Last year (around this same time, in fact), we football video game fans were given the bombshell news that EA's exclusive contract with the NFL wasn't quite as exclusive as we thought. That contract apparently only covered "simulation" football games (which makes me wonder how or why EA has the license to begin with, since they sure as heck haven't been making a simulation football game since at least 2011). Other companies were apparently free to purchase an NFL license for "non-simulation" football games, and last year 2K announced that they would, in fact, begin production on one (or more) NFL-licensed arcade games. It wasn't the triumphant return of ESPN NFL 2k that we had been waiting 17 years for, but we'll take it!

EA is [finally] returning to college football games!

Well yesterday, we got another bombshell announcement. EA will be producing a college football video game. Currently, EA does not have the NCAA license or the rights to player likenesses, so the game is to be titled "EA Sports College Football", instead of continuing with the NCAA Football moniker of past. However, EA does have the rights to "over one hundred" schools. There's 130 teams in the Division I Football Bowl Subdivision, so a team count of over 100 implies that most, if not all, D-I FBS schools will be present, with their respective logos, uniforms, stadiums, and so forth. My understanding is that EA also does not have the rights to the conference names, so in addition to making up randomized rosters, they will also have to make fake conferences for the schools. I haven't seen anything yet that clarifies whether EA will have rights to bowl games or the College Football Playoffs and Championship. But this game is still 2 or 3 years out from releasing, so a lot can change in the meantime!

EA could bypass the NCAA and secure the rights to player likenesses, but they've opted not to do so. It's a shame, but I do understand that without a single players' union (like the NFL Player's Association for the pros), securing the rights to hundreds or thousands of player names and likenesses individually would be a huge logistical and legal nightmare. I would also have to assume that if EA is not pursuing player likeness rights, then they probably won't include the easy roster customization and sharing features of NCAA 13 and 14, as that would likely land them in the same exact legal troubles that caused the series to get canceled in the first place. I would prefer if EA could use player likenesses and pay the athletes royalties from game sales, especially since that would stick it to the NCAA, which for so long denied college athletes the ability to get paid while simultaneously cashing in on those same athlete's names and performances. Since it didn't license its brand, the NCAA will not be getting any money from this game (as of the time of this writing).

Team and player customization is what caused the cancelation of NCAA Football to begin with,
so I doubt that such features would return in EA Sports College Football.

EA Sports College Football will not be releasing in 2021. A 2022 release is possible, but unlikely. So we'll probably have to wait until the fall of 2023 to see what EA will be offering up for this game, and if it will live up to the standard set by NCAA Football 13 and NCAA Football 14. The fact that the game will not have the NCAA license, conferences, or team names will likely put the new game at an immediate disadvantage, since it won't have those real-world images and names to lean on.

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UNLV Running Rebels logo

The Raiders may have already played home games in Allegiant Stadium, starting with a victory on a Monday night against the Saints on September 21. But the Raiders have so far played without any fans in the stands. Allegiant Stadium opened its doors to the first fans this weekend when the Nevada Wolfpack came to town to play the UNLV Rebels football team.

Back in the summer, the Mountain West conference had announced the postponement of the football season until next spring. For a while, it seemed like UNLV would not be the team to open up Allegiant Stadium after all. However, after the NFL, SEC, and a couple other college football conferences began play in September with strict social distancing protocols in effect and a [thankfully] relatively low number of incidents, the Mountain West decided to reverse course and move play back up to the end of October. The Raiders may have played the first game there, but it was still UNLV who opened the stadium to fans.

Photo by: Isaac Brekken via Associated Press.
The Raiders played their first Las Vegas home game in an empty Allegiant Stadium.

Unfortunately, despite the new head coach and the new stadium, UNLV is still the same old Rebels. The team has been completely unable to produce offense in its first two games, gaining a measly total of 25 yards in the entire first half of the opening game against San Diego State, and finishing the game with only 6 points (due to a missed extra point), while also rotating between three different quarterbacks. Coach Marcus Arroyo seems to have settled on Max Gilliam as the starting quarterback going into the game against Nevada, and the offense performed better, putting up 348 total yards on offense and 19 points in a 37-19 loss.

