Share
submit to reddit
Pin it
Ara: History Untold - title

In a Nutshell

WHAT I LIKE

  • Economy built on harvesting materials and manufacturing goods
  • Managing the needs of the population
  • Domestic uses for resources and manufactured goods
  • Removing un-competitive players creates new rounds of exploration and colonization
  • Victory points come from many sources

WHAT I DISLIKE

  • Under-developed diplomacy and trade
  • Under-developed warfare
  • No espionage or spying
  • No piracy
  • Unnecessary micro-management
  • 2nd and 3rd act city caps
  • Resource supply and consumption doesn't always add up?
  • Freezes and crashes

Overall Impression : C-
A promising game of resource-management,
dragged down by a strict city cap and micro-management

Ara: History Untold - cover

Developer:
Oxide Games

Publisher:
X Box Game Studio

Platforms:
PC (via Microsoft Store or Steam).

MSRP: $60 USD standard | $80 USD Deluxe

Original release date:
24 September 2024

Genre:
historic turn-based grand strategy

Player(s):
single player or online multiplayer

Play time:
20+ hours

ESRB Rating: E (for Everyone 10+) for:
Alcohol Reference, Mild Violence, Use of Tobacco,
online user interaction.

Official site:
www.arahistoryuntold.com/

Civilization VII is right around the corner. For the first time in the Civilization series' history, it will actually have competition in its specific niche. One of those competitors is Microsoft's Ara: History Untold. Of the various games in the "historic 4x grand strategy" genre, Ara might very well be the most unique -- both to its benefit, and also to its own detriment.

Part Civilization, part city-builder

In addition to the obvious comparisons to Civilization, Ara: History Untold feels almost as much like a medieval survival-village-crafting game along the lines of Banished, Settlement Survival, or Manor Lords. The bulk of the game is spent building resource harvesters, building crafting buildings, and then trying to set up an efficient and self-sufficient economic engine that converts those harvested resources into manufactured goods. As you research new technologies and advance through the eras, you'll unlock new resources and recipes for new things you can craft with those resources. In fact, most of the tech tree is dedicated to unlocking new resources and craft recipes.

There is a huge variety of resources and manufactured goods.

The limited space available to each city will prevent you from ever really feeling like you've built a perfectly efficient machine. There's enough different crafting buildings, enough different resources, and enough different crafting recipes that you won't have enough room to build all the collectors and crafters for everything. So you'll be switching what crafting building is crafting what goods periodically, as certain infrastructure or units may require specific goods. Goods can also be assigned to buildings in order to "accelerate" their crafting efficiency, or to the cities directly in order to satisfy the needs of the population or to provide passive buffs.

For example, if you build a butcher shop in one of your cities, you can assign it to craft either salted fish or salted meat. If you choose salted meat, then you can assign a cow, pig, or venison, as well as optional salt or spices in order to speed up the production of that meat. You can then take that crafted meat and assign it to a city to provide extra food for the population.

Similarly, you can harvest raw iron ore from mines, process them into ingots in a forge, then combine the iron ingots with coal in a foundry to produce steel. That steel can then be used to create everything from skyscrapers to house more population, to luxuries like consumer automobiles and refrigerators, to tanks and battleships.

Candles can be equipped into housing to improve the knowledge rating of the residents.

And there are so many things that you can craft. There's candles, furniture, pottery, linen, medicinal herbs, pastries, coffee, microchips, and so forth. These sorts of items can be assigned to other buildings to provide certain passive benefits. A candle, for instance, can be assign to a residential dwelling to increase the "knowledge" rating of the city, which speeds up your technology research rate. Presumably, the people living in that dwelling are using the candle light to study books and learn things through the night. Similarly, metals, glass, and fuels can be used to craft lampposts, which can be installed in cities to reduce crime and improve the city's security rating.

I really love that there is such a large variety of resources and goods, and that these resources and goods have such a variety of uses. The variety of resources available at the start of the game really creates a lot of interesting early-game decisions for how you want to specialize your civilization (based around what resources are available in your immediate surroundings).

Steel is required for military units like battleships, but it can also be used to create luxuries and amenities.

