Share
submit to reddit
Pin it

EA Sports College Football 25 - title

UPDATE 28 August 2024: I was wrong about how the Option controls work.

It turns out that I was mis-understanding how the Option controls work in this game. It's actually not nearly as bad as this blog (and its accompanying video) make it out to be. I will be posting a new blog and video in the coming days to address my mistake and explain how the Option actually works, and also the logic behind why I think EA made this change. I apologize for the misunderstanding.

In my previous post about EA Sports College Football 25, I mentioned that there are 4 big challenges that I'm having, which have caused me to loose the vast majority of matches that I've played against the CPU, on the All-American difficulty, with no adjustments to any gameplay or A.I. sliders. 1 of those problems is my fault, which is that I need to get better at reading the defenses and not turning the ball over as much. I'm still working on it... The second issue is that CPU-controlled defenders do not properly play outside containment and take horrible pursuit routes that give up big plays and scores. That's not on me, since I can't personally control all 11 players on the defense, and am dependent on them doing their assigned jobs. The third problem that I've been having is the same problem that everyone else is having, and was the primary topic of the previous post, which is that the kicking meter is too damn hard.

The 4th major issue that I'm having with College Football 25 is the changes to the Option mechanics and controls. Option controls have been changed, such that the user now has to hold the X button (on PlayStation) in order for the QB to keep the ball, or release the button in order to hand off to the fullback or halfback. More importantly, however, is that the timing rules for the option hand-off no longer lines up with the animations, making it difficult or impossible for the user to execute these plays as they are designed.

This entire post is also available in video format, with demonstrations.

Where is the Skill Trainer?!

Unlike with the kick meter, the option controls at least have a tutorial prompt that appears and stops the game until the user dismisses it. This is in contrast to the kick meter tutorial, which is an easily-missed tool-tip in tiny font in the corner of the screen. However, there is no Skill Trainer or tutorials to teach these revised mechanics, let alone teach the user how to actually read the defense, which defender to read, or when it's appropriate to hand the ball off, keep the ball, or pitch the ball.

The tutorial pop-up appears once, and then will never be seen again.

The lack of a Skill Trainer is, in my opinion, one of the biggest flaws in College Football 25. The Skill Trainer is one of the single best features to ever be added to any sports game ever. Not only does it tutorialize gameplay mechanics, but it also teaches fundamental football concepts. It, or something like it, should be a standard feature in every sports game. Period. No, the shitty Mini-Camp drills do not fill the same role. They are arcade mini-games. They are not gameplay tutorials, and the most definitely are not real-life football teaching tools.

Given how different college football is compared to NFL football, and how many gameplay mechanics have been changed for College Football 25, the need for a robust Skill Trainer is even more important. I expected to see a slew of new Skill Trainer tutorials for college football concepts ranging from how to manage the collegiate game clock, to how to run the no-huddle offense, to how to play college overtime rules, to executing the Triple Option, and to running defensive schemes like the 5-2, the 4-2-5, and the 3-3-5. I also expected to see Skill Trainer tutorials for the new and modified College Football 25 mechanics such as the new kick meter, the new Option controls, and the new "Do It Yourself" reverse plays. None of that is in the game, so gamers are forced to have to botch these mechanics in games, or spend a lot of time in Open Practice figuring these things out for themselves, and hoping they are understanding it correctly. And since the Skill Trainer has been in Madden for years, this would have been a mostly copy-and-paste job, and EA and Tiburon had 3 years to copy-paste it and update it for the college game. There is no excuse for this to not be in the game!

Madden's Skill Trainer is one of the best features in any sports game ever.

The lack of Skill Trainer in College Football 25 also has me worried that this brilliant feature might also be removed from the upcoming Madden 25 as well, which would be a damn shame.

Setting tool-tips to "Always On"
actually permanently disabled them.

There's also no explanation of the Option controls in the Control Summary in the pause menu or game settings. I also only ever saw 1 tool tip pop up that told me that I need to hold the button to keep the ball. Even though I went into settings and set the tool tips to "always on", they are not showing up. So either Tiburon didn't put any tool tips in the game, or this "always on" setting is bugged, and Tiburon needs to fix it. If you miss the tutorial dialogue, or forget what it said, you cannot bring this information up again later.

