Wednesday, May 15, 2013 05:57 PM

Just a pinch of salt: a new 'Civilization V' mod

in by MegaBearsFan

Civilization V

In anticipation of the upcoming Brave New World expansion pack for Sid Meier's Civilization V, I've been working on some mod projects.

Today, I published a small resource mod called "Just a pinch of salt" that adjusts the yield of the salt luxury resource. By default, salt is a very strong resource to start near, as it provides +1 food and +1 gold base yield. Since it shows up frequently on plains, these tiles give your fledgling city a 2 food, 1 production, 1 gold tile out of the gate. With the addition of a mine, the food and production yield goes up by 1.

Civ V mod - reduced-yield salt Civ V mod - Granary improves salt
Extra food from salt requires building a Granary.

This mod aims to scale back the power of salt a little bit by removing the base +1 food modifier and moving that bonus to require the construction of a Granary building. In addition to it's existing bonuses, the granary now adds the +1 food to salt.

  • Salt: +1 Gold base yield.
  • Granary: +1 Food from salt worked by the city.
Civ V mod - Max salt yield
Total salt yield after building Granary and mine.

Once you have mined the salt and built a granary in the city, the total output of the salt tile is the same as in the unmodded game.

The mod can be downloaded from Civilization V's in-game mod browser by searching for "just a pinch of salt", or through Steam by visiting MegaBearsFan's Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=145306648).

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Civilization V

In anticipation of the upcoming Brave New World expansion pack for Sid Meier's Civilization V, I've been working on some mod projects.

Today, I published a small resource mod called "Copper Buff" that improves the effectiveness of the copper resource in the game. Currently, copper is a fairly weak luxury resource, since it doesn't get buffed by any buildings in the game. This mod adjusts the Forge and Mint buildings to provide a bonus towards nearby copper as follows:

  • Forge: +1 Production from copper worked by the city.
  • Mint: +1 Gold from copper worked by the city.

Both buildings can be constructed in a city if copper is present within the city's borders.

Civ V mod - Forge improves Copper Civ V mod - Mint improves Copper
Forge and Mint improve nearby copper.

The mod can be downloaded from Civilization V's in-game mod browser by searching for "copper buff", or through Steam by visiting MegaBearsFan's Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=144822605).

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This review was originally published 05/15/2011 on Game Observer. It has been republished here for archival purposes.

Portal 2

Portal 2 cover art

Yes GladOS, we brought you back to life because we really do love to test!

To be perfectly honest, I wasn’t looking forward to this game. I love the first Portal, as it was about as close to "perfect" as any game has ever come, but I couldn’t help but fear that Valve might turn this into a franchise, and in doing so, some of the allure of the game would be lost. But the game was released, and it is a triumph. Mostly.

Apparently, a very long time has passed since the first game. The Enrichment Center is very different. Under the care of the watchful AI, Wheatley, the entire facility has been slowly falling apart. The degrading, decrepit test chambers make for much more interesting visuals than the sterile, white and gray chambers of the first game. They are now overgrown with weeds and vines, panels are falling off the walls, broken glass litters the floors, and fallen and bent metal beams and girders obstruct some of your paths. It’s just too bad that with all the debris and vegetation littering the environment, that none of it is interactive. It slightly breaks the immersion when you walk through dangling leaves and they don’t react to your passing at all.

There is a lot of visual variety in this game. You travel through the dilapidated chambers of the early game until the facility begins to rebuild itself. You watch it piece itself back together. Then you get to travel through the deepest guts of Aperture Science. And finally, you come back to see the test chambers tear themselves apart again

Portal 2 - co-op characters

The co-op puzzles are fun, but not terribly replayable.
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F.T.L. (Faster Than Light) game banner
F.T.L. game

F.T.L. ("Faster Than Light") is an indie game developed by Matthew Davis (programmer) and Justin Ma (artist) and released on Steam and GOG.com in September of 2012. It is a fast-paced starship strategy sim in which you manage a crew of rebels attempting to smuggle secret tactical information across the galaxy before an intergalactic Alliance can stop you and defeat the rebellion.

You use your F.T.L. drive to jump from warp beacon to warp beacon across randomly-generated sectors of space with the Alliance fleet in constant pursuit and must defend yourself from Alliance scouts, pirates, alien species, and the occasional non-conflict dilemma.

Table of Contents

F.T.L. - combat screen
The bulk of the game consists of combat with hostile ships.
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This review was originally published 09/14/2010 on Game Observer. It has been republished here for archival purposes - and in anticipation of a Trine 2 review.

Trine

Trine cover

A fun and graphically very pretty puzzle-platformer, but physics and controls could have used a little more work.

If you look at the review score above, and think "Hmm, this game can’t be that good to be given a 76," you should be aware that the score takes into account that this game was reviewed as if it were a full-priced $40 to $60 title. But, don’t be discouraged, Trine (regardless of price point) is still good. The friends who have played co-op with me virtually unanimously agree that the game’s fun factor make it worthwhile even at a $40+ price point, regardless of its rating. That being said, let’s talk about the actual game.

Table of Contents:

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to opinions about video games and the video game industry. But occasionally, I talk about other stuff too. Feel free to read about the blog.

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