This also addresses one of my biggest, long-standing complaints with games like Civilization. I've long been annoyed by how narrow the usefulness of resources is in other historic 4x games. In Civilization, "strategic resources", such as iron or oil are only useful for constructing or maintaining military units. Iron in Civilization can only be used to construct weapons for armies, and cannot be used to create tools or housing or other infrastructure for the general population, and oil can only be used to fuel tanks and battleships, and cannot be used to create things like public transit. Ara addresses this weakness by doing something that I've long wished Civilization would do. In Ara, iron can be used to train military units, but it can also be used to create jewelry to make your population happier and wealthier, or to create tools that can make your cities more productive, or go towards constructing skyscrapers to house late-game population growth.

The variety of resources allows for many recipes to support substituting resources for other alternatives. If you don't have iron, you might be able to craft your tools with copper. If you don't have horses, you can use camels or llamas as pack animals. And if you don't have cattle to make preserved meat, you can use fish, goats, pigs, or venison instead.

In fact, the only major human resources that is not included in the game is fresh water. You don't have to harvest fresh water from rivers or lakes, nor contend with late-game desertification from climate change reducing access to such fresh water sources.

Also, there's weird, hypocritical censorship of some resources and manufactured goods. For example, tobacco is included in the game, but it cannot be used to craft anything. It just provides flat money per turn. You can't turn it into cigarettes, cigars, chew, or vape pens. There also isn't any hemp or opium. But yet, Microsoft did include grains, grapes, and malt that can be turned into beer, wine, and hard liquor. And, of course, genocide and religious wars are very much a direct path to a victory.

Tobacco cannot be processed into cigarettes, but you can craft beer, wine, and hard liquor.

Perhaps even more surprising is that the game does not seem to include any nuclear weapons. Uranium exists in the game, and can be used to train a Nuclear Submarine or build a nuclear power plant, but it cannot be used to construct atomic bombs or nuclear missiles.

The crafting mechanics, quality of life mechanics, and variety of resources available also means that the game gets to include technologies that you don't typically expect to see in a 4x strategy game. They can be technologies that unlock things other than military units or buildings that improve a city's productivity. There's technologies like "Hospitality" (which unlocks Inns and various food recipes), "Candles" (which provides artificial illumination that increases the knowledge of citizens), "Coffee" (which speeds up the generation of masterpieces), "Leisure" (which unlocks toys, playgrounds, and other amenities), and more.

Told histories

Effectively managing your resource production and economy is absolutely essential. Warfare is very under-developed in Ara, and warfare has strict rules. The game can be won through military might, but most of your victory points (called "Prestige") will come from economic development and infrastructure.

story events can provide opportunities for buffs, Prestige, or diplomatic improvements.

The game is divided into 3 acts, and at the end of each act, the poorest-performing players (in terms of Prestige) are removed from the game. Their cities, improvements, and units simply disappear in the blink of an eye, leaving behind only ruins. Because of this, the game includes little random story events that pop up periodically and give the player 2 or 3 choices on how to resolve it. Usually, they will ask you to spend one resource or another in order to acquire a temporary buff, gain diplomatic relations with another civilization, or acquire a small sum of Prestige. Sometimes, these events will provide you with an optional goal, which, if completed before the end of the act, will grant a large sum of Prestige. These help to direct play, and also provide strong incentive for the player to maintain a diversified economy, so that you'll have the various resources available to complete these events.

The player elimination mechanic is another interesting idea to include in a grand strategy game, for which I have mixed feelings. On the one hand, it doesn't seem entirely realistic for an entire civilization to just disappear overnight. On the other hand, this has the benefit of clearing out space on the map for other players. Even a peaceful player can suddenly have extra un-claimed space in which to build new cities, without having to build a military and start a territorial war.

Players with the lowest Prestige are removed from the game at the end of each act.

This also creates additional miniature phases of re-exploration at the beginning of each new act. The ruins left behind are similar to the resource caches from the beginning of the game. They can be explored with Scouts in order to claim various rewards. This keeps Scouts useful later in the game, without having to turn them into military units. At the start of each new act, there's a bit of a mad dash for players to send their Scouts out into the territories vacated by the ruined players in order to claim as many free resources as you can. It's like an armored bank truck breaking open and dumping cash all over the road. And you'll need armies to protect those Scouts from roaming warbands.

The idea of clearing out un-competitive civilizations and opening up their former territory for colonization by other players is an interesting (and worthwhile idea). Early-game exploration and colonization is always my favorite part of any 4x game, so having mid and late-game opportunities to explore again and claim newly-vacated territory is welcome.

Elimination creates empty space that can be colonized, and ruins that can be explored for rewards.

