Share
submit to reddit
Pin it
Cities Skylines: World Tour - title

In a Nutshell

WHAT I LIKE

  • More culturally diverse buildings
  • More variety for infrastructure buildings
  • Better representation of American suburbia
  • Parking lots & garages!
  • Football fields!
  • Larger capacity transit vehicles
  • Formal recognition of high-profile modders

WHAT I DISLIKE

  • New assets not compatible with legacy mechanics
  • Content creator packs do not have buildings for all zoned types
  • Stock prices are easily manipulated
  • Stock choices are limited
  • Cost really adds up

Overall Impression : B
One final hurrah! with some long-overdue features

Cities Skylines: Financial Districts - cover

Developer:
Colossal Order

Publisher:
Paradox Interactive

Platforms:
PC < (via Steam, Epic Store, or Microsoft Store),
XBox One (XBox Live digital download).
PlayStation 4 (PSN digital download),
(< indicates platform I played for review)

MSRP:
$15 USD (Financial Districts bundle)
$12 USD (World Tour bundle 1)
$20 USD (World Tour bundle 2)

Original release date:
13 December, 2022 - 23 March, 2023

Genre:
city simulation, management

Player(s):
single player

Play time:
indefinite hours

ESRB Rating: N/A,
Cities Skylines base game rated E (for Everybody)

Official site:
www.paradoxinteractive.com/games/cities-skylines/add-ons/cities-skylines-financial-districts-bundle

After a couple years of rumors, Colossal Order has finally officially announced a sequel to Cities: Skylines. I would have thought that this would mean the end of new content for the first Cities: Skylines. But instead, we've seen a deluge of new content from the studio. I already reviewed the Plazas & Promenades expansion from last fall, but that expansion was followed by a "World Tour" of new content.

Most of this content comes in the form of "content creator packs", which are assets that were originally created by modders, but which Paradox and Colossal Order have bought and are selling in packs (and giving full credit to the creators, and presumably a cut of the sales). It's nice to see some big-name modders getting this formal recognition in the game, and an opportunity to profit a little bit from their hard work.

But there has also been some first-party content in the form of a mini-expansion called Financial Districts. This DLC adds a stock exchange, banks, and the ability to invest city funds into an in-game stock market. There is also another full expansion called Hotels & Retreats, but I'll be reviewing that separately.

Colossal Order is releasing one final barrage of DLC and mini-expansions before releasing a full sequel.

Insider trading

I'm going to start with the Financial Districts DLC, since it's the only content in this review that is actually first-party content created by Colossal Order, and it's the only of these DLCs that actually has any new rules and mechanics associated with it. The rest are all just collections of assets. Financial Districts isn't a full expansion. It's more in-line with previous DLC like the Match Day or Concerts DLC, in that it adds only one very specific thing, and a couple new mechanics.

This expansion adds a new type of office specialization: the titular Financial Districts. This district creates tall skyscrapers which belong to banking and investment firms. These buildings also generate increased tax revenue if near one of the expansion's ploppable buildings, the Stock Market. Combined with the "Tax Increase for Offices" policy, these districts can be incredibly profitable for the city.

Financial districts include tall office buildings for banks, investment firms, and the like.

As for the Stock Market itself, it allows the city to invest in a variety of fictional stocks for companies that supposedly exist in the city. Different stocks unlock based on the level of the Stock Market or based on certain criteria within the city (such as having enough of a certain type of building. The Stock Market is basically a cheat device for earning more money for your city. The performance of the various stocks all depend on factors within the city that the player has a degree of control over. For example, the player could bulldoze all your hospitals, let the healthcare stock crash, buy a bunch of it, then re-build those hospitals, and sell the stock after it shoots up. You can then also bulldoze the hospitals again and repeat the process until you have as much money as you want. The player can also affect the value of various stocks by simply increasing or decreasing the relevant budget sliders.

