Civilization VI - Matthias Corvinus of Hungary

Civilization VI's second expansion, Gathering Storm released earlier this year and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I want to start with the civilizations and leaders who are completely new to the franchise. This time, I'll be writing about the last of the truly new civs and leaders: the kingdom of Hungary, lead by the Raven King Matthias Corvinus.

Hungary is a modestly-sized country that lies along the dividing lines between central and eastern Europe, known for its vast geothermal water cave network. It reached its political and military height between the 14th and 15th centuries, when it became a major player in European politics and history. When the Ottomans invaded Europe in the mid-15th century, they set their eyes on securing a valuable border fortress at Belgrade. A noble from Transylvania, named John Hunyadi, levied a mercenary army to defend Belgrade from the Turks and hold back the Ottoman army from successfully gaining a foothold in mainland Europe.

Civilization VI - Matthias Corvinus portrait

The golden age of the Hungarian Kingdom concluded with the rule of the Raven King Matthias Corvinus, son of John Hunyadi. His election made him the first noble to ascend to the throne without a dynastic background. He was a patron of arts and education, and was seen as a protector of the common folk. His Bibliotheca Corvinian was the second largest library in all of Europe in the 15th century, second only to the Vatican Library. Matthias' mercenary Black Army fought off invasions from the Ottomans (possibly helping to protect all of Europe from Ottoman rule), and also conquered parts of Austria and Bohemia. When Matthias died without an heir, the country fell into decline.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion's "June 2019 update" (ver. 1.0.0.328)

Hungarian cities in Civilization VI do best when founded on snaky rivers and near geothermal fissures. They can be a military force to be reckoned with thanks to a pair of light cavalry unique units and a leader who can use levied city state units to crush his foes.

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Civilization VI - Robert the Bruce of Scotland

Civilization VI's second expansion, Gathering Storm was announced earlier this year, and will be released in a couple months. It will include modified rules and new civilizations, and I'll certainly be writing some guides for its new civilizations. In the meantime, however, I'm going to tackle one more civilization from the previous Rise & Fall expansion. This civilization happens to be the last of the "new" civilizations (a civ that has never appeared in a previous game): Scotland, lead by Robert the Bruce.

Civilization VI - Robert the Bruce portrait

Scotland is currently a part of the United Kingdom, and makes up the northern third of the British isle. However, Scotland was an independent, sovereign kingdom throughout most of the Middle Ages. The lands of Scotland are shaped predominantly by receding glaciers during the tail end of the last ice age, and the area has been inhabited for over twelve thousand years. The Scottish Gaels strongly resisted Roman encroachment into their territory during the first and second centuries. Their raids on Roman forts forced emperor Hadrian to construct a defensive wall over 117 km long and as tall as 6 meters, that ran almost the entire width of the island. Parts of the wall still stand across England today. After the withdrawl of the Romans, the kingdom of the Picts became known as the kingdom of Alba, which flourished in the 12th and 14th centuries, possessing some of Europe's most influential philosophers.

In 1295, when Scotland's King John had refused to fight alongside England's King Edward against the French -- despite Edward having arbitrated the Scottish crown to John -- England and Scotland were plunged into war that resulted in England seizing control over Scotland. In the early 14th century, new Scottish King Robert the Bruce began a 20-year campaign against the English to restore Scottish independence. Victory at the battle of Bannockburn finally restored control of Scotland back to the Scotts, and conflict between England and Scotland continued off and on for many generations before the two countries were united diplomatically in 1707.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the November 2018 "launcher" patch (ver. 1.0.0.262)

Scotland is another "world police" civ (similar to Australia). It can also hold its own and can become a technological and/or industrial powerhouse if its citizens remain happy.

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Civilization VI - Tamar of Georgia

Civilization VI's first expansion, Rise & Fall released a couple months ago, and it introduced a few leaders and civilizations that are making their first appearance in the franchise. I hope to be able to write strategies for every one of the expansion civs and leaders, but I'm going to start with the ones that are new to the franchise, and the ones that most utilize the expansion's new features (Era Score, governors, loyalty, and so on). The first civilization that I will tackle will be the Georgian civilization, lead by Queen Tamar.

The feuding Georgian kingdoms in the Caucusus were first united under Bagrat III between 1008 and 1010 AD, after he tricked his cousins (the heads of feuding houses) into a false reconciliatory meeting, only to throw them into prison and ensure that his son would become heir to the kingdom. A few years later, however, that son would become a prisoner of the Byzantines as part of a peace deal after Bagrat's failed attempt to reclaim the ancestral city of Tao from the Eastern Roman Empire.

Civilization VI - Tamar portrait

The Georgian empire reached its height under the rules of King David IV and Queen Tamar in the 12th and 13th centuries. These monarchs took advantage of the decline in Byzantine power and filled the power vacuum by claiming lands lost by the Byzantines. During this time, art and literature flourished, and Georgia developed its own architectural styles. Ecclesiastic art was dominant, but this period also saw some of the first major secular works of art and literature. This period would eventually become known as the Georgian Renaissance (or "Eastern Renaissance"). The renaissance continued under Tamar's rule, who proved adept at statecraft. She mediated internal tensions within her kingdom, and even thwarted a coup by her Russian husband, all the while protecting her kingdom from Turkish invasions and claiming Muslim lands to the east and south.

