UPDATE OCTOBER 23, 2016: LATEST PATCH AND/OR TUNER HAVE PRACTICALLY RUINED THE GAME FOR ME.
I've been having miserable experiences with Madden 17 since publishing this review. I suspect that either patch #2 or tuner #2 are the culprit. CPU QBs have become robots that have 80% completion percentages every game. Running the ball has become impossible (for both human and CPU teams). Man coverage simply doesn't work at all, making corner routes, in routes, out routes, and slant routes unstoppable. The throw out of sack mechanic has been tuned down to the point of being irrelevant. And the list goes on...
Sliders don't seem to improve the experience at all. In fact, certain sliders (like CPU QB Accuracy and CPU Pass Blocking) don't seem to have any effect at all anymore. I am tempted to rewrite this review with a much lower score (Somewhere in the range of a D or D-), but I'm hoping that EA will fix the problem - or at the very least, that deleting the most recent Tuner data will resolve some of the issues. Sadly, I don't think it's possible for me to re-download the first tuner data. This is a shame, since that one actually did fix some genuine problems the game had at launch.
DO NOT DOWNLOAD PATCH #2 OR TUNER #2!
Electronic Arts has supposedly spent the last three years or so rebuilding Madden from the ground up. Because of that, the past few years' games have felt very incremental, and somewhat incomplete. It was obvious that there were still major holes in many facets of gameplay. Personally, I would have preferred that EA just take a two or three year hiatus in order to hold off on releasing a game until it was actually complete. I'm happy that it seems like we're finally getting a "finished" version of EA's vision of a "next gen" Madden game, and I was curious to see if it would live up to expectations.
By their own admission, EA has finally rebuilt the final few phases of gameplay that still used predominantly legacy code (e.g. special teams and the football itself). For the first time in a long time, it feels like Madden can be approached and reviewed as a complete retail product rather than one step in a long-term incremental beta process. Is it worth the wait?
We'll, first impressions let it down a bit. Much like last year's game, the introduction and tutorial for Madden 17 seemed like a pointless waste of time that misrepresents the actual content of the game with its frequent cutscenes and dialogue from players and coaches. I'm not sure who these scripted gameplay intros are intended for. I would expect that new players would likely be confused and unsure what to do, resulting in failing the intro without any clue what they did wrong or what they were supposed to do. Experienced players, on the other hand, are probably just annoyed with the lack of control in this sequence. The inability to skip the cutscenes only makes repeat playthroughs (if you care enough to try to actually beat the scenario) feel tedious, as you'll have to sit through more cringe-worthy dialogue. EA Sports / Tiburon isn't Naughty Dog, and so writing dialogue and directing voice actors are not the studio's strong suits. About the only thing that this intro sequence does is highlight the new commentary team, which is actually pretty good.
Slowly becoming a complete football game
Despite the blocked field goal in the intro being an un-playable cutscene, special teams was one of the primary areas of focus this year. It's an area that's been mostly neglected since the analog kick meter was introduced back around 2007. And what was the innovation that EA decided was necessary to bring their kicking game into the next generation? Well, actually, they decided to bring back a kicking meter that works almost identically to the older PS1 / PS2 era games. You start the meter charging by pressing X, then press X again to set the kick strength as the meter fills, then press X again to set the kick accuracy as the meter returns to the bottom. Nothing new here.
The "new" kick meter is basically a return to the older kick meter.
However, you now have to hold the analog stick to aim the kick prior to starting the kick meter. If you let go, the kick trajectory will snap back to the default. This does require a bit more dexterity than either of the previous kick meter systems ever needed, but it's still fairly easy once you get used to it. Though, EA could maybe loosen up the accuracy window for online games because any amount of lag makes the kicking game virtually impossible. You also have to be more careful with timing your kicks, as the game and play clocks both continue to tick while the kick meter is charging. Not sure if this is a bug or a feature... So be careful that you don't wait too long and give yourself a delay of game (or let the game clock expire before) you get the kick off.