Button conflicts

I can certainly see the logic behind the decision to hold the button for the keeper. It's basically "hold the button in order to hold the ball, or release the button to hand off the ball". That seems like it would make intuitive sense. But in practice, it doesn't work so great. The problem is that this new control flies in the face of all the other established control precedents in the rest of the game, and is also in direct conflict with over a decade of muscle-memory from Madden's controls, and the controls of the old NCAA Football games.

There is no other situation in the game in which the user is expected to hold the button in order to hold onto the football. We don't have to hold a button in order to not lateral or fumble the ball when running. QBs don't have to hold the button in order to not throw a pass on passing plays. Kickers don't hold a button in order to not kick the ball. Receiver don't have to hold a button in order to catch passes and "complete the process" (and not pull a Calvin Johnson), and defenders do not need to hold a button to not drop interceptions. Even tackling does not require holding a button.

Arguably, the "cover ball" button could be seen as a similar "hold the button to hold the ball" mechanic, but it's a very different use case, and I don't really think it counts as a precedent.

Option handoffs are contrary to pass and kick charging, which require holding the button to get rid of the ball.

In fact, the only time you ever hold a button in this game is to charge the kick meter or charge the pass meter. In both those cases, you hold the button to get rid of the ball; not to keep it. So I really am not comfortable with this "hold the button to keep the ball" mechanic. If this were a VR game with motion controls, then yeah, this would probably be a good and intuitive mechanic. But in a traditional football video game played with a standard game pad, it just feels wrong in comparison to all the game's other controls.

When do I hold, and for how long?

Worse yet, having to hold down a button also makes it very unclear how the timing is supposed to work. Am I supposed to hold the X button when snapping the ball, and then continue to hold it all the way through to the point that I decide to hand off or keep it? Or do I press X to snap the ball, release the button, and then press and hold it again in order to keep the ball? And how does this work on RPOs? Am I supposed to snap the ball, then hold the X button to not hand off, and then release X and press the receiver button to throw? Or am I supposed to continue holding X while also pressing the button of the receiver I want to throw to?

After spending an hour or so in Open Practice, it seems like EA and Tiburon couldn't figure out how the timing rules are supposed to work either, because the rules seem to be different for any given Option play. That's not necessarily a problem, since different plays should have different timings. The problem is that these timing rules don't seem to line up with the actual animations for the Read Option "mesh point" (the point in the play in which the QB holds the ball out towards the running back, and decides whether to hand it off or keep it). It is, thus, unclear on any given play, exactly when the user is supposed to release the button if you want to hand it off. In real football, the QB is supposed to make this decision, based on what the Conflict Defender is doing, when he and the running back are at the "Mesh Point". But in the video game, the QB must make the hand-off decision well before this point.

For many option plays with a dive option, the decision to hand-off the ball must be made well before the QB and running back reach the play's Mesh Point. In the case of the Inverted Veer, in particular, this decision must be made as soon as the ball is snapped.

Different option plays have different timings, which are completely dissociated with the animations.

This strict timing leaves no opportunity for the user to read the conflict defender, which means I have to commit to handing off the ball before the conflict defender has even moved, which completely defeats the purpose of the Read Option to begin with. The correct timing for this play (and any Read Option variant) should be able to delay the hand-off until the point in the animation when the QB is actually holding the ball out towards the option runner.

But that isn't the way it works. The user has to just guess whether to handoff the ball or not immediately upon snapping the ball, which is not how this play is designed to work. This needs to be fixed!

On the other end of the spectrum, the timing for RPOs seems incredibly loose, such that if I release the X button early because I want to throw, the QB still hands off the ball anyway, and then the runner immediately dives or hurdles when I press the receiver button thinking that the QB still has the ball. In fact, it's unclear to me if I'm even required to hold the button to keep the ball for RPOs at all. Maybe I don't. Maybe I'm just making RPOs more difficult fo rmyself.

It's all very confusing and counter-intuitive. It's change for change's sake, fixing something that ain't broke, since the existing option controls from Madden have worked fine for years. And as mentioned before, there's no tutorial for this, and no option to change the control mode back to how Madden has done it, or to loosen the timing so that I actually have time to read the conflict defender.

