Star Trek Strange New Worlds

CBS and Paramount are finally learning. After years of trying to force some offensively awful Star Trek down our throats, they've finally given us something palatable. Well, I guess that's not entirely fair. I actually like Lower Decks. But Lower Decks is a self-parody animated comedy, so it's not really "serious" Star Trek, even though it's far more worthy of the franchise than the first season of Discovery or Picard.

Well, now Paramount+ also has a live-action Star Trek show worthy of the name, in the form of Strange New Worlds.

The first episode of Strange New Worlds is much more in-line with what I expect from a Star Trek show. I already talked up the virtues of an episodic format in my Lower Decks review, but focused mostly on how the self-contained nature of episodes allows some to be bad without dragging down the entire season or series with them. But the episodic nature of Lower Decks and Strange New Worlds also highlights another fundamental advantage of the episodic format: those self-contained episodes can tell more high-concept stories.

Star Trek Strange New Worlds - past mistakes © CBS
Strange New Worlds is about learning from past mistakes and getting better.

The first episode of Strange New Worlds isn't the most creative or the highest of concept stories, but it's a serviceable story that is true to the spirit of classic Trek, and I'll be spoiling a lot of its plot in the coming paragraph. A first contact goes wrong, and the Enterprise has to be called into rescue the missing crew of a small scout ship. They find a pre-warp civilization that learned to reverse-engineer a warp drive from observing the events of Star Trek: Discovery. Except these people didn't use the technology to build a propulsion device; they're using it to build a weapon that they plan to use to end their own civil war. Realizing that Federation activity has already influenced the cultural development of the planet, Captain Pike decides that General Order One (the non-interference Prime Directive) does not apply. He choses to share the history of Earth's World War III (which this series assumes lies in our real-life immediate future) in an attempt to convince the warring factions to reconcile instead of risk mutual destruction.

Put simply, the first episode of Strange New Worlds differs from Discovery in that it is about preventing a war instead of starting one. It's about learning from the mistakes of past history so that they aren't repeated. And it's a stark warning of what might go wrong in today's society if political tensions don't cool off, without having to depict a future for humanity in which no social progress seems to have happened at all.

It's the type of forward-thinking story that I like about classic Trek, but which is absent from Discovery and especially from Picard (well, the first season anyway). Those shows give us a view of the future in which all the same problems that exist today still exist in 2 or 300 years. Strange New Worlds goes back to depicting a future in which humanity has learned from its past mistakes and improved itself. It's the hopeful, optimistic future that I loved from the older shows. I want to see more modern science fiction depicting futures for its audience to aspire to, instead of all the bleak, dystopian settings that dominate modern sci-fi and makes our future feel hopeless.

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Oh boy, there's been a lot of Star Trek news and rumors over the past half year or so. They've been coming in so rapid-fire that it's been hard to take any of them seriously. But now we actually do have confirmation from CBS that new Star Trek projects (aside from Discovery) are in the works.

While it might sound nice to have new Star Trek in the works, the news isn't necessarily good. If you're like me, and did not like the direction of Star Trek: Discovery, then the news of new Trek projects from CBS is probably not very promising. In fact, it may all sound like a train wreck waiting to happen.

Discovery still can't get its shit together!

Let's start with the show that already exists: Star Trek: Discovery. The production of season two has so far been just as rough as the production of season one. CBS fired the showrunners mid-way through filming the second season. The studio claims that the showrunners were causing the show to go overbudget, and that they were mistreating staff. However, it's also the case that there were extensive reshoots (which apparently involves giving the Klingons their hair back), which may imply that the studio was meddling in the production, and that there were creative differences between the showrunners and the studio execs. Sounds a lot like season one all over again.

Discovery is going through a major pivot, and it's production is not going well.

The series is apparently trying to course-correct and is pivoting hard by bringing in the original Enterprise as a last-ditch effort to try to win back the support of long-time fans. But, as a long-time fan, I don't want to see the Enterprise again. I especially don't want to see any extensive, canon-breaking retcons to the characters or history. However, it looks like that's what we're going to get.

I'd rather see Star Trek go to new places and try new things, as long as they are consistent with the established canon, and are consistent with the cerebral, hard science fiction theme of the series. Basing the entire series on magic trans-dimensional fungus that allows instantaneous teleportation to anywhere in any universe is consistent with neither.

I want to see Discovery explore new ideas; not retcon Original Series characters and history.