On the other side of the ball, defenders can now actually block kicks by jumping the snap... [More]
One of the things that I like about preseason is that I get to watch all the Bears games, since NFL Network shows re-broadcasts of every preseason game. I don't have any of those fancy satellite TV services, which means I'm stuck with only the regular season games that are broadcast on cable. So I didn't get to watch the Bears week 1 loss to the Houston Texans. I didn't miss much.
Offensive ineptitude ruined any chances of Chicago staying in their week 1 match-up against the Texans.
My preseason perception of the Bears as being inept on offense was validated by the final score of 23-14. Granted, the Texans are one of the better defenses in the league, but sloppy play has been the Bears M.O. throughout preseason. The defense actually gave the team some opportunities, but offensive mistakes just undid any gains that the Bears made early. Botched snaps, sacks, an interception, and fumbles ended too many drives, and the defense just couldn't hold back the Texans' offense.
I did get to watch the Bears' game against the Eagles on Monday night. It looked very similar. The defense played very well throughout much of the game, holding the Eagles to only nine points up through almost the end of the third quarter. Jacoby Glenn and Tracy Porter made some key pass break-ups that ended Eagles drives and gave the Bears offense opportunities to buffer the score. But once again, a fumble and an interception from Jay Cutler gave the Eagles a two-score lead. Cutler was under siege right from the start of the game, and the very first play from scrimmage was a sack of Cutler. It also didn't help that Connor Barth missed a field goal early in the game. So much for replacing Robbie Gould in order to save salary cap space. As Jay Gruden pointed out, you get what you pay for. With the offense being as bad as it has been, Gould was likely going to be the team's leading scorer this year. That should have made him a valuable commodity who is worth paying, even though he is "only a kicker". Cutler eventually left the game with a hand injury, only to have other players make costly mistakes. The Bears were driving at the beginning of the fourth quarter with Brian Hoyer under center, until Jeremy Langford gave up the first fumble of his pro career.
The defense stood firm early, but the Carson Wentz phenomenon
was too much for it to handle without help from the offense.
Then the flood gates opened. The defense just couldn't contain the Eagles anymore. The defense managed to make a fourth down stop on the goal-line, only to give the Eagles a second chance (and a walk-in score) due to an offsides penalty. This sequence also saw starting nose tackle Eddie Goldman go down with an apparent leg injury after being bent over backwards. He had to be carted off the field. Hopefully, the injury isn't as serious as it looked... [More]
If you get this error message, then training will stop working completely, and will just hang on an infinite load screen.
Is your Madden 17 franchise getting hung up on an annoying bug that prevents you from doing weekly training? Are you getting a dialogue saying "Training is not ready. Ensure that you have focus players selected."? I had this happen to me, and the resolution is not immediately obvious. I searched the EA troubleshooting forums and Reddit and only found partial solutions that didn't work for me. Apparently, this "glitch" has a couple different causes.
Most of the solutions that I had read online involved adjusting the user team's depth chart. In some cases, users said that the problem was caused by not having enough active players in a specific roster position. By signing a player at the necessary position, the problem was resolved, But this fix wasn't applicable to all users. I specifically encountered this bug in week four of my franchise's preseason. It happened right after installing the 1.04 update, and I feared that the update had hosed my save file. Fortunately, I found a resolution.
First, I tested the fix suggested above by ensuring that I had players at all roster positions and that all depth chart positions were filled, but didn't have immediate success. After a little bit of extra troubleshooting, I found that it was because I had too many players on my active roster. I had signed an extra player to replace an injured player. The injury was only for 3 weeks, so wasn't worth putting the guy on IR, but the new player put me over the roster cap. Since it was preseason, the game apparently doesn't enforce a roster limit, but I noticed that the Week 4 activities included "Cut 11 players". Usually in week 4, you're only supposed to cut 10 players. So I cut some dead weight (so that the activity now says "cut 10 players") and the training loaded... [More]
On September 8, 1966, a cultural revolution started. The first episode of a new science fiction television series named Star Trek premiered on NBC. This series broke new ground in the genre of science fiction by being one of the first series ever to present high science fiction concepts to television audiences, while also using its space adventures as allegories for contemporary social and political issues. While it presented itself as mindless space adventure in the same vein as Buck Rogers and Flash Gordon, it took a serious approach to science fiction that (at the time) was limited to literature like the novels of H.G. Wells and the stories of Isaac Asimov.
