Logan movie poster

You've probably already heard this, but Logan is not a typical comic book movie. In fact, this movie feels less like a comic book movie, and more like a western combined with Terminator 2: Judgement Day and The Last of Us. This last analogy is particularly apt, considering that Logan deals with the extinction of mutants from the X-Men film universe.

The X-Men comics and movies have always been known for being topical, with their themes of racism, bigotry, and so forth, and Logan manages to to also be surprisingly topical regarding its storyline of a child fleeing [what amounts to] a violent drug cartel in Mexico, being unwelcome in the United States, and having to flee even further to Canada.

And this movie is laden with so much more possible metaphor. Logan's rejection of the comics' fallacious telling of events may symbolize our own need to let go of our childhood nostalgia regarding these fictional universes and characters and accept new and different interpretations. The final scene, with the child clutching the action figure, just so perfectly captures this bittersweet sentiment. And thank goodness that there isn't an end-credits scene, because I would have been pissed if anything had come up to ruin that perfect final shot. Or maybe it symbolizes the gradual and steady loss of our own real-world heroes. The last astronaut to walk on the moon died this year. We've lost civil rights leaders, WWII veterans are becoming increasingly rare, our 20th century pop culture icons are slowly kicking the bucket. What kinds of heroes will replace them? There's a lot to unpack here.

Logan - X-Men comics
The X-Men are revered, mythical figures within the film's universe.

And by avoiding any strong, direct connections to other X-Men movies, Logan not only allows non X-Men fans to get into the movie without all the extra baggage, but it also kind of implies that maybe the previous movies aren't to be taken seriously either...

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Rogue One: A Star Wars story poster

I don't think that Disney's writers take Star Wars' universe very seriously. I'm not talking about story or continuity; I'm talking about the actual, physical space in which the stories take place. They've created a major problem. It's the same problem that frustrated me about The Force Awakens: there is no sense of scale to this universe anymore. I was really hoping that it was just J.J. Abrams and his writing crew being lazy in Force Awakens because his Star Trek movies suffered from the same problem. I had hoped that a new writing crew would improve the material (just like Star Trek Beyond fixed another of my biggest complaints about the reboots of that franchise after J.J. left the helm). But that laziness seems to not only be contagious, but has actually gotten worse in Rogue One. This movie takes something that was only a nagging annoyance in Force Awakens, and blows it up to almost movie-breaking proportions.

In the original Star Wars movies, the time-frames for hyperspace travel was always ambiguous. There were cuts between scenes, and the amount of time that it took for ships to travel was left to the individual viewer's imagination. But now, we see interstellar travel and communications happen instantaneously, in real time! It happens when the fighter crashes on Eado, and the rebel base on Yavin immediately loses contact and sends a squad of fighters to assault the base. It happens again when Rogue One infiltrates the Imperial data warehouse on Scarif, a transmission is intercepted, and a rebel fleet immediately gets rerouted to the planet.

This isn't just bad science; it's also bad writing. The hyperdrive has become a narrative crutch. For the entire second half of the movie, I felt no tension at all because I knew that if the heroes ever got in a jam, a rebel fleet (or reinforcements) could just appear out of nowhere to save the day. This is a prequel, so I already knew how it was going to end. This lazy script contrivance (and all-around dull characters) also made the journey to get there completely uninteresting.

But it goes deeper. How far apart are these places? Is the entire galaxy that accessible?

Basic elements of the overarching Star Wars storyline just completely break down when travel and communication is instantaneous. There's no distinction between the tightly-controlled "core", and the supposedly-lawless "outter rim" planets if a whole fleet of Star Destroyers can literally FTL to any planet in a matter of seconds. There's no need for anyone to make a hard-copy of the Death Star plans to physically transport it if they can transmit the data instantly. And there's no point in pursuing or intercepting ships (such as Leia's Blockade Runner) if hyperspace travel takes the ship to its destination in a mere moment. The empire's holdings become completely indefensible if entire rebel fleets can appear out of nowhere with no warning. Their installations are publicly visible, but the rebels are hidden. The rebels know where all the imperial bases are, and there's nothing stopping them from just jumping to random bases and blowing them up with no recourse from the empire. This universe has lost the believable, lived-in quality and sense of breadth and variety that the original trilogy so expertly executed. The Star Wars universe is broken.

