Civilization VI - Ambiorix of Gaul

Firaxis will be releasing Civilization VI DLC packs with new game modes, new civilizations, and new leaders through March of 2021. Two new civilizations were released at the end of September. One of which is entirely new to the Civilization franchise. That new civ is Gaul, which is lead by Ambiorix.

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For future releases that include multiple leaders or civilizations, I may put up polls on Patreon to let my Patrons decide which civ or leader to cover first (if Firaxis gives enough advance notice). I may also put up polls asking if my Patrons would prefer that I make guides focused on the new game modes. So if you would like to vote on which content you would prefer to see sooner, I hope you'll consider supporting the creation of this content on Patreon.

Gaul (or Gallia in its original Latin) is the name the Romans gave to a region of Western Europe that now encompasses France, Belgium, Netherlands, and parts of Germany and Austria. The land was inhabited by industrious Celtic tribes that frequently raided Greek and Phoenician settlements in southern Europe. Around 1200 BC, the small settlement of Hallstatt (near modern Salzburg, Austria) built an economy around salt mining and developed advanced metal-working techniques. These techniques spread throughout the tribes of Gaul until Hallstatt was abandoned for unknown reasons around 500 BC.

Civilization VI - Ambiorix portrait

Ambiorix (whose name possibly translates to "protector-king") was a king of the Eburones clan in Belgian Gaul. After a drought destroyed much of the Roman harvests in Gaul, Julius Caesar requested that the Eburones give up their grain harvests to feed occupying Roman troops. Ambiorix conceeded, but he and his men soon joined the resistance against Caesar. The resistance did not last long, as the insult caused Rome to lead a genocidal campaign to exterminate the rest of the Eburones.

Overall, the Gauls held off the might of the Roman Republic until Gaul was finally subdued by Julius Caesar, who contracted tribes of Gauls to help him in his fight against the other tribes. The conquest of Gaul spring-boarded Caesar towards his destiny. Though the "Barbarians at the gates" theory is a widely-known explanation for the fall of Roman Empire, there is also the competing (or complimentary) theory of "Barbarians inside the gates". As Rome's conquests expanded across Europe and North Africa, the growing empire needed more and more soldiers to defend its borders. As such, later emperors opened military service to non-Romans, including Gallic mercenaries. These troops retained much of their Celtic culture, spoke Romanticized Gallic instead of Latin, had never been to Italy, and so had little loyalty to Roman law or culture. They fought for whoever would pay for their services, and their loyalty to their commanding officers enabled internal conflict that contributed to Rome's downfall as much (or perhaps more) than external threats.

When Belgium became an independent nation in 1830, historians found Caesar's accounts of Ambiorix (who Caesar praised as the "bravest and strongest of the Gauls"), and the government annointed him as a national hero. Poems and statues were commemorated in Ambiorix's honor throughout Belgium. Today, he is also a pop hero, appearing in Belgian cartoons and comic books.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the "New Frontiers" October 2020 ("Pirates") Update (ver. 1.0.6.9)

In Civilization VI, Ambiorix spreads his cities out a bit more, fueling his economy and culture with mines. He also swarms his opponents with units that support each other and promote the cultural development of the civilization.

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Civilization VI - Menelik II of Ethiopia

Firaxis recently released the second civilization and leader pack for its New Frontiers DLC Pass. This pack includes alternate versions of the leaders Teddy Roosevelt and Catherine de Medicci, and the new Secret Societies game mode. The main part of the new DLC, however, is the new civilization, Ethiopia, lead by Menelik II. I expect to have the guide for Lady Six Sky of the Maya published within the next couple of weeks. In the meantime, a preview of the Maya guide is already available to my Patrons via Patreon.

Paleontologists believe that Ethiopia was one of the earliest homes of anatomically modern homo sapiens, and that humans crossed through Ethiopia on their way to the Middle East and Asia. Ethiopia is the source for some of the oldest known examples of stone-tipped human weapons and tools, dated at 279,000 years old. Ruins in Bale Mountains suggest the earliest known example of permanent human residence at high altitudes. The earliest kingdoms in Ethiopia were founded out of Semetic traditions, and the region has been heavily influenced by both Islam and Christianity, making Ethiopia a unique melting pot for all three of the Abrahamic religions. Ethiopia and Liberia were the only two African nations to retain their sovereignty during the European colonizations of Africa, and held off an invasion from colonial Italy in 1896 before eventually being conquered by fascist Italy in the lead-up to World War II.

Civilization VI - Menelik II portrait

Emperor Menelik II helped to modernize Ethiopia, and also establish Ethiopia as an independent nation after defeating the first Italian invasion in 1896. Menelik II went on to expand Ethiopia's territory and established a Council of Ministers that served long after his death and advised at least two other emperors (and conspired to depose one of them). He adopted a strict prohibition of the slave trade within Ethiopia, and is fondly remembered by the people of Ethiopia for his tremendous benevolence to the poor.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the "New Frontiers" Ethiopia DLC pack (July 2020) (ver. 1.0.3.31)

Ethiopia likes to build its cities in the hills. Doing so grants access to the Rock-Hewn church, which grants faith from adjacent hills and mountains. A portion of Ethiopia's hill-folk faith will be converted to science and culture.

