Star Trek Ascendancy Dominion War expansion

I already reviewed the other expansions released between 2019 and 2023 (the Andorians, Vulcans, and Breen), but I wanted to save the Dominion for a separate post because the Dominion come with a whole host of additional features beyond just the new faction. Technically, the expansion is called "The Dominion War". In addition to adding the Dominion faction, this expansion adds rules for new Gamma Quadrant system discs, a wormhole system that connects the Gamma Quadrant to the rest of the map, and a team-based variant game mode with different setup and several new rules.

The Dominion faction can be played with or without the Gamma Quadrant rules in play. But for the most part, I'm going to assume that if you're playing with the Dominion, you're probably playing with the wormhole and Gamma Quadrant as well. Maybe that's a safe assumption; maybe it's not. It's how we've always played the Dominion.

The Dominion War expansion replaces the Bajor system disc that was included with the Cardassian expansion. The new Bajor is a larger piece that combines the Bajoran system, wormhole, and Idran system into a single cardboard "disc" which is placed at the center of the board during setup. This system is fixed and cannot move, and every player knows exactly where it is located. Further, Bajor is a level 3 wap-capable civilization with its own starbase, which makes Bajor very difficult to conquer or hegemonize until the late game.

The combined Bajor / wormhole / Idran system is always located in the center of the board.

Combining Bajor, the Wormhole, and Idran into a single system severely limits the possible configurations of the board when using the Gamma Quadrant. Thus, Bajor has to be at one edge of the Alpha/Beta quadrant portion of the galaxy. Bajor cannot be centralized (like say, being in between the Federation, Cardassian, and Ferengi territories).

I think I would have preferred if the Wormhole tokens were separate pieces that could be attached to any system similar to Starbases, or if they are special effects written on otherwise normal system discs, and that they simply treat the two systems as if they are adjacent. If I recall correctly, this is basically how the Borg Transwarp Conduits work. This would allow the Gamma Quadrant systems to be more of a separate play-space altogether, and the Alpha/Beta quadrant could still organically grow around wherever the wormhole happens to be. This not only more closely resembles the geography of the canon Star Trek galaxy, but it allows for a much wider variety of board configurations and greater replayability.

The Dominion coming through the wormhole

The Dominion is similar to the Vulcans and the Breen, in that all 3 feel kind of like they are simultaneously the hardest factions to play, and also the easiest. Much like with the Breen, the Dominion (if using the wormhole) has tremendous potential to be a turtle faction. The wormhole serves as a bottleneck, and it is very command-expensive to traverse that bottleneck. Ships and fleets must stop at Bajor or Idran, and then spend an additional command to cross from Bajor to Idran (or vice versa). Idran is also a level 5 hazard, which means any ships crossing the wormhole must also survive a die roll. This makes sneak attacks against the Dominion very difficult to pull off, since it may take an entire turn for a player to move fleets through the wormhole, only to not have enough commands left to actually attack any of the Dominion's holdings. Further, if any player takes control of Bajor, then that player serves as the gatekeeper to the Gamma Quadrant, and can potentially block other players from entering the wormhole to threaten the Dominion.

Crossing the wormhole can be very costly.

If the Dominion can build 3 or more culture nodes in the Gamma systems and fortify the exit of the wormhole, they can easily go into turtle mode and secure a relatively un-contested victory. And if the Alpha Quadrant powers fight amongst themselves over control of Bajor, with the Changeling Infiltrators interfering with everyone's movements and making their play less efficient, it's easy for the Dominion to sit back, cleanup whatever is left of the Alpha fleets, and coast to victory This might be why the Dominion does not have any abilities that grant opportunities for free culture (like every other faction has).

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Star Trek: Infinite - title

When Infinite was first announced, I (and many others) had assumed that it would just be an official release of the New Horizons total conversion mod for Stellaris. That mod was huge, offering tons of factions and covering the entire breadth of Star Trek canon from the Original Series all the way through Discovery (and even some Kelvin-verse-inspired content). Unfortunately, that ended up not being the case, and Star Trek: Infinite proves to be a major downgrade from New Horizons.

The "New Horizons" mod for Stellaris included all eras of Star Trek.

Despite its title, Star Trek: Infinite is surprisingly scaled back in scope. It only includes the Alpha and Beta Quadrants, and only 4 playable factions: the Federation, Klingons, Romulans, and Cardassians. I understand not including factions like the Dominion and Borg as playable factions. They actually make more sense as a form of "final boss" that invades the Alpha or Beta Quadrants to provide a late-game challenge that could help make the end-game of a 4-x strategy less tedious, less easy, and more interesting. And I also understand not including smaller, "alien-of-the-week" factions like the Gorn, Tholian, or Sheliak as playable factions. Although I wish more of them would show up as NPC factions. But I really think that factions like the Ferengi Alliance and maybe even the Breen should have been included. The Federation is peaceful and diplomatic, while the other 3 factions are (broadly speaking) different flavors of militaristic. The mercantile, yet exploitative trade-based play style of the Ferengi would have been a good change of pace from the other factions.

