The initial announcement of Star Trek: Discovery looked very promising. Unfortunately, the news has not been as good since then.
First of all, the first teaser showed some lackluster CGI effects, but I was willing to dismiss that as being evident of the show's early prouction. But then news kept getting worse. Bryan Fuller stepped down as the showrunner, CBS repeatedly stated that the show won't be an anthology (even though an anthology would be a great idea), and the show was delayed from January to March. Now it's been delayed again - this time indefinitely. The delays appear to be related with CBS's in ability to get its streaming service off the ground, delays in casting, and scheduling conflicts with those who have been cast.
But production has started, and the first teaser trailer has come out.
A behind the scenes teaser gives a look at uniforms, sets, possible ship redesigns, and the captain's chair.
The first thing that stood out to me is the tease of the new uniforms, which resemble a combination of the Star Trek: Enterprise uniforms, and the cadet uniforms from the rebooted Star Trek movies. But there's a huge flaw in this uniform: the breast badge is the delta shield. Since this is a prequel to the original series, this uniform is unlikely to belong to an Enterprise crew member, even though that delta shield was unique to the Enterprise in the original series.
The Discovery teaser shows a delta shield badge on a pre-TOS uniform - which is a Star Trek faux pax.
In the Original Series, each ship, starbase, or installation had its own unique mission badges, similar to contemporary NASA missions. This was a detail that even Star Trek: Enterprise got right! But the Abrams reboot, and now the new Discovery series have broken with this detail, making the uniforms anachronistic within established series' canon.
Each ship, starbase, or installation in The Original Series had its own unique mission patch, inspired by NASA missions.
By the time of The Next Generation, Starfleet had adopted a single insignia for the use of its communicator badges, which was based on the Enterprise 1701's mission insignia. Of course, this badge was a piece of technology, rather than a simple patch on a shirt, so there could have been technical limitations that required the adoption of a single insignia.
UPDATE: FEBRUARY 10, 2017:
Since seeing the trailer and writing this post, it has come to my attention that I may have over-reacted to the insignia. The presence of this insignia may be a reference to the possibility that the lead character of the show is going to be the first officer from the original Star Trek pilot. This character was played by Majel Barrett (who later went on to protray Nurse Chapel), and this character was un-named, and was only called "Number One"). So this character would have previously served onboard the U.S.S. Enterprise with Captain Pike. Perhaps this insignia is on Captain Pike's uniform?
Either way, the fact that this insignia is still being used as the show's insignia bothers me, as the show is called "Star Trek: Discovery". The insignia for the show should be the Discovery's insignia, and the Discovery should have an insignia all its own. But this insignia is dangerously close to the original Enterprise's
On September 8, 1966, a cultural revolution started. The first episode of a new science fiction television series named Star Trek premiered on NBC. This series broke new ground in the genre of science fiction by being one of the first series ever to present high science fiction concepts to television audiences, while also using its space adventures as allegories for contemporary social and political issues. While it presented itself as mindless space adventure in the same vein as Buck Rogers and Flash Gordon, it took a serious approach to science fiction that (at the time) was limited to literature like the novels of H.G. Wells and the stories of Isaac Asimov.
Star Trek wasn't the first serious science fiction television series. Shows like The Twilight Zone and The Outer Limits had existed for a almost a decade. But Star Trek differed from these series in that it depicted a revolutionarily positive and uplifting version of the future of humanity during the height of the paranoia of the Cold War. Humanity, according to Star Trek would overcome the threat of mutual destruction that the Cold War between the United States and the Soviet Union posed, and we would come out the other side with a spirit of cooperation and a desire to peacefully and benevolently explore the stars, exploring strange new worlds and seeking out new life and new civilizations.
Television science fiction was dominated by childish adventures like Buck Rogers
and more cynical anthology series like The Twilight Zone that drew off of Cold War paranoia.
