Here we go again. The NFL is modifying its overtime rules. Now, both teams will have an opportunity to possess the ball in overtime. Even if the winner of the coin toss scores a touchdown on the opening drive of overtime, they will still have to kick off to the other team, who will now have an opportunity to match with a touchdown of their own, or potentially win the game if they convert a 2-point conversion.

The rule change is in response to the Chiefs' victory over the Bills in last season's AFC Divisional Playoff. If you recall, the 4th quarter of that game was a shootout with 5 lead-changes. The Bills scored what should have been the game-winning touchdown with 13 seconds left in regulation. The Chiefs then gained 44 yards in 2 plays and kicked a game-tying 49-yard field goal to trigger overtime. The Chiefs received the opening kickoff, drove down the field, and scored a game-winning touchdown against the exhausted Bills' defense. The Bills never got to possess the ball in overtime because, according to the old rule, if the opening drive results in a touchdown, the game ends.

Chiefs beat Bills in overtime Photo Credit: William Purnell/Icon Sportswire
The Chiefs beat the Bills in overtime of the 2022 AFC Divisional Playoff.

Fans have complained about NFL overtime rules for a very long time. The common complaint is that the winner of the game often comes down to a coin toss. But this is only partially true. In fact, in the regular season, the winning percentage of the team receiving the overtime kickoff is only barely more than 50% (86-67-10). This percentage changes to over 90% (10-1) in the playoffs (since the current hybrid sudden death rule went into effect). The disparity probably results from playoff teams being generally better and having better offenses.

So what else can be done to change the rules? I've already expressed my distaste for proposals to implement college overtime rules. I'm not going to rehash that here, since that isn't what the NFL is doing. Other proposals include making overtime an extension of the 4th quarter, which just gives an overwhelming advantage to the team who possesses the ball at the end of the 4th quarter, and removes any pressure for that team to execute in the final minute or so. Or maybe overtime should just be decided by a field goal shootout? Just take the offenses and defenses out of the equation entirely, and let the kickers decide the winner!

Really though, the NFL's new rule still doesn't solve the underlying problem: which is the coin flip. Now, if both offenses score, the game still goes into sudden death, and the team that gets the tie-breaking 3rd possession was still determined by the coin toss. In that Chiefs vs Bills Divisional Playoff game, even if the Bills had scored a TD to match the Chiefs in overtime, the Chiefs would still get the ball next, and it would be sudden death. The Chiefs would probably still win against a tired Bills defense that was completely incapable of stopping them. The game would just go on longer, the defenses would be even more tired, and the risk of injury would be greater. So here's my proposal:

I propose the NFL get rid of coin tosses.

Get rid of the coin toss

I think the NFL should go back to having sudden death overtime, and should get rid of the coin toss entirely. Instead of having a coin toss, the visiting team should just be able to chose whether it wants to receive the opening kickoff, and the home team should be able to chose whether they want to receive the overtime kickoff. This might sound unfair, but the idea here is to remove a coin toss from the equation, and make the opening possession of overtime become a part of a team's home-field advantage.

In regular season games, teams play half their games at home -- or at least they do over a 2-year average, since the NFL added a 17th game to the schedule. This means each team will have a 50/50 change of getting the opening possession in regular season overtimes, so it's fair. In the post-season, the home team is determined by playoff seeding, which is a function of the teams' regular season records. The team with the better regular season record gets homefield in a playoff matchup. This means that getting the opening kickoff in a playoff overtime will be a privilege that the home team will have earned by having the better record (or the seeding tie-breaker).

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This preseason did not go as I expected it to. I was hoping to get more of a look at what Matt Nagy's offense will look like, but the starters hardly got any playing time at all.

Chase Daniel dramatically turned his play around after the Hall of Fame game.

A lot of teams this preseason seemed to hold their starters. This is a continuation of a trend that we've been seeing over the past few years or so, as teams wanted to avoid injuries to marquee players. However, rule changes before the season made a huge difference. The NFL changed the rules so that teams don't have to cut any preseason players until after the final game. Teams are going from 90 players to 53 players between the last preseason game and the first regular season game. Because of this, the teams have a lot more reserves still on their rosters that they can continue to evaluate, and they seem to be taking advantage of that.