Marcus Arroyo was the offensive coordinator for an explosive Oregon football team in 2019, so the hope was that he would bring that explosiveness to UNLV, allowing the team to keep up in offensive production and scoring with its high-powered Mountain West opponents. So far that has not panned out. The season is still young, and it's unclear if the disappointing start is due to Arroyo failing to live up to his promise, a lack of talent on the team, the disruptions of the 2020 COVID-19 pandemic (and lack of training camp and other team activities), or some combination of the above. I'm not going to condemn Arroyo after two games, least of all in this miserably, topsy-turvy year of 2020.

Photo by: Rudy Garcia via Las Vegas Sun.
UNLV was the first team to host fans at Allegiant Stadium.

That being said, I was not impressed with Arroyo's play-calling in that San Diego State game. He repeatedly called screen passes to wide receivers, despite San Diego State being on top of those plays each and every time. Either San Diego State knew those plays were coming and specifically prepared for them, or UNLV's offense telegraphed them far too clearly for them to work. The fact that Arroyo kept calling them, and didn't have some counter play prepared in case they didn't work made me worried about how he's scheming this offense. With San Diego driving on those screens every time, I would have liked to have seen an early pump fake to the screen, followed by a deep shot down the field. This would either catch the defense overreacting to the screen, or to force the defense to have to play back a bit and give those screens a bit more room to breath. I don't recall seeing such a play call in that game.

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Doug Flutie's Maximum Football 2020 - title

I bought Maximum Football 2020 for PS4 on launch day and found that the PS4 version launched with a set of bugs that made the game almost unplayable. In those first couple hours, I noticed some benign bugs. Every team in the game was duplicated in the team select and customization screens, and Canadian rules showed the wrong button icon for the sixth receiver. The more game-breaking bug, however was that running plays were completely absent from the user playbook, and the on-field action was very unstable.

The PS4 version was riddled with bugs at launch and practically unplayable.

After resigning myself to wait for a patch before bothering to play any further matches (let alone starting a Dynasty), I tried playing around with the logo creator, play designer, and other customization features to pass the time. The logo creator seems to be pretty much identical to last year. You have a handful of basic shapes, letters, and numbers that you place in layers on a canvas. If you ever created a logo with the Rock Band 3 logo creator, then you have a pretty good idea of how Maximum Football's logo editor works. Except that Rock Band 3 had a tremendous amount of shapes -- and even pre-made art -- that you could add to your canvas. Maximum Football has way less to work with here. The thing that stops me from even bothering with the logo creator is that I can't use an existing team's logo as a baseline.

I'd love to be able to take one of the cowboy logos from Columbia or another school to use for my Las Vegas Pioneers in Dynasty mode. Change the colors up a bit, maybe add the words "Las Vegas" (or at least the letters "LV"), and so forth. Just take the existing logo and give it a more personal touch. Nope. Can't. I either have to use the existing logo as is, or make a new one from scratch out of layers of basic geometric shapes. I'm not necessarily expecting to be able to disassemble each existing logo into their constituent parts, but at the very least it would be nice to insert the existing logo as part of a new logo, and maybe change the colors.

The logo editor has rudimentary shapes, and does not allow you to import or edit an existing logo.

These limitations don't mean that you can't make a good logo. Plenty of people with a lot more time and patience have certainly made some good stuff. I just don't care enough to put that much effort into it. Especially if I can't even share it online or expect to be able to export the logo into next year's game.

So I moved on to the play designer, and was almost immediately roadblocked by bugs. I was excited to try out the play designer in this game, but I went in with measured expectations. I was expecting to find a token play editor that was limited to basic football concepts. I didn't even get that far because the damn thing didn't work. I couldn't select different formations for new offensive plays. I couldn't test defensive plays. And I soft-locked the game by trying to back out of a certain menu, then hard-locked the game by trying to change the ruleset and re-enter the play designer.

The Play Designer didn't work as intended at launch, but I committed myself to coming back to it later.

Booting up the game to find nothing but bugs and lackluster new features in every corner that I looked was absolutely not the first impression that I was hoping to get from Maximum Football 2020. Sadly, this was the condition of the PS4 launch. How this got past Sony's approval process, but Axis Football got held up or blocked for both 2018 and 2019 is beyond me. At least Axis worked!