Star Trek wasn't the first serious science fiction television series. Shows like The Twilight Zone and The Outer Limits had existed for a almost a decade. But Star Trek differed from these series in that it depicted a revolutionarily positive and uplifting version of the future of humanity during the height of the paranoia of the Cold War. Humanity, according to Star Trek would overcome the threat of mutual destruction that the Cold War between the United States and the Soviet Union posed, and we would come out the other side with a spirit of cooperation and a desire to peacefully and benevolently explore the stars, exploring strange new worlds and seeking out new life and new civilizations.
Television science fiction was dominated by childish adventures like Buck Rogers
and more cynical anthology series like The Twilight Zone that drew off of Cold War paranoia.
The show was created by Gene Roddenberry, a former United States army air force pilot and Los Angeles police officer who eventually found his calling as a television writer and producer. He wrote and produced some police dramas and westerns before pitching his defining project: Star Trek. The show was picked up by Desilu Productions, a company that was run by Lucille Ball (yes, the titular actress of I Love Lucy) and her husband. The production of Star Trek was tumultuous. The show was canceled by NBC after its second season, only to be revived due to an unprecedented, fervent letter-writing campaign staged by its fans. It did not survive its third season, however, as Desilu Productions was rapidly running out of money, was forced to cut budgets, and NBC moved the show to the dreaded Friday night slot. In an age before DVRs, or even VCRs, if people were out on the town on a Friday night, and they missed an episode of a show, then that episode simply went unseen.
Gene Roddenberry's optimistic vision
of the future remains endearing.
The series eventually saw tremendous success after its cancellation due to its episodes being syndicated during the 1970's. It gained a cult following that grew and grew, setting up conventions that would come to draw thousands of attendees. Though not immediately apparent, Star Trek would grow to become one of (if not the) most successful science fiction properties in the world. The series is often cited by scientists, engineers, and astronauts as their inspirations for their careers, and the technology of the series has inspired many real-world technological innovations, such as wireless communication, mobile devices (in particularly mobile phones), speech-recognition software, and so on. Roddenberry became the first TV writer to receive a star on the Hollywood walk of fame, has been inducted into the Science Fiction Hall of Fame and the Academy of Television Arts & Sciences Hall of Fame, and was one of the first human beings ever to have his ashes carried into earth orbit... [More]
Earlier today, I experienced what might be the craziest, flukiest play that I've ever seen in a Madden video game! And not in the way that fluke plays in Madden are usually glitchy plays or plays in which the CPU cheats to affect an outcome. No, this was a fluke play in the genuine football sense of a fluke play.
Special teams is no longer to be ignored, and PATs are not forgone conclusions...
To put the situation in context, I was playing an exhibition game in Madden 17 as the Seahawks against the 49ers (on All Pro difficulty). It started out as an intense defensive struggle with the first score not coming until midway through the second quarter. Down 17-3 in the fourth, the 49ers started mounting a comeback. The 49ers got into the end zone in the waning minutes of the game to make the score 17-16. They lined up for the PAT that would have tied the game - a play that should be routine. But what happened next was anything but routine.
Therold Simon and Kam Chancellor rushed off the outside to block the PAT and ice the game. Simon beat Bruce Miller around the edge and successfully blocked the kick, but Miller was the one who managed to pick up the ball. He then proceeded to run around the edge and managed to make it into the end zone, turning the 49ers' blown extra point into a successful two-point conversion. Instead of tying the game, they now had a one-point lead.
Perhaps the flukiest play that I've ever seen in a Madden game.
I couldn't believe what I had seen.
And it was amazing!
Damnit Kam Chancellor! All you had to do was fall on the ball!
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