Worse yet, however, is that Infinite doesn't cover the breadth of Star Trek history that I had hoped it would. The game begins with the Romulan attack on Khitomer, for which Worf's father was framed, and shortly after the Cardassian occupation of Bajor. And [spoiler alert!] the Borg start appearing at the fringes of Federation and Romulan space within an hour or 2 of starting a new game. It takes place entirely within the scope of The Next Generation, and does not contain any content from Enterprise, The Original Series, or the "lost era" between The Undiscovered Country and Next Generation.

Star Trek: Infinite is limited in scope,
taking place entirely within TNG era, and having only 4 playable factions.

Unfortunately, Paradox killed support for this game prematurely, and it will not be seeing any additional updates or DLC. Initially, I had expected to see a lot of DLC that would fill in the gaps, because Paradox has always been known for the ridiculous amount of DLC that they always sell for their games. I expected to see DLC packs that would push the start of the game back to the 22nd or 23rd centuries and include Enterprise, Original Series, and "Lost Era" ships and storylines. I thought maybe we would see factions like the Ferengi, Gorn, Tholians, Kzinti, Xindi, Sheliak, and maybe even the Vulcans and Andorians show up as playable factions. And I had also anticipated expansions that might add Gamma and Delta Quadrant content, such as playable Dominion, Breen, Kazon, Vidiian, Krenim, Hirogen, and maybe even Borg factions, while also expanding the size of the galaxy.

But now, none of that is going to happen, and the only way Infinite will see any new content is if modders decide to take on these tasks. It would be cool if the "New Horizons" modders would move some (or all) of their content into Star Trek: Infinite, as it might give this game a new life, and help it live up to its true potential as an era-spanning Star Trek grand strategy game.

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Star Trek Ascendancy 50th anniversary edition

Star Trek: Ascendancy must be a more popular game than I thought. Usually I think of Star Trek games as being pretty niche and unlikely to find widespread success. But Ascendancy must be doing well because 8 years later, Gale Force 9 is still pumping out expansion packs and new accessories. Ascendancy deserves it. It's a fantastic game! In fact, it might very well be my favorite tabletop game at the moment.

The Vulcan and Andorian expansions were both released a few years ago, in 2019. But I couldn't review them near their release because I hadn't had an opportunity to play either of them until this past year or so. That's partly due to the fact that Gale Force 9's distribution isn't the best. The expansions were delayed several times, and my pre-orders were also late arriving. By the time I finally had them both, schedules just weren't favorable for playing. I had an opportunity to play with either faction within a few months of purchasing them, but we ended up sticking with the Ferengi and Cardassians.

We expected to play again soon and break in the Andorian and Vulcan sets, but then COVID happened. Ascendancy wasn't the only victim, as several other games (including Bloodborne, Tapestry, and U-Boot) have also sat un-opened or un-played since the summer of 2019.

Several games (or expansions) have sat un-opened or un-played since 2019 and 2021 thanks to COVID.

Now, GF9 has released another pair of expansions in 2022, with the Dominion War and Breen. This time, I didn't want to wait and risk letting them sit un-played for another 2 or 3 years, so we made sure to find time to play. Though reviews were still very late because I had 4 expansions to play and review instead of just 2. Which means it took quite a few play sessions to play everything and get a decent feel for it all.

It certainly helped that I introduced the game to some new players in the year or 2 following COVID, and they all loved it. I've now played with all the new factions and have impressions on all of them. I'll discuss the Dominion in a separate post, since the Dominion is a lot more complicated than simply being a new faction. It includes new rules for the Bajoran wormhole, Gamma Quadrant systems, and also includes a team variant game mode based on the Dominion War of Deep Space Nine. So for now, I'm going to cover the Andorians, Vulcans, and Breen.

Pre-Federation factions

The pair of 2019 expansions were both themed around Star Trek: Enterprise, offering versions of Federation-member cultures that represent their pre-Federation empires. I have to say, I was very surprised to see these factions be announced. Partly because they are both members of the Federation, and so don't seem like "big enough" galactic powers to warrant their own factions. To me, it seemed comparable to seeing the Virginia Commonwealth or Republic of Texas show up as a playable civilization in Sid Meier's Civilization.

But it was also a confounding release because I was expecting to see the Tholian faction that was promised by the base game's "Crystalline Entity" exploration card. I would have expected to see factions like the Dominion, Tholian, Gorn, or maybe even a Delta Quadrant faction like the Hirogen or Kazon, before seeing the Vulcans and Andorians show up as factions. Nevertheless, both introduce novel new gameplay mechanics and concepts, and show the development team at Gale Force 9 is getting quite creative with its faction concepts.