However, this idea or opening up new periods of colonization is almost completely undercut by the game's city caps. Each government has a maximum number of supported cities. This cap isn't quite a "hard cap", since you can exceed the cap. But it's also not really a "soft cap" either. The game will let you conquer cities beyond your city cap, but it won't let you found new cities that would exceed your cap. Strangely, the largest city cap actually comes from the Empire government, which is unlocked at the end of Act 1. Late-game governments like Democracy and Communism do not raise the cap beyond what is available from most mid-game governments.

These city caps are problematic for various reasons. For one thing, the fact that the largest city cap is still relatively early in the game means that you can hit that cap early and then not be able to grow your empire any more for the remainder of the game, even if there is plenty of open space. This can really make the second half of the game feel like an absolute drag.

City cap can block access to late-game resources.

Worse yet, CPU leaders don't seem interested in exceeding the city cap, and they seem hesitant to found mid or late-game cities either. At least, that is the case on the easy and medium difficulties. Maybe they're more aggressive and expansive on the harder difficulties? In any case, there is a very strong likelihood that all the open space in the 2nd and 3rd acts just goes un-claimed. You better hope that isn't where all the oil, aluminum, titanium, uranium, and other late-game resources are hiding.

If you build too many cities too early, you may find yourself unable to claim land that contains rare, late-game resources. And if all the other civilization (who are bound by the same caps) also don't claim territory with those resources, then you won't be able to conquer or trade for those resources. Not having these resources severely limits what the player can build in these later eras, which can also make the late-game less interesting and more of a drag. And if you are the only player who has these resources, and thus the only player who can build the advanced units and infrastructure that they unlock, then you'll have an overwhelming advantage that will also make the late-game less good.

Untold histories

The emphasis on resource crafting also means that other areas of the game are under-developed, and there are certain concepts that are just completely missing. I would have thought that with this emphasis on resources and crafting, that foreign trade and diplomacy would be robust. It isn't. Diplomacy is incredibly simple, with only a handful of options available.

Despite the emphasis on resources and logistics, trade and diplomacy are under-developed.

You don't negotiate complex deals with other leaders. If you have a trade agreement, you don't create agreements to exchange specific goods for other goods, nor can you promise to provide a particular good in the future. Instead, you simply choose which of the other player's resources you want, and you get a supply of that resource or good. As far as I can tell, your trade partners do not take any resources from you.

Maybe they do. I don't know, because I haven't seen anything in the U.I. that says any of my resources are being given to other civilizations as part of a trade agreement. I have noticed that resource generation and consumption does not always seem to add up. For example, I might see that I'm producing 12 steel per turn from my forges and blacksmiths, and that I'm consuming 9 of those units of steel trying to craft more advanced products. But yet the game will say that my supply is only going to increase by 1 next turn. Last I checked, 12-9 is 3; not 1. So where are those extra 2 steel going? Are they going into a city construction queue? Are they being claimed by my trade partners? Why isn't there a way for me to see where all of my steel (or any other resource) is going?

There's other annoying U.I. issues. For one thing, when an event appears, and asks you to spend resources, it doesn't tell you how many of that resource you have available. Thankfully, you can exit the event in order to check your supply without penalty. But still, I should be able to highlight over the resource in order to see my supply, production, and consumption without having to leave the event decision screen.

Even worse, queuing up multiple items in a city's build queue seems to spend the necessary resources, even if the item is being added to the back of the queue. This adds to the tedium and micro-management because it makes it horribly impractical to queue up multiple build requests. Thankfully, the same issue does not apply to crafting queues. But that kind of makes it worse, because it means that the developers found a way to fix that problem for one queue, but couldn't fix it for the other type of queue.

Um, where is all my steel going?
I'm producing 12, consuming 9, but only generating a net gain of 1?

Then there's religion, which is horribly explained. I largely ignored it, except when the game occasionally prompted me to select a new belief for my people's religion.

Espionage and spying is also completely non-existent in the game. There are no spy units that allow you to see into enemy territory or sabotage their infrastructure, nor are there any building that provide security against enemy spies. There's also no piracy of any kind. The lack of spycraft and piracy means that there's no aggressive actions that you can take against other players outside of open warfare, which can also make the game feel dull, if you aren't in a position to win an open war, or you're already at the city cap and have no interest in conquering more cities.

