Star Trek Deep Space Nine

In the age of streaming and binge-watching here in the year 2023, long-form serialized television is now ubiquitous. Every network and streaming service has wanted its own blockbuster TV shows. Whether it's AMC's The Walking Dead and Breaking Bad, HBO's Game of Thrones, Sci-Fi's Battlestar Galactica, Netflix's House of Cards and Stranger Things, History's Vikings, and so forth, it seems that every big new show outside of sit-coms has a heavily-serialized format. Procedural dramas are going the way of the dinosaur.

Serialized, long-form television may be commonplace now, but back in the 1990's, it was virtually unheard of outside of daytime soap operas (such as Dallas and Dynasty) and the occasional network mini-series. At least, this was the case in the United States. British television has a much longer track record of serialized story-telling. A big part of why serialized television was uncommon was that the producer(s) of network syndicacted shows didn't have as much control over when its affiliates decided to air the shows, or how heavily they would market and advertise it. Furthermore, the networks or affiliates could change the time slot of the show pretty much at a whim. Viewership, therefore, would be much more fickle and fractured. Audiences would pop in and drop out. Expecting the audience to have seen every previous episode in preparation for this week's episode was a dangerous and risky expectation for a production studio. It's easy to lose viewers if none of them know what's going on.

Game of Thrones - Ned Stark
- Game Of Thrones, copyright HBO
Vikings - Ragnar and Bjorn
- Vikings, copyright History Channel
Highly serialized, long-form drama are the norm for modern networks and subscription television services.

As I mentioned in the previous essay, this was the case with me. I was in elementary school and middle school during DS9's run, and I missed a lot of episodes in the first couple seasons, despite wanting to watch the show. Missing so many episodes meant that I had very little idea what was going on when I would watch, and so I mostly lost interest in the show. If my dad was watching it, and I was there, I'd watch it, but I wasn't planning my day around it.

Looking back now, that sort of serialized story-telling is now ubiquitous and expected, and so it's easier to recognize that Deep Space Nine was truly innovative and ahead of its time in this regard.

Long-form story-telling

Serialized story-telling wasn't alien to Star Trek. Deep Space Nine premiered in 1993, the same year as the sixth season of Next Generation. By this time, The Next Generation had several story threads that had recurred over the course of a season, or over multiple seasons -- as well as several attempted overarching plot threads that were dropped.

As early as the first season of Next Generation, Q had become a recurring antagonist, and his "judgement" over the human race was established as a recurring plot thread. Heck Q's judgement of humanity was originally depicted as the framing mechanism for the entire show! It was scaled back in the following seasons due to the general poor reception of the first season, and the fact that John de Lancie just works better in a more whimsical and comic role.

Star Trek TNG - Judge Q
- TNG "Encounter At Farpoint", season 1, episode 1
Star Trek TNG - Duras sisters
- TNG "Redemption, Part I", season 4, episode 26
TNG had several recurring plot threads.

The final two episodes of Next Generation's first season, "Conspiracy" and "The Neutral Zone", seem to have been part of an abandoned attempt at more long-form story-telling. Both seem to be trying to establish some new threat to the Federation (and possibly a shared threat between the Federation and other rival powers such as the Romulans). I think the original idea was for this to become an overarching storyline for the entire series. But the thread from "Conspiracy" was completely dropped, and the destroyed colonies referenced in "The Neutral Zone" were re-written to be retroactive foreshadowing of the Borg's appearance in season 2.

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Star Trek Deep Space Nine

The Next Generation, Deep Space Nine, and (depending on who you talk to) Voyager are widely regarded as the "Golden Age" of Star Trek. Since many Trekkies look back at this time period of the late 80's and 90's with the rose-tinted glasses of nostalgia, it might surprise you to read that Deep Space Nine used to be a highly divisive topic among Star Trek fans. Even to this day, I've talked to "hardcore" Trek purists who dislike Deep Space Nine because of how dark and conflict-driven the series is. I can't imagine what these people must think of the Kelvin-verse reboots, Star Trek: Discovery, or Picard. If you think I'm hard on those recent iterations of Star Trek, then you should talk to these people!