I was also disappointed by the sparse variety of stocks to choose from. In fact, it doesn't seem that any of the expansion content has associated stocks. While I can invest in farming, forestry, mining, and drilling industries, I cannot invest in the fishing industry from Sunset Harbor, nor is there any stock associated with the leisure or tourism specializations from After Dark. I'm also assuming that there won't be any stocks associated with the hotels from the Hotels & Resorts expansion. Similarly, I cannot invest in local amusement parks or zoos from the Parklife expansion, or in sports teams from the Match Day mini-expansion or the "Sports Arenas" content pack.

The value of stocks can be manipulated by the player for easy, risk-free money.

Even within the farming, forestry, mining, and oil stocks, the game is unclear if these refer to the zoned farming, forestry, mining, and oil industrial buildings from the vanilla game, or if they also include the Industries industrial areas. Or either? Or both? Based on my testing, it seems that only buildings that extract a resource count as buildings of that industry. So zoned oil buildings count as "oil industry" and drills in oil industry areas count, but oil industry area processor and storage buildings don't seem to count. Similarly, is the Airline stock based on the performance of your Airports areas, or only on ploppable vanilla airport assets?

Even in terms of vanilla content, there's still some industries and services that lack stock options. There's no stock for garbage collection or recycling, no stocks for utilities, no stocks for any specific transit options (except for the cruise ships), no stocks for education, and so forth.

If you decide to play the in-game stock market in good faith, it can provide a valuable service. It can be used as a "rainy day fund" that allows the player to invest the city's money, hopefully gain a decent percentage, and then be able to sell those stocks (hopefully for profit) if the city's budget falls in the red. It can also be used in the event of an emergency situation, such as a natural disaster. It's basically an inverse loan; you set money aside in the hopes of being able to retrieve more money later, instead of getting a lump sum now and having to pay back more later.

The Stock Market can be leveled up,
which unlocks new stocks and infrastructure.

The Stock Market can also level up based on the cumulative profit earned from all stock sales. Once leveled up, the Stock Market cannot de-level, since selling stock at a loss does not take away any of your progress towards a level. As the Stock Market levels up, it will unlock new buildings. Some are superficial parks, but others are functional buildings like banks and the International Trade Building, which can further buff the tax revenue of nearby offices.

Leveling up the Stock Market also unlocks Banks, which will send out cash vans to pick up money from local businesses. This reduces crime at the respective businesses because, presumably, the armored cash vans are harder to rob than simply sticking up the cashier. But then again, crime has never been a major problem in Cities: Skylines, so I rarely feel compelled to build banks.

I do think it's kind of weird that the Stock Exchange is a prerequisite for a bank. I would think that a local bank branch or 2 should probably come before a Stock Exchange in an organically-growing city. But whatever.

Banks send out armored vans to pick up cash from local businesses, which reduces the risk of robberies.

Cultural diversification

To be honest, I actually enjoy the content creator packs more than the Financial Districts and Stock Exchange. Several of these packs add new sets of buildings with different cultural architectural styles. There's a Korean pack, an African pack, and a pack of Japanese train stations and transit hubs. Each pack contains a variety of zoned buildings, as well as ploppable assets and services. They can be great for trying to create a foreign city, or if you want to create an ethnic district such as "Little Korea".

The Korean buildings are mostly just apartments and commercial offices with Korean signage.

Unfortunately, these packs only provide a limited number of zoneable buildings, and they don't even include zoneable buildings for every zoneable type. For example, the Korean pack has Korean-inspired commercial and residential growables, but no offices or industrial buildings. And even the growables that are included don't look particularly "Asian" in terms of their architecture. They're basically just standard-looking office buildings and apartments, but with Korean text and signage printed on them. In fact, the highest-level commercial buildings all have English signage, and so don't look "Korean" at all. As such, I often try to mark a portion of such buildings as "historical" buildings when they're level 1 or level 2, in order to preserve the more distinct Korean look.

Unfortunately this means that I have to micro-manage the buildings in the district, which can be especially frustrating when things like the dreaded "Death Waves" start happening. Historic buildings do not re-populate after being abandoned, so whenever a death wave happens, I have to manually bulldoze a bunch of the Korean buildings, wait for them to re-build, bulldoze them again if they don't spawn the type of building that I want, and then lock them in as "historical" buildings again before they advance to level 3. This is another thing that I really hope will be fixed in Cities: Skylines 2.

