While the federal government continues to dive head-first into inept authoritarianism (which I will continue to say, while the government still allows me to say it), at least state governments are still occasionally doing what they are supposed to do. Earlier this week, the state of California passed a new law requiring streaming services such as Netflix, YouTube, and so forth to limit the volume of ads to be no louder than the volume of the actual content.
This may seem like a minor thing that shouldn't need legislation. Which is true. It really should not require legislation, as streaming services and advertisers should have known to self-regulate this to begin with -- especially considering that there is already a similar law for broadcast TV and radio! But then again, when does corporate self-regulation ever work? But even though this bit of self-regulation would seem like common sense, this has been a massive pet peeve of mine for years, and it still had to come down to a government regulating it.
I'm sure I'm not the only one who gets frustrated by having to turn the TV volume up almost as high as it will go, just to be able to hear and understand dialogue in a movie or TV show, only to have an ad come on and deafen me, almost blow out my speakers, shake the house, and wake up any family who are sleeping. I've been ranting and complaining about this privately, at home, for years (and have probably posted complaints about it online a few times). Now, it appears, that streaming services might finally have to address the problem.
The new California law doesn't go into effect until July of 2026, and I don't live in California, so I might still be waiting a long time to see this change in my own personal TV and movie streaming experience. In fact, it might never change at all. But I am hopeful that it will. It is quite common for corporations to implement state regulations in their products and services for all states or jurisdictions. This is because it's often simpler and cheaper to just apply the change everywhere, rather than have to have different versions for different jurisdictions. So if YouTube, Netflix, and so forth have to develop an algorithm to match the volume of ads to the volume of content, there's a good chance that new code will be applied to all their content everywhere; rather than having to specifically check and apply it only if the viewer is in California.
So there's a strong chance that, even though I don't live in California (and many of my readers probably don't either), we will all benefit from this new California law.
Thank goodness for California! [More]
It's been a few years since Black Mirror released any new episodes. The last 2 seasons, and the interactive special, Bandersnatch were all let-downs, and it was starting to feel like the show had run out of creative juices. I kept hearing that the reason for the hiatus was a combination of the creators having run out of ideas, and also that some of the ideas that had come up with were getting too close to being real, and they didn't want to give real-life companies any ideas. (But I can't find a primary source for any of these claims, so take them with a grain of salt).
Well, Black Mirror is back with a seventh season, and I think it's a return to form for the series!
If you were disappointed with Bandersnatch and seasons 5 and 6, then you will be in for a pleasant surprise, as season 7 comes out of the gates swinging with an episode that I believe to be one of the series' best. It follows that up with 2 underwhelming episodes. I feel like these are more a problem of a failure to stick the landing, than of being fundamentally bad ideas, as they both start out with interesting premises. But then it goes on a real tear with 3 good-to-great episodes to close out the season. The penultimate episode is also fantastic and ranks among my favorite of the entire series.
Image ©: Netflix.
Image ©: Netflix.
Season 7 includes 2 of the best episodes of the entire series.
[More]
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Tags:Black Mirror, Netflix, Bandersnatch, streaming television, science fiction, anthology, USS Callister, technology, artificial intelligence, deep fake, video game, ethics, advertising, subscription, healthcare

In the age of streaming and binge-watching here in the year 2023, long-form serialized television is now ubiquitous. Every network and streaming service has wanted its own blockbuster TV shows. Whether it's AMC's The Walking Dead and Breaking Bad, HBO's Game of Thrones, Sci-Fi's Battlestar Galactica, Netflix's House of Cards and Stranger Things, History's Vikings, and so forth, it seems that every big new show outside of sit-coms has a heavily-serialized format. Procedural dramas are going the way of the dinosaur.
Serialized, long-form television may be commonplace now, but back in the 1990's, it was virtually unheard of outside of daytime soap operas (such as Dallas and Dynasty) and the occasional network mini-series. At least, this was the case in the United States. British television has a much longer track record of serialized story-telling. A big part of why serialized television was uncommon was that the producer(s) of network syndicacted shows didn't have as much control over when its affiliates decided to air the shows, or how heavily they would market and advertise it. Furthermore, the networks or affiliates could change the time slot of the show pretty much at a whim. Viewership, therefore, would be much more fickle and fractured. Audiences would pop in and drop out. Expecting the audience to have seen every previous episode in preparation for this week's episode was a dangerous and risky expectation for a production studio. It's easy to lose viewers if none of them know what's going on.
- Game Of Thrones, copyright HBO
- Vikings, copyright History Channel
Highly serialized, long-form drama are the norm for modern networks and subscription television services.