In any case, the idea that DS9 is too dark and conflict-driven is a valid criticism from someone coming from the perspective of a fan of The Original Series and Next Generation. Both of those shows were about an idealistic future in which humanity had grown out of its petty squabbles and now seeks to better itself through cooperative exploration and colonization of space. Deep Space Nine didn't quite accept those ideas at face-value. Deep Space Nine's more pragmatic approach had some fans believing that Deep Space Nine violated the spirit of Star Trek.

Many fans of The Original Series and Next Generation criticized Deep Space 9 for being "too dark".

Deep Space Nine was also the first Trek series to be highly serialized, having a singular, overarching plot throughout most of the series, and with frequent mini-arcs running for half a season or a whole season. TNG had its share of recurrent story arcs. Q's "trial of humanity" was pitched as a framing mechanism for the entire show, but ended up only serving to bookend the series, while relegating most of Q's appearances each season as comic tangents. There were other recurrent sub-plots as well, such as Worf's discommendation from the Klingon Empire and his conflict with the Duras House in the "Sins of the Father" arc, the Borg story thread, Data's relationship with his brother Lore, Wesley's training as a Starfleet officer, and a few others. But TNG stayed mostly episodic. Almost all the single episodes of TNG (and the two-parters as a whole) can be enjoyed independently, without having seen any previous episodes of TNG. That was not the case with DS9.

I missed many episodes of DS9 because
it aired on weekend evenings.

DS9 was on the air throughout my elementary school and middle school years (I was seven when the show premiered). It frequently aired (syndicated on Fox in my region) on weekend evenings, and I was often outside playing tag, riding bikes, or playing touch football or street basketball with neighbor kids. As such, I missed a lot of episodes. Due to the highly-serialized nature of the show, when I would see an episode, I would have no idea what was going on! Because I rarely watched the show, and didn't understand it when I did see it, I didn't particularly like it. I'd still watch it, because it was still Star Trek. In fact, Voyager was the first Star Trek series that I watched regularly (it being on Wednesday nights, when I wasn't outside playing), and, well, you all know how I feel about Voyager.

In fact, I grew up with a bit of a preconceived notion that Deep Space Nine was the "bad" Star Trek series -- even though critics at the time largely appreciated it. On the off chance that I could talk about Star Trek with a peer, they generally didn't like DS9 either -- for many of the same reasons.

It wasn't until my college years, when the show was released for sale on DVD that I sat down and watched the whole series from start to finish. At first, I wasn't even sure if I wanted to bother buying the DVDs. After all, DS9 was "the bad Star Trek". So why spend the money? And those DVDs cost a lot of money! CBS wanted something like $120 for a single season, compared to $30 or $40 a season for shows like E.R. or Grey's Anatomy. At least the Next Gen DVDs came in fancy, sturdy boxes. The DS9 DVDs came in cheap, flimsy, rigid plastic booklets that start to fall apart as soon as you open them. I think my mom bought them from Costco for $90 a pop -- a considerable discount, but still obnoxiously expensive!

CBS wanted $120 per season for DS9 DVDs!

I was now older. I was coming to terms with my personal identity as a progressive secular humanist. Most importantly, I could finally follow along with the various multi-episode story threads and the complex, nuanced characterizations. And boy, did my opinions on the series change!

I'll always have a soft spot for Next Generation. That show has my favorite Trek character: Data. And Picard is probably my third favorite character after Spock. After my single favorite episode of Trek, the Original Series' "Balance of Terror", most of my runner-up favorite episodes are TNG episodes. Episodes like "The Measure of a Man", "Who Watches the Watchers", "The Offspring", "The Best of Both Worlds", "Deja Q", "I, Borg", "Tapestry", "The Inner Light", "Darmok", "All Good Things...", and so on...

Despite my fondness for Next Generation, I actually think that Deep Space Nine is the better all-around show.

