Maximum Football 2019 - title

I was harsh on Maximum Football 2018 last year. Perhaps overly so, considering the game's indie nature and budget price. I wasn't trying to hate on the game, nor am I a Madden fanboy (feel free to check out my reviews of the last few years' of Madden releases if you need proof of my being fed up with lackluster releases from EA).

I was harsh because I wanted to point out as many possible flaws as I could, so that as many of them as possible could be resolved, and Maximum Football would get better the following year. I bought Maximum Football 2018 in order to support the developer, Canuck Play, to that end. I also bought Maximum Football 2019 in order to continue to support Canuck, because I am still hopeful that this game can turn into to something special. I didn't wait a couple weeks and buy a used disc for cheap off of eBay, which is what I usually do with Madden because I don't want to give EA a cent until they actually earn it.

College and Canadian football legend Doug Flutie offered his name and likeness.

Not in the bargain bin anymore

Canuck isn't there yet. But I honestly didn't expect them to be (which is why I made a YouTube video about being excited for 2020, rather than 2019). I'm still approaching Maximum Football 2019 as an "early access" work-in-progress.

At last year's budget price point of about $15, it wasn't too hard for me to overlook Maximum Football's many flaws and limitations and still recommend it to people who want to see competition in the football video gaming marketplace. It wasn't much different than paying for "early access", after all. However, with the price of this year's game nearly doubled to $30, it's a lot harder to make a similar recommendation. The inclusion of a Dynasty mode does partially resolve my single, largest complaint with last year's game, as it means that there is an actual game here to play now, with an actual sense of progression and accomplishment. But Maximum made so few strides in its core gameplay, that I'm just not sure it's worth the hike in price.

$30 pulls Maximum Football out of the category of "budget indie title", and puts it firmly into the price point of "Double-A" or "mid-market game", alongside games like Hellblade: Senua's Sacrifice, Lords of the Fallen, and Cities: Skylines. But Maximum is not "Double-A" quality!

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Sunday, September 8, 2019 10:30 PM

I'm done defending Tony Sanchez

in Sports by MegaBearsFan

There was talk this off-season that this season would be a make-or-break season for UNLV head coach Tony Sanchez. Bowl or bust. If Sanchez and the Rebels could not put together six wins and make a bowl, then Sanchez would be shown the door, and UNLV would be looking for yet another head coach in its long, sad history of failed head coaches.

Tony Sanchez should be afraid for his job after embarrassing loss to Arkansas State.

Personally, I did not think that this was fair to Sanchez. Teams can often be too fire-happy. It's not like UNLV has a line of people applying for the head coaching job. They've tried pulling high-profile coaches out of retirement. They've tried hiring division II coaches. Those experiments all failed. Now they've sunk to hiring a high school coach with no collegiate coaching experience. What else is left for them to try? I guess if they get desperate enough, they could hire an amateur sports blogger... ahem...

All off-season, I was insisting that Sanchez' fate should not be decided on whether UNLV makes a bowl game or not. Instead, it should be decided by how competitive the team appears. If UNLV were to win 4 or 5 games, and miss a bowl, but their losses were all in close, competitive games, then I would have said that Sanchez deserves more time to recruit and right the ship.

But two games into the 2019 season, I am changing my tune.

UNLV did not look competitive -- or even competent in their 43-17 loss to Arkansas State -- a team from the Sun Belt conference. This wasn't a PAC team, or a Big 10 team, or a Big 12 team. This was a team that should have been on the same level as UNLV. This is a game that UNLV needed to win if it wanted to seriously contend for a bowl bid. Getting five wins within the conference is not going to happen. The Mountain West is actually looking like it might be pretty good this year. Boise, San Diego State, and Fresno are always good. That's to be expected. But Hawai'i had a big upset win against Arizona to open the season, Wyoming has racked up two wins against quality out-of-conference opponents, and Nevada upset Purdue (before being destroyed by Oregon).

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If you're a fan of college sports video games, then you've probably already heard that in the middle of May, the NCAA announced that it would be convening a special group to re-examine the issue of student-athlete compensation for the use of their name and likeness. Lawsuits from former players whose likenesses were being used in college games without their permission (let alone compensation) is the reason that companies like EA and 2K Sports had to stop releasing new college football and basketball games back in 2012 and 2013.

These issues have been in and out of the courts over the years, with most (if not all) cases being decided in favor of the individual athletes and requiring the NCAA, video game publisher, or both to have to pay damages the athlete. Ever since, the NCAA has refused to lend its license to video games in particular, as they have steadfastly refused to allow players to be compensated on the grounds that they are "amateur" student athletes, even though they are the primary driving force of a multi-billion dollar-a-year industry.

College sports games have been absent for quite a few years now.

Over recent years, the NCAA has been receiving mounting public pressure to pay athletes and/or allow them to profit from the use of their likeness in commercial products, and it looks like they might finally cave to this pressure later this year. We've talked about the idea of college sports games returning in the past, but up till now, it's always been purely speculative. This time is a bit different, however, since the NCAA itself is finally taking some actual action on the topic. No final decision will be reached until October, so it's still entirely possible that the committee will decide to retain the status quo, which will mean no NCAA-licensed video games in the foreseeable future.

I already thought 2020 was shaping up to be a good year for football video games,
even before this announcement from the NCAA!

I am optimistic that the NCAA will decide in favor of allowing players to receive compensation. In fact, I think this could actually be a brilliant -- and somewhat insidious -- decision by the NCAA. On the one hand, it allows them to license their brand to video game, which would provide a revenue stream for the NCAA. Secondly, it allows the players (the popular ones, anyway) to get paid, which may quell much of the popular demand for the NCAA themselves to pay athletes a salary.

Lastly, based on what I've read about the proposed rule changes, the deal would allow the license-holder of the game or the manufacturer of the paraphernalia holding the athlete's likeness and/or name to pay the athlete directly. Which means the NCAA isn't actually the one paying the athletes. The athletes are getting paid with someone else's dollar. It would, thus, allow the NCAA to save face by continuing to pretend that they are facilitating an "amateur" sport".

In fact, the NCAA's official statement flat-out says:

"... the group will not consider any concepts that could be construed as payment for participation in college sports. The NCAA’s mission to provide opportunity for students to compete against other students prohibits any contemplation of pay-for-play."

It's a kind of cop-out win-win-win for the NCAA, so it's actually kind of amazing that they didn't consider doing this sooner.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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