Rogue One - hyperspace
Rogue One shows us instantaneous communication and travel between planets in real time.

"Just turn off your brain and enjoy it", people tell me.

No. I won't turn off my brain. There is no reason why our movies can't be both entertaining and smartly-written. Why aren't we holding our movies to that standard anymore? It's not a tall bar. "Not as bad as the prequels" is not good enough, and I'm not going to pretend that it is when dealing with entries of a series that contains - not one - but two - landmark cinematic masterpieces.

Even if every new movie were as likable as The Force Awakens, these little missteps add up. Each new movie that comes out chips away at the integrity of the franchise (and universe) in which all the movies (including the good ones) exist. We can hand-wave away our complaints about the prequels, or we can ignore them entirely, but we're now at the point at which the original Star Wars trilogy is a minority of the Star Wars film franchise, and it's only getting more diluted.

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Arrival movie poster

I did it again. I waited until the last minute to see a hard science fiction film until it was just about to leave theaters, even though I complain about the conventional Hollywood logic that hard science fiction doesn't sell tickets. In my defense though, I was preparing for a trip out of the country when this movie released. So my excuse this time is far better than my excuse for missing opening weekend of The Martian. And once again, this film's 94% on Rotten Tomatoes (as of the time of this writing) and its exceeding box office projections (coming in third behind a Marvel comic book movie and a children's movie) seems to vindicate that Hollywood can still make high-concept, hard science fiction films, that people will go see them, that people will understand them, and that those people will like them.

Arrival is as hard as hard science fiction gets. Think Contact; think 2001: A Space Odyssey; think the Star Trek TNG episode "Darmok". Arrival is all about communication, and it offers an interesting exploration of how language influences the way that we think, and how our thoughts are filtered through the language that we speak. The entire movie is about the efforts to communicate with the aliens, while human beings progressively become incapable of actually communicating with one another. There's no real villain, exactly one explosion, and the threat of China and Russia starting a war with the aliens on the other side of the globe is a distant, but tangible threat. This film is slow and methodical, much like the efforts to teach a new language to someone, and it makes absolutely sure that the audience will be able to follow along with what is going on.

Moreso than our attempts to communicate with aliens, this film is about our ability (or inability) to communicate with each other - at every level of society. From individual relationships, to professional relationships, to political relationships, to international diplomatic relationships, and even the relationship between the media and the public.

Arrival - international communication
Arrival is more about our inability to communicate with each other, than our inability to communicate with aliens.

It's difficult for me to say anything more about this movie without absolutely, completely spoiling everything. Suffice to say, the high-concept science fiction stuff is very well handled. This movie earns some comparisons to Interstellar, but is far more intelligent and manages to not be hokey at all. Read on if you want spoilers...

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When I reviewed Captain America: Civil War, I said that "the Marvel cinematic universe may be starting to collapse under its own weight". I probably should have said that "it's starting to buckle under its own weight", since Marvel is still a ways off from anything that resembles collapse. That movie also got better upon repeat viewings, but I feel much the same about the recently-released Doctor Strange. In much the same way that I had suspected that Suicide Squad must have taken place years (or decades) prior to Dawn of Justice, I had also assumed that Doctor Strange must have occurred (at least partly) prior to the events of the first Avengers movie.