The show was created by Gene Roddenberry, a former United States army air force pilot and Los Angeles police officer who eventually found his calling as a television writer and producer. He wrote and produced some police dramas and westerns before pitching his defining project: Star Trek. The show was picked up by Desilu Productions, a company that was run by Lucille Ball (yes, the titular actress of I Love Lucy) and her husband. The production of Star Trek was tumultuous. The show was canceled by NBC after its second season, only to be revived due to an unprecedented, fervent letter-writing campaign staged by its fans. It did not survive its third season, however, as Desilu Productions was rapidly running out of money, was forced to cut budgets, and NBC moved the show to the dreaded Friday night slot. In an age before DVRs, or even VCRs, if people were out on the town on a Friday night, and they missed an episode of a show, then that episode simply went unseen.
Gene Roddenberry's optimistic vision
of the future remains endearing.
The series eventually saw tremendous success after its cancellation due to its episodes being syndicated during the 1970's. It gained a cult following that grew and grew, setting up conventions that would come to draw thousands of attendees. Though not immediately apparent, Star Trek would grow to become one of (if not the) most successful science fiction properties in the world. The series is often cited by scientists, engineers, and astronauts as their inspirations for their careers, and the technology of the series has inspired many real-world technological innovations, such as wireless communication, mobile devices (in particularly mobile phones), speech-recognition software, and so on. Roddenberry became the first TV writer to receive a star on the Hollywood walk of fame, has been inducted into the Science Fiction Hall of Fame and the Academy of Television Arts & Sciences Hall of Fame, and was one of the first human beings ever to have his ashes carried into earth orbit... [More]
Star Trek: Beyond
I didn't really know what to expect from this movie. I was pleased that Abrams wasn't directing anymore, and that Roberto Orci and Alex Kurtzman weren't writing it. Simon Pegg writing seemed like good news. Justin Lin of Fast and Furious fame directing seemed questionable. The casting of a villain was also disappointing, as it seemed to set the stage for yet another dumb action movie. I watched the trailers, but I tried to avoid larger spoilers and speculation. I didn't want to go into the movie with a bias the way I did with Into Darknes because of all the speculation about Benedict Cumberbatch's character (would he be Khan? Would he not be Khan?).
I was really hoping for Simon Pegg to write a more pure science fiction story instead of a schlocky action movie, especially after the success and hype surrounding The Martian. "Beyond" sounds like a good title for a Star Trek movie. Maybe it would feature the crew of the Enterprise dealing with some kind of environmental challenge out in the unexplored frontiers of space? Maybe it would actually be about exploration and discovery? Maybe it would tell some timeless allegory for the human condition? I could only hope. The announcement of a villain sort of shattered that hope.
Yet another vengeful supervillain looking for a McGuffin doomsday weapon.
It doesn't help that the villain is really under-written, and that the plot revolves around the bad guy trying to get a McGuffin in order to activate a doomsday weapon. We've only sat through this plot a hundred times in sci-fi and comic book movies over the past decade. If his plan was to attack the space station anyway, then I don't know why he didn't just do it right from the start, while the Enterprise (and the McGuffin) were docked. Come to think of it, why is the Federation building massive, civilian space stations within eyesight of an ominous, unexplored nebula? Meh, I guess that's better than needing the Enterprise to warp back and forth between Earth and the Klingon homeworld in the span of a couple hours... [More]
There's still a lot that we don't know about CBS's upcoming Star Trek series for its All Access streaming service. Early information and rumor was that the show would be run by Bryan Fuller (who formerly worked on the Deep Space Nine writing staff), that he had hired Nicholas Meyer (former director of The Wrath of Khan and The Undiscovered Country) to be the show's principle writer, and that the show might be a seasonal anthology series that would take place between the events of The Undiscovered Country and The Next Generation At least some of this information may be incorrect.
Earlier this year, the first teaser trailer was released. It also was not very forthcoming with specific information, but there were a few details that could be inferred.
The first teaser showed little detail, but seemed to imply a confirmation of a seasonal anthology.