I don't know how the programming works under the hood, but the way I would think it should work is that there should be a set of keyframes for these plays that correspond to the Mesh Point. These keyframes should be tied to the animations of the QB holding the ball out to the running back. All read option animations should be tagged as "Read Option Mesh Points", and have these keyframes applied to them.

The button inputs should be tied to the animation of holding the ball out to the running back.

For any Read Option hand-off animation, the game should simply check if the user is holding the X button at the start keyframe. If not, then branch into the hand-off animation and hand-off the ball to the running back. If the user is holding X, but releases X anytime before the end keyframe, then also hand-off the ball. Alternatively, if the player is allowed to revert to the old Madden style controls, then you simply have to check if the X button is pressed or held at any point between those keyframes in order to trigger the hand-off.

By tagging all Read Option hand-off animations as a quote-Read Option hand-off-unquote, and applying this logic to all animations with the "Read Option hand-off" tag, you have a universal solution that does not require manually setting the timing window for each individual play, and which ties the timing of the user input to the actual animation to which that input is relevant.

If EA wants, they can add difficulty adjustments that widen the window in which the user can hand-off the ball. Allowing the button to be pressed later could cause problems with animations, so most (if not all) of any additional buffer period would probably have to go before the hand-off animation. Hell, I'm even OK with making the Read Option hand-off harder by adding an option for mis-timed button presses to result in a fumble! Just like a mis-timed Option pitch can be fumbled. Again, my problem isn't that running the Option is "too hard"; my complaint is that the timing windows are not clear to the user because they don't line up with animations. As long as the timing of the button presses is actually tied to the animation, so that it is clear to the user when the button input needs to be made, I'm OK with the Read Option having a narrow window and being harder to execute.

Preferred play-style

This may seem like a minor problem, and aside from the Inverted Veer giving no time to read the conflict defender at all, it is a much more minor problem than the kicking meter in the grand scheme of things. If you're not comfortable with the Option controls, then you can simply not run an Option-based offense, and avoid calling Option plays. It's a lot harder to avoid kicking. You can choose to be more aggressive on 4th down and with 2-point conversions, so that you can avoid kicking like the plague, but there are still going to be situations in which you really should be punting or kicking a field goal. And you're going to have to kick off at least once in every match. So if the kicking meter is a deal-breaker, then it's a much more significant deal-breaker because it will affect every match you play. Problems with the Option controls won't affect every match you play.

I love to watch and play the Army-Navy game because of their Option-heavy schemes.

That is, unless you are like me, and you build your entire offensive gameplan around the Option scheme. I run heavy Option-based offense, especially in college football. In Madden, it will depend a lot more on which team I have and who the QB is. With Justin Fields as the starting QB for the Bears the past few years, I ran a lot of Option and Triple Option in Madden. I will probably still run the Option with Caleb Williams, but probably not as much as I did with Fields. If I have Matt Stafford or Derek Carr, then I'm probably not running any Option.

And sure, whether or not I run the Option in College Football 25 will depend on my roster. If the best I can do in Dynasty is recruit a pure pocket passer, then I probably won't be running much Option. But even in that case, and with the larger college roster sizes, I would probably still make an effort to recruit an athletic QB to rotate in for Option plays. So the Option is still going to be a part of my playbook and scheme, no matter what.

The Option is a staple of my offensive play style, and not be able to easily understand how to control and execute the Option in College Football 25 comes close to being a deal-breaker for the whole game.

Establish the Option game

Just like with the Kicking Meter, I'm going to keep giving it the ol' college try. Hopefully, it clicks with me, and I can continue to call Option plays and enjoy the game. But Tiburon definitely needs to fix that Inverted Veer, because that play is un-usable as it currently stands. And I still think they should add an option to revert to the old style of Option controls, in which the player presses or holds the X button after the snap in order to hand-off. I would also like to see options to tighten or loosen the timing window for option handoffs, and maybe even add A.I. sliders for how aggressively defenses attack Option QBs.

Option pitch containment logic is also broken and needs to be fixed.

As I've mentioned before, defensive containment and pursuit angles are also a big problem with this game. I frequently see multiple defenders go after the QB and leave the pitch man uncovered, instead of each defender sticking with his assigned role. This problem has the potential to make executing the Option become too easy for users, while the user can simply manually control the force players in order to contain the Option Pitch. So this needs to be fixed by Tiburon so that it doesn't negatively affect the balance and challenge of the game.