In addition to the Korean, African, and Japanese building packs, there's also an "Industrial Evolution" pack, which includes older turn-of-the-century growable factories and warehouses. There is also a "Brooklyn & Queens" content creator packs that is full of medium-density apartments modeled after those found in and around New York City.

The African buildings are much more architecturally distinct (and colorful)!

Park 'n' Ride

The other content creator packs also finally added some assets that I've been wanting in the game for years. The "Shopping Malls" content pack finally added ploppable parking lots and a garage! (And parking lots are a confirmed feature of the sequel!) I've been asking for this for years, and had to resort to mod assets to place parking lots in my cities. Best of all, citizens will actually use the parking lots!

Sadly, the parking lots are treated as "parks", and so some of the cars parked on the lots belong to people who are "visiting the parking lot" because they think it's a park, and the lot will also increase property value. This is a problem with some of the parking lot mod assets that I had downloaded as well. Also, the garage asset has static cars baked into the asset, rather than allowing agents to park their cars in the garage. I hope that the parking lots and garages in Cities Skylines 2 are distinct from parks, and are actually used correctly by the citizens.

Parking lots and garages have finally been added as native DLC!

Regardless of the minor flaws with the parking lot assets, it's still great to finally have these in the game. They make a huge difference for making realistic suburbs, and also for making realistic shopping malls, airports, and entertainment venues like sports stadiums, concert stages, amusement parks, and so forth. They're also great as functional decorations for transit hubs, as they give a better feeling of having a "park 'n' ride" service, even though I don't think the agents in the game will use them as such.

Sports and shopping

This brings me to the other new set of assets that I've been long awaiting: athletic parks. The "Sports Venues" pack adds several new sport parks to go along with the tennis court, basketball court, and public pool that have been in the game forever. I can now build a soccer park, football field, and baseball diamond, as well as cricket and Ausie Rules football pitch. These are a great supplement for many public parks, and also pair well with American high schools and colleges. They all come in 2 sizes: a simple field, and a "community" field that includes some bleachers and better lighting. Just like the parking lots, these new assets can completely replace more of my most commonly-used mod assets.

Unfortunately, the new sports parks have to be placed roadside. They cannot be placed along pedestrian paths in Parklife areas. There's also some full-size stadiums, but these new stadiums don't use any of the Match Day features, nor are they usable as "varsity" stadiums for the Campus universities. But I wasn't really expecting them to. After all, new assets and mechanics not using old assets and mechanics is one of my biggest and longest-standing gripes with Cities: Skylines.

New assets and mechanics not being compatible with old assets and mechanics is a long-standing gripe.

Though to be fair to Colossal Order, the latest expansions and DLC packs have been much better with backwards-compatibility. A couple of expansions have explicitly added new assets to the older expansions. These newer DLCs have added new infrastructure and hubs to legacy transit methods from older DLC. And the latest expansion, "Hotels & Retreats", even goes one step further. But I'll save that for a separate review. So hopefully this is will establish a new trend for Colossal Order going into Cities: Skylines 2, such that the sequel will be much better about backwards and forwards compatibility with expansions and DLC.

Sports fields are a great addition to American high school and college campuses.

Oh, and there's some large shopping mall assets too. I like the outdoor shopping mall. It goes great with a pedestrian district from Plazas & Promenades. There's also a few department stores and large grocery stores which also help to make more realistic suburbs. The Shopping Malls content pack also includes a new district style which allows for new low-density commercial buildings that, if placed around parking lots, make good American strip malls. It's just more flexibility and variety for your cities.

Shopping malls look great as part of an American suburbia, or as the centerpiece of a pedestrian area.

Honestly, more options for native district styles is a long-overdue feature for Cities: Skylines. Even though getting mods for stuff like this is easy, I still prefer to avoid going to mods excepts when absolutely necessary. For one thing, lots of mod assets dramatically slows down loading times. Mods can also become un-supported, or rendered redundant (as is the case with the various parking lots, and football field assets I had downloaded), by future DLC, expansion, or patches.

