Civilization VI - Mvemba a Nzinga

The Kingdom of Kongo was a small, but prosperous kingdom located on the west coast of sub-Saharan Africa. It can trace its origins back to the late 14th century, when Lukeni lua Nimi conquered the city of Mwene Kabunga and renamed it M'banza-Kongo. The city grew rapidly in an otherwise sparsely-populated region, and by the 17th century, it contained about one-fifth of the entire Kongo population (around 100,000 people). It's large population made it a prosperous and wealthy trading hub that eventually attracted the attention of European powers. The Portuguese set up colonies in Kongo territory, where they would set up a Roman Catholic church that would become one of the strongest churches in all of Africa. In 2017, the entire city of M'banza-Kongo was declared a UNESCO World Heritage Site.

Civilization VI - Mvemba a Nzinga portrait

In the first half of the 16th century, Kongo was ruled by Mvemba a Nzinga. His father converted to Christianity following the arrival of the Portuguese, and Mvemba a Nzinga added "Afonso" to his name, later becoming known as King Afonso I of Kongo. Afonso played a leading role in Kongo's conversion to Christianity and helped to establish and promote the Roman Catholic Church in the region. The reasoning for his conversion is unclear. Some scholars believe that he was motivated by genuine faith; while others believe that he was only complicit in the conversion in order to facilitate trade with European powers, and possibly to try to spare his population from becoming subject to the Atlantic slave trade. While Kongo had a slave economy of its own, and the kingdom willingly sold slaves to the Europeans, Afonso still denounced the Portuguese as exploiting Kongo's cooperation by kidnapping free Kongo citizens in violation of Kongolese law. The King of Portugal responded by dispatching officers to oversee the slave trade and ensure that only lawful slaves were sold to Europeans, and he demanded additional tribute from Kongo, such as wines and grains.

DISCLAIMER:
Civilization VI is still very early in its life-cycle. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through DLC or expansion packs, or as the Civ community discovers new strategies. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the Summer 2017 patch (ver. 1.0.0.167) (Nubia DLC)

Kongo is a civilization that thrives in jungles and forest, growing massive (and productive) cities. Mvemba a Nzinga adds a unique religious flavor to the civilization by preventing it from being able to found its own religion, while simultaneously wanting other players to send their religion to you.

[More]

Civilization VI - Gilgamesh of Sumeria

Sumer is one of the oldest civilizations known to have existed. The first permanent cities may have been settled along the Euphrates and Tigris rivers of Mesopotamia (modern day Iraq) as early as 5500 B.C., and written records date back as far as 3300 B.C.. The Sumerians were among the first adopters of agriculture, as the fertile floodplains of the "cradle of civilization" allowed for an abundance of food that enabled large, urban population centers.

Gilgamesh is an epic hero and king in Sumerian mythology. The Epic of Gilgamesh (transcribed in cuneiform on stone tablets) is the oldest surviving work of literature, and is credited as the world's first work of great literature. Copies of the poem were discovered in the ruins of the royal library of the Assyrian king Ashurbanipal. According to the epic poem, Gilgamesh was a demi-god who is best known for taming the wild, feral man Enkidu and forging a lasting friendship with him. The two adventured together many times before Enkidu was killed by the gods for defying their will and helping Gilgamesh to kill the sacred Bull of Heaven. The death of his friend sent Gilgamesh into depression, and he dedicated the rest of his life (according to the poem) to a futile search for eternal life. Scholars and historians originally dismissed Gilgamesh as a mythological figure, but archaeological finds suggest that he may have been a real historic king of Uruk sometime between 2800 and 2500 B.C.. Whether the stories are based on true events, or are purely myth, they can be seen as an allegory for civilization itself, which Sumer, and Gilgamesh, helped to establish.

DISCLAIMER:
Civilization VI is still very early in its life-cycle. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through DLC or expansion packs, or as the Civ community discovers new strategies. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up-to-date as of the December 2016 patch (ver. 1.0.0.56).

Civilization VI - Gilgamesh portrait

Gilgamesh might be a very good leader for beginners to the game. Gilgamesh encourages making friends and allies, and his uniques grant early game bonuses that will help new players get off to a good start. The bonus reward for clearing barbarian encampments will also help teach new players to build a sizeable early military and go hunting for barbarians, which is a good strategy for Civ VI in general, regardless of your leader or civ. So I recommend Gilgamesh as a good place to start, and he will be the subject of my first Civilization VI strategy guide!

[More]

Sid Meier's Civilization

Recently, I brainstormed the possibility of redesigning Beyond Earth's winstates in order to support cooperative victories. With Civilization VI having been announced last month, I want to take some time to look at some different ways to approach victories in the mainstream Civilization games. Since Civilization III, there have been five victory types that have appeared in every mainstream Civ game:

  • the military victory = kill or conquer everyone else
  • the science victory = build a space ship to Alpha Centauri
  • the culture victory = accumulate the most culture yield (usually through wonders)
  • the diplomatic victory = vote for yourself to be leader of the United Nations
  • the score victory = if no other victories are met by a certain number of turns, the civ with the highest score wins.

Earlier games had fewer victories (only military and space race), but there have been other victory types as well. Civ III and IV had a victory that simply required the player to occupy a majority of the map's land area and population (which could be achieved via military conquest and/or relatively peaceful expansion). I liked this victory type because it facilitated role-play by allowing me to grow my empire organically without having to feel like I was constantly meta-gaming for one of the other victories - just keep growing by whatever means are necessary or convenient. Civ IV also had a religious victory that required you to convert other players to your religion and then get them to elect you to be Pope or whatever. Civ: Revolution and the board game even included an economic victory in which you must accumulate a certain amount of wealth tokens. This was different than the "economic victory" of Civ V, in which you save up enough money to buy out the alliance of every city state on the turn before a U.N. election.