I'll be posting a full review of EA Sports College Football 25 soon. And I may make additional posts about things that I like about this game. I wanted to get these complaints off my chest ASAP, so that hopefully the developers can address them, and I can start enjoying the game more. In the meantime, I hope you're enjoying College Football 25 more than I am. Good luck to you in your games, and thanks for reading!

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Assassin's Creed IIIAssassin's Creed IIIAssassin's Creed IV: Black FlagAssassin's Creed IV: Black Flag
Assassin's Creed: OriginsAssassin's Creed: OriginsAssassin's Creed: ValhallaAssassin's Creed: Valhalla
Atomic SocietyAtomic SocietyAxis Football 18Axis Football 18
Axis Football 2019Axis Football 2019Axis Football 2020Axis Football 2020
Axis Football 2021Axis Football 2021Axis Football 2023Axis Football 2023
Axis Football 2024Axis Football 2024Back to the Future Episode OneBack to the Future Episode One
Backbreaker FootballBackbreaker FootballBanishedBanished
Batman: Arkham CityBatman: Arkham CityBattlefield 1Battlefield 1
Blair WitchBlair WitchBloodborneBloodborne
Bloodborne: the Old HuntersBloodborne: the Old HuntersCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us MarsDeliver Us Mars
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
DredgeDredgeEA Sports College Football 25EA Sports College Football 25
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthIndikaIndika
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
Madden NFL 25Madden NFL 25MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum FootballMaximum Football
Maximum Football 2018Maximum Football 2018Maximum Football 2019Maximum Football 2019
Maximum Football2020Maximum Football2020Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom Pain
MiasmataMiasmataMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of Mordor
Middle-Earth: Shadow of WarMiddle-Earth: Shadow of WarMonster Hunter: WorldMonster Hunter: World
Moons of MadnessMoons of MadnessNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyObservationObservation
Outer WildsOuter WildsOuter Wilds: Echoes of the EyeOuter Wilds: Echoes of the Eye
OutlastOutlastPacific DrivePacific Drive
Papers, PleasePapers, PleasePortal 2Portal 2
Project Wingman: Frontline-59Project Wingman: Frontline-59Propagation: Paradise HotelPropagation: Paradise Hotel
Red Dead RedemptionRed Dead RedemptionRed Dead Redemption IIRed Dead Redemption II
Resident Evil 2Resident Evil 2Resident Evil 3Resident Evil 3
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
RoboCop: Rogue CityRoboCop: Rogue CityRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 2Silent Hill 2Silent Hill 4: the RoomSilent Hill 4: the Room
Silent Hill DownpourSilent Hill DownpourSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSimCity (2013)SimCity (2013)
SimCity BuilditSimCity BuilditSomaSoma
Song of HorrorSong of HorrorSpider-Man: Edge of TimeSpider-Man: Edge of Time
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsStar Trek ResurgenceStar Trek Resurgence
Star Trek TrexelsStar Trek TrexelsStar Trek: InfiniteStar Trek: Infinite
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStill Wakes The DeepStill Wakes The Deep
Stranded DeepStranded DeepStrayStray
TacomaTacomaThe Amazing Spider-ManThe Amazing Spider-Man
The Amazing Spider-Man 2The Amazing Spider-Man 2The Callisto ProtocolThe Callisto Protocol
The Elder Scrolls V: SkyrimThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLC
The Evil WithinThe Evil WithinThe Evil Within 2The Evil Within 2
The Last GuardianThe Last GuardianThe Last of UsThe Last of Us
The Last of Us Part IIThe Last of Us Part IIThe Outer WorldsThe Outer Worlds
The SaboteurThe SaboteurThe SwapperThe Swapper
The Twilight Zone VRThe Twilight Zone VRThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 
Kevin Jordan
Kevin Jordan
09/01/2024 18:42:17 #

THE BEST PROFESSIONAL AND RECOVERY HACHER GO TO - GEO COORDINATES RECOVERY HACKER THEY ARE THE BEST !!!