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Patreon

As my Patrons and YouTube viewers know, I've been working for the past several months on a lengthy retrospective of Star Trek video games. I currently have 2 preview clips of that lengthy retrospective project available to my Patrons, and I plan to give my Patrons exclusive early access to the entire completed project, while the general public will have each episode released one-at-a-time over the course of multiple weeks. So if you want a preview of that project, or early access when it is finished, you can become a Patron and support my content creation.

As part of that retrospective, I've bought a lot of old Star Trek games to play or re-play. A lot of these games are buggy, or don't run well on modern systems. The Steam version of Starfleet Command, for example, required me to modify an ini file in order to prevent the game from constantly crashing. But of all the old, crappy, or broken Star Trek games I've played, the absolute worst has been Star Trek: Bridge Crew for the PS4/PSVR.

I've been buying and playing old Star Trek games as research for a retrospective.

Bridge Crew is a multiplayer VR game that was released in 2017 by Ubisoft for PSVR and PC. It's a live-service game that uses both the PSN servers and Ubisoft Connect servers to run the multiplayer. I initially skipped this game back in 2017 for a couple reasons. The first is that I didn't have a VR headset. The second is that it was based on the reboot Kelvin-verse films, which simply didn't appeal to me as much as the Prime canon. But I found out recently that the game does actually have DLC that includes Original Series and Next Generation content. Armed now with a friend's PSVR headset and the more appealing prospect of playing VR on the bridge of the Original Enterprise and Enterprise-D, I decided to buy the game and give it a try.

Despite being a 6-year-old game on an obsolete console, Ubisoft and Sony are still charging full price for it, $30. So I assumed that the game must still be fully functional and playable. Or at least, I assumed the single-player would be. In fact, PSN actually lists the game as being a "1 player" game. I had no expectation that the game's multiplayer lobbies would be full of prospective playmates, but I figured that I could at least try out the single-player and see how far I could get.

I was more interested in Bridge Crew after discovering it has TOS and TNG DLC.

After playing through the tutorial and getting through the first 2 story campaign missions, I called it quits for the night. When I came back a couple days later, I found that none of my progress had been saved. The game was prompting me to do the tutorial before starting play, my rank had been reset, all the campaign missions after the first had re-locked, and even my avatar had been reset to a random face. Was there a manual save option in the menus that I had missed?

No, there wasn't. After some online research, I discovered that Ubisoft had recently ended official support for the game and had shut down the servers. Apparently, for the PS4 version of the game, all save progress was stored on the Ubisoft servers. With those servers now offline, game progress could no longer be saved. It's unclear to me whether the online multiplayer still works, as that may go through the PSN instead of Ubisoft's servers. There's nobody in the multiplayer lobbies, but it's unclear if that's because the lobbies go through servers that are offline, or if there simply isn't anybody trying to play the game anymore.

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Star Trek Deep Space Nine

After posting 2 essays about how Deep Space Nine realizes the ideals of Star Trek and how it was ahead of its time, I would feel remiss if I concluded any discussion of the greatness of Star Trek Deep Space Nine without praising its outstanding cast of recurring guest actors and characters. Seriously, DS9's recurring guest characters are some of the true highlights of the entire show. Their natural charisma as performers is bolstered by the show's fundamental structure as a serialized story, and its setting on a stationary outpost. These two decisions in the design and production of the show allow guest characters to recur frequently, with their own storylines and arcs, and helps make them just as vital to the plot of the show as any of the main cast.

As mentioned previously, Deep Space Nine wasn't a starship like the Enterprise. It didn't have the luxury of sailing off into the sunset at the conclusion of every episode, leaving the people and problems of the episode behind. The crew of Deep Space Nine were stuck dealing with the long-term fallout of the events of any particular episode, and that included the circumstances of characters in the station's immediate neighborhood. Some of these characters come and go, leaving Deep Space Nine behind forever. But others become permanent fixtures on the show, almost as much a part of the main cast as Armin Shimerman or Andrew Robinson.

Being a stationary starbase, a diverse collection of guest characters repeatedly visit Deep Space 9.

The following post will discuss specific plot points regarding multiple guest characters, including some who don't appear until the later seasons of the series. As such, this post will have the most explicit story spoilers of any of these 3 Deep Space Nine retrospectives. Read on at your own risk.

Star Trek's best villain(s)

The highlight of Deep Space Nine's guest cast is its principle villain, the best villain in all of Star Trek: Gul Dukat.

Yes, you read that right. Dukat is Trek's best bad guy.

Dukat is better than Khan. Better than General Chang (but only barely). Better than the Borg (and their stupid queen). Certainly better than the Duras Sisters or any of Trek's rogues gallery of throwaway villains like Commander Kruge. He's better even than Q -- if you want to consider Q a "villain" to begin with.

Star Trek II: The Wrath of Khan
- Star Trek II: The Wrath of Khan, copyright Paramount Pictures.
Sorry Khan, I do not think you are Star Trek's best villain. You're 2nd place, at best.

Yes, Dukat is my favorite Trek villain -- by a long shot. It's not even close.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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