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Civilization VI - Jayavarman VII of Khmer

Civilization VI's third expansion, Gathering Storm recently released and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I also want to continue to write guides for the civilizations that were already in the game. I put up a poll on my Patreon page for my patrons to vote on which civ(s) they would like to see. The three top vote-getters (from all the three people who voted) were Khmer, Aztec, and Norway. It's been a while since I've done a strategy for a religion-oriented civ, so I thought I'd do a strategy for Jayavarman VII of the Khmer. The Khmer were present as a playable civilization in Civilization IV's Beyond the Sword expansion, but they were not present in Civilization V. They appeared as a DLC civ prior to Rise & Fall's release, but this strategy should work for players of the new Gathering Storm expansion as well.

The city of Angkor, the capital of the Angkor Empire (also called the Khmer Empire), is believed to be the largest pre-industrial urban center in the world, stretching for roughly 400 square miles and housing roughly 0.1% of the entire global population at its zenith. This empire controlled most of mainland southeast Asia from the ninth century CE to the 15th century CE, reaching its zenith between the 11th and 13th centuries. Many impressive ruins still stand in the site of Angkor, and many have been restored by local archaeological organizations and UNESCO, including the impressive Angkor Wat, the largest single religious monument in the world. Satellite imagery has also revealed an intricate network of irrigation channels which were likely used to manage the regions unpredictable monsoons, as well as to support the population.

Civilization VI - Jayavarman VII portrait

Around 1150 CE, the kingdom of Angkor was invaded by the neighboring Cham empires, who succeeded at toppling the capital. General Mahaparamasaugata (believed to already be over the age of 60) lead a successful campaign to push the Cham out of the Khmer capital, and he ascended to the throne in order to continue the war and conquer much of the Champa territory. He relocated the capital to Angkor Thom, where large monuments were constructed in his honor, including the temple of Bayon. He went on to re-unify the empire, building a network of roads connecting every major town, complete with rest-houses every 9 miles and hospitals for travelers. He reigned successfully until his death at the impressively-ripe old age 97 or 98, and is regarded as the last great king of Cambodia. He was posthumously re-named Jayavarman VII, after a line of Cambodia's greatest kings.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion (ver. 1.0.0.314) (Antarctic Late Summer Patch, April 2019)

Khmer is a strong religious civ who gets extra food from Holy Sites, and extra faith from Aqueducts, as well as other bonuses to food and amenity. It can build and support large populations in its cities, and gets relics from its missionaries and apostles much more frequently, which can contribute to a culture victory.

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Civilization VI - Wilfrid Laurier of Canada

Civilization VI's second expansion, Gathering Storm recently released and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I want to start with the civilizations and leaders who are completely new to the franchise.

One of these new civs represents a sort-of "farewell" present to the founder and former lead-host of the PolyCast podcast, Dan Q, who stepped down from the podcast at the end of 2018 in order to spend more time with his new family. However, he'll still be playing Civ, and for the first time in the franchise's history, Dan gets to play as his home and native land of Canada. It's too bad he's not on PolyCast anymore to tell us about how great Wilfrid Laurier of Canada is, eh?

PolyCast logo

On a more serious note: thank you, Dan for over a decade of faithful service and dedication to the Civilization community. And on a more personal note, thank you for inviting me to join the regular panel on PolyCast. You gave me a voice within this community that I did not think I would ever be able to reach. We'll miss you, Dan, and we hope to talk to you again as a guest host many times in the future. Best wishes to you and your new wife in your new life together. May your lives together be forever in a Golden Age!

This guide is dedicated to you, Dan. Now let's talk about Canada in Civilization VI!

Civilization VI - Wilfrid Laurier portrait

The first European colony in North America is widely accepted to be a Norse encampment in Newfoundland, which was abandoned within a few years of settlement. It wasn't until the 16th century that large-scale colonization began -- mostly by French and British colonists. In 1763, France ceded most of its North American colonies to the British following years of on-again-off-again warfare. The Confederation of Canada was formed over a hundred years later, but remained loyal to the British crown until the Canada Act of 1982. Despite being a formally independent nation, Canada still maintains the British monarch (currently Queen Elizabeth II) as its official head of state. Because many of the founding cities were French colonies, Canada is an officially bilingual country, with both English and French being its official languages, and it is now one of the most multi-cultural nations in the world due to frequent large-scale immigration from other parts of the world. Canadian interactions with indigenous peoples were generally less violent than with neighboring United States' interactions with natives. However, the expansion of Canadian territory still required the forced relocation or assimilation of somewhere between 200,000 and 2 million indigenous peoples, including the Inuit, Métis, the Cree, and several dozen other tribes.