The interface for managing mods is less than ideal. It's easy enough to manage if you have a handful of mods, but when you get to the point that you have hundreds or thousands of assets, it gets out of hand. While there is a convenient "Disable All" button on the Asset Manager, the "Enable All" button is far less useful. I have plenty of mod assets downloaded, which I never use, either because I tried them and didn't like them, or downloaded them but then never really found a use for them. What I would rather have is a button to enable all the mods used by a particular city save file, but as far as I know, no such functionality exists. Hopefully such functionality will be in the sequel? So whenever I disable mods, and then go back to an old save that used mods, I have to go remember which mods were in use, and then manually re-enable them one at a time in the Asset Manager. It's very tedious!

Mods can be rendered obsolete or in-compatible with future DLC.

These DLC packs have basically rendered all of my most commonly-used mod assets obsolete. Pretty much the only mod assets that I would still regularly use are assets for creating public beaches and ski resorts.

More truly is better!

There's some other miscellaneous new content as well. There's some larger-capacity transit vehicles which can help cut down on traffic congestion, as well as some new road types. There was also a new "Hubs & Transport" DLC pack that added a bunch of new transit hubs. These include a lot of hubs that combine bus terminals with other transit lines, such as ferries, trams, monorails, and so forth. There's some pretty useful stuff in here.

I wish there were some higher-capacity cemeteries and crematoriums, since I'm constantly frustrated by the tedium of having to regularly empty my cemeteries. One of the packs does include a new crematorium building, but it's only marginally helpful, since crematoriums just don't work very well to begin with (at least, not in my experience). They rarely send out more than half of their vehicles, and don't bother to fill up their storage capacity, even when death waves are running rampant. Part of the problem is that hearses aren't considered "emergency vehicles" and don't have sirens, so they can't use express lanes, have to stop at red lights, and frequently get stuck in traffic jams. Again, I hope that the sequel finds a way to address the ubiquitous problems with deathcare and death waves that have frustrated Skylines players for 10 years.

Despite some limitations, I'm very happy with the new content from these packs. Looking at all of these content packs as if they were a single expansion, this World Tour / Financial Districts combination would probably be my 3rd or 4th favorite (and most-used) expansion in the game, behind Parklife, Mass Transit, and maybe Industries. A big part of that is that half of the new content is specifically geared towards more accurately modeling American suburbia. As someone who lives in an American suburb, that is the type of city that I'm most familiar with, and also the type of city that I'm more inclined to try to build. And now I have a lot more tools and options for making such a city look closer to how I want and expect it to look (without having to go to mods). I really hope that most (if not all) of this new content returns for Cities: Skylines 2, because I would really miss it if it doesn't.