Every Trek series since the original has taken a couple years to really find its footing. TNG doesn't really figure itself out until midway through season 2, and Voyager takes until the 4th season to figure itself out -- if ever. I don't know if Discovery ever righted its ship, since I didn't bother to watch past the first season, and Picard didn't even become watchable until the third season. I feel like DS9 finds its footing much earlier than TNG or Voyager. Deep Space Nine's characters, themes, and stories start to fall in place by the end of season 1. In fact, one of my favorite episodes of the entire series (and one of my favorite episodes of Trek in general) is a season 1 episode: "Duet". DS9 is the only Trek series (since the original) for which one of my favorite episodes comes as early as the first season.

Star Trek DS9 - Moritza afraid
- DS9 "Duet", season 1, episode 19
One of my favorite DS9 episodes (and Trek episodes in general) is the season 1 Holocaust allegory, "Duet".

The last episode of season 1, "In the Hands of the Prophets" starts to set up the season-long arcs (and a series-long arc) that would become a trademark of the series. That episode introduces us to recurring villain Vedek Winn and starts the process of her gradual accumulation of power, which we'll talk about later.

But despite the series coming together better in the first season, critics of Deep Space Nine aren't wrong when they say that it "feels different" from the Original Series or Next Generation. The show is unarguably darker and more conflict-driven. The entire second half of the series is about an interstellar war, and the seasons leading up to that repeatedly tell stories about domestic terrorism, Holocaust allegories, religious persecution, and cynical politics. These sorts of themes were present in episodes of TOS and TNG here and there, but DS9, at a fundamental level, was about these difficult topics.

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Star Trek Strange New Worlds

CBS and Paramount are finally learning. After years of trying to force some offensively awful Star Trek down our throats, they've finally given us something palatable. Well, I guess that's not entirely fair. I actually like Lower Decks. But Lower Decks is a self-parody animated comedy, so it's not really "serious" Star Trek, even though it's far more worthy of the franchise than the first season of Discovery or Picard.

Well, now Paramount+ also has a live-action Star Trek show worthy of the name, in the form of Strange New Worlds.

The first episode of Strange New Worlds is much more in-line with what I expect from a Star Trek show. I already talked up the virtues of an episodic format in my Lower Decks review, but focused mostly on how the self-contained nature of episodes allows some to be bad without dragging down the entire season or series with them. But the episodic nature of Lower Decks and Strange New Worlds also highlights another fundamental advantage of the episodic format: those self-contained episodes can tell more high-concept stories.

Star Trek Strange New Worlds - past mistakes © CBS
Strange New Worlds is about learning from past mistakes and getting better.

The first episode of Strange New Worlds isn't the most creative or the highest of concept stories, but it's a serviceable story that is true to the spirit of classic Trek, and I'll be spoiling a lot of its plot in the coming paragraph. A first contact goes wrong, and the Enterprise has to be called into rescue the missing crew of a small scout ship. They find a pre-warp civilization that learned to reverse-engineer a warp drive from observing the events of Star Trek: Discovery. Except these people didn't use the technology to build a propulsion device; they're using it to build a weapon that they plan to use to end their own civil war. Realizing that Federation activity has already influenced the cultural development of the planet, Captain Pike decides that General Order One (the non-interference Prime Directive) does not apply. He choses to share the history of Earth's World War III (which this series assumes lies in our real-life immediate future) in an attempt to convince the warring factions to reconcile instead of risk mutual destruction.

Put simply, the first episode of Strange New Worlds differs from Discovery in that it is about preventing a war instead of starting one. It's about learning from the mistakes of past history so that they aren't repeated. And it's a stark warning of what might go wrong in today's society if political tensions don't cool off, without having to depict a future for humanity in which no social progress seems to have happened at all.

It's the type of forward-thinking story that I like about classic Trek, but which is absent from Discovery and especially from Picard (well, the first season anyway). Those shows give us a view of the future in which all the same problems that exist today still exist in 2 or 300 years. Strange New Worlds goes back to depicting a future in which humanity has learned from its past mistakes and improved itself. It's the hopeful, optimistic future that I loved from the older shows. I want to see more modern science fiction depicting futures for its audience to aspire to, instead of all the bleak, dystopian settings that dominate modern sci-fi and makes our future feel hopeless.

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Star Trek: New Horizons

Here's something that I've never done before: a review of a game mod! I don't play mods very often. When I play games, I usually want to play the game that the creators created in order to get a feel for what their intent might have been. For some of the more sandboxy PC games that I play (like Cities: Skylines or the like), I might try some small mods.