After a rough outing in the Hall of Fame game, backup QB Chase Daniel pulled his preseason together and was actually the best-performing quarterback on the team. Part of that is because he also got a majority of the snaps. Trubisky didn't even play in the last two preseason games, and Tyler Bray got limited action.

Preseason standouts like Tanner Gentry and Taquan Mizzell were retained on the practice squad.

Tyler Bray did get the start for most of the final preseason game, and he had some pretty good drives. The team couldn't pull out a win, as the Bills' reserves outplayed the Bears' in the fourth quarter.

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Madden 19 - title

I have a bit of a confession to make: despite my years of playing Madden, and my frequent blog rants about the quality of the game and my desired feature sets, I'm actually not particularly good at the game. I never really have been. I don't really have the "stick skills". I've been playing the game exclusively on All-Pro difficulty setting since the PS2 days, and never really graduated to being an All-Madden level player. All-Pro has always been a bit on the easy side, but I just never have a good time on All-Madden due to the A.I.'s excessive cheating.

Pro and All-Pro difficulties actually providing a challenge?

I'm having a really hard time with Madden 19, and I'm wondering if I'm the only one. The game feels like it's a lot harder to move the ball, and I'm still not quite sure if that's a result of the game cheating more, or if the A.I. has legitimately improved considerably, or if there's something wrong with me (are my 33-year-old reflexes simply not fast enough to play this game anymore?).

My early games were low-scoring defensive struggles in which I and the CPU struggled moving the ball.

I'm not the only one who's struggling; the CPU is only faring a little bit better. My first few exhibition games (on All-Pro difficulty, 9-minute quarters with 19-second accel clock) were field goal battles with final scores in the 16-6 or 20-10 range. I struggled to put up 150 or 200 yards passing or to surpass 30 or 40 yards rushing. The CPU didn't fare much better, usually getting around 150 yards passing, but beating me with 80 or 90 yards rushing.

In general, defensive reactions times and coverages (for both my team and the CPU team) seemed much tighter (without even having to tweak the game's A.I. sliders). Passing the ball downfield seems considerably harder and riskier, as receivers for both teams were often blanketed by man coverage, and the underneath defenders are uncannily good at reacting to the ball and swatting passes. They might even be a bit too good at swatting passes now, as even touch passes over the middle were routinely swatted down. Tiburon might need to tune down linebacker jumping abilities a smudge and add some animations of the ball being tipped instead of outright swatted.

Underneath defenders are swatting a lot of passes.

Passing concepts that had been reliable "money plays" for me over the past few years were completely shut down. Corners did a better job of staying with the receivers for Dagger, Corner, and comeback routes, and the defenders in the flats did a much better job of providing underneath support with those crazy leaping swats. Even when there were gaps in zones, I had trouble getting the ball off before defensive pressure got to me. Blocking is still a very binary "pass or fail" affair, so sensing pressure and getting the ball off on time is still largely a crap shoot. Drag routes seem to still be completely indefensible, but defenses are much quicker at converging and limiting the yards after catch.

This generally excellent coverage was counterpointed by occasional complete breakdowns. I had several instances in which my defender in a deep zone coverage (and it was always my defender!) would suddenly undercut the route while the ball is in the air -- as if to go for an aggressive interception or swat -- only to run himself out of the play and leave the receiver wide open with no help over the top. Almost every touchdown that I saw in those first few games was a direct result of one of these coverage breakdowns.

Deep zone defenders occasionally ran themselves out of plays by undercutting routes.

While I struggled with these early exhibition games, I did appreciate that Madden 19 was actually providing me with a substantial challenge unlike any that I had seen in the entire history of the franchise. And best of all, the game seemed to be relatively fair about imposing that challenge. As hard as it was for me to move the ball, it seemed almost equally hard for the CPU as well!

Could it be? After all these years, has EA finally produced a Madden game this is challenging, fair, and -- dare I say -- good?

...