Content creator packs add more variety and character to a city.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Assassin's Creed IIIAssassin's Creed IIIAssassin's Creed IV: Black FlagAssassin's Creed IV: Black Flag
Assassin's Creed: OriginsAssassin's Creed: OriginsAssassin's Creed: ValhallaAssassin's Creed: Valhalla
Atomic SocietyAtomic SocietyAxis Football 18Axis Football 18
Axis Football 2019Axis Football 2019Axis Football 2020Axis Football 2020
Axis Football 2021Axis Football 2021Axis Football 2023Axis Football 2023
Axis Football 2024Axis Football 2024Back to the Future Episode OneBack to the Future Episode One
Backbreaker FootballBackbreaker FootballBanishedBanished
Batman: Arkham CityBatman: Arkham CityBattlefield 1Battlefield 1
Blair WitchBlair WitchBloodborneBloodborne
Bloodborne: the Old HuntersBloodborne: the Old HuntersCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us The MoonDeliver Us The Moon
Demon's SoulsDemon's SoulsDemon's Souls (PS5)Demon's Souls (PS5)
DepravedDepravedDeracineDeracine
Devil May Cry 5Devil May Cry 5Disco ElysiumDisco Elysium
DmC (Devil May Cry)DmC (Devil May Cry)DOOM (2016)DOOM (2016)
DreadOutDreadOutElden RingElden Ring
Endling: Extinction Is ForeverEndling: Extinction Is ForeverEvent [0]Event [0]
F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)Fallout 4Fallout 4
Fallout ShelterFallout ShelterFar Cry PrimalFar Cry Primal
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sGame of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)
Ghost of TsushimaGhost of TsushimaGod of War (2018)God of War (2018)
God of War IIIGod of War IIIGone HomeGone Home
Gran Turismo 7Gran Turismo 7Grand Theft Auto VGrand Theft Auto V
Green Hell VRGreen Hell VRHell Let LooseHell Let Loose
Hellblade: Senua's SacrificeHellblade: Senua's SacrificeHer StoryHer Story
HumankindHumankindImagine EarthImagine Earth
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum Football 2018Maximum Football 2018Maximum Football 2019Maximum Football 2019
Maximum Football2020Maximum Football2020Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom Pain
MiasmataMiasmataMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of Mordor
Middle-Earth: Shadow of WarMiddle-Earth: Shadow of WarMonster Hunter: WorldMonster Hunter: World
Moons of MadnessMoons of MadnessNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyObservationObservation
Outer WildsOuter WildsOuter Wilds: Echoes of the EyeOuter Wilds: Echoes of the Eye
OutlastOutlastPacific DrivePacific Drive
Papers, PleasePapers, PleasePortal 2Portal 2
Red Dead RedemptionRed Dead RedemptionRed Dead Redemption IIRed Dead Redemption II
Resident Evil 2Resident Evil 2Resident Evil 3Resident Evil 3
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
Rock Band 3Rock Band 3Room 404Room 404
Sekiro: Shadows Die TwiceSekiro: Shadows Die TwiceSettlement SurvivalSettlement Survival
Shadow of the Colossus (2018)Shadow of the Colossus (2018)Sid Meier's Civilization VSid Meier's Civilization V
Sid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & Kings
Sid Meier's Civilization VISid Meier's Civilization VISid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering Storm
Sid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and FallSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 4: the RoomSilent Hill 4: the Room
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silent Hill: The Short MessageSilent Hill: The Short MessageSilicon DreamsSilicon Dreams
Sillent Hill DownpourSillent Hill DownpourSimCity (2013)SimCity (2013)
SimCity BuilditSimCity BuilditSomaSoma
Song of HorrorSong of HorrorSpider-Man: Edge of TimeSpider-Man: Edge of Time
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsStar Trek ResurgenceStar Trek Resurgence
Star Trek TrexelsStar Trek TrexelsStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Stranded DeepStranded DeepStrayStray
TacomaTacomaThe Amazing Spider-ManThe Amazing Spider-Man
The Amazing Spider-Man 2The Amazing Spider-Man 2The Callisto ProtocolThe Callisto Protocol
The Elder Scrolls V: SkyrimThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLC
The Evil WithinThe Evil WithinThe Evil Within 2The Evil Within 2
The Last GuardianThe Last GuardianThe Last of UsThe Last of Us
The Last of Us Part IIThe Last of Us Part IIThe Outer WorldsThe Outer Worlds
The SaboteurThe SaboteurThe SwapperThe Swapper
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This War of MineThis War of MineThis War of Mine: the Little OnesThis War of Mine: the Little Ones
Tomb Raider (2013)Tomb Raider (2013)Total War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Until DawnUntil DawnVirginiaVirginia
VisageVisageWhat Remains of Edith FinchWhat Remains of Edith Finch

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Gags come fast, but don't land nearly as reliably in Deadpool 2Gags come fast, but don't land nearly as reliably in Deadpool 205/23/2018 Another summer, another onslaught of comic book movies. This year, we're spared the misery of another of Warner's DC Comic movies, so we get two Marvel movies (including the recently-released Infinity War and the soon-to-be-released Ant Man and the Wasp), and we get a sequel to Fox's Deadpool. The first Deadpool was pretty great,...

Month List

Recent Comments

Comment RSS