Civilization VI - Wilfrid Laurier of Canada

Civilization VI's second expansion, Gathering Storm recently released and has added a handful of new civilizations and leaders. I am hoping to write a strategy for each of them, but I want to start with the civilizations and leaders who are completely new to the franchise.

One of these new civs represents a sort-of "farewell" present to the founder and former lead-host of the PolyCast podcast, Dan Q, who stepped down from the podcast at the end of 2018 in order to spend more time with his new family. However, he'll still be playing Civ, and for the first time in the franchise's history, Dan gets to play as his home and native land of Canada. It's too bad he's not on PolyCast anymore to tell us about how great Wilfrid Laurier of Canada is, eh?

PolyCast logo

On a more serious note: thank you, Dan for over a decade of faithful service and dedication to the Civilization community. And on a more personal note, thank you for inviting me to join the regular panel on PolyCast. You gave me a voice within this community that I did not think I would ever be able to reach. We'll miss you, Dan, and we hope to talk to you again as a guest host many times in the future. Best wishes to you and your new wife in your new life together. May your lives together be forever in a Golden Age!

This guide is dedicated to you, Dan. Now let's talk about Canada in Civilization VI!

Civilization VI - Wilfrid Laurier portrait

The first European colony in North America is widely accepted to be a Norse encampment in Newfoundland, which was abandoned within a few years of settlement. It wasn't until the 16th century that large-scale colonization began -- mostly by French and British colonists. In 1763, France ceded most of its North American colonies to the British following years of on-again-off-again warfare. The Confederation of Canada was formed over a hundred years later, but remained loyal to the British crown until the Canada Act of 1982. Despite being a formally independent nation, Canada still maintains the British monarch (currently Queen Elizabeth II) as its official head of state. Because many of the founding cities were French colonies, Canada is an officially bilingual country, with both English and French being its official languages, and it is now one of the most multi-cultural nations in the world due to frequent large-scale immigration from other parts of the world. Canadian interactions with indigenous peoples were generally less violent than with neighboring United States' interactions with natives. However, the expansion of Canadian territory still required the forced relocation or assimilation of somewhere between 200,000 and 2 million indigenous peoples, including the Inuit, Métis, the Cree, and several dozen other tribes.

Canada's first French-speaking prime minister was Sir Henri Charles Wilfrid Laurier. Laurier was part of Canada's Liberal party, advocating for decentralized federalism and staunchly defending individual personal liberty. Despite wishing for Canada to remain an autonomous nation loyal to the British Empire, he would go on to oppose British conscription of Canadian citizens in World War I, which would become a polarizing issue in the early 20th century. He gained a reputation as a bright and cheerful leader who always followed the "sunny ways", and has become one of the most beloved prime minsters in Canadian history.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the Gathering Storm expansion (ver. 1.0.0.290)

Canda is a prime contender for a turtle strategy, as it cannot surprise declare on other civs, or be surprise declared on. They also specialize in settling in otherwise-inhospitable tundra.

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Civilization VI - Poundmaker of Cree

Civilization VI's first expansion, Rise & Fall released earlier this year, and it introduced a few leaders and civilizations that are making their first appearance in the franchise. I hope to be able to write strategies for every one of the expansion civs and leaders, but I'm going to start with the ones that are new to the franchise, and the ones that most utilize the expansion's new features (Era Score, governors, loyalty, and so on). This month, I will be tackling the Cree, lead by Poundmaker.

The Cree are a group of Algonquian-speaking North American First Nation hunter-gatherers. Their numbers have reached hundreds of thousands, and their territory has covered much of mainland Canada (stretching from Newfoundland all the way to western Alberta) and parts of modern-day northern Montana. They were divided into several subgroups based on region and dialect, but their social structure was mostly uniform. They grouped together into a "lodge" consisting of two families related by marriage. Several lodges would hunt and migrate together in a "band", with lodges routinely coming and going between different bands, or forming new bands.

Civilization VI - Poundmaker portrait

As Cree bands migrated into the Great Plains, those bands began taking up buffalo hunting and herding. The leader of one such band, Pîhtokahanapiwiyin, became famous for his "divine" talent for using song and drum to attract buffalo into a walled pasture called a "pound". This talent, earned him the name Poundmaker from English-speakers. With the numbers of buffalo dwindling in the late 1800's, Pîhtokahanapiwiyin lead his people to Battleford to reaffirm his loyalty to the Queen and to negotiate for food and supplies. The townspeople, fearing an attack, holed up in the fort for several days, refusing to speak to Poundmaker, even though a spy had verified Poundmaker's peaceful intents. Canadian troops arrived a month later and attacked the Cree. The Canadians were routed, but Pîhtokahanapiwiyin ordered his warriors not to pursue, as he did not want a massacre. Despite not having instigated the conflict, Pîhtokahanapiwiyin surrendered to authorities in order to avoid further bloodshed. He was convicted of treason, and sent to prison. His sentence was only for seven months, but he died shortly after release due to a lung hemorrhage that he suffered in prison.