As I mentioned in the previous essay, this was the case with me. I was in elementary school and middle school during DS9's run, and I missed a lot of episodes in the first couple seasons, despite wanting to watch the show. Missing so many episodes meant that I had very little idea what was going on when I would watch, and so I mostly lost interest in the show. If my dad was watching it, and I was there, I'd watch it, but I wasn't planning my day around it.
Looking back now, that sort of serialized story-telling is now ubiquitous and expected, and so it's easier to recognize that Deep Space Nine was truly innovative and ahead of its time in this regard.
Long-form story-telling
Serialized story-telling wasn't alien to Star Trek. Deep Space Nine premiered in 1993, the same year as the sixth season of Next Generation. By this time, The Next Generation had several story threads that had recurred over the course of a season, or over multiple seasons -- as well as several attempted overarching plot threads that were dropped.
As early as the first season of Next Generation, Q had become a recurring antagonist, and his "judgement" over the human race was established as a recurring plot thread. Heck Q's judgement of humanity was originally depicted as the framing mechanism for the entire show! It was scaled back in the following seasons due to the general poor reception of the first season, and the fact that John de Lancie just works better in a more whimsical and comic role.
- TNG "Encounter At Farpoint", season 1, episode 1
- TNG "Redemption, Part I", season 4, episode 26
TNG had several recurring plot threads.
The final two episodes of Next Generation's first season, "Conspiracy" and "The Neutral Zone", seem to have been part of an abandoned attempt at more long-form story-telling. Both seem to be trying to establish some new threat to the Federation (and possibly a shared threat between the Federation and other rival powers such as the Romulans). I think the original idea was for this to become an overarching storyline for the entire series. But the thread from "Conspiracy" was completely dropped, and the destroyed colonies referenced in "The Neutral Zone" were re-written to be retroactive foreshadowing of the Borg's appearance in season 2.
[More]
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Tags:Star Trek, Star Trek: Deep Space Nine, Federation, Starfleet, progressivism, humanism, secularism, religion, fundamentalism, fascism, terrorism, war, trans-gender, Worf, Odo, Quark, Moogie, Ishka, Bajor, Dominion, Founder, Changeling, Jem'Hadar, Cardassian, streaming television, Game of Thrones, Battlestar Galactica, the X-Files, Babylon 5, Buffy the Vampire Slayer, The Sopranos, Lost, Twin Peaks
I'll be honest. I almost didn't even bother to watch the third season of Star Trek: Picard. The first 2 seasons were so bad that the thought of watching another season almost made me physically ill. It was bad enough to have beloved characters like Picard, Seven of Nine, Hugh, and Q treated the way that they were, but now season 3 threatened to treat the entire cast of Next Generation with the same level of disrespect. It was not something that I wanted to willingly subject myself to.
Even after I saw some positive reactions to the first couple episodes, I still didn't bother watching. After all, the first episode or 2 of both of the previous seasons received generally positive reviews before nose-diving off the deep end into a pool of shit. But then the season reached the halfway mark, and I was still seeing almost entirely positive buzz surrounding it -- and not just from a few shill social media influencers, but from pretty much everybody. At that point, my partner started expressing interest in watching it, so I finally caved and started watching, with a bottle of Excedrin next to me, just in case.
I kept my guard up throughout the first few episode. I fully expected that it would start off relatively strong before inevitably tripping over its own 2 feet. But that kind of ... never really happens this time around. Yes, there is a big "mystery box" tease throughout the show that had the hallmarks of J.J. Abrams and Alex Kurtzman plastered all over it, and that had me very worried for where things would end up. And yes, that mystery box does turn out to be an 11th-hour bait-and-switch.
© CBS, Paramount
The "Mystery Box" of Jack Crusher had Alex Kurtzman's fingerprints all over it.
But even though the bait-and-switch plot-twist ends up being about as silly as anything that was in the previous 2 seasons, this one actually kind of works. It's something that is actually quite clearly telegraphed throughout the entire show, starting from the opening scenes. But it also has some clever mis-direction and red-herrings to keep the twist from ever feeling truly certain. And instead of being something pulled out of the writers' asses (like robot tentacle-monsters from another dimension), this twist is something that is both firmly grounded in Star Trek history and lore, and which logically follows from previous series.
It's almost like the people who wrote this season of Picard actually, like, I don't know, watched some episodes of Star Trek before coming up with this plot.