The story of Doctor Strange is, after all, essentially a Doubting Thomas story. That would be fine if Doctor Strange were a stand-alone movie, but a Doubting Thomas story is a really difficult thing to buy into within the Marvel cinematic universe. By the beginning of the movie, Stephen Strange (who lives in New York) must surely be aware of (and possibly have first-hand experience with) superhumans since the events of the first Avengers movie. In a world in which the literal Norse God of Thunder Thor has descended from the mystical plane of Asgard, to team up with a gamma-powered Hulk and a super soldier frozen since World War II, to defend New York from an inter-dimensional alien invasion, can you really be all that skeptical of astral projection, alternate dimensions, or even blatant magic?

Avengers Tower in Doctor Strange
Avengers Tower is clearly visible.

If Doctor Strange's car accident and physical therapy took place long before the events of the first Avengers, then this skepticism would be excusable. If Strange spent years at Kamar Taj learning magic, while oblivious to the events of the Avengers movies, Winter Soldier, and Civil War, then that would be a satisfactory explanation for his ignorance. But I don't think that's the case. Doctor Strange was tight-lipped when it came to references to the other Marvel movies (potentially for this very reason), but Avengers Tower still shows up in the skyline, and I'm pretty sure there were references to the other super heroes in the first half of the movie. In fact, I'm pretty sure that Strange gets a phone call asking if he'd be willing to treat an Air Force colonel who broke his spine in experimental armor. This must surely be a reference to Rhodes' accident in Civil War.

Captain America: Civil War - brooding characters
Strange is asked if he'd be willing to treat Colonel Rhodes after injuries sustained in Civil War.

Maybe I'm being nitpicky, but buy-in is important in fantastical movies like this. But it's hard to buy into Stephen Strange, and it certainly doesn't help that he's an abrasive ass hole and isn't very likeable at the start of the movie...

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Suicide Squad - poster
Suicide Squad

I wasn't sure what to think when I walked out of Suicide Squad this past weekend. I desperately wanted this to be the movie in which DC finally gets its ducks in a row and makes a fully competent movie (instead of just half a competent movie). I wanted to find things to like about the movie. I wanted to see some brilliant artistic vision that was realized in the film. But I just couldn't. The whole movie was just off-putting.

I feel like the original creative vision revolved around showing a sense of nobility and honor among villains, while also highlighting that supposed "good guys" can actually be very evil. You know, real Watchmen-level kind of stuff. This would have mirrored some of the more enjoyable elements in the first half of Dawn of Justice (in which Superman and Batman's actions are viewed from different perspectives) and would have offered a pretty solid artistic message. This possible original intent is most apparent with Deadshot and Amanda Waller (Viola Davis), whose behavior is inverse of their perception within society. Deadshot is a vigilante and murderer who is locked up in prison, but he is the most noble and compassionate character in the film. Waller, on the other hand, is a national security adviser responsible for protecting the lives of hundreds of millions of people, but she is a merciless, cynical bitch who will shoot her entire staff in the heads because they apparently didn't have clearance to participate in ... the operation that she enlisted them into?

It's all so ham-fisted. Despite being the most likable, relatable, and heroic character in the movie, Deadshot's sense of honor just gets obnoxious. Waller, on the other hand, is obnoxiously vile. The result is that neither character really works for me, and that underlying theme about "who are the real bad guys?" just kind of gets lost in the meaninglessness of the individual characters' actions.

Deadshot and Amanda Waller seem to be ham-fisted attempts at subverting the "bad guys" and "good guys" tropes.

The fact that none of the other characters besides Harley and El Diablo (who ended up being my favorite character in the film) get any development at all certainly doesn't help. A two-hour runtime is pretty standard for a movie, but I simultaneously feel as though half the movie is cut out, and that half of what is present drags on...

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A gamer's life...

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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Civilization: Beyond Earth feels more complete, but has less personality than Civ VCivilization: Beyond Earth feels more complete, but has less personality than Civ V12/12/2014 I was finishing up my Civ V: Brave New World strategies this fall, and thought that I'd finally have some time to play other games besides Civilization. Firaxis and 2K, however, had other plans. Instead of being able to play other Steam games and getting back to my PS3, instead, I now have Civ in SPACE! I guess I can't escape...