Civilization IV included a religious victory [LEFT], and the board game includes an economic victory [RIGHT].

These victories are intended to provide a direct path to victory using each of the major fundamental gameplay styles. But are there other methods?...

[More]

Civilization V - Oda Nobunaga of Japan

Continuing my series of strategy posts about Brave New World's modified civilizations, I'm going to take a look at strategies for Oda Nobunaga's Japan. Since Brave New World's Fall patch Japan was given additional buffs towards culture and coastal starts.

Japan is a series of four large island and numerous smaller islands that were formed by volcanoes. It has been inhabited since the upper paleolithic era (about 30 thousand years ago), and its people have lived in relative isolation for much of its history. It has gone through periods of war with its closest neighbors across the sea: China and Korea, and has had significant cultural influences from both, such native Shinto's two competing religions: Buddhism and Confucianism. Throughout most of Japanese history, the country has been in a feudal state, with regional populations being loyal to a warlord who is granted land and titles from the emperor (or "Shogun"). In-fighting between warlords was common, and power often ebbed and flowed between different clans and families.

Civilization V - Oda Nobunaga, Leader of the Japanese Civilization

Samurai Daimyo Oda Nobunaga helped Ashikaga Yoshiaki to reclaim the title of Shogun for his clan in 1568, and Nobunaga used the leader as a puppet to enable his own conquests. He was a brutal warrior who once set fire to an enemy complex, killing tens of thousands of civilian non-combatants (including women and children) in order to put down a rebellion of farmers and monks. He eventually attained military control of more than half of the territories of Japan on behalf of the Shogun. His successor, Hashiba Hideyoshi, would complete the unification of Japan 11 years after political and personal tensions lead to Nobunaga's assassination by a vassal clan.

In the 19th century, Japan's isolation finally ended and it began the process of rapidly modernizing. By the 1930's, Japan had developed into a modern military-industrial machine that was almost the technological equivalent of the United States and European powers. It became the dominant power in the Pacific prior to being defeated by the United States in the second half of World War II.

[More]
Civilization V - Napoleon of France

Now that I've finished my series of strategy posts about Brave New World's new civilizations, I want to take some time to look into some of the legacy civs that have received updates since Brave New World. France received a major revision in Brave New World out of the box, having its national trait completely redesigned, and one of its unique units was replaced with a powerful new unique improvement.

Humans have been occupying the land of France for at least 1.8 million years. The caves of Lascaux are a famous paleontological / archaeological site, as its cave paintings are some of the earliest and best-preserved examples of early human art and culture. After the fall of the Roman Empire, the region was split up between numerous Germanic tribes. One Germanic group, the Franks, eventually came to control most of the region, and this is where the term "France" was eventually derived. They set up the first French Kingdoms, which gained strength during the medieval periods despite threats from the Vikings and English. The European Enlightenment can trace many of its roots to the intellectual circles of France, which eventually culminated in the French Revolution that deposed and executed King Louis XVI and established a fledgling Republic.

Civilization V: Brave New World - Napoleon

Napoleon Bonaparte seized control of this young Republic in 1799, eventually declaring himself the Emperor of France. He was a military genius of the time and an expert in the use of artillery. He conquered much of Europe from Spain all the way to Russia, and even fought campaigns in Africa (although these campaigns were not successful). His conquests helped to spread French culture, ideals, and reforms around the world, including widespread adoption of the metric system, new military traditions, and the Declaration of the Rights of Man. His armies eventually fell victim to the harsh Russian winters, which halted Napoleon's aggressions and forced a withdrawl. His reign eventually culminated in a devastating defeat at Waterloo (then part of the United Kingdom of the Netherlands). He was forced into exile on the island of Saint Helena, where he eventually died of stomach cancer in 1821.

One of Napoleon's nephews, Louis-Napoleon Bonaparte (Napoleon III), launched an enormous public works program in Paris in the mid 1800's in order to build hundreds of kilometers of wide boulevards and streets, replace the sewer system, construct parks, and be the first city in the world to install artificial lighting (originally oil-lit lanterns). This made Paris into the world's first "City of Light", allowing people to work and engage in recreational activities around the city during the night, eventually establishing a 24-hour culture and the urban nightlife.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's life...

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Featured Post

Another Cities Skylines wishlist: Tourism, Leisure, and the Great OutdoorsAnother Cities Skylines wishlist: Tourism, Leisure, and the Great Outdoors08/05/2017 Some of the suggestions from my first wishlist have actually been implemented in Cities: Skylines. Naming roads, and adding directional traffic overlays were recently added in the Mass Transit expansion, and the previous Snowfall expansion incorporated some of my ideas for seasonal cycles (minus the part where the seasons actually...

Month List

Random Post

Top 10 reasons why the Earth might be a better place after the RaptureTop 10 reasons why the Earth might be a better place after the Rapture05/16/2011 Considering the recent claims from the fundamentalist Christians over at Family Radio that the world is going to end, and the Rapture will occur, this coming weekend (May 21, 2011), I thought I'd take a look at how the world would be different if all the Christians were, in fact, Raptured. While those who claim that the end...