It isn't just Star Trek that's in trouble, the CBS corporation has also gone through its share of troubles this year. Its chairman and CEO, Les Moonves, was forced to resign after accusations of sexual improprieties. Moonves was one of the core champions of Star Trek: Discovery, who saw the series as the flagship program for CBS' All-Access streaming service. Moonves also notoriously doesn't like or understand science fiction -- let alone Star Trek -- and it was creative disputes between Moonves and original showrunner Bryan Fuller that resulted in Fuller being fired, and in the direction of Discovery pivoting to what it was.

With Moonves out, Discovery might not have the protection of the CEO of the company anymore, which might result in budget cuts and other limitations in the show's production that will almost certainly reduce the quality of the product. The high production qualities were pretty much the only thing that Discovery had going for it (as far as I was concerned). Things are not looking pretty for the future of Star Trek: Discovery.

Patrick Stewart is back as Jean-Luc Picard

The big news, however, is the announcement of two new Star Trek series. The first and foremost is a new series featuring Patrick Stewart in the role of Jean-Luc Picard.

Had the writers even started planning Picard's
show prior to announcing it?

It's unclear, however, what this show will be about. In fact, it looks like the writers didn't even start thinking about that until after the series was announced. That isn't promising. It means we have a studio grasping at straws, without a clear vision for what they want to create.

Apparently, Stewart (or Alex Kurtzman) suggested that Picard may not necessarily be the captain of a starship in this new series. This lead to an early rumor that Picard may instead be an instructor at Starfleet Academy. I can't find any links to this rumor, so maybe it was my own idea that I'm mistaking for a rumor...? In any case, I would much rather see Picard be more of a cameo character in a show that isn't squarely about him. Making him a professor at the Academy, teaching cadets who are the main characters actually sounds like a half-way decent idea with a lot of promise. Rumors of CBS being pitched ideas for a Starfleet Academy series have been circulating for a couple years now, so maybe this gives them an opportunity to finally pursue that idea.

Another interesting idea that I had would be to make Picard to have retired from Starfleet and taken up a new career as an archaeologist. The character had a profound interest in archaeology throughout the series, and even gave lectures about the subject in at least one or two instances.

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Star Trek: New Horizons

Here's something that I've never done before: a review of a game mod! I don't play mods very often. When I play games, I usually want to play the game that the creators created in order to get a feel for what their intent might have been. For some of the more sandboxy PC games that I play (like Cities: Skylines or the like), I might try some small mods.

There has yet to be an official game quite like Microprose's 1999 release, Birth of the Federation.

For this one instance, however, I'm making an exception because this particular mod fills a very specific niche desire for me that has gone unfulfilled for around 15 or 20 years. The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation, developed by Microprose for Windows 98!

The creators seem to have been inspired by BotF.

Yes, there have been other Star Trek mods for other games in the past, and there's even some community projects to create spiritual successors to Birth of the Federation (such as Star Trek: Supremacy). The problem is that I've yet to ever see one of these get finished. "New Horizons" for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing "New Horizons" and see how it compares to my personal favorite [official] Star Trek game of all time.

Built on the back of Stellaris

"New Horizons" is, of course, a mod for the PC game Stellaris (developed and published by Paradox). Because of this, it takes advantage of most of Stellaris' strengths, but it is also hamstrung by many of Stellaris' faults.

"New Horizons" makes excellent use of the massive size and scale of Stellaris' maps by featuring a detailed recreation of the canon Star Trek galaxy, and including a surprisingly exhaustive roster of Star Trek races and factions -- all of whom are playable. Yes, of course, the big players like the Federation, the Romulans, Klingons, Cardassians, Ferengi, Dominion, and Borg are all here. As are all the expected ancillary empires like the Gorn, Tholians, Orions, and so forth.

The playable roster is surprisingly vast and exhaustive.

It doesn't end there, though. This mod also features a crap-ton of "aliens of the week" as fully-featured, playable empires. They aren't "minor races" like what we had in Birth of the Federation or the city states of Civilization V or VI. They don't just have one planet and a handful of ships just waiting for a "major faction" to conquer or absorb them. The obvious choices like the Vulcans, Andorians, Bajorans, are all there. The game also features empires like the Sheliak, Anticans, Selay, Caitian, Cheron, Dosi, Hirogen, Kazon, Krenim, Kelpian, and more! If you have a favorite space-facing civilization from any episode of Star Trek (including Gamma Quadrant aliens from DS9 and Delta Quadrant aliens from Voyager), there is a very good chance that it's a playable faction in "New Horizons"...