Canada's first French-speaking prime minister was Sir Henri Charles Wilfrid Laurier. Laurier was part of Canada's Liberal party, advocating for decentralized federalism and staunchly defending individual personal liberty. Despite wishing for Canada to remain an autonomous nation loyal to the British Empire, he would go on to oppose British conscription of Canadian citizens in World War I, which would become a polarizing issue in the early 20th century. He gained a reputation as a bright and cheerful leader who always followed the "sunny ways", and has become one of the most beloved prime minsters in Canadian history.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion (ver. 1.0.0.290)

Canda is a prime contender for a turtle strategy, as it cannot surprise declare on other civs, or be surprise declared on. They also specialize in settling in otherwise-inhospitable tundra.

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Star Trek Ascendancy - expansions

It took forever for me to get a chance to play Star Trek: Ascendancy, thanks in large part to its hard three-player limit. I had a feeling that I would really enjoy the game when I first opened it up and skimmed through the rules. A good Star Trek-themed 4-x game is something that I've been craving since Birth of the Federation on Windows 98. Sure enough, after playing Ascendancy, it immediately became my favorite Star Trek board game on the market. The friends that I've played it with have also all loved it so far.

The base game included an insert advertising the first two expansions: the Cardassians and Ferengi. After the first play-session, I put the two expansions on my wishlist. Each expansion adds an additional faction and support for an additional player (for up to five, if you have the friends and the time). The Borg expansion came out around the same time, and I picked that one up too, as I was curious to see how the NPC Borg faction would play out. We decided to stick with the more basic expansions first though, as the Borg added extra complexity (and difficulty) that we weren't sure we were ready for. So I'll be reviewing the Borg seperately.

Star Trek: Ascendancy came packaged with an insert for the Cardassian and Ferengi expansions.

I had hoped to get a review of the Ferengi, Cardassians, and Borg out last year. And I don't mean like "in December" last year; I mean I had hoped to have this review out last February! Unfortunately, the difficulty inherent in getting four or five people together to play a six-hour board game, combined with packing up the house and moving last summer, meant that I got a couple early games in with the Cardassians, but never got a chance to play as the Ferengi until this winter. I didn't want to write a review of one faction without playing the other, since they are kind of inversions of each other in many ways.

The core game comes packaged with turn order cards for up to ten players, so I initially guessed that meant that Gale Force 9 was anticipating at least seven expansions. The Vulcans and Andorians will be released imminently, and the Borg rules actually allow the Borg to use up two turn order cards, which means there's only one space left to fill! Judging by the cards present in the base game, it looks like the Tholians are set to be the last expansion. If that's the case, this would leave some significant players on the Star Trek galactic stage out in the cold. The Dominion would be the single, most conspicuous absence from the game's roster. I also had hoped to see the Gorn as a faction, and at least one Delta Quadrant faction (such as the Kazon or Hirogen).

Well, I can take a guess what the next (hopefully not last) planned expansions is...

Though, I guess there's nothing stopping Gale Force 9 from releasing more expansion factions than there are turn order cards. I mean, I doubt anybody's going to be playing this game with nine or ten players anyway. Good luck finding a table big enough to even play such a game to begin with! GF9 could also just package an eleventh or twelfth turn order card in any future expansions if they feel it's necessary. So there's no reason why they would be unable to release the Dominion, Gorn, or other factions.

In any case, the first three expansions complete the Birth of the Federation roster of playable Federation, Klingons, Romulans, Ferengi, and Cardassians, as well as an NPC Borg faction.

There's not much in the way of new rules for either of the new factions. Both come with 10 new system discs (including the faction's respective homeworld), all the faction's ships and control nodes, advancement decks, some extra resource nodes and tokens, and ten new exploration cards. Everything slots pretty seamlessly into the core game. The only new mechanics are associated with some of the new exploration cards in the Ferengi expansion, but the card texts are pretty self-explanatory. There's a tiny rules insert anyway, in case you need more clarification.

I was expecting a Dominion expansion, and had hoped for the Gorn and at least one Delta Quadrant faction.

The seamless integration and lack of new rules does not, however, mean that the new factions feel dull or uninteresting. In fact, both the Cardassians and Ferengi have a very distinct (and very fresh) feel of play. Both have very potent unique boons and banes that separate them tremendously from the three factions included in the core set. In general, they both are dependent on using their ships and fleets to fuel their respective economies, which gives their ships uses beyond just exploration, research, and military action. You have to be very deliberate with your ships and fleets, since proper use is essential to keeping your economy running. As such, I don't recommend that a novice player jump into playing as either the Cardassians or Ferengi. You could probably muddle your way along, but it's better to have a firm grasp of the game mechanics (playing as the Klingons or Romulans) before you try your hand at the expansions.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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