I am really struggling to see how the National Football League thinks that it's NFL+ subscription service is worth $30 - $80 a year. I tried a free trial of the app during the first week of the NFL regular season and was thoroughly disappointed by the service in almost every conceivable way.

First of all, just signing up for it is a pain in the ass because their payment provider, Cleeng takes forever to load. I had to refresh it several times and wait several minutes before I was finally able to actually activate the trial.

The NFL wants $30-$80 for its streaming service. Is it worth it? Spoiler: NO.

The real kicker is that I can only watch live games that are televised anyway, as well as in-market games. So I can watch the Raiders (because I live in Las Vegas), even though I hate the Raiders; but I can't watch the Bears unless they're on TV anyway. I don't have cable, but I do have a broadcast TV antennae, and an Amazon Prime subscription (which carries Thursday night games). I can already watch every game that NFL+ offers at no extra charge, with the sole exception of Monday night games on ESPN, because even though we have a Disney+ subscription that supposedly includes ESPN+, we can't actually watch any live sports on ESPN+ because the Disney subscription only covers the basic ESPN+ content, and live sports requires the premium ESPN+ subscription. So, without needing to write another review, ESPN+ is also a complete waste of money.

If I really want to watch a Monday night game, I can go to my parents' house and watch it. They have cable, and they live less than 2 miles away.

The only thing that NFL+ offers that has any value to me is the ability to watch replays of games. But that's a feature of the premium ($80) subscription, and isn't offered by the basic ($30) subscription, and it's not something that is likely to be particularly valuable to most casual NFL viewers. It's only potentially valuable to me because I make YouTube content about Madden and other football video games, and I often use NFL footage (under Fair Use) to demonstrate how those games get football right or (more often) wrong. Most people don't bother to watch replays of live sports. The appeal of sports is to watch it in the moment. Once the moment has passes, so has the appeal. People watch highlights after the fact, but not entire games. The only time I've ever watched re-broadcasts of NFL games was when I would watch replays of Bears preseason games on NFL Network in order to see how the backups play. I have no interest in watching re-broadcasts of regular season or playoff games, except in the context of using it in a YouTube video. And that also has limited value because I'm usually able to find the clips or highlights that I need for free on YouTube or from NFL or ESPN highlight and analysis shows.

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Star Wars X-Wing 2nd edition miniatures game

I finally got around to playing some games of Fantasy Flight's second edition of the X-Wing Miniatures Game. I had bought the 2.0 core set and the 1.0 conversion kits back in October of last year. I was on the fence about purchasing 2nd edition. The only change that I was really excited about was the new turret rules, which I figured I could easily house-rule into 1st edition. However, I used my girlfriend's teacher discount at Barnes & Noble along with a coupon to get a hefty discount on the 2.0 core set and conversion kits, in the hopes that the game's other changes would also make it worthwhile.

Older ships have new abilities,
and tokens flip to a "spent" backside.

Fantasy Flight took the opportunity to streamline many components and add some ease-of-use features. For example, the maneuver dials are redesigned such that you can see every maneuver that the ship has available without having to rotate the dial. Upgrade cards have large, empty spaces that allow you to slot them underneath their respective pilot's card without covering up important information. Ship bases and maneuver templates have handy guidelines that can be helpful when executing partial maneuvers (due to collisions). And so forth.

Tokens have been broken up into different colors, each of which has a different effect. All green tokens (such as "focus" and "evade") are now buff tokens which are removed at the end of the round (unless a card says otherwise). Orange tokens are de-buffs (such as "disarm") that go away at the end of the round. And red penalty tokens (such as "ion" and "stress") remain in play until a certain condition removes them. Shield tokens now have a back side, which is colored red. This way, you can flip a shield token over when it's spent, but keep it on your ship card in case it ever gets recharged. The new energy and force tokens work the same way.

Better still, many features, concepts, and abilities from later expansions to 1st edition have been back-ported to all ships in 2nd edition. This has certainly increased the value of simple X-Wings, Y-Wings, and many other early 1st edition ships. The titular X-Wings, for example, now have a barrel roll ability on its card and a Talon Roll on its maneuver dial. The Lambda shuttle is one of the most improved ships in second edition, as it now has both a fore and aft-facing firing arc, as well as new "coordinate" and "jam" actions.

I appreciate that expansion ships are sold in smaller, more efficient packaging.

Heck, even the packaging is more streamlined. The massive boxes for 1st edition's large ships (which were full of empty space) have been replaced with smaller plastic bubble-packaging.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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