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Chicago Bears alt logo

CBS Sports columnist Pete Prisco has given the Chicago Bears a solid "A" in his 2018 Draft Grades. He's not the only one. The internet is abuzz with analysts praising the Bears' draft this year. Bears fans, on the other hand, seem less enthusiastic.

Maybe us jaded fans are just bitter from years of disappointment and bad decision-making at the highest levels of the Bears organization. Perhaps the analysts are just impressed that the Bears didn't metaphorically trip over their own feet on the way to the podium the way that they did last year with the dumbfounding decision to trade up one spot to draft Mitch Trubisky (a player that the team ahead of them, the 49ers, wasn't even planning on drafting), instead of taking the elite pass rusher that everyone thought they were trading up to get (and which the 49ers did take with that next pick). Was it the right move? Time will tell.

Well the Bears didn't impress anybody by picking up that desperately-needed pass rusher this year either. They had a chance in the second round to take Harold Landry, but instead took center James Daniels. Landry has had some injury issues in his college career, and consistently drafting injury-prone players has been one of Chicago's key failures in recent memory. Maybe Kevin White will finally play a full season this year? I'll settle for half a season.

The Bears drafted linebacker Roquan Smith from Georgia Tech 8th overall.

Top needs addressed and ignored

Despite not addressing their most pressing concern, the consensus among analysts seems to be that general manager Ryan Pace and newly-hired head coach Matt Nagy had one of the best drafts in the league (and one of the best drafts for the Bears in a long time). They picked up an inside linebacker, Roquon Smith, in the first round. He is expected to start immediately next to Danny Trevathan in Nagy's 3-4 defense, and should hopefully give former Georgia teammate Leonard Floyd more room to get pressure from the outside. The big question is: can Floyd or Trevathan stay healthy? Hopefully, Smith doesn't end up being the only linebacker left by the time December rolls around...

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Patriots win Super Bowl LI in overtime
I hated seeing Belichick, Brady, and the Patriots win the Super Bowl too, but don't blame the rules!

Possibly bitter over the New England Patriot's unprecedented comeback victory in overtime of Super Bowl LI, a CBS Sports blogger is arguing that the NFL should adopt college football overtime rules. The author asserts "[...] the one thing college football does better than the NFL? Overtime, without a doubt.".

I don't want to sound rude, but: no. Absolutely not!

This idea that college football does overtime better than the NFL is a popular opinion that I just flat-out do not agree with, and which I -- quite frankly -- don't particularly understand. The college football overtime rules is something that I despise about that game. For many reasons.

College overtime isn't football

First of all, college overtime is a totally different rule set than the regulation game. The CBS writer claims that "The overtime rules in college football are straight forward." I disagree on that point, as college overtime is full of caveats of its own. After all, if it were so simple, then why would sites like Sports Illustrated and ESPN feel it necessary to feature posts titled "How does college overtime work?"? For example, teams are required to go for two-point conversions starting in the third overtime because the rules-makers realized they needed some way to limit multiple overtimes. It's a more complicated and arbitrary ruleset than the CBS writer gives it credit for, and it's no less complicated than NFL overtime rules which played virtually identically to a regulation game, except that it has a hybrid "sudden death" that allows for the game to continue if the opening possession results in a field goal.

Devin Hester return TD
Special teams stars like Devin Hester are
completely irrelevant in college overtime.

Perhaps most importantly: college rules completely ignore special teams. Have an explosive punt or kick returner like, say Devin Hester? Well, in college football, he never gets to step foot on the field - at least, not as a return man. Same goes for an exceptional punter (like Hall of Fame punter Ray Guy) or a standout kick coverage unit (like perpetually-snubbed gunner Steve Tasker).

Or maybe it's the exact opposite. Maybe your kick coverage unit is a huge liability. In college football overtime, that's a weakness that you don't have to worry about, and that the other team doesn't have the opportunity to exploit.

Either way, they all get to sit on the sidelines and watch because they're arbitrarily no longer part of the game. Special teams is part of football, and should be part of overtime. Whether it's straightforward or not, any overtime rule that neglects special teams is not football....

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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