Great start, late drag

I really liked Ara: History Untold in the first few hours of play. It's doing things that are very novel in this particular sub-genre, which I've been wanting to see games do for a long time. It just didn't hold my interest through an entire match. The city cap, under-developed diplomacy, and complete lack of spycraft, combined with the excessive micro-management of crafting buildings, all add up to make the back half of the game feel like a boring slog.

I honestly do not understand the motivation or rationale for why the city cap works the way it works. It almost single-handedly ruins the game. Is it intended to reduce micro-management? Is it intended to prevent a runaway from colonizing too much of the map? Why does it hit its maximum so early in the game? I just do not get it!

Even the little story events seem to slow down considerably in the late game, giving the player even fewer opportunities to make decisions.

I can imagine a potential expansion pack for this game that increases the city caps, tweaks some of the economic balance, fleshes out diplomacy a bit, and adds espionage and spying. Such changes to the game could result in a much more compelling game that would have a better chance at competing against the likes of Civilization and Humankind. As it sits now, Ara certainly stands out as a novel entry in the sub-genre, but it puts itself in this weird, awkward middle-ground between 4x and city-builder. I'd much rather be playing Civ or Humankind. Heck, I'd much rather be playing Manor Lords, for that matter.

Combat and warfare are also under-developed and mostly passive.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Ara: History UntoldAra: History UntoldAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Blue PrinceBlue PrinceCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrow CountryCrow Country
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us MarsDeliver Us MarsDeliver Us The MoonDeliver Us The Moon
Demon's SoulsDemon's SoulsDemon's Souls (PS5)Demon's Souls (PS5)
DepravedDepravedDeracineDeracine
Devil May Cry 5Devil May Cry 5Disco ElysiumDisco Elysium
DmC (Devil May Cry)DmC (Devil May Cry)DOOM (2016)DOOM (2016)
DreadOutDreadOutDredgeDredge
EA Sports College Football 25EA Sports College Football 25EA Sports College Football 26EA Sports College Football 26
Elden RingElden RingEmpire of the AntsEmpire of the Ants
Endling: Extinction Is ForeverEndling: Extinction Is ForeverEvent [0]Event [0]
Exo OneExo OneF.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFarthest FrontierFarthest Frontier
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sFoundationFoundation
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthIndikaIndika
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
Madden NFL 25Madden NFL 25Madden NFL 26Madden NFL 26
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum FootballMaximum FootballMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
MouthwashingMouthwashingNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyNo One Lives Under The LighthouseNo One Lives Under The Lighthouse
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Project Wingman: Frontline-59Project Wingman: Frontline-59
Propagation: Paradise HotelPropagation: Paradise HotelRed Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil 4 REmakeResident Evil 4 REmake
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
RoboCop: Rogue CityRoboCop: Rogue CityRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization VIISid Meier's Civilization VIISid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 2Silent Hill 2
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill DownpourSilent Hill Downpour
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silent Hill: The Short MessageSilent Hill: The Short MessageSilicon DreamsSilicon Dreams
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Trek: InfiniteStar Trek: InfiniteStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Still Wakes The DeepStill Wakes The DeepStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Forgotten CityThe Forgotten City
The Last GuardianThe Last GuardianThe Last of UsThe Last of Us
The Last of Us Part IIThe Last of Us Part IIThe Outer WorldsThe Outer Worlds
The SaboteurThe SaboteurThe Sinking CityThe Sinking City
The SwapperThe SwapperThe Twilight Zone VRThe Twilight Zone VR
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This Bed We MadeThis Bed We MadeThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Tormented SoulsTormented SoulsTotal War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Under The WavesUnder The WavesUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Bloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would beBloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would be10/29/2024 I'm going to approach this review as a lifelong fan of Silent Hill 2, and as someone who is a purist and originalist. I'm assuming that those reading this review will be people who want to know how the remake holds up against the original, and I will assume that those people have already played the original. But if you haven't,...

Random Post

I didn't expect Deliver Us The Moon to be such a bleak sci-fi adventureI didn't expect Deliver Us The Moon to be such a bleak sci-fi adventure05/03/2023 It's really nice to be seeing more pure science fiction games. Not sci-fi action games like Mass Effect or sci-fi horror games like Prey, in which the sci-fi is just incidental set dressing. But actual science fiction games that explore the human condition as it relates to our advancing technology and understanding of the universe....

Month List

Recent Comments

Comment RSS