It ends up making a world of difference. I'm still not "in love" with Star Trek: Picard season 3. I don't think it is particularly great "Star Trek". It still falls firmly into the category of "Dark Trek", and is still about vengeful bad guys with super-weapons. But it is at least competently-plotted and scripted this time around. It is tightly themed, is loaded with set-ups and pay-offs, and shows our characters growing an changing in ways that are consistent with their original characterizations. Season 3 of Picard is basically an extended Next Generation movie, and it's definitely better than Nemesis, and probably at least as good as any of the other Next Generation movies (keeping in mind that I'm not a big fan of First Contact). [More]
I always thought that The Last of Us was an overrated video game. It was good, sure, don't get me wrong. But I never thought that it was the "pinnacle of story-telling in gaming", as many of its biggest fans suggested. To me, it was a good zombie story about the risk of closing ourselves off from each other, which was stapled to a good cover-based shooter. But, to me, the whole always felt like less than the sum of its parts. The gameplay of The Last Of Us was always more about setting a tone than about telling the story. And if your gameplay isn't helping to tell the story, then, as far as I'm concerned, you're not a particularly good example of the interactive video game medium.
So when HBO announced that it would be producing a TV mini-series adapting The Last Of Us, my initial reaction was "why bother?". Like with so many modern remakes, reboots, and adaptations of barely 10-year-old media, I felt like the original is fine, and if you want to watch a Last Of Us movie, you could just hop on YouTube and watch a compilation of all the cutscenes. Honestly, you wouldn't be missing much by ignoring any of the actual game -- let alone by not playing it yourself.
Very little of The Last Of Us' gameplay informed the story in any meaningful way.
Well, HBO's streaming series manages to simultaneously vindicate that feeling, while also showcasing that The Last Of Us does actually benefit from being adapted into the medium that it was always better suited for anyway. The creators of the video game, themselves, in adapting the game, basically cut out all of the actual video game. Virtually nothing that the player ever has to do in The Last of Us was translated to the TV show. It's as if all the actual video game was never really important at all to telling the story. The TV show basically adapts all the cutscenes, telling the same basic story -- sometimes better than the game did -- and without all the meddlesome video game getting in the way.
In the entire 10-episode mini-series, there is [I think] two scenes of our characters having to sneak past infected -- one of which is a flashback. And not a single one of the multitude of scenes in which Joel and Ellie are ambushed by random raiders is adapted at all. Seriously, the characters keep talking about how dangerous it is outside of the quarantined cities because of raiders, but yet we never once see any actual raiders. The closest we come is the ambush by the revolutionaries in Kansas City. Then there are a couple scenes of Joel and Ellie getting ladders or unlocking doors for each other, which was about the only part of the game that ever contributed to the story-telling by reinforcing the relationship and growing inter-dependence of the characters.
Under most circumstances, I would say that adapting a game by cutting out so much of the game would be a "bad thing". In this case, however, it isn't. It might actually be an improvement. I always felt like the bulk of the gameplay in The Last Of Us was just filler anyway. All the actual story -- all the stuff that everybody remembers and loves -- happens outside of the player's control.
The Last Of Us Episode 2, © HBO, Sony Television.
The Last Of Us Episode 9, © HBO, Sony Television.
Very little of The Last Of Us' gameplay was adapted into the TV show.
The growing fungal threat
The TV mini-series doesn't only cut gameplay content out; it also adds quite a bit new story, and changes things here and there. There are a lot of flashbacks to the days before the outbreak, and to the early days of the outbreak. These serve to provide additional characterization for Sarah, in order to make her a more fully-fleshed out character. It also provides backstory regarding the origin of the mutated cordyceps, and why Ellie is immune.
When The Last of Us released back in 2013, the idea of a cordyceps apocalypse was kind of laughable. Fungi can infect insects, but they cannot survive in the warmer bodies of mammals. The worst that humans have to worry about is topical infections like athlete's foot or yeast infections.
However, as the show points out in its opening minutes, there is actual growing concern from infectious disease experts that climate change could actually cause fungi to become a serious infectious hazard to humans. The reason for this is that the rising temperatures of the Earth (due to human-induced climate change) is causing many fungal species to adapt to warmer temperatures. Even just adding a couple extra degrees of temperature tolerance would be enough for certain fungi to survive in the warm-blooded bodies of mammals and cause serious illness. Cordyceps would need a lot more mutation than just a couple extra degrees of temperature tolerance in order for it to become a threat to humans, but other fungi (such as the yeast Candida Auris) have already begun causing serious illness to humans. [More]
0d94fce5-da5d-42fb-b476-9fdd748b75d8|5|3.6
Tags:fungus, The Last of Us, HBO, HBO Max, streaming television, Pedro Pascal, Bella Ramsey, Nick Offerman, zombie, cordyceps, fungus
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