The trailer begins in space over earth, but then warps away to exotic locations across space before revealing the show's logo and the tagline "New crews. New villains. New heroes. New worlds.". My interpretation of this teaser (assuming that there's an interpretation to be had) is that it is intended to show us that this new series will be shifting its attention away from Earth and out into deep space. That is promising.
The tagline definitely seems to support the idea of a seasonal anthology, since everything is plural. Granted, it could be a single storyline that just focuses on multiple ships' crews in parallel, but I hope that this is intended to verify that the show is a seasonal anthology in which each new season will be a completely independent, self-contained storyline separate from the previous season(s). However, Bryan Fuller himself has gone on the record as saying that the show is not an anthology series. Instead, he says that the show will "tell a Star Trek story in a modern way". By this, he means that each episode in a season will be a chapter of a larger story. This isn't entirely new to Star Trek, since both Deep Space Nine and Enterprise already had season-long arcs. But even then, those shows were still heavily episodic, with most episodes telling self-contained stories that can be enjoyed on their own without relying on having seen the previous episodes. Not so in this new series. Much like Game of Thrones, Walking Dead, Battlestar Galactica, and so forth, this new Star Trek series will likely require that its audience see every episode, in proper order, to be able to understand what's happening.
A few weeks ago, at Comic Con, we got something a little more concrete... [More]
Star Trek: Fleet Captains is an exploration and combat board game by WizKids.
Good Star Trek games are few and far between. That goes for both video games and board games. Part of the reason for this is that it's often difficult to capture the spirit of Star Trek when trying to adapt it into en existing game genre. This is why Trek-themed games end up turning into dull shooters or tactical combat games. Games about exploration or scientific discovery, or role-play are sadly uncommon in video game formats (which is what makes 1999's PC game Birth of the Federation stand out to me as an underrated Trek classic). Sure it was just a reskin of Master of Orion II, and it had lots of technical and A.I. flaws, but in a market dominated by cookie-cutter games like Star Trek: Armada, Elite Force, and Invasion, Birth of the Federation was a rare game in which "exploring strange new worlds" and "seeking out new life and new civilizations" was a primary game mechanic.
Board games and table-top games have maybe fared a bit better than video game adaptations. We have our Dungeons & Dragons-inspired role playing games, our tactical starship simulators, and then countless board game reskins (ranging from Monopoly to Settlers of Catan, and virtually everything in between). Most of these games are pretty old, but there's also a handful of newer Star Trek games that run the gamut. One such game is WizKids' Star Trek: Fleet Captains.
WizKids is probably best known for its Mage Knight and Hero Clix miniatures games based on fantasy, video game, and comic book characters. The bases for these figures include a rotating dial that allows the player to change the attributes of the character to one of several pre-set values. This can include altering their combat attack power, hit points, mana, or any other value that the specific game might require. Fleet Captains uses a similar clix system as the backbone of its starship management mechanics.
My first impressions upon opening the box was a bit disappointing. I'm not a big fan of the ship miniatures. They're fairly well-detailed and made out of a sturdy plastic and seem like they should stand up to a lot of play, but that's the only thing that I like about them. They take up a lot of space, making it difficult to cram more than two or three ships on any single hex. There seems to have been some effort made to scale the size of the Federation ships with one another, but it isn't consistent. Voyager, for example, is almost as large as the Enterprise E, but the Enterprise A and Reliant are noticeably smaller and appear decently-scaled against the Galaxy class Venture. Klingon ships, however, seem to have no effort put into trying to appropriately scale them. Birds of Prey and classic cruisers look huge compared to most Federation ships and to other Klingon ships. The Negh'var, despite being one of the largest ships in the game, just doesn't seem as massive and intimidating as it should be.
Despite the manual showing painted miniatures in its components list [LEFT],
the actual miniatures [RIGHT] are unpainted and not to-scale with one another.
The ships are also all are made of the same mono-chrome plastic and are un-painted (even though the instructions appear to show painted miniatures in the components list). These ships are different enough in design that it's really not hard to tell them apart, and so I see no reason why they couldn't have been painted (as opposed to being the same color for ease of recognition)... [More]
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