There has yet to be an official game quite like Microprose's 1999 release, Birth of the Federation.

For this one instance, however, I'm making an exception because this particular mod fills a very specific niche desire for me that has gone unfulfilled for around 15 or 20 years. The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation, developed by Microprose for Windows 98!

The creators seem to have been inspired by BotF.

Yes, there have been other Star Trek mods for other games in the past, and there's even some community projects to create spiritual successors to Birth of the Federation (such as Star Trek: Supremacy). The problem is that I've yet to ever see one of these get finished. "New Horizons" for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing "New Horizons" and see how it compares to my personal favorite [official] Star Trek game of all time.

Built on the back of Stellaris

"New Horizons" is, of course, a mod for the PC game Stellaris (developed and published by Paradox). Because of this, it takes advantage of most of Stellaris' strengths, but it is also hamstrung by many of Stellaris' faults.

"New Horizons" makes excellent use of the massive size and scale of Stellaris' maps by featuring a detailed recreation of the canon Star Trek galaxy, and including a surprisingly exhaustive roster of Star Trek races and factions -- all of whom are playable. Yes, of course, the big players like the Federation, the Romulans, Klingons, Cardassians, Ferengi, Dominion, and Borg are all here. As are all the expected ancillary empires like the Gorn, Tholians, Orions, and so forth.

The playable roster is surprisingly vast and exhaustive.

It doesn't end there, though. This mod also features a crap-ton of "aliens of the week" as fully-featured, playable empires. They aren't "minor races" like what we had in Birth of the Federation or the city states of Civilization V or VI. They don't just have one planet and a handful of ships just waiting for a "major faction" to conquer or absorb them. The obvious choices like the Vulcans, Andorians, Bajorans, are all there. The game also features empires like the Sheliak, Anticans, Selay, Caitian, Cheron, Dosi, Hirogen, Kazon, Krenim, Kelpian, and more! If you have a favorite space-facing civilization from any episode of Star Trek (including Gamma Quadrant aliens from DS9 and Delta Quadrant aliens from Voyager), there is a very good chance that it's a playable faction in "New Horizons"...

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Although the components for Gale Force Nine's Star Trek: Ascendancy are generally pretty exceptional (and the expansion components are also quite high quality), I did have one major disappointment with the package: the game does not include plastic figures to represent the various faction's starbases. Instead, the game uses cardboard tokens to represent starbases. These are functionally fine, but they just don't have the presence on the board to match their strategic importance within the actual game, and it's easy for them to kind of disappear into the background of the game's map. The individual cardboard tokens don't even have art specific to each faction; all five factions have pictures of Federation starbases on the top.

The manufacturer was apparently aware of this, and, in addition to selling "expansions" containing additional ships and control nodes for each faction, they also sell a set of three plastic starbase figures for each faction.

All factions use carboard tokens for starbases, all of which have pictures of Starfleet starbases.

Since I really like the Ascendancy board game, I wanted to support the manufacturer and designers. I had already purchased all three of the game's expansions (the Cardassian faction, Ferengi faction, and Borg: Assimilation expansion), and I'll be playing and reviewing them soon. I also went ahead and bought the starbases. GF9's storefront wants $12 USD for each set of a faction's three starbase figures. That's a pretty steep price for components for a game that already costs $100 without any expansions. $12 times five factions comes to $60 (almost two-thirds the cost of the core game!). The core game's components are all pretty nice, as are the components for the Borg expansion, and the pictures of the bases looked pretty nice (even though they are unpainted). So I went ahead and made a purchase.

I was excited to have the new toys to play with -- I always like getting new games and toys. But when they showed up, a lot of that excitement was dashed. The product that had been delivered was substantially sub-par.

These are definitely not ready to be played with out-of-the-box...

Defects and poor quality

The Ferengi and Klingon bases were attached to plastic frames and had to be torn off, and the remains of the frames had to be cut off of the starbase figures in order for the figures to fit into their bases and stand on their own. One of the Ferengi figures snapped and broke while I was removing it from its plastic frame. I had to super-glue it back together...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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