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Star Trek: Discovery

I finally sat down and binged the second half of Star Trek: Discovery's first season. I was actually excited to see it (not excited enough to sign up for CBS's All Access service), since it looked like the mirror universe twist would take the show in new and creative directions, and might even establish that Discovery would be a sort-of anthology series after all.

Boy, was I disappointed.

I was initially excited to see Discovery's mirror universe episodes.

Stakes feel artificial and exaggerated

The mirror universe storyline didn't feel like it was new or creative at all. In fact, it felt like it was retreading a lot of territory that Star Trek has covered before. Except now, they are supercharging it with stupid.

Once again, I'm not going to fuss about the show being aesthetically different from the original series. Such complaints are mostly pedantic. You can't use the same 1960's aesthetics from the original series and expect the show to look futuristic to modern audiences. I can overlook the shiny touch displays, the redesigned ships, the new Klingon makeup, the holographic communications, and things like that. I'm a bit less willing to overlook details like the insignia badge, but whatever.

I was actually a little bit excited to see the mirror universe in the second half of Discovery. After all, the mirror universe episodes of Enterprise were some of the most fun that series ever allowed itself to have. Granted, it was super fan-servicey and silly, but it had that campy charm that helped make the original series so successful. Discovery does not have any camp, or any charm.

Enterprise's "In a Mirror, Darkly" got away with its silly fan service by being charmingly-campy.

What I can't tolerate are the major anachronisms like the Klingons having cloaking devices ten years before Balance of Terror, fifteen years before The Time Trap, and twenty-eight years (give or take) before The Search for Spock. Yes, I also complained about the Romulans already having a cloaking device in Star Trek: Enterprise as well.

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Star Trek: Discovery

I finally got around to watching the entire first half of the first season of CBS's Star Trek: Discovery series. I'm running behind on this show since I don't have a CBS All Access subscription. I've been deliberately avoiding information about the post-hiatus episodes, so information and opinions in this post may be outdated by the time I get around to publishing it. Maybe later episodes have resolved some of these complaints. If so, feel free to ignore such comments, or let yourself be giddy with the dramatic irony. Oh, and feel free to comment, even if you do so with spoilers. I won't be offended or upset.

Before I go into the details, I want to at least try to dispel the idea that I'm just an angry fanboy who is butt-hurt that the series doesn't strictly adhere to continuity. That's come up when I've talked about this show to people in person. So I'm not going to spend this review talking about how the Klingons look different. I don't care that they look different. I've already addressed that. It does bother me that the Klingons also seem to be culturally dissimilar to the established Klingons, but I won't harp on that either. I'm not going to complain about how the uniforms and badges are anachronistic. I got that out of my system before the show even launched. I'm not going to complain that the tech looks more advanced than Original Series tech. These complaints are mostly pedantic and silly. In fact, the aesthetic look of the show is actually one of its strengths.

The visual style is one of Discovery's strengths, even though almost all of it is anachronistic.

I'm also not going to complain about Burnham being Spock's step sister, nor am I going to assert that Spock having a human step sister that we never knew about breaks canon. Spock was always very closed off about his childhood and family. In the Original Series episode "Journey to Babel", Kirk and McCoy meet Sarek and Amanda without having any idea that they are Spock's parents. Heck, this even happens in the second season, after Spock returns home to fight for his arranged marriage in "Amok Time". McCoy even later delights at the revelation that Spock had a pet "teddy bear" as a child -- even though that "teddy bear" had 9-inch fangs.

Kirk and McCoy didn't even know that Sarek and Amanda were Spock's parents.

Even more infamous is when Star Trek V created a half-brother for Spock out of wholecloth. When trapped in the brig, Kirk even says "I know Sybok isn't your brother because I happen to know for a fact that you don't have a brother!" To which Spock responds "Technically you are correct. I have no brother.... I have a half-brother." I can easily see the same exchange being made in reference to Burnham: "Technically, you are correct. I have no sister.... I have a step-sister."

Kirk confronts Spock in Star Trek V, saying he knows Spock has no brother.

So yeah, I don't really have an issue with Burnham being a step-sister to Spock. I would prefer that the writer have not ret-conned Spock's character [yet again] because I feel like this just serves as an excuse to eventually introduce Spock into the series as a cheap cop-out way of increasing fan interest if the show starts to tank -- just like how Into Darkness had Leonard Nimoy just sitting around. The writers have that ace up their sleeve, and it's only a matter of time before they use it.

Spock plays his usual game of semantics to justify his obscurance of the truth.

Instead, I want to talk about how I feel that the show betrays the series' foundation as hard science fiction, and how it actively avoids the very spirit that made the Original Series and Next Generation so beloved.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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