Pîhtokahanapiwiyin's actions, and his many alliances with other native tribes, and treaties with the Canadian government, have earned him a reputation as a skilled negotiator and a man of peace and wisdom. Today, the descendants of Pîhtokahanapiwiyin and his band live in the Poundmaker Cree Nation, a reservation in Saskatchewan, which was founded by Pîhtokahanapiwiyin himself.

DISCLAIMER:
Civilization VI is still very early in its life-cycle (particularly the Rise & Fall expansion. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the July 2018 "Red Shell" patch (ver. 1.0.0.262)

Poundmaker had front-loaded bonuses that encourage him to be a trade-based peacemonger in Civilization VI: Rise & Fall, who gains additional bonuses from trade routes (either domestic or foreign) with cities that contain camps or pastures...

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Maximum Football 2018 - title

We finally have some competition in the football video game sector! Canadian developer Canuck Play recently released PS4 and XBox One versions of its Maximum Football 2018 game. Canuck Play is a small, independent studio with limited staff. In fact, I couldn't find a count of how many employees or developers they have, so as far as I can tell, the whole game was developed by one guy: David Winter. The fact that he could single-handedly put together a functioning football game is, itself, a pretty impressive feat. I wish I had the time and drive to do what he's accomplished.

Maximum Football 2018 is a $17 budget title, so I went into it with pretty low expectations -- as should you. I bought it because I want to support indie developers, and I would love for Canuck Play to eventually grow into a studio with the skill and manpower to challenge Madden. I'm not going to lie though, Maximum Football is not there yet. Not even close.

How do I even play Canadian football?

Being a United States resident and fan of NFL and NCAA college football, I admit that I have only a passing familiarity with some of the rules variations of Canadian football. There was a Canadian football team in my home town for a couple years (the Las Vegas Posse), and my dad and I did attend the games. I remember the basic differences like there being twelve players on each team instead of eleven, three downs instead of four (which encouraged more passing), more generous backfield motion rules, 50+ yard field goals being worth four points instead of three, and a longer field and deeper end zone. But there are a lot of other rules changes that I don't know, and even in the cases of the rules that I do know, I do not understand the strategic nuances of playing under those rules.

Canadian football has some significant rule variation that I don't know the strategy for.

As such, I was very disappointed to see that Maximum Football 2018, which is a Canadian football game, does not include any sort of tutorial or training mode (that I could find). There is an option in the settings menu that allows the game to automatically snap the ball for you after the pre-play motion(s) are complete, but there's nothing in the game that explains how these motions are supposed to work, or how the offense is supposed to utilize them. There's no in-game commentary to possibly provide the player with any insight into the intricacies of Canadian football. Not even so much as some splash screens with some diagrams and explanations. There is a practice mode in which you can test out the playbooks, but you'll have to learn everything through trial and error.

The waggle concept allows multiple offensive players to go in motion before the snap.

To compound this issue, the game lacks explanations for some of its own mechanics and conventions. Receiver routes are highlighted in up to five different colors: red, yellow, blue, white, and sometimes green. What do these colors mean? I assume that one of them is supposed to be the primary receiver and one is supposed to be the hot receiver. So what do the other two colors mean? Are they supposed to represent the QB's receiver progression? If so, then in which order am I supposed to read them? Do they represent the types of motion that they perform before the snap? If so, then it would be nice to have an explanation of how these motion concepts work.

What do all these colors mean?

It doesn't get any better on the defensive side of the ball. Heck, it gets worse. There's no pre-snap defensive play art at all, nor is there any defensive player assist. You're stuck having to decipher the small play art that is shown in the play-selection screen. You have to remember the assignment of whichever defender you happen to select, then fulfill that job completely manually without any in-game indicator of what the player's assignment actually is. The safest options, therefore, are to always select a defensive lineman (despite there not being any controls or mechanics for breaking blocks or steering blockers), or play a safety in zone coverage (if you can actually figure out which safety is in zone coverage).

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A couple weekends ago, I went with my dad and my girlfriend to see The Kids In the Hall perform live at the Treasure Island resort in Las Vegas as sort of an early Father's Day gift for my dad. If you've never heard of them, The Kids In the Hall are a Canadian sketch comedy troupe that had their own TV show produced by Lorne Michaels (the mind behind Saturday Night Live) between 1988 and 1994. I love the TV show (which my dad introduced me to when I was young), so I was excited to see the group perform live. They have a unique brand of humor that makes the mundane absurd and the absurd mundane. I like to think of them as the Canadian Monty Python.

I had never seen any examples of the group's stand up or live performances, so I have to say that I was a bit apprehensive about the live show. I wasn't sure how well the comedy would translate to a live, stand-up setting (without sets, props, camera cuts, etc). But it certainly did not disappoint!

Kids In The Hall - men in wedding dresses
The opening skit had the whole group wearing wedding dresses.

The Kids definitely didn't waste any time going full-blown absurd, as they walked out onto the stage for their opening skit wearing white wedding dresses. They then each took turns going through brief monologues about why they each wear wedding dresses, the effect that it has on their relationships and jobs, and an activistic speech about how they wear wedding dresses for all the men who can't wear wedding dresses. It was very funny...

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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