Wednesday, December 27, 2023 06:30 PM

Madden 24 can't even get nostalgia right

in Video Gaming by MegaBearsFan

Madden NFL 24 - title

Yesterday, I posted a new video to YouTube which critiques the Training Camp mini-games in Madden 24, and their pitiful attempt at playing off of players' nostalgia for the almost-20-year-old Madden games on PS2. I'm not going to reproduce a transcript of the entire video here, since most of the points in the video were already made in my full review of Madden 24 on this blog.

A critique of Madden 23's Training Camp mini-games is available on YouTube.

In summary, the video compares the execution of the mini-games in Madden 24 to the overall execution of the mini-games in Madden 2006, and how these new drills fail to replicate many of the design decisions that made those old drills good. Most notably, the new drills lack any of the classic risk / reward mechanics of the old drills, and the new drills seem designed for the user to just grind them for the maximum reward possible. The critique also compared each new mini-game with the analogous drill from Madden 2006, and how each individual new drill is poorly designed in comparison to the classic drills.

I also rant a bit about the lack of any mini-game for offensive linemen. To be fair to Madden 24, the old Madden games didn't have offensive lineman mini-games either. But then again, those older games also didn't have any mechanics or controls for playing as an offensive lineman. Madden 24 does. So there is no excuse for Madden 24 to not have offensive lineman mini-games.

I do wonder how this Training Camp feature is being received by the Madden community. If the rest of the community dislikes them as much as I do, then I wouldn't be surprised to see EA completely drop this feature from next year's game. Honestly, I don't even think I would miss it.

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Patreon

As my Patrons and YouTube viewers know, I've been working for the past several months on a lengthy retrospective of Star Trek video games. I currently have 2 preview clips of that lengthy retrospective project available to my Patrons, and I plan to give my Patrons exclusive early access to the entire completed project, while the general public will have each episode released one-at-a-time over the course of multiple weeks. So if you want a preview of that project, or early access when it is finished, you can become a Patron and support my content creation.

As part of that retrospective, I've bought a lot of old Star Trek games to play or re-play. A lot of these games are buggy, or don't run well on modern systems. The Steam version of Starfleet Command, for example, required me to modify an ini file in order to prevent the game from constantly crashing. But of all the old, crappy, or broken Star Trek games I've played, the absolute worst has been Star Trek: Bridge Crew for the PS4/PSVR.

I've been buying and playing old Star Trek games as research for a retrospective.

Bridge Crew is a multiplayer VR game that was released in 2017 by Ubisoft for PSVR and PC. It's a live-service game that uses both the PSN servers and Ubisoft Connect servers to run the multiplayer. I initially skipped this game back in 2017 for a couple reasons. The first is that I didn't have a VR headset. The second is that it was based on the reboot Kelvin-verse films, which simply didn't appeal to me as much as the Prime canon. But I found out recently that the game does actually have DLC that includes Original Series and Next Generation content. Armed now with a friend's PSVR headset and the more appealing prospect of playing VR on the bridge of the Original Enterprise and Enterprise-D, I decided to buy the game and give it a try.

Despite being a 6-year-old game on an obsolete console, Ubisoft and Sony are still charging full price for it, $30. So I assumed that the game must still be fully functional and playable. Or at least, I assumed the single-player would be. In fact, PSN actually lists the game as being a "1 player" game. I had no expectation that the game's multiplayer lobbies would be full of prospective playmates, but I figured that I could at least try out the single-player and see how far I could get.

I was more interested in Bridge Crew after discovering it has TOS and TNG DLC.

After playing through the tutorial and getting through the first 2 story campaign missions, I called it quits for the night. When I came back a couple days later, I found that none of my progress had been saved. The game was prompting me to do the tutorial before starting play, my rank had been reset, all the campaign missions after the first had re-locked, and even my avatar had been reset to a random face. Was there a manual save option in the menus that I had missed?

No, there wasn't. After some online research, I discovered that Ubisoft had recently ended official support for the game and had shut down the servers. Apparently, for the PS4 version of the game, all save progress was stored on the Ubisoft servers. With those servers now offline, game progress could no longer be saved. It's unclear to me whether the online multiplayer still works, as that may go through the PSN instead of Ubisoft's servers. There's nobody in the multiplayer lobbies, but it's unclear if that's because the lobbies go through servers that are offline, or if there simply isn't anybody trying to play the game anymore.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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