I’m very grateful for the services of GEO COORDINATES RECOVERY HACKER. Who was able to help me in the recovery of my lost crypto funds. If you’ve lost your Password Wallet or Deleted Wallets, is it possible to recover a wallet that’s been deleted? I had lost access to my Bitcoin wallet, and with it, a significant amount of cryptocurrency. I was devastated and thought all hope was lost. But then, I discovered GEO COORDINATES RECOVERY HACKER. A team of expert hackers specializing in cryptocurrency recovery. I was skeptical at first, but their professionalism and expertise quickly put me at ease. Their exceptional service has restored my faith in the cybersecurity community. I’m very grateful for their service and I highly recommend their services for the recovery of your crypto funds. They are very professional and ethical, with a high success rate. For anyone who has fallen victim to similar scam investment brokers and is struggling to withdraw their funds, I highly recommend seeking help from specialized recovery services. I feel obligated to share my positive experience for others who may find themselves in similar situations. They are able to trace and recover funds that may seem lost forever. I highly recommend seeking professional help, as it can make a significant difference in resolving such disputes and recovering what is rightfully yours. Get in touch with them on this contact:

WhatsApp ( +1 (512) 550 1646 )
Email: geovcoordinateshacker@gmail.com
Website;  geovcoordinateshac.wixsite.com/geo-coordinates-hack

Noel Patricio
Noel Patricio
01/02/2025 03:15:29 #

A Life-Changing Experience, Dr Kachi A Testimony of Gratitude

I would like to share an extraordinary experience that has transformed my life. I came across a remarkable testimony online forum about a powerful and renowned spell caster, Dr. Kachi. At the time, I was skeptical because I had never encountered anything related to magic or spell casting before. However, the story of Dr. Kachi's work resonated with me, and I decided to give it a chance. For years, my family and I struggled financially, and despite my best efforts, I never had luck winning the lottery. I loved playing, but winning seemed impossible. Everything changed when I connected with Dr. Kachi, who provided me with a winning lottery number through a powerful spell. In just 24 hours, I was able to play the lottery and won the Lotto 6/49 prize, a remarkable $68 million cash prize, on September 27th in the Gold Ball Draw. This incredible win has completely changed my life and the financial well-being of my entire family. After 10 years of trying unsuccessfully, I am now living my dream life. I am beyond grateful to Dr. Kachi for his assistance, Dr. Kachi has truly been a blessing to me and my loved ones. I encourage anyone who is interested to reach out to Dr. Kachi for guidance. his website https://drkachispellcaster.wixsite.com/my-site or email drkachispellcast@gmail.com. Also reach him text or call +1 (209) 893-8075.Thank you once again, Dr. Kachi, for making my dreams come true.

Genevive Brown
Genevive Brown
01/10/2025 22:28:38 #

I am Genevive Brown, I’m from Houston Texas. A single mother who was abandoned by her husband because of this numerous flings who was taking his attention. Since my husband left me, I have been struggling on how to pay my bills and cater for myself and son, it wasn’t easy for me and my son for a year and six months. I came in contact with Dr Uwaifo page and I saw all the numerous testimonies of people he has helped win Lotto Max with his spiritual spell casting. I decided to contact him and told him all I was going through, he replied “my daughter you are in the right place, I will help you accomplish all that you seek. “ he then told me all I need to do, I actually did them reluctantly because I wasn’t too sure with the whole thing. After the whole process, he gave me the winning number, I followed his instructions and played the Lotto Max game with the winning number he gave me. Few days. I got a text that I won the Lotto Max tag price for the game I played. I can’t believe that I won the sum of $ 850 Million Dollars. All this wouldn’t have been possible without the help of Dr Uwaifo the spell caster. Thank you Dr Uwaifo. Please contact Dr Uwaifo for any spiritual spell casting. His WhatsApp: +1(315) 277-2762 Email:druwaifospelltemple@gmail.com  Website:https://druwaifospelltempl.wixsite.com/my-site-1

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Bloodborne's board game is a more structured, narrative experience compared to Dark Souls' purposeless grindBloodborne's board game is a more structured, narrative experience compared to Dark Souls' purposeless grind07/08/2024 I wasn't sure about the Bloodborne board game initially. The Dark Souls board game wasn't particularly good, and I already had a pretty great Bloodborne-themed card game. But I kept seeing good reviews of Bloodborne: the Board Game, and it was designed by the same designer who made the card game, Eric Lang, who I trusted to...

Month List

Recent Comments

Comment RSS