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Earlier this week, both the Mountain West and MAC collegiate sports conferences announced that they were going to "indefinitely postpone" fall sports as a reaction to the ongoing COVID-19 pandemic in the United States. Both said that they are planning on rescheduling games for the spring if the pandemic has subsided. The Big Ten and PAC-12 followed up a day or two later by announcing that they will also cancel their fall sports season. The remaining power five conferences are currently planning on going through with their fall schedule.

The Big Ten specifically cited concerns over a condition called Myocarditis, which is a complication of the COVID-19 disease that leads to long-term or permanent heart problems. A number of players within the Big Ten have already been diagnosed with the condition following recoveries from COVID-19, and physicians are warning that the normal fall timeline would not give those players enough time to recover from the condition (assuming that they ever recover at all).

The cancellation of Mountain West football means that my alma mater, UNLV, won't be playing this year. 2020 was looking to be an especially exciting transitional year for the team, as they would be breaking in the fancy new Allegiant Stadium which was built for the Raiders' move to Las Vegas, and they would also be introducing a high profile new head coach in Marcus Arroyo. I was definitely looking forward to not having to sit out in the hot Las Vegas sun during those August, September, and October games.

I was looking forward to seeing Marcus Arroyo as the UNLV head coach.

That being said, I was also terrified of the idea of attending a sporting event during the midst of a pandemic. With the pandemic numbers in southern Nevada being as high as they are, my dad and I would probably have been forced to stay home for at least the first few games -- probably the whole season, since it doesn't look like the pandemic situation is going to improve at all. Even though I would certainly have had to chose to stay home in order to protect myself and my family, it was a decision that I really did not want to make. In that sense, I'm kind of relieved that the Mountain West conference let me off the hook by canceling the season.

Or at least, they delayed my decision. The cancellation is actually a "postponement". The league has said that they want to play the conference games in the fall. I assume the non-conference games would likely be cancelled altogether, unless the non-conference schools also decide to reschedule. But I'm not optimistic that the pandemic will be over in the spring. Instead, I suspect that we'll likely be on the tail end of a massive uptick in cases, as the normal fall and winter cold and flu season exacerbates the COVID-19 situation.

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Freshman Kenyon Oblad seemed to improve
considerably over the course of the season

I had given up on Tony Sanchez as UNLV's head coach early in the 2019 season. After failing to recognize that Armani Rogers just wasn't working out at QB, Sanchez waited until conference play had started before benching Rogers in favor of Kenyon Oblad. Oblad had an up and down season, but in my opinion, he showed early on that he was the better passer than Rogers. As I said in previously on this blog: UNLV doesn't need another runner; they need a quarterback.

UNLV ended up with a four-win season. I don't know if UNLV would have won another early game or two if they had played Oblad sooner. But I will say that I think Oblad got better over the course of the season, leading the team to two nail-biting (but ultimately meaningless) victories to close out the season. With another 2 or 3 games of experience early in the season, maybe he would have been playing better in the middle and late season, and maybe UNLV would actually have been able to pull out another win or two in conference play. We'll never know because Sanchez stubbornly kept Rogers in until after it was too late to salvage the season.

Tony Sanchez won't even get a single full season with the
Fertitta Football Training Complex that he helped build.

That being said, I do kind of feel bad for Sanchez. Despite his failings on the field, he was actually very successful off the field. His legacy with UNLV will be that he managed to drum up financial support for the team from friends and family, and he is the reason that UNLV now has its fancy, top of the line Fertitta Football Complex training facility. Unfortunately for Sanchez, that facility did not open until October of this year. Despite being the single biggest reason that training facility exists, Sanchez did not even have a single season in which to train his players there.

He's also missing out on the opportunity to coach the team in the Raiders new Las Vegas stadium. A part of me does feel like Sanchez maybe deserved one more year to be able to coach the team for a full season with these shiny new facilities and see what he could do with access to those resources. He worked hard to make them a reality for UNLV football, but he won't ever get a chance to reap their rewards.

UNLV hired Oregon's former offensive coordinator, Marcus Arroyo to a 5-year contract.

Instead, the honor of training UNLV's football team in the Fertitta Complex and coaching games in the Raiders' stadium will go to new UNLV head coach Marcus Arroyo. Arroyo is the former offensive coordinator at Oregon, and he will be coaching the Oregon Ducks in the Rose Bowl on New Year's Day before he moves down to Vegas.

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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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