The Kingdom of Georgia's golden age would eventually come to an end at the hands of invading Mongols in the 13th century. The kingdom would be fractured, and the ensuing Black Death would ensure that Georgia would never again reach its former glory.

DISCLAIMER:
Civilization VI is still very early in its life-cycle (particularly the Rise & Fall expansion. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the March 2018 patch (ver. 1.0.0.229)

In Civilization VI: Rise & Fall, Georgia is a defensive and religious civilization that thrives in its golden ages. Tamar is a bit of a religious world policewoman who builds strong relationships with city states that share her faith, and who will aggressively protect her city state allies.

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Sid Meier's Civilization

Civilization VI's first expansion, Rise and Fall just launched this past weekend. The expansion does make some welcome enhancements to alliances that makes peaceful relations with other civs much more appealing. However, these enhancements do not address two of my most fundamental complaints with Civilization's diplomacy system in general: that it does not allow for truly cooperative victories, and that it does not really provide the player with any way to influence an A.I. civ's behavior. I've already written about ideas for cooperative victories for both Beyond Earth and for the core Civilization games, so I won't go into that again here. Instead, today's blog will focus on the second of my major hang-ups with diplomacy: that you simply cannot provide A.I. civs with any indication of what you consider friendly or hostile behavior.

Diplomacy has always been one of the major stumbling blocks of the Civilization games. Each game has certain mechanics or features that are good ideas on paper, but none of the games have ever really had a diplomacy system that really seems to work the way that it is intended, and which provides consistent behavior from the A.I.s. A.I.s are often erratic in their behavior -- both between games, and within a single game.

Civilization VI - Cleopatra agenda
A single unit can be the difference between Cleopatra's abject disgust and her goo-goo-eyed adoration.

Civ VI introduces the agendas, which sound like a good idea on paper. It gives each leader an element of personality. They have things that they like, and things that they don't like. The problem is that these agendas lead to wild swings in an A.I.'s attitude, often based on rather trivial (and sometimes counter-intuitive) actions from the player. Often times the thresholds for activating these agendas are not entirely clear. Cleopatra tells me that my army is too weak and pathetic, and so she has a heavy negative modifier with me. Then I build a single Swordsman a couple turns later, and now suddenly my army is powerful enough to warrant her admiration, and she's looking me up and down with those goo goo eyes.

There's other legacy issues with diplomacy. The biggest one is the inability to ever warn another civ that their actions might lead to war. The denouncement mechanic of Civ V was a decent start, but since you could never provide a specific reason for your denouncements, they never seemed to have much weight in changing another civ's behavior. In a multiplayer game, you could always use the chat to inform other players' of your diplomatic desires, but there has never been any method for accomplishing this with A.I. civs in single-player.

Since the A.I. has no real clue why it is being denounced, there's no way for it to change its behavior. There's also no way for other A.I.s to understand if your denouncement or declaration of war is actually justified or not.

Civilization V - denouncement
You can denounce a civ, but the A.I. won't really have any clue why they're being denounced.

Civilization VI tried to rectify this with the Casus Belli system, but that system also stumbles...

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Civilization VI - John Curtin of Australia

I've already written guides for some of Civilization VI's vanilla newcomer civs and leaders, so now I'm going to move onto one of the DLC civilizations that makes its first appearances in the franchise: John Curtin's Australia. This civ and leader are part of the "Deluxe Edition DLC". If you purchased the Deluxe Edition of the game, then you received this DLC (among others) for free when it was released. If you do not own the Deluxe Edition, then this DLC costs $5 USD.

Australia is currently the sixth largest country in the world (by land area) and is the only contemporary country that occupies an entire mainland continent. The continent was inhabited by the hunter-gatherer aboriginal Australians as long as 70,000 years ago, but very little is known about their history and culture. It is believed that they arrived on the continent via land bridges in Southeast Asia (probably connecting Indonesia and New Zealand to mainland Asia). The Dutch were the first Europeans to reach Australia in 1606, but it was the English that began colonizing the island-continent in 1788 to act as a penal colony in response to the recent American independence, which lead to a rapid decline in the native population. By the mid 1800's, Australia had ended the prisoner transport, and the colony began its transition into a full-blown nation.

Civilization VI - John Curtin portrait

John Curtin was the prime minister of Australia throughout most of World War II. He was appointed after the previous prime minister, Robert Menzies, was deposed by his own party. Curtin aligned Australia closely with the United States, which upset many British traditionalists, but proved instrumental in preventing the Japanese capture of the Philipines from turning into an invasion of mainland Australia. Curtin's leadership during the war, and his popular social service programs allowed him to coast to a mid-war re-election victory in 1943, but he did not complete that term due to rapidly-deteriorating health that lead to his death in 1944. He remains one of Australia's most beloved prime ministers.

DISCLAIMER:
Civilization VI is still very early in its life-cycle. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through DLC or expansion packs, or as the Civ community discovers new strategies. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the Fall 2017 patch (ver. 1.0.0.194) (Southeast Asia DLC)

In Civilization VI, Australia is a civilization that favors expansion along coasts and wherever they have access to pasture animal resources. John Curtin is a defensive leader who can act as a sort of "sleeping giant" "world police", who can churn out a large military quickly if he is ever the target of a war or